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Announcement

Final Update!!

Howdy all! So, it's been a good long while since I last posted, but at long last, I do believe the game is now finished! 99.99% done, at least, there's still a couple things that I haven't been ABLE to do (still looking for a spriter for a character), and there might still be bugs and glitches here and there, but overall, the game is actually done after nearly 12 years in the works!

Main file: https://rpgmaker.net/games/3758/downloads/10309/
Music: https://rpgmaker.net/games/3758/downloads/10310/

As usual, anyone that is willing to testrun the game for bugs and glitches, feedback, etc. would be highly welcomed! But for now, I will consider the game "DONE". Which...in a way, kinda makes me both very happy and very sad...I don't know how to feel overall.

Miscellaneous

4 Score and 11 1/2 years ago...

11 1/2 years. That's how long this game has been in development, ever changing over the years. It originally started as a silly little fangame, based on one single dream I had for the Touhou series, about what mythological stuff from other countries haven't shown up yet in the series. This was back when I actually played a lot of Touhou, and was into Touhou a lot. Nowadays, I don't even deal with the series, or rather, I haven't dealt with it outside of Soku and this game for the past 4 years. The game was putrid trash, not having any real form of customized...well, anything. The character battle sprites and overworld sprites were the most I had, but the maps were absolute trash, and the battles were very bland and generic and boring. This game saw a lot of criticism for the terrible mapping and bland gameplay, especially on the old site known as Pooshlmer where it was frequently updated on. Eventually, after reaching the 50% mark of the game as I considered it (which is the Caves to Makai), I decided to finally go back after about a year or so of not working on the game to fix up maps, and that took up another part of a year to do that alongside fixing up old bosses. Afterwards, I FINALLY pushed myself forward after 2-3 years of not going beyond the 50% mark to actually get the game done. The game evolved and evolved, and it ended up a bit bloated with a lot of various quirks and whatnot with equipment, characters, and statuses. A bit of a "feature creep", as one may say, as I figured out more fun ways of doing coding due to DynRPG and its plugins. However, in the end, I believe this actually helps make the game a bit more unique and exciting from what it would've been otherwise.

11 1/2 years ago, I started a little fangame that took up hours upon hours of time, and got me connected to a few people here and there, some of whom I've lost contact with over the years, some of whom I still talk to to this day, if not very often. Some of whom were of massive help, whether it be with coding, graphics, or testing, some of whom were really big jerks. And some whom had promised to do things, but vanished and were never heard from again.

Today, I have finally finished said game. After testing the final boss and the ending, it is all done. However, even though the game is "done", it's still not "DONE". How so? Well, so to speak, there's still quite a bit of testing and polishing left to do for the game, which requires more testrunning through the game for Blue Magic, different party configurations, equipment, treasures, enemies and bosses, and shops. So yes, the story may be done, all maps may be done, heck even as it is the game can be considered done, but I'm not done with it quite yet. If you, yes you, the ones that have helped with this game, are willing to help with more testrunning to help with polishing and finishing the game once and for all, please, lend me your aid one last time, so that I myself can finally finish this one single game.

Who knows? Maybe after this game is done, I'll finally start my own original game. Maybe...though that may never happen as I am no graphic artist meaning no way for me to do original spriting and graphics. But only time can tell...only time can tell.

For those who are willing to give it that try, the download link has been updated as of this post. So please, help me realize my dream of at least finishing one (hopefully) good/decent game. I would greatly appreciate it.

Miscellaneous

New Game Idea!

This has nothing to do with Touhou Fantasy per say, but I have no other place to put this.

So, since recently I've been getting into the Neptunia series, no thanks to a buddy of mine, I've realized that I really want to make a "fun" game; one that's not super serious like Touhou Fantasy (and as I thought about it, a lot of games that I've played or seen), and just tries to have fun. There'd still be serious stuff in it, of course, but overall I'd love to just DO something like that, akin to said series. I've been thinking on ideas lately (since that's really all I can do, carpal tunnel be making it impossible for me to do a lot of things right now), and the Touhou Fantasy crew (Hope, Fate, Death, Chaos, Order, Pestilence, and Gloom) would make for a fine cast of main characters, with Shyam (a Fire Emblem OC originally who never made it into a couple games that were both discontinued) acting as an 8th main character. I already have a full-on female cast there, so that's the easy part.

The problem though is that:

A) I've no idea what to do with a story involving that right now, nor what kind of mishaps/shenanigans the crew would even get into (keep in mind, the Fragments themselves are all from their own universe, they're not apart of the Touhou one, and Shyam is kinda in that same boat herself). I'd rather not make it TOO much like Neptunia, and I ALSO don't want it to wind up like a Kingdom Hearts type game (it could VERY easily wind up as that since these 7 are known to have been to other worlds/dimensions).
B) While I THINK I'm semi-decent with character dialogue and the like, I am in no way good with comedy/humor. In fact, that's one of the things I'm REALLY bad at, and seeing as that's something I'd like to have in a game like that, it kinda makes that really hard to do anything with heh. Especially when it comes to the goofball that is Fate (whom I linked to Neptunia. They're kinda similar in personalities actually, much like Hope is with Nepgear).
C) I'd LIKE to not reuse assets or sprites or things like that from other games like I did with TF (outside of the fragments sprites), but making it a 100% original game would be very daunting and out of my abilities (I'm in no means good at spriting, and I have zero patience with art)


So yeah...there's all that that's keeping that from happening (alongside carpal tunnel right now and TF being a big one, amongst other things). I also don't know if I'd WANT to reuse the TF girls too, but they'd fit in the best I feel, and anyone that knows TF would actually know them fairly decently I think. Plus, I feel that a game just for them that's original to them would do them well. Any thoughts, opinions, etc. on this idea? I'd really love to hear back from you guys on it. ^^

Announcement

Remove Antilag (Slow).ips from DynPatches Folder!

This seems to be the cause of a fatal error that'll prevent progress in the game. For the time being, please remove this plugin from the DynPatches folder (only the IPS file. The Antilag (Slow) folder is fine to stay).

Game Design

The Great Bestiary Revamp #10: Remains of Hell (Phases 1 & 2)

This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #10, Remains of Hell. Both phases are pretty much one after the other, with some bosses only appearing in one phase (although all enemies appear in both). This dungeon marks the start of the Extra Mode difficulty, where the difficulty starts to really ramp up (though arguably, Road of Reconsideration could be considered the start of that due to the enemies fought there). The player are forced to use Reimu/Marisa/Momiji for the entirety of this dungeon, though during phase 2 the player also gains access to Yuugi as a temporary party member (high HP, Attack, and Defense, but really crap MP, Magic, and Speed).


