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A Little Something...

  • Ephiam
  • 01/06/2014 07:31 PM
  • 1442 views
With the addition of touch-encounters (and a limited amount in dungeons at that) I've decided to include a little reward system of sorts for those of you who may want to go out of your way to wipe a dungeon of its pesky residents completely. If every monster in an area has been defeated (excluding the world map, as those will re-spawn) a treasure will appear somewhere within that area offering a special item or piece of equipment; nothing extraordinary, but I thought that including something of this nature would be a nice addition.

Other than that, the touch-encounters really add a sense of "completeness" to the game. I've really upped the amount of polish present in the project since the last demo, but I'm not going to be releasing anything else until everything's been 100% completed.

Just a little update to let you all know that progress has been going steadily since the I acquired my new laptop.

Posts

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If you're going to do a kill-everything-in-the-room reward, I really advise against making the player look around for the spawned bonus item. That just forces them to retread already-explored, empty dungeon. If anything, it should just be given in the form of a "that last monster carried a _____" message, or maybe a tiny stat increase like Illusion of Gaia's kill-everything leveling system.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I vote for keeping it as is, doesn't hurt to do alittle backtracking to look for treasure.

I like it!
author=Dyhalto
or maybe a tiny stat increase like Illusion of Gaia's kill-everything leveling system.


^that
Well the thing about it is that most of the dungeons (with the final two being the exceptions) are fairly linear, and 70% of the time you're going to have to walk from the exit back to the entrance anyway. Couple that with the fact that there's not THAT many encounters per-dungeon and you end up with something that's not near as bad as it may seem. The reward is also not FANTASTICALLY SUPER-AWESOME; just something different and fairly unique in the fact that it cannot be purchased or obtained by any other means.

For example:
The first dungeon which offers this feature rewards you with a slightly stronger sword, while the next features an accessory that increases two of your base stats (STR and AGL).

When Eternal Paradise was released I found that most players cleared EVERY map of all the monsters present when I had not intended for them to do that at all. As a result, I thought it'd be nice to reward these people for doing this with a little something that'd make it seem worth it.

For the fairly long and maze-like late-game dungeons I'll simply have the chest pop up at the dungeon's entrance to make it easier on the players. They'll still have to hunt around for monsters that they may not have killed though =P
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