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In the continent of Ambaril, there lives a young man, new in the ranks of the Church of Erindel. This young man has a tortured past, and what he has seen has made him a depressive and zealot man, delving deep into the Church to avoid the memories from previous experiences.

Follow Trent, the young squire to one Paladin named Hedros, as they look for a shadowy killer that has been hunting down clerics from the Holy Church. Hedros certainly seems an upstanding, moral man, but... is the Church really representing the White Lady Erindel, or is there something more to it? Will Trent follow the moral code of the Church, or start a path full of darkness?

Darkness is in everyone, after all...

- Highly detailed world setting, lore, and plot.
- Fully working Caterpillar System
- Visible enemies, touch to battle; enemies will chase you if they are aggressive, run from you if they fear you, or just be dismissive if they're neutral.
- Well developed characters, each with distinctive personality, interests and motivations.
- A serious attempt at breaking down cliches (Or at least at making a dent on them).
- Mostly original graphics (Heavily edited).
- A default battle system with added flavor (Ranged attacks, chanting on spells, etc.).

Latest Blog

Climbing up from Development Hell

Yep, this is still in production. More seriously now.
I've decided that I understand my strengths and my weaknesses, so I am world-building and writing a lot. Characters, plot, backstory.
Mechanics come later.

Which may not even come, to be honest. It's MY WEAKNESS. I just don't know how to make gameplay interesting. I see some amazing games here on RMN, with so interesting approaches to combat and diversified events to make the game feel alive, I just... it's not my thing!

Anyway, I digress.

TL,DR: Back in pre-production, after years in hiatus.
  • Production
  • Large
  • RPG Maker 2003
  • RPG
  • 01/04/2012 04:42 AM
  • 02/08/2018 02:18 AM
  • N/A
  • 16071
  • 20
  • 328


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Not a bad game thus far, a bit sluggish, but overall very impressive. I'm glad to see that a run function will be added, as that was my number one gripe, however another option would have been to just up the default speed one notch and that would have taken care of it.
Caterpillar system fixed, including a Run function.
I tried that in the past; but the caterpillar system would be screwed up. I'll try to fix it in any case... I make no promises, though.
I agree with the above comments.

Walking/Running speed MUST be increased, otherwise the demo was very interesting, and I am waiting to play the rest of the game.

Keep the quality of the story on the same level, and this will be a great game.
I agree with the walking speed comment. I can't count how many time that I've either had to go in and personally change it in other games or just stop playing them all together because of how irritating it is.
I knew the walking speed would get some criticism, but that is intended. It's a personal choice, really. I hate the games where the character just goes wheeeeee through the maps.

i dont wanna sound like a dick but dont do it man, just dont do it. if you want more than five people to play your game for more than five minutes, have the walking speed at default. or atleast implement a working "run"-button. i had a slower walkspeed for one of my games, mainly because my maps were smaller and the game focused on atmosphere but i find it to be completely unplayable because of this (along with some other issues but that's beside the point).

Sounds interesting, I've subbed and downloaded it. I'll give it a go and get back to you.
The infamous Rei-
No, I'll probably continue from my last save at one point. For now I quited for getting stuck.
Thanks for the feedback! I will check on the bug report later on; that seems odd, but I'll try to fix it.

I knew the walking speed would get some criticism, but that is intended. It's a personal choice, really. I hate the games where the character just goes wheeeeee through the maps.

Yes, there will some more commands in battles. Have you finished the demo already!?
The infamous Rei-
Hmm, good job being able to hold my interest for more than 5 minutes! Not many RM games manage at that these days.

Sadly, I encountered a bug upon leaving the camp area at morning. When going to south exit of the map, I got message I shouldn't be going that way. But when I tried to walk back up, I got that message from the next tile above as well and was sent downwards. So I ended up being stuck between the events.

The design seems pretty cool so far. The walking speed is killing me though, and some sounds seem off. Like when you jump, both character sound and the landing sound are weird. Other than that, I like your use of sounds!

I take it there are going to be more commands in battles later?
My mind is full of fuck.
Saw this in the screenshot topic, I'll await for a demo.
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