Name: Flame Beast
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Magma Stream: Inflicts 200 Fire-elemental damage to one party member.
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Fira: Inflicts 300 Fire-elemental magic damage to the party.
**Fog: Dummied skill.
Suggested skillset changes:

Flame Beasts are scary enemies, especially since they love to come in groups of 3-4. Flare Breaths in conjunction with Fira is more than enough to kill a weak party, and is also more than enough to severely cripple any party even at higher levels unless the player is smart enough and brings a Red Hat/Fire Ring to the dungeon. With those, the damage is much more bearable and easier to manage, and these enemies become much easier to defeat. Since AoEs are now severely nerfed, focusing on enemies one at a time is the way to go. Flame Beast has 1300 HP, absorbs Fire, halves Water, and is weak to Ice.


Name: Catpire
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to user.
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
Suggested skillset changes:

Catpires are hardly a threat unless they decide to throw Darkras at characters, especially Reimu. Drain is hardly a problem and Gravity can be easily recovered from even in group fights. Catpire has 1000 HP, absorbs Shadow, is immune to Earth, and is weak to Holy/Wind.


Name: Basilisk
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Stone Stare: Inflicts Petrify: oo to one party member.
**Break: Inflicts Petrify: oo to one party member.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
**Blizzara: Inflicts 300 Ice-elemental magic damage to one party member.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
Suggested skillset changes:

Basilisks are nasty foes, as they primarily will try to turn characters to stone. The only defenses against this is to equip the Stone Ring, or try to luck out with the Earthen Amulet. In addition, Basilisks only appear in groups of 3, which triples the problem of being Petrified and getting a Game Over. A Gaia Barrier + Barrette + Stone Ring on any character will help them survive, but the other two may be out of commission for the duration of the battle. Basilisk has 890 HP, heavily resists physicals, and is weak to Earth/Mystic.


Name: Hellflapper
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Poison Mist: Inflicts 45 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Pollen: Inflicts 20 non-elemental magic damage to the party and Sleep: 50 to the party. 60% accuracy.
**Shock: Inflicts Paralyze: 50 turns and reduces Lightning resistance by 1 level to one party member.
**Slumber: Inflicts Sleep: 50 turns to one party member.
**Ink: Inflicts Blind: 00 to the party.
Suggested skillset changes:

Hellflappers are kinda rare enemies, but are nuisances as they primarily will only inflict status effects on the party, the worst being Sleep which can severely cripple the party. Hellflapper has 1025 HP, is immune to Earth, and is weak to Wind.


Name: Hell Worm
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Charge Up: Charges up for one turn to inflict double damage with a regular attack next turn.
**Gravity: Reduces the party's HP by 1/4 their current HP.
**Gravira: Reduces the party's HP by 1/2 their current HP.
**Graviga: Reduces the party's HP by 3/4 their current HP.
**Sandstorm: Inflicts 500 Earth-elemental damage and Blind: oo to the party.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
Suggested skillset changes:

Hell Worms are pretty terrifying foes as they can reduce the party's HP greatly with Gravity spells as well as hit hard with Earth-elemental spells. They generally appear alone, but sometimes appear with other enemies such as the Hellflapper. Hell Worm has 1400 HP, heavily resists physicals, halves Fire, and is weak to Slash/Water/Earth.


Name: Behemoth
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Double Attack
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member.
Suggested skillset changes:

Behemoths are tough, hitting really hard with physical attacks and with their powerful Flare spells. However, they ALWAYS appear alone, making them much more bearable to fight. Reimu's Cautionary Border or the Vanish Charm makes easy work of these foes. Behemoth has 2000 HP, heavily resists physicals, and is semi-weak to Gravity.


Name: Zombie Fairy
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires, Chireiden
Current skills:
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to user.
**Gravity: Reduces party's HP by 1/4 their current HP.
**Fog: Dummied skill.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Stun: Inflicts Paralyze: 50 turns to one party member.
**Sleep: Inflicts Sleep: 50 turns to one party member.
**Silence: Inflicts Silence: oo to one party member.
**Berserk: Inflicts Berserk: oo to one party member.
**Death: Inflicts Instant Death to one party member.
**Resurrection: Revives all KO'd allies with 50% Max HP. Only used if alone.
**Cura: Restores 500 HP to one party member.
Suggested skillset changes:

Zombie Fairies, like all other fairies, love using magic spells. In this case, these particular fairies prefer using status spells to debilitate the party while keeping the HP of their own side up. They never really attack, so they can't really kill the player except through the use of the Death spell or their rare physical attack. Zombie Fairy has 1200 HP, absorbs Shadow, is immune to Earth, halves Gravity, is semi-weak to Ghost, and is weak to Wind/Holy.


Name: Ruby Dragon *NOTORIOUS MONSTER*
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Firaga: Inflicts 1400 Fire-elemental magic damage to one party member.
**Flare: Inflicts 3000 Fire-elemental magic damage to one party member.
**Meteor: Inflicts 3000 non-elemental magic damage to the party.
**Flare Breath: Inflicts 800 Fire-elemental damage to the party.
**Curaga: Restores 3000 HP to one ally. Only used when HP is below 50% Max HP.
**Fira: Inflicts 300 Fire-elemental magic damage to the party.
**Aera: Inflicts 300 Wind-elemental magic damage to the party.
**Gravira: Reduces the party's HP by 1/2 their current HP.
Suggested skillset changes:

Ruby Dragons are tough. Really tough. However, they CAN still be beaten even with the party the player is forced to use. The player just has to hope that it doesn't decide to use Meteor, as it's its rarest skill. Red Hats are key to mitigating the amount of damage it can do, as most of its attacks are Fire-elemental in nature. Momiji's job should be to Provoke and then Sentinel to keep the damage off of the other characters while they beat down on it and keep Momiji from dying. Luckily, Ruby Dragons are always encountered alone. Ruby Dragon has 5000 HP, absorbs Fire/Wind, is semi-weak to Gravity, and is weak to Ice/Holy. Ruby Dragons have a 5% chance of dropping HP Crystals.


