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Announcement

There's an LP?! (And another Update!)

That's right, folks! UPRC (creator of the widely popular Final Fantasy Blackmoon Prophecy series) has stated a "Let's Play" of Chronicles of Tsufanubra. If all of you kind folk would care to give this wonderful individual a Like and Share for his efforts, that'd be greatly appreciated!





And yes, there's been another update. Substantial? Kind of. The MP3 version of the game's now been officially made the default version you're prompted to download after clicking that big button up there in the corner. I found that the old MP3 edition was lacking a little something, so I went in and mixed things up a bit, added a few songs, tweaked a few stats, and cranked out what's now this game's DEFINITIVE EDITION!

So if you haven't downloaded CoT yet, or have been on the fence about doing so, there's never been a better time! Unless something truly game-breaking (randomly) pops up, I'm hoping to never lay my hands on this game again! I think it's time to let this baby rest.

Thanks for the continued support and all of the wonderful downloads and subscriptions you've given this game. I truly appreciate all of you amazing and wonderful people for making this project as great as it is! =D

Announcement

WOO! Celebrating 3000 downloads!



We've done it! Chronicles of Tsufanubra has reached the 3000 download mark! I'd like to thank each and every one of your wonderful people who downloaded, commented on, played, finished, and even reviewed this game! If it weren't for all of you this game would never have become as popular as it is.

CoT has definitely got to be, by far, the best RPG Maker game I've released. I'm so proud to have worked with the amazing (albeit tiny) team behind its creation. I'd originally aimed to make a game that was equal to (or could surpass) the first Dragon Fantasy, and I'm fairly certain that Chronicles of Tsufanubra's all I'd hoped it would be and then some!

Thanks everyone! Here's hoping for another 3000!

Announcement

Pst... Hey, I heard you like NES RPGs? (New game in the works!)

That's right, folks! Although we've departed Tsufanubra for the time being, we're heading straight through the doors of nostalgia and back to the world of Tsufana!

The "Heroes of Tsufana" series is being kept alive to scratch that itch I get every now and then to create an NES-styled RPG. Tsufanubra, on the other hand, will be where I (or we, rather) put emphasis on story and characters above all else.

If you've played Dragon Fantasy 2 (another one of my RPG Maker projects), it's basically that... but on steroids. There's more classes, better skill and equipment variety, and it's going to be a far more balanced and refined adventure.

Prepare to traverse six distinct lands with their own self-contained stories before toppling the dread Lord Zadigan atop Venaitura!

Tsufana needs its hero. Will it be you?

Request

Anything Else? A Question for the fans/players.

This is a question aimed at all of you CoT fans and players out there: is there anything else you'd be interested in seeing? Any ideas you'd like to pitch that may be of interest to us developers? More bosses, areas, equipment, or specific game modes? Throw in all of your ideas and maybe (just maybe) we can make miracles happen!

Just a little experiment to see if there's any continued interest regarding potentially new content in the future.

Announcement

Version 1.6 (Another so soon?!)

That's right! ANOTHER update.

This is a relatively minor one, and only concerns the late/end-game content. If you're positive you won't be concerning yourself with tackling the optional bosses, then you probably shouldn't go out of your way to download the game again.

-Completely overhauled the super bosses. While watching Aurabolt's stream, I noticed that CoT's superbosses aren't, well... super! They may pose a slight challenge to someone who's not quite on-point with their equipment management, but that's not what I was aiming for.

-The Shadows of Jadice, Olivia, and Faulmah, as well as Hades have all been given substantial boosts to their damage output. Some of their stats have also been altered, along with a select few of their skills and general attack pattern.

-In the game's Database, I altered the way the "Elements" work. Instead of the "E" ranking having a 0% damage modifier, it now has 10% (for every element). This way, if an enemy/character is resistant to an element, they won't outright completely resist the element and take 0 damage (or cause the game to say the attack missed).

