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A Game About Savior

(game completed, all extra bosses killed. i don't remember the playtime though since i played it in short sessions, but i think it's more than 12h.)

Intro
Chronicles of Tsufanubra is a RPG game where you'll play as a savior to save the world from the kjrns (the term of demons used in the game). There will be 4 playable party members which will be obtained as the story progress, each with different learnable abilities and equips.

Music
This game uses some old game musics and it matches with the environments very well.

Graphics
The mappings are great. I especially love the dungeon designs since they're so beautifully made. Although this might sound not important, you can't enter to most houses, including the shops. I also find the space in mayor's house in Ziazu to be very big.

There are also times when the exit or passage on the map aren't clear. I had a hard time locating some of the area's exit in Mountain Pass and this passage in Old Yurudos.


Can you see where am I?


Story
To be honest, i have trouble in following up the first part of the story, mostly due to me being sleepy while playing the game and the game having long dialogues with some difficult words that's hard to grasp for non native english speakers (or perhaps it's just me?). Luckily, it becomes easier to understand later on since the characters are speaking in casual tone halfway through the story.

The characters also love to use mood bubbles. These mood bubbles animations (and all of the animations in the cutscene, actually) take a lot of time in the cutscenes, especially since the characters don't share the same bubble; they will execute the bubble animations in turn and.. there will be around 4 of them, more if one of the characters uses more than one mood bubble.

There are also some occasions where there are too many unnecessary commas in one dialogue that makes me have to pause a little just to understand the sentences.


Yes, I, understand, what, you mean.


Actually, i find it hard to relate to the characters. The savior and the healer are just too stiff when talking to each other while the royal guardian and the princess are just trying to joke around. However, it's quite good that the game spend some time in the interaction between characters, trying to address their concerns (they even have backstories!). The story also have some good plot twist and although the game has two endings, both endings are executed greatly. In fact, i actually like the bad ending more than the good one. The last cutscene is very long though. I wish i can skip it just to see the other ending.

The game
The first thing that i have to point out is about the downloaded file that gives a .lzh file inside the .rar file. If i didn't instinctively open it with winrar i won't be able to figure out how to open it. I'm wondering why there are double compressed file though since both of them have the same size.

The second thing is the game's title. RMN page says that the game's name is Chronicles of Tsufanubra, although the downloaded game has Dragon Fantasy as its title. I even have to go back to the download page just to make sure that i'm downloading the right game.


Did I download the wrong game?


Moving on to the game, the game is just like your ordinary RPG Maker game; there are cutscenes, dungeons, and battles. However, i find that the game doesn't really balance them out - the cutscenes are way too long (mostly because of the animations) while the dungeons have too many enemies to be killed. There isn't random encounter in dungeons (although there is one in the world map) although it'll be better if you kill all enemies in the dungeon since you'll unlock a special chest by doing that. The enemies are also hard to kill - it might take some turn to finish the battle and you have to remember the weakness of each enemies in order to make your INT based party member deal some damage. I even have to write them down in notepad just to make it easier.

Speaking of INT based party members, you might learn some spells either by purchasing them in the shop or levelling up. You'll have to spend some MP to cast it and there's no way you can recover your MP except by going to a pentagram(?) circle , resting at the inn, or using items. Luckily, the dungeons don't have random encounters so you can dodge all enemies until you find a circle to heal (or just return to the entrance since most of the dungeons have it there). You might have to backtrack a lot because of this though, and it will take time if the circle is quite far (like the one in Mountain Tower, for example).

There are also some extra bosses that you can beat after you progress through some part of the game. These extra bosses are actually harder than the final boss itself and give better item or equip.

Since there are a lot of dungeons and you have to backtrack a lot, it's quite important to know the name of the places you've been to. However, the game doesn't really let you know the area's name unless from the cutscenes so you might have a hard time to figure out which is which.

There are also some equipments that you can wear which is specific to the characters. Some characters can use a lot of equipment types while the other can only wear one or two equipment types. However, i find it hard to see whether the equipment is better than the one in store because the arrows are quite hard to see.