Name: Crystal Dragon *NOTORIOUS MONSTER*
Fought at: Remains of Hell - Before Ancient City, Hell of Blazing Fires
Current skills:
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Gravira: Reduces the party's HP by 1/2 of their current HP.
**Graviga: Reduces the party's HP by 3/4 of their current HP.
**Tornado: Inflicts 2500 Wind-elemental magic damage to one party member.
**Biora: Inflicts 800 Poison-elemental magic damage and Poison: oo to one party member.
Suggested skillset changes:

Yes, you read right. Remains of Hell has TWO Notorious Monsters, both encountered alone luckily. Crystal Dragon is the least threatening of the two, however, as it doesn't have an AoE attack spell. However, it prefers to reduce the party's HP constantly with Gravity spells, making it super easy to kill them afterwards with a regular attack, Tornado, or Biora. Momiji once again should focus to Provoking and using Sentinel. Crystal Dragon has 8888 HP, absorbs Fire/Water/Wind, heavily resists physicals, is immune to Earth, halves Ice/Mystic, is semi-weak to Gravity, and is weak to Pierce/Lightning. Crystal Dragons has a 5% chance of dropping HP Apples.


Name: Hellcat
Fought at: Chireiden
Current skills:
**Double Attack
Suggested skillset changes:

Hellcats are simple enemies, as they only use regular attacks and regular double attacks. However, they always appear in groups of 3+, upwards to 6 at a time, and are really fast (140 speed), making it real easy to get overwhelmed by them. Vanish Charm and Cautionary Border are key to avoiding them and making the fight simple. Hellcat has 800 HP and are weak to Water/Earth.


Name: Tsuchigumo
Fought at: Chireiden
Current skills:
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to one party member.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to the party.
Suggested skillset changes:

Tsuchigumos are frail foes, but can really hurt if they spam Bio on the party. Poison Ring is the key to dealing with this, and with the Bane Shield on Momiji doesn't have to worry about Poison at all. Tsuchigumo has 999 HP, absorbs Poison, and is weak to Earth.


Name: Spirit Orb
Fought at: Chireiden
Current skills:
**Self-Destruct: Inflicts non-elemental unblockable damage to the party. Only used when HP is below 50% Max HP.
**Fantasy Orb: Inflicts 200 Holy-elemental damage to one party member.
**Enigmatic Pearl: Inflicts 260 non-elemental magic damage to one party member.
**Spiritual Orbs: Inflicts 200 Holy-elemental damage to one party member and absorbs damage as HP to user. 85% accuracy.
Suggested skillset changes:

Continuing the tradition of orbs using Reimu's moves, these guys...well, they use Reimu's moves. They also hurt a bit, especially if they gang up on one party member. However, they only usually appear in pairs and sometimes with a Zombie Fairy, so they're not too difficult to fight against. Spirit Orb has 1000 HP, absorbs Holy/Shadow, heavily resists physicals, halves Fire/Ice/Lightning/Water/Wind, is immune to Poison, and is weak to Pierce/Earth.


Name: Kisume *BOSS*
Fought at: Remains of Hell - Phase 1 & Phase 2
Current skills:
**Charge Up: Charges up to deal double damage with a physical attack next turn.
**Well Destructor: Inflicts 300 non-elemental magic damage and Poison: oo, Blind: oo, and Silence: oo to the party. 80% accuracy.
**Flying in a Well: Inflicts 300 non-elemental magic damage and Paralyze: 50 turns to the party.
Suggested skillset changes:

Kisume's biggest threat in this battle is Flying in a Well, which if it inflicts Paralysis on the party, then it's game over. Youkai Rings can take care of Well Destructor's debilitating statuses easily. While it may seem like it's unfair, the player can see Kisume on the map before engaging her, so they can set their party up in advance, and she's not too terribly far into the dungeon proper, so if need be they can always go back and buy the necessary items and equipment to deal with her.

During Phase 2, Kisume is fought alongside Parsee the first time, then later fought again alongside Parsee and Tenshi. She should always be the first one to be disposed of to make the battles much more easier to deal with.

Kisume has 5000 HP, is semi-weak to Gravity, and is weak to Blunt/Earth.


Name: Marilith *BOSS*
Fought at: Chireiden - Phase 1
Current skills:
**Double Attack
**Defend
**Flametongue: Inflicts 400 Fire-elemental physical damage to one party member.
**Ice Brand: Inflicts 400 Ice-elemental physical damage to one party member.
**Thunder Slash: Inflicts 400 Lightning-elemental physical damage to one party member.
**Liquid Steel: Inflicts 400 Water-elemental physical damage to one party member.
**Excalibur: Inflicts 400 Holy-elemental physical damage to one party member.
**Zantetsu: Inflicts 500 non-elemental physical damage and Instant Death to one party member. 60% accuracy.
Suggested skillset changes:

Marilith isn't a very tough fight compared to Lich and Kraken, as she can only attack one target at a time. Momiji with Provoke is key to this battle, as she can deal with Marilith's attacks the best, although the player should keep an eye out for Zantetsu in the event Instant Death procs. Partway into the battle, Utsuho will join the fight and can make quicker work of Marilith than everyone else; however, she is so slow that at this point if the player is leveled up sufficiently (around level 20), they will be able to get 2 actions to Utsuho's 1. Marilith has 8000 HP, absorbs Fire, is semi-weak to Gravity, and is weak to Ice.


Name: Yuugi Hoshiguma *BOSS*
Fought at: Remains of Hell: Entrance (Phase 2)
Current skills:
**Charge Up: Charges up physical attack to do double damage next turn.
**Storm on Mt. Ooe: Inflicts 800 non-elemental magic damage to the party.
**Four Devas Arcanum: Inflicts 1500 Earth-elemental physical damage and Instant Death to one party member.
Suggested skillset changes:

Yuugi can be fought with any party configuration, making this fight much more bearable as you don't have to use Reimu, Marisa, and Momiji only. However, Yuugi hits like a truck and you're going to need to be on constant healing duty with someone. In addition, due to Storm on Mt. Ooe, Yuuka, Aya, and Meiling are at risk of being OHKO'd easily making their usage less than viable. Patchouli can be used to great effect if she has Gaia Barrier as she naturally halves magic damage. Yuugi has 10,000 HP, absorbs Earth, heavily resists physicals, halves Fire/Ice/Lightning/Water/Holy/Shadow, and is weak to Wind.


