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The Unofficial Squaresoft MUD is a free text-based online RPG based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes class trees from Final Fantasy Tactics and Final Fantasy 5, and advanced classes from multiple other Squaresoft games. Our team has spent years re-creating the worlds of Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7 as accurately as possible with plain text.

Experience events mirroring those of the original SNES and PSX games, as your own character is drawn into larger conflicts and fights alongside familiar faces. Draw the legendary Sword of Mana and receive its faded power, travel through time to prevent Lavos from destroying the future, and discover why, years after Kefka's defeat, espers have started reappearing and the remnants of the Empire have banded together to hunt them down.

If a large, highly customized MUD, now over 10 years old and still being expanded by an active development team, with gameplay, events and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit the "Connecting" section for information about logging on.

Latest Blog

The UOSSMUD Randomizer

Players who have gotten to level 100 in UOSSMUD and are looking for a way to keep the game fresh have an exciting new option to try. The UOSSMUD Randomizer changes almost every aspect of the entire job system, creating a new experience every time. This means the entire job tree, the stats and equipment of each job, and the abilities in each job are all randomized. Other parts of the game are randomized as well, including airship destinations and time gates in the End of Time.

The randomized parts of the game are the same for all players, but are re-randomized every two and a half days.

The randomizer is classified as an alternate race, like Mutant, Cyborg, Jumi or l'Cie. However, the name of the race is randomized.

For more details, type "help randomizer" in the game to read about it.

Posts

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Max McGee
My name is Legion: for we are many.
8404
This seems really neat.
InfectionFiles
the world ends in whatever my makerscore currently is
3677
This is actually really cool, if text-based adventures is your sorta thing(even if it isn't!)
I remember you mentioning this or seeing it on your profile somewhere, and I checked it out back then, nice to see it here.
What took you so long to put it up? :P
masterofmayhem
I can defiantly see where you’re coming from
3105
Ok I’m not really into MUD’s... but I want to play this. Any advice on how to play one of these?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
4927
The "Connecting" page has some instructions, and offers a few options of programs to connect to the game with. Mushclient is a popular one due to having lots of advanced features, but Gmud is probably easier for novices to figure out. The browser-based clients are worse, since you can't configure anything at all and they have very few capabilities, but they let you play if you're on a computer where you can't download things. (Your account is saved on the game server so you can keep playing the same character from different computers.)
Sweet broseph, you made a game page for the MUD! For those that don't know, it's really cool. I've been on that thing for like the last ten years or something. =)
I wanted to give this a try but Daravon says he doesn't recognize the word "teach" when I tell him to "teach me"...
I'm totally new to this MUD thing by the way, so I'm a major newbie at this.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
4927
Heh. The word "say" is important. say teach me

Since the game is text-based, anything you type is treated as a command you're trying to do. If you don't specify that you're saying something, the game's going to think you're typing a command, not talking to Daravon. Daravon listens to what you say in front of him, though he only responds to a couple phrases (specifically "hi" and "teach me" in the first room).

Once you get more comfortable with the game, as an abbreviation for the word "say" you can also use an apostrophe. 'teach me
Just found this and I started. I'm liking it so far. I just want to say: I didn't think I'd be able to poke daravon. But now I'm dying laughing.
To be fair, I have never played a text-based game in my entire life; but after seeing this, I am rather intrigued to find out how this is done and how to play; if anything, I'll probably enjoy it to some extent (minus the fact that it is text-based).

I'm looking forward to playing this when I get time...
Overall, this is a really good game. Really huge world and lots to do. The only two complaints I have are 1) dying is punished too harshly, and 2) the quest hints are literally useless. One of the "hints" in the help menu is to go to a "far away land", and there are about 10000 far away lands. You might as well make the quest hints "potato!" because that would be as useful. And talking about quests on the MUD is banned. Seeing as some jobs are locked until you finish the quests, this really takes a lot of fun away from the game.
author=EdgeOfChaos
Overall, this is a really good game. Really huge world and lots to do. The only two complaints I have are 1) dying is punished too harshly, and 2) the quest hints are literally useless. One of the "hints" in the help menu is to go to a "far away land", and there are about 10000 far away lands. You might as well make the quest hints "potato!" because that would be as useful. And talking about quests on the MUD is banned. Seeing as some jobs are locked until you finish the quests, this really takes a lot of fun away from the game.


The game doesn't hold your hand that much, for sure. That's part of the fun: the challenge. Trust me, it used to be much worse with that sort of thing. Back in the day, stuff you're allowed to talk about now was all top-secret QInfo. I mean, ANYTHING not literally thrown in your face had the Fight Club rule attached to it.

You new guys have it easy! :D
It doesn't feel like meaningful challenge though. Some of the hints are so vague, it could be literally anywhere. Wandering around until you find something isn't meaningful difficulty, it's... something else.

And, what can you talk about now that you couldn't before? :o. I thought all qinfo was banned.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
4927
Things that used to be considered secret quest info before I took over as the admin a few years ago, but aren't any more:

- Where to find blue magic
- What job levels or other requirements were needed to learn any abilities that weren't listed in the help files, which included many abilities in thief, swordsman, knight, marksman, animist, and several other jobs
- The locations of any random item drops from enemies
- Anything that can be stolen from enemies
- Items poached from enemies with Secret Hunt
- The list of possible recipes for the Mix ability
- Etc.

Basically anything that wasn't in a help file or findable using only the "look" command was considered "qinfo," even though it wasn't part of a quest. After I'd been on staff for a while I made most of these things not be secret any more. The only one that I kept that wasn't actually a quest was finding the black belts to learn monk abilities, and I turned that one into a proper quest, so that "quest info" and "quests" were the same list.

Some of the hints seem pretty vague at first, but they do all have meaningful information in them that points you to the location. Obviously "a far away land" isn't helpful but I promise there is something else in the clue that is helpful. If you are having trouble remembering details of the original games, playing through the missions might be helpful, and you can also talk to the area guide NPCs to get details about key characters, locations, and story elements (type help area_guides when in the game if you need help finding them).

Feel free to message me in-game to vent about how shitty the clues are, I am No, the head admin.
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