-Instead of being classified as every element (Fire, Ice, and Lightning), the "Destruction Wave" spell is now non-elemental. A select few bosses and enemies utilized the old version of the spell, but that's been corrected so now they cast the non-elemental version.

-The SUPER (and hardest, in theory) boss, Genocidia, has been completely overhauled. From its stats right down to its attack pattern. It should definitely pose a serious challenge for even the most well-prepared players now!

-As a result of the super bosses being altered, the (hidden) and "super" version of the final boss also got a makeover in terms of what skills it uses and when. After conquering Genocidia, there's no way a player would have had any trouble against the previous "updated" version of final boss.

-Some end-game enemies have had their skill sets tweaked a tad. I discovered that, despite there being a decent variety of instant-death protection in the game, there might have only been a handful of enemies that utilized that type of ability?

Announcement

Version 1.5

Hello, fellow Tsufanubrians! Just popped in to let you all know that the main (MIDI) download has been updated. Fixed a few bugs and balancing issues, so nothing MAJOR.

- Fixed the issue wherein the Mountain Tower's theme would stop playing if the player first exited the map via the Warp Sphere.

-Slightly increased the strength of swords.

-Fixed the stats on various other weapons.

-Edited the MP Cost and Success Rate of the Mega Death spell.

-Changed the damage output and general properties of the Destruction Wave spell (making it more useful).

-Buffed several late-game bosses.

-After defeating an optional super boss in the final dungeon, you will now face a more powerful version of the final boss.

-Added a secret to the "Hades' Maw" dungeon that may allow someone to bypass the "kill all monster" requirements for the Secret Treasure IF they know the correct numbers. ;)

Request

Still Seeking a (EXTRA) Review!

I do realize we've already got one official review available, but I've had the request posted in the topic since the 3rd of June! I'd like to give it a little nudge and finally get it off that list before the request's first anniversary. =P

And here's the topic.

I'd (although I'm sure we'd all be) extremely appreciative of anyone who went out of their way to fulfill this request!

Miscellaneous

A Merry Christmas to All!

So it's already been three months shy of a year since Chronicles of Tsufanubra was completed and released to the public, and I'm still having a hard time believing that it's actually out there and I don't have to work on it anymore!

I'm so thankful for the huge success of and resounding optimism surrounding this game. Thank you, everyone, for all the kind words and wonderful comments/criticisms. Hopefully when my (or our) next game rolls around it'll be at an even higher level of polish.

So Merry Christmas to all of you, and here's to another fun-filled year of RPG Making!

Announcement

Thank you for 2000 Downloads!

Eight months ago I released Chronicles of Tsufanubra, and today (... well, YESTERDAY, but I didn't have enough time to make a post) we celebrate its 2000th download!

Since its release, I've been absolutely overwhelmed by the amount of positive feedback this game's been receiving. I couldn't be happier with the project our little team pushed out the door for the world to enjoy! It may not be the most popular game of all time, but I'm incredibly proud of this little gem.

Thank you everyone who assisted in its development, especially Corfaisus and Desertopa, who provided their incredible talents to flesh out and bring to life the maps and story respectively.

But most of all, thank YOU, the people who decided to download and play our game and give us the fantastic feedback we've received! Thank you for giving this game a chance, and thank you for taking the time to see Celes' adventure to its completion. =)

Announcement

It's Been Decided! Chronicles of Tsufanubra II is the works!

That's right, folks. You asked, now WE'RE going to give: Chronicles of Tsufanubra II is going to be a thing! And, as everyone's voted, it'll be a sequel taking place following the game's normal ending.

How far into development are we? ... Not very. We're (Myself, Desertopa, and Dyhalto) currently brainstorming ideas for the game's story. Things have been a little slow so far, but bits of progress are being made day by day. It's going to take a while to develop anything worth showing off to the public, but I hope those of you who have completed this game will again return to see what the second chapter in Tsufanubra's history has to offer!