Name: Parsee Mizuhashi *BOSS*
Fought at: Remains of Hell - Phase 2
Current skills:
**Green-Eyed Monster: Inflicts 350 non-elemental magic damage and Confusion: oo to one party member.
**Tongue-Cut Sparrow: Inflicts 150 non-elemental magic damage and Silence: oo to the party.
**Midnight Anathema: Inflicts 700 non-elemental magic damage and Confusion: oo to one party member. Ignores Defense.
Suggested skillset changes:

Believe it or not, but Parsee is IDENTICAL to how she was on Youkai Mountain, abilities and stats and all (bar her steal). She is fought first alongside Kisume, and then later with Kisume and Tenshi. Parsee is best taken out after Kisume as she can still inflict the most amount of damage with Midnight Anathema and inflict statuses.


Name: Tenshi Hinanawi *BOSS*
Fought at: Remains of Hell: Ancient Bridge - Phase 2
Current skills:
**Divine Pillar: Inflicts 550 Earth/Holy-elemental physical damage to one party member.
**Six Earthquakes: Inflicts 200 Earth-elemental physical damage to the party.
**Heaven & Earth Press: Inflicts 500 Earth-elemental physical damage and reduces Defense to 0 to one party member.
**Enlightenment: Increases Attack/Defense/Magic by 100 to user. Only used when HP is above 75% Max HP.
**Non-Conceptual Power: Inflicts 280 non-elemental Pierce damage to the party.
**Unletting Soil: Inflicts 450 Earth-elemental physical damage to the party.
Suggested skillset changes:

Tenshi reverts to using her first fight's skillset in conjunction with a couple skills from the second fight, without using any of the Rocks from before or spellcards. She hurts quite a bit, but is a lot more bearable to fight than the previous fight. Tenshi should be the final one taken down as Kisume and Parsee, whom are fought alongside her, are more dangerous. Tenshi has 5000 HP, absorbs Earth, heavily resists physicals/Ghost, halves Lightning/Mystic, is semi-weak to Magic, and is weak to Wind.


Name: Utsuho Reiuji *BOSS*
Fought at: Hell of Blazing Fires
Current skills:
**Charge Up: Charges up to make next physical attack twice as powerful.
**Shooting Star: Inflicts 500 non-elemental magic damage to the party.
**Shooting Sun: Reduces party's HP by 1/4 their current HP. Occurs twice one shortly after another.
**Hell Geyser: Inflicts 500 Gravity-elemental damage to one party member. Ignores Defense. 85% accuracy.
**Petit Flare: Inflicts 700 Gravity-elemental damage to the party. Ignores Defense. 85% accuracy. Only used when HP is below 50% Max HP.
Suggested skillset changes:

As you may have guessed, Utsuho hurts. A LOT. There's no easy way of dealing with her attacks as there's no ways of dealing with Gravity-elemental attacks this early in the game. Provoke helps take Hell Geyser and Charge Up off of the others, but Shooting Sun is still a major threat, and the longer the fight drags out, the more of a chance of Petit Flare showing up to wipe out the party. In addition, Shooting Sun acts like Gravity, but will occur a short time later for a second hit, meaning the player has to keep aware and heal when necessary to avoid having their HP reduced too much before Shooting Star and Petit Flare shows up. Utsuho has 9999 HP, heavily resists physicals/magic/Gravity, is immune to Earth, halves Fire/Ice/Lightning/Wind/Holy/Shadow, and is weak to Water.


Name: Lich *BOSS*
Fought at: Hell of Blazing Fires
Current skills:
**Drainra: Inflicts 900 non-elemental magic damage to one party member and absorbs damage as HP to user. 80% accuracy.
**Gravira: Reduces the party's HP by 1/2 their current HP.
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
Suggested skillset changes:

While Lich hits really hard, and you only control Utsuho for this fight, it's impossible to lose as with Mokou, Utsuho will be at full HP/MP. The only way to lose is to use Kamikaze, but why would you do that after coming this far? Lich has 30,000 HP, absorbs Shadow, is immune to Earth, is semi-weak to Gravity, and is weak to Fire/Holy.

Game Design

The Great Bestiary Revamp #9: Eientei (Phase 2) and Road of Reconsideration

This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #9, Eientei/Road of Reconsideration. Even though they're technically two separate dungeons, I'm putting them together since Eientei (Phase 2) only has...like...2 enemies and one boss. It's very simple to get through, but can be very demanding on resources. After completing Eientei (Phase 2), Cirno will rejoin the party and the player will gain Komachi as a playable character.


Name: Strongest Tewi
Fought at: Eientei - Phase 2
Current skills:
**Double Attack
**Rabbit Ball: Inflicts 250 non-elemental physical damage and Paralysis: 50 turns to one party member.
**Two Rabbit Chase: Inflicts 200 non-elemental physical damage to one party member.
**Elemental Rabbit: Increases all elemental resistances to user. Only used when HP is above 90% Max HP.
**Great Fortune Crest: Reduces all stats by 10 and reduces resistance to physical attacks to the party.
**Ancient Duper: Reduces all elemental resistances to the party.
Suggested skillset changes:

While they're practically a clone of EX Tewi fought before Eirin, they're not too terribly difficult to defeat. Ancient Duper in the end does absolutely nothing for them, as they don't use elemental attacks, and Elemental Rabbit is hardly a concern. Perhaps Ancient Duper should be a Mystic-elemental attack?? Strongest Tewi has 2500 HP and halves all elemental damage.


Name: Bio Reisen
Fought at: Eientei - Phase 2
Current skills:
**Illusionary Blast: Inflicts 750 Shadow-elemental damage to one party member. Ignores Defense.
**Mind Explosion: Inflicts 137 Shadow-elemental damage to the party.
**Life Elixir: Increases ATK/DEF/MAG by 50 and grants Regen: 50 turns and MP Regen: 50 turns to user.
**Ultrared Field: Inflicts Berserk: 50 turns to the party. 80% accuracy.
**Poison Smoke Curtain: Inflicts Poison: oo to the party. 75% accuracy.
**Lunatic Red Eyes: Reduces ATK/DEF/MAG by 50 to the party. 70% accuracy.
**Biora: Inflicts 800 Poison-elemental magic damage to one party member and Poison: oo.
Suggested skillset changes:

Bio Reisens are pretty tanky enemies, and are only fought at two specific chests, one solo and another after a round of 4 Strongest Tewis back-to-back. While Bio Reisens retain everything Reisen does, they also absorb Poison (but are NOT immune to Poison Smoke Curtain's Sap!). Biora and Illusionary Blast are their most dangerous attacks as they deal very high damage for this point in the game. Bio Reisen has 5000 HP, absorbs Shadow/Poison, and is weak to Holy.