As for weapons, there are a lot of weapons that the party member can wear and these weapons actually have their own weakness and resistances. These weakness and resistances matters in early game, although i find it to be quite useless in late game. The weapon itself also have their own properties which might be effective against certain types. It might be quite confusing to grasp them all. Plus, it'll be costly to invest in all weapon types.

Since you have to buy most of the available spells, you need to save a lot of gold. This actually quite works since you need to grind a little before advancing to each city.

To be honest, i got stuck a lot while i played this game. The backtracking between Borez and Yurudos and the last dungeon's "puzzle" (the one where you find the first orb) got me hard.

Pros:
- 2 endings
- A lot of different weapon types and weakness
- Extra boss fights

Cons:
- Slow animations in cutscenes
- The cutscenes are too long, the enemies in the dungeon are too many
- There's no way of knowing area name except from the cutscenes

Conclusion
This is turn based RPG game with long cutscenes and a lot of dungeons with non random encounters in it. There are also some character development in the story and challenging extra boss fights.

Posts

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Cap_H
DIGITAL IDENTITY CRISIS
6625
3 stars are not a lot.
I would say (and I will say it in my review) that this is a great hobbyist game with all of the shortcomings of hobbyist games.
author=Cap_H
3 stars are not a lot.
I would say (and I will say it in my review) that this is a great hobbyist game with all of the shortcomings of hobbyist games.
my bad if it's offending you or something with the 3 stars. i know that it's a great game, but there are some parts that's just not really feel quite right for me.
perhaps i need to learn to write my review with a better wording in the future. :)
Cap_H
DIGITAL IDENTITY CRISIS
6625
No worries, I'm not offended by your review. I'm just peeking my own opinion. There are points of view, from which this game totally deserves a lower score.
3/5's nothing to complain about! I'm satisfied knowing you enjoyed your experience (for the most part), and put in the effort to give us a review! I appreciate it. It's no 5-star masterpiece, but I'm extremely satisfied that all the reviews and comments I've received thus far have been overwhelmingly positive. Everyone has different opinions in regards to what they find enjoyable, and I'm happy that you've shared yours with us! Thanks, aquatorrent! =)

Also, I can't wait to see what you've got in store for us with that review of yours, Cap! ;P
i'm glad that you guys take it positively. it was a tough decision whether to give it a 3 star or higher. the game has a great potential in it (and i can see that you did a lot of work with the game too), and i'm sure some people will really love the game. also, i admit that i did quite badly with the review wording though; my thoughts were all over the place since i played the game in short sessions (i'm sure that i wrote all of the main points there though). perhaps i need to take more notes in the future, haha.

anyway, thanks for making such a good game! :)
No, thank you for both playing and reviewing this game we put so much effort into making! Hopefully, if we ever get to actually working on the sequel, it'll blow this one out of the water!
a sequel sounds great. i'm curious with how you'll do with the story though, since i think that the story wraps up pretty nicely in this one.
good luck with the sequel (if you'll ever make one)! :)
author=Ephiam
Hopefully,When we ever get to actually working on the sequel, it'll blow this one out of the water!

Fixed that up for you.
author=Dyhalto
author=Ephiam
Hopefully,When we ever get to actually working on the sequel, it'll blow this one out of the water!
Fixed that up for you.


Sounds about right! :D
It irritates me that the aspects that distinguish this game from other RPG Maker (2000) JRPGs - especially the cutscenes and the gameplay (balance) - are labeled as cons. Obviously, extraordinary effort went into the aforementioned elements during development. Why should future developers even bother with this when their efforts aren't appreciated? The cutscenes, by the way, are well-written and aren't anywhere near "visual novel length". And the "kill all enemies to get a special treasure" feature is fantastic - if you didn't have to kill a lot of enemies, this feature wouldn't feel rewarding. Furthermore, it's kind of ironic that someone who doesn't seem to like random encounters complains about too many visible enemies. Subtracting two full stars because of these faulty assumptions is just too harsh. Your misleading review's score is likely to scare away potential players for all the wrong reasons.