*NOTE!!!: All enemies in Road of Reconsideration all have 5000 HP. Also of note is that each Cleansed Mirror enemy has a Level 3 skill scroll for that character to steal, bar Patchouli whom has a very rare chance of a Magic Crystal being stolen.


Name: Cleansed Mirror (Reimu)
Fought at: Road of Reconsideration
Current skills:
**Fantasy Orb: Inflicts 1000 Holy-elemental damage to one party member.
**Enigmatic Pearl: Inflicts 680 non-elemental magic damage to one party member.
**Youkai Buster: Inflicts 175 Holy-elemental damage to the party. Inflicts extra damage vs. Youkai-types.
**Hakurei Amulet: Restores 1000 HP to one ally.
**Spread Amulet: Reduces the party's Holy-elemental resistance by 1 level. 80% accuracy.
**Spiritual Orbs: Inflicts 650 Holy-elemental damage to one party member and absorbs damage as HP to the user. 85% accuracy.
**Persuasion Needle: Inflicts Berserk: 50 turns to one party member.
**Binding Border: Inflicts Paralyze: 50 turns to one party member.
Suggested skillset changes:

Road of Reconsideration's big gimmick is all enemies, bar one, are fights against specific party members. In this case, Reimu. If you know how Reimu plays and what she's weak against, then you pretty much know how to handle this enemy. It still does a loooot of damage, so bringing some Scarlet Armlets may help deal with the Holy-elemental barrage. Persuasion Needle and Binding Border can be mostly ignored, as well as Spread Amulet. Cleansed Mirror (Reimu) is weak to Shadow and absorbs Holy.


Name: Cleansed Mirror (Momiji)
Fought at: Road of Reconsideration
Current skills:
**Cross Slash: Inflicts 750 non-elemental physical damage and Paralyze: 50 turns to one party member. 80% accuracy.
**Flametongue: Inflicts 600 Fire-elemental physical damage to one party member.
**Ice Brand: Inflicts 600 Ice-elemental physical damage to one party member.
**Thunder Slash: Inflicts 600 Lightning-elemental physical damage to one party member.
**Liquid Steel: Inflicts 600 Water-elemental physical damage to one party member.
**Excalibur: Inflicts 600 Holy-elemental physical damage to one party member.
**Zantetsu: Inflicts 500 non-elemental physical damage and Instant Death to one party member. 60% accuracy.
**Magicide: Inflicts 100 MP damage to one party member.
Suggested skillset changes:

Momijis are dangerous due to the lack of good physical resistance gear, meaning the player is going to want to avoid bringing too many squishy characters in the party, or have someone who can provoke such as Momiji (who is best suited for this fight) or Meiling (who needs Sentinel to be able to not get killed). Otherwise, they must be fought without using physicals as they highly resist physical attacks. Cleansed Mirror (Momiji) is weak to Beast/Youkai.


Name: Cleansed Mirror (Cirno)
Fought at: Road of Reconsideration
Current skills:
**Hailstorm: Inflicts 500 Ice-elemental damage and Freeze: 50 turns to one party member.
**Perfect Freeze: Inflicts Freeze: 50 turns to the party.
**Cold Divinity: Inflicts 700 Ice-elemental damage to one party member. Ignores Defense.
**Diamond Blizzard: Inflicts 300 Ice-elemental damage to the party.
**EYE'M THE STRONGEST!: Increases all stats by 9, cures Poison/Blind/Silence, and increases resistance to Pierce/Blunt/Slash/Absorb to the user.
Suggested skillset changes:

Cirnos are mostly scary due to their ability to Freeze the party. If the player doesn't come prepared with a Barette on at least one character, it could spell doom for them if Perfect Freeze hits everyone. EYE'M THE STRONGEST!, while it gives a few buffs, isn't nothing to worry about. The main threat is Cold Divinity, Hailstorm, and Perfect Freeze. Cleansed Mirror (Cirno) absorbs Ice, is immune to Water, and is weak to Fire/Fairy.


Name: Cleansed Mirror (Reisen)
Fought at: Road of Reconsideration
Current skills:
**Illusionary Blast: Inflicts 750 Shadow-elemental damage to one party member. Ignores Defense.
**Mind Explosion: Inflicts 137 Shadow-elemental damage to the party.
**Life Elixir: Increases ATK/DEF/MAG by 50 and grants Regen: 50 turns and MP Regen: 50 turns to user.
**Ultrared Field: Inflicts Berserk: 50 turns to the party. 80% accuracy.
**Poison Smoke Curtain: Inflicts 725 Poison-elemental damage and Sap: oo to the party. 80% accuracy.
**Infrared Moon: Reduces ATK by 50 to one target. 70% accuracy.
**X-Wave: Reduces DEF by 50 to one target. 70% accuracy.
**Absent Mindedness: Reduces MAG by 50 to one target. 70% accuracy.
**Lunatic Red Eyes: Reduces ATK/DEF/MAG by 50 to the party. 70% accuracy.
Suggested skillset changes:

So you know that Bio Reisen fought not too long ago? This version is pretty much the same, except Poison Smoke Curtain is a lot more deadlier and it likes to waste turns trying to reduce stats more often. Nothing really different here, and in fact it still shares the same weaknesses as the original, minus the halving elemental damage.


Name: Cleansed Mirror (Patchouli)
Fought at: Road of Reconsideration
Current skills:
**Summer Red Fireball: Inflicts 620 Fire-elemental magic damage to one party member.
**Condensed Bubbles: Inflicts 620 Water-elemental magic damage to one party member.
**Dew Spear "Crystals": Inflicts 1000 Ice-elemetnal magic damage to one party member.
**Autumn Edge: Inflicts 300 Earth-elemental magic damage to the party.
**Autumn Blade: Inflicts 600 Earth-elemental magic damage to one party member.
**Spring Wind: Inflicts 620 Wind-elemental magic damage to one party member.
**Silent Selene: Inflicts 650 Shadow-elemental magic damage to the party.
**Royal Flare: Inflicts 650 Holy-elemental magic damage to the party.
**Satellite Sunflower: Inflicts Sap: oo and MP Sap: oo to the party.
Suggested skillset changes:

While being super frail to physical attacks, Patchoulis pack quite the punch with their attacks, and if they strike an elemental weakness, it's a certain death to that character if they don't have any gear to increase their resistance towards their weakness. In addition, Silent Selene and Royal Flare continue to be party wreckers so keep HP high! Cleansed Mirror (Patchouli) halves all elemental damage, heavily resists magic attacks, but takes 250% damage from physical attacks.