I think the game would have profited from additional side quests, yet I respect the developer's choice in this regard, and I wouldn't dare to give this game a score lower than 4 out of 5 stars just because of that. In conclusion, I give your 3 out of 5 stars review a 2 out of 5 stars score. Maybe one must have played hundreds of RPG Maker (2000) JRPGs to recognize that Chronicles of Tsufanubra is at least above average - or maybe one missing full star results from the "Dyhalto involvement penalty". ;)
author=KyleLascar
It irritates me that the aspects that distinguish this game from other RPG Maker (2000) JRPGs - especially the cutscenes and the gameplay (balance) - are labeled as cons. Obviously, extraordinary effort went into the aforementioned elements during development. Why should future developers even bother with this when their efforts aren't appreciated? The cutscenes, by the way, are well-written and aren't anywhere near "visual novel length". And the "kill all enemies to get a special treasure" feature is fantastic - if you didn't have to kill a lot of enemies, this feature wouldn't feel rewarding. Furthermore, it's kind of ironic that someone who doesn't seem to like random encounters complains about too many visible enemies. Subtracting two full stars because of these faulty assumptions is just too harsh. Your misleading review's score is likely to scare away potential players for all the wrong reasons.

I think the game would have profited from additional side quests, yet I respect the developer's choice in this regard, and I wouldn't dare to give this game a score lower than 4 out of 5 stars just because of that. In conclusion, I give your 3 out of 5 stars review a 2 out of 5 stars score. Maybe one must have played hundreds of RPG Maker (2000) JRPGs to recognize that Chronicles of Tsufanubra is at least above average - or maybe one missing full star results from the "Dyhalto involvement penalty". ;)
to be honest, i don't really mind if the story is super long as long as it's not compressed in one cutscene. perhaps it's because of my bad wording, but i meant that it'll be better if the game doesn't spend too long on one cutscene or one dungeon, especially if it's because of the slow animation (on the cutscene part) and the enemies that are too many in one room, especially in a small room (on the dungeon part); that's actually what i hate from random encounters- it'll be better if you put some puzzle in the dungeon instead of enemies and focus on that if you want to make it super long. i feel like i'm grinding whenever i'm in a dungeon which should've been done on the world map if i need it. also, i actually like the "kill all enemies to get a special treasure" feature too. it's just that it becomes boring to kill the enemies over and over since there are too many of them (again, the balanced part).

i'm not sure which faulty assumptions you're talking about since i don't think i assuming anything though, but feel free to correct me if i'm wrong on this.

also, as you said, an additional side quest would be great, although i already think of the extra boss fight as a side quest already, haha.

lastly, i know that my review isn't the best (i'm still working on it), but thanks for letting me know about your thoughts. i haven't played hundreds of RPG Maker 2000 games so perhaps i can't review this as good as you, which i assume have played hundreds of them. :)



author=KyleLascar
or maybe one missing full star results from the "Dyhalto involvement penalty". ;)

Hey, don't blame me. All I did was sprite up four mugs and palette swap two battle sprites. I'm innocent.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=KyleLascar
It irritates me that the aspects that distinguish this game from other RPG Maker (2000) JRPGs - especially the cutscenes and the gameplay (balance) - are labeled as cons.

To be fair, I do agree that the bubble animations take up too much of the player's time just for some graphical flair. Maybe have one character respond to it with a bubble or just have them say something? The dialogue can also seem rather stilted at times, but I'm not the guy to talk to about that.

And about additional side quests: admittedly, Ephiam approached me after I had finished the final dungeon and asked me if I wanted to make some more maps for optional content, and I told him that this was his brainchild and that I had done my part. It's really my fault for why there isn't more content in the game, because Ephiam was excited about doing more while I was starting to burn out.

While I appreciate people telling us what they liked and didn't like about the project, a strongly worded review of someone else's review doesn't really help, and I don't feel like aquatorrent necessarily subtracted two stars strictly because of one thing or another (as that would assume the game is otherwise a perfect five out of five), but that they gave an average score of all that the game did well and not-so-well, which is how it's meant to be.

If you want, you could write a review of your own telling us exactly how you felt about what our team put together. I'm sure Ephiam would appreciate it.
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