Name: Cleansed Mirror (Sakuya)
Fought at: Road of Reconsideration
Current skills:
**Magic Star Sword: Inflicts 225 non-elemental physical damage to the party.
**Killing Doll: Inflicts 900 non-elemental physical damage and Paralyze: 50 turns to one party member. 80% accuracy.
**Crossup Magic: Inflicts 675 non-elemental physical damage and Confuse: 50 turns to one party member. 80% accuracy.
**Soul Scripture: Inflicts 300 non-elemental physical damage and Instant Death to one party member. 70% accuracy.
**Luna Dial: Inflicts Slow: 20 turns to one party member.
**Private Square: Inflicts Slow: 20 turns to the party.
**Special Stopwatch: Inflicts Stop: 20 turns to one party member.
Suggested skillset changes:

Sakuyas are highly dangerous, not only for their powerful physical attacks (which Momiji/Meiling should Provoke and then Sentinel), but because she's one of the fastest enemies in the area with a whopping 130 speed. However, if the player missed the skill at SDM, they have a 5% chance to steal the First Aid ability from this enemy for their Sakuya to learn.


Name: Cleansed Mirror (Nitori)
Fought at: Road of Reconsideration
Current skills:
**Hydro Camouflage: Inflicts 650 Water-elemental damage to the party.
**Optical Camouflage: Increases resistance to all elements including Poison/Gravity, Magic, and Physical, as well as grants Blink: 50 turns to user.
**Fantasy Orb: Inflicts 200 Holy-elemental damage to one party member.
**Firaga: Inflicts 700 Fire-elemental magic damage to one party member.
**Blizzaga: Inflicts 600 Ice-elemental magic damage to the party.
**Thundaga: Inflicts 700 Lightning-elemental magic damage to one party member.
**Waterga: Inflicts 700 Water-elemental magic damage to one party member.
**Darkga: Inflicts 1000 Shadow-elemental magic damage to one party member.
Suggested skillset changes:

Nitori seems a bit weird in that she only uses two of her actual skills. The other skills were of a bygone era of where there were attack items that used these abilities (for instance, Fantasy Scroll was a buyable item for 200 yen that could use Fantasy Orb Lv3). Whether or not she'll change, or HOW she can even change, is all up in the air! Cleansed Mirror (Nitori) absorbs Water and is weak to Lightning.


Name: Cleansed Mirror (Youmu)
Fought at: Road of Reconsideration
Current skills:
**Aum Cut: Inflicts 700 non-elemental physical Ghost damage to one party member.
**Crescent Moon Slash: Inflicts 750 non-elemental physical Ghost damage to one party member. Ignores Defense. 80% accuracy.
**Present World Cut: Inflicts 600 non-elemental physical Ghost damage to one party member. Ignores Defense. 85% accuracy.
**Lotus Stance Cut: Inflicts 640 Shadow-elemental Ghost damage to one party member.
**Soul Cutting Sword: Inflicts Instant Death to one party member. 80% accuracy.
Suggested skillset changes:

As with the Sakuya, while Youmu hits super hard, their scariest quality is their speed, which is at a massive 150, 20 more than Sakuya. A good party will be hard pressed in keeping up, especially if the player missed the invaluable Rabite's Foot that is now unobtainable from Eientei (Phase 1). The massive speed also makes it much harder to run away from the enemy, so the player may be put into a situation where they're fighting an enemy that's more like fighting like a boss. Youmu is quite effective against herself, as she can deal extra 25% damage with her attacks (however, this is also true the other way around).


Name: Demonolith *NOTORIOUS MONSTER*
Fought at: Road of Reconsideration
Current skills:
**Charm Perfume: Inflicts Charm (dummied). In other words, a wasted move outright.
**Gravira: Reduces the party's HP by 1/2.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Painga: Inflicts Poison: oo, Blind: oo, and Silence: oo to the party.
**Death: Inflicts Instant Death to one party member.
**Deathga: Inflicts Instant Death to the party. 70% accuracy.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
Suggested skillset changes:

Demonoliths are scary enemies as they focus primarily on crippling the party with statuses, making them unable to do anything, and then weeding them out with instant game over attacks. Youkai Rings are highly recommended in fighting these enemies, if the player managed to get more than one (one can be stolen from the boss fight with Yuuka if the player attempts her before coming here). Demonolith has 5000 HP, absorbs Shadow, are highly resistant to physical attacks, are semi-weak to Gravity, and are weak to Holy/Mystic/Earth.


Name: Tiamat *BOSS*
Fought at: Eientei - Phase 2
Current skills:
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Bio: Inflicts 500 Poison-elemental magic damage and Poison: oo to one party member.
**Death: Inflicts Instant Death to one party member.
Suggested skillset changes:

Tiamat, for all she's worth, isn't a major threat at all. In fact, she's not SUPPOSED to be so she's fine as she is. During the 2nd fight with just Mokou, she loses the Death spell, and the fight is unlosable unless the player uses Sacrifice.


Name: Lich *BOSS*
Fought at: Road of Reconsideration - Muenzuka
Current skills:
**Break: Inflicts Petrify: oo to one party member.
**Death: Inflicts Instant Death to one party member.
**Deathga: Inflicts Instant Death to the party. 70% accuracy.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Stop: Inflicts Stop: oo to one party member. 70% accuracy.
**Drainra: Inflicts 900 non-elemental magic damage to one party member and absorbs damage as HP to user. 80% accuracy.
**Gravira: Reduces party's HP by 1/2.
**Flare: Inflicts 1000 Fire-elemental magic damage to one party member. Only used when HP is below 40% Max HP.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
Suggested skillset changes:

While Lich is scary with his 125 speed and instant game over abilities, he's not too difficult to take down. Earthquake, Flare, and Drainra are all the biggest threats in this fight. However, Provoke can easily stave off any of the other attacks, though if the player is not quick on their feet with reviving and healing, they may find themselves getting overwhelmed by Lich. Lich has 10,000 HP, absorbs Shadow, is immune to Earth, and is weak to Fire/Holy.


Name: Kraken *BOSS*
Fought at: Road of Reconsideration - Sanzu River
Current skills:
**Double Attack
**Waterga: Inflicts 700 Water-elemental magic damage to one party member.
**Freeze: Inflicts 1000 Ice-elemental magic damage and Freeze: 50 to one party member. 80% accuracy.
**Ink: Inflicts Blind: oo to the party.
**Tsunami: Inflicts 500 Water-elemental damage to the party.
**Mustard Bomb: Inflicts 3000 Fire-elemental damage and Heat: 50 turns to one party member. Only used when HP is below 50% Max HP.
**Thundaga: Inflicts 500 Lightning-elemental magic damage to the party.
Suggested skillset changes:

Kraken can be a mean one, especially if he decides to spam Tsunami and Thundaga. Mustard Bomb pretty much will kill anyone that isn't Meiling (with Sentinel), so be prepared to revive and heal from it. In addition, anyone that DOES survive may end up with Heat, which may end up with that character dying anyways (Sentinel overrides the animation for Heat, so it's impossible to tell if Momiji/Meiling will have Heat or not). If the player is willing, they can steal a valuable Mist Robe from Kraken, though Marisa is at a severe disadvantage here due to her Water-weakness. Kraken has 12,000 HP, absorbs Water, and is weak to Lightning.


Name: Advent Cirno *OPTIONAL BOSS*
Fought at: Road of Reconsideration - Court of Hell
Current skills:
**Boost: Used two times in a row in order to use Braver, Climhazzard, Omnislash Version 9, Jolting Blade, or Apparition Slice.
**Braver: Inflicts 1000 non-elemental physical damage to one party member. Ignores Defense.
**Climhazzard: Inflicts 1000 non-elemental physical damage to one party member.
**Omnislash Version 9: Inflicts 1000 non-elemental physical damage to one party member. Ignores Defense.
**Jolting Blade: Inflicts 1200 Lightning-elemental physical damage and Paralyze: 50 turns to one party member.
**Apparition Slice: Inflicts 600 Holy-elemental physical damage to one party member.
**Aura Whirl: Restores 500 HP and grants Regen: 50 turns and MP Regen: 50 turns to the party.
Suggested skillset changes:


Advent Cirno can only be fought if Cirno is in the party when the player talks to Shikieiki, and is the ONLY character the player can use to fight Advent Cirno. The main priority is boosting up speed for Cirno, or leveling her up so that she gets enough speed to keep up with Advent. In addition, the player needs to protect against Paralysis as one Paralysis can end the fight. Flash Hat and Scarlet Armlet are both good to use for elemental protection. The main thing about this fight is to deal as much damage between the two Boosts, then defend after the second Boost and heal up if needed and continue the damage, which can be tricky if the player is low on items, their Cirno is not a high enough level, or if they run out of resources during the fight. Winning the fight grants the player the Advent Ring, which allows them to switch between normal Cirno and Advent Cirno.

Game Design

The Great Bestiary Revamp #8: Hakugyokurou

This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #8, Hakugyokurou. The dungeon is literally just one, very long stairway with no random encounters (everything is a touch encounter here) and with random encounters of the same enemies in the Graveyard once you reach Hakugyokurou proper. You get Youmu here who generally starts at level 14 with 802 HP.


Name: Wandering Spirit
Current skills:
**Word of Pain: Inflicts 200 Shadow-elemental damage, Poison: oo, Blind: oo, and Silence: oo to one party member.
**Evil Poison: Inflicts 200 Shadow-elemental damage, Poison: oo, and Blind: oo to one party member.
**Moonlight Ray: Restores 300 HP to one ally.
Suggested skillset changes:

Wandering Spirits aren't too difficult to defeat, but they love to inflict status effects and heal their own allies. Wandering Spirit has 1000 HP, is immune to Earth, absorbs Ice/Shadow, and is weak to Ghost-type/Spirit-type/Holy/Mystic attacks.


Name: Spirit Dragon
Current skills:
**Stop: Inflicts Stop: oo to one party member.
**Curaga: Restores 3000 HP to one ally.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Atomic Ray: Inflicts 500 Fire-elemental damage to the party.
**Firaga: Inflicts 600 Fire-elemental magic damage to the party.
**Dragon's Frost: Inflicts Freeze: 50 to the party.
Suggested skillset changes:

Spirit Dragons are strong and deadly foes that like to attack the entire party with elemental spells. Red Hats help mitigate the Fire-elemental damage, while Barette helps prevent Freeze. While they are strong, they are NOT the strongest enemy in the area! Spirit Dragon has 2200 HP, halves Fire/Ice/Lightning/Water, absorbs Shadow, and is weak to Earth/Mystic/Ghost/Spirit/Dragon.


Name: Ghost Kedama
Current skills:
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, and Blink: 50 turns to the party.
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Protect: Inflicts Protect: 50 turns to one ally.
**Regen: Inflicts Regen: 50 turns to one ally.
**Blink: Inflicts Blink: 50 turns to one ally.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Slow: Inflicts Slow: oo to one party member.
**Sleep: Inflicts Sleep: 50 turns to one party member.
**Berserk: Inflicts Berserk: oo to one party member.
Suggested skillset changes:

Unlike past Kedamas, these versions don't deal damage very often but instead prefer to play the support role, giving buffs to their team while debuffing the player. They are otherwise hardly a threat. Ghost Kedama has 1255 HP, is immune to physicals/Shadow, halves Wind, and is weak to Ghost/Mystic/Spirit.


Name: Soul Flame
Current skills:
**Aurora Flash: Inflicts 200 non-elemental damage and Sleep: 50 turns to the party. 80% accuracy.
**Prism Beam: Inflicts 700 Fire/Earth/Wind/Water/Pierce damage to the party.
**Magic Missile: Inflicts 180 non-elemental magic damage to one party member.
**Rainbow Bullets: Inflicts 300 non-elemental magic damage to the party.
Suggested skillset changes:

Aurora Flash can be deadly if Sleep hits the party, and Prism Beam is the Soul Flame's most powerful attack, but they are still of no threat to the party. Soul Flame has 800 HP, is immune to physicals halves all elemental damage, is semi-weak to Ghost, and is weak to Spirit/Mystic.


Name: Greater Fairy *NOTORIOUS MONSTER*
Current skills:
**Fantasy Orb: Inflicts 700 Holy-elemental damage to one party member.
**Spiritual Orbs: Inflicts 450 Holy-elemental damage to one party member and absorbs damage as HP.
**Binding Border: Inflicts Paralyze: 50 turns to one party member.
**Death Lance: Inflicts 2500 non-elemental Ghost damage and Instant Death to one party member.
Suggested skillset changes:

Greater Fairies could potentially be first fought way back at Eientei if the player was unlucky enough, and now the player can run into them regularly. Greater Fairies are more dangerous than the Spirit Dragon if only due to the shear amount of damage they can inflict. Death Lance is essentially a OHKO to anyone not named Meiling/Yuuka/Momiji using Sentinel, while Binding Border can make things a bit trickier if it connects. In addition, while they can appear alone, they can also appear in groups of 2 or with other enemies, complicating matters further. Also keep in mind that since they are a Fairy-type, they have innate Auto-Life: 20 turns too! Greater Fairy has 2500 HP, is immune to Earth, halves Fire/Ice/Lightning/Water/Holy/Shadow, and is weak to Wind.


Name: Youmu Konpaku *BOSS*
Fought at: Hakugyokurou - Entrance
Current skills:
**Double Attack
**Aum Cut: Inflicts 550 non-elemental Ghost physical damage to one party member.
**Crescent Moon Slash: Inflicts 550 non-elemental Ghost physical damage to one party member. Ignores Defense. 80% accuracy.
**Present World Cut: Inflicts 1000 non-elemental Ghost physical damage to one party member. Ignores Defense. 85% accuracy. Only used when HP is below 25% Max HP.
**Lotus Stance Cut: Inflicts 640 Shadow-elemental Ghost damage to one party member.
**Soul Cutting Sword: Inflicts Instant Death to one party member. 80% accuracy.
Suggested skillset changes:

Youmu was changed a bit from her original version, where she lost Attack, Weird Half-Body, and Wicked Soul so that she actually attacks more. What makes Youmu really scary is her high speed of 125, which can be troublesome for the party to keep up with. A good character with high physical defense, such as Momiji, with Protect, Sentinel, and Provoke, can help mitigate damage quite a bit! Youmu has 4500 HP, absorbs Shadow, is immune to Absorb, and is weak to Holy.


Name: Yuyuko Saigyouji *BOSS*
Fought at: Hakugyokurou - Yojana Gardens
Current skills:
**Light of the Undead: Inflicts 600 Shadow-elemental Ghost damage and Instant Death to the party.
**Ghostly Butterfly: Inflicts 300 Shadow-elemental Ghost MP damage and Instant Death to the party.
**Spirit-Luring Nectar: Drains 20 Defense and Magic and inflicts Instant Death, Sap: 50 turns, and MP Sap: 50 turns to one party member. 80% accuracy.
**Swallowtail Crest: Inflicts 1200 Shadow-elemental Ghost damage, Instant Death, and Slow: oo to one party member.
**Resurrection Butterfly: Inflicts 500 Shadow-elemental damage to the party.
Suggested skillset changes:

And here we have Yuyuko, queen of Instant Death. As you can see...just about everything she does has Instant Death on it. Youmu with her Ghostly Vest will be immune to Instant Death, and Reimu has one of the best resistances to Instant Death, but you'll be hard pressed in finding anything outside of Mortal Charm that completely blocks it. On top of that, Yuyuko does so much damage to the party it may be hard to recover from! There is a solo fight with Youmu against Yuyuko, but as of right now, it's impossible as it's still the same fight against her. Yuyuko has 5000 HP, absorbs Shadow, is immune to Absorb, and is weak to Spirit/Ghost/Holy.


Name: Saigyou Ayakashi (Saigyou Yuyuko) *BOSS*
Fought at: Hakugyokurou - Gardens
Current skills:
**Endless Nap: Inflicts 350 Shadow-elemental magic damage and Sleep: 50 turns to the party.
**Death Lance: Inflicts 2500 Ghost damage and Instant Death to one party member.
**Gensokyo's Hell: Inflicts 200 Ghost damage, Instant Death, and Sleep: 50 turns to the party. Only used when HP is below 50% Max HP.
**Soul Drain: Inflicts 9999 HP and MP damage to one party member and absorbs damage as HP/MP. Only used when HP is below 10% Max HP, and is the only attack used when at that HP threshold.
**Level 5 Death: Inflicts Instant Death to any target whose level is a multiple of 5. Only avoidable if equipment with 100% Instant Death prevention is equipped.
**Maelstrom: Reduces the party's HP to 1. 70% chance per party member.
Suggested skillset changes:

Saigyou Yuyuko is on par with Eirin as one of the hardest bosses in the game, and since its revamp, it may still be one of the hardest bosses. It lost Resurrection Butterfly, but gained Level 5 Death, Maelstrom, and Soul Drain, with the damage/effects of Gensokyo's Hell and Endless Nap being changed to make them not just outright kill the party. On top of all of the massive damage, Instant Death, and Sleep, every 5 turns one random character will be instantly killed. Of note, this can target characters even if they're dead, so if the player is lucky, it won't hit anyone that's still alive. Here, what will the player decide upon? Instant Death protection for the party? Sleep protection for the party? Or one of them and using Suwako to prevent other statuses? There's quite a few ways to handle this fight actually!

Saigyou Yuyuko has 8000 HP, heavily resists physicals, absorbs Shadow, is immune to Poison, and is weak to Fire/Holy/Ghost/Undead/Plant.


Name: Rinnosuke Morichika *BOSS*
Fought at: Hakugyokurou - Gardens
Current skills:
**Ragnarok: Inflicts 9999 damage to the party.
Suggested skillset changes:

However will the heroes stop Rinnosuke now!?

Game Design

The Great Bestiary Revamp #7: Winter Forest

This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #7, Winter Forest, immediately after Youkai Mountain. HP values are generally the same as in all other parts (basically around default levels or at least 1-3 levels more than that). This dungeon is exceptionally basic compared to previous dungeons. In fact, a good portion of the dungeon can be easily mitigated through the use of the Barette alone, and in addition to placing it on Patchouli, she becomes immune to all Ice-elemental attacks.


Name: Tundra Turtle
Current skills:
**Double Attack
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
Suggested skillset changes:

Tundra Turtles are very basic enemies, and are really tanky against physical attacks. However, they are still no threat to the player. Tundra Turtle has 800 HP, is heavily resistant towards physical attacks, is immune to Water, absorbs Ice, and is weak to Fire.


Name: Tundra Scorpion
Current skills:
**Poison Needle: Inflicts 28 Poison-elemental physical damage and Poison: oo to one party member.
**Blizzara: Inflicts 300 Ice-elemental magic damage to one party member.
Suggested skillset changes:

Tundra Scorpions are only slightly dangerous due to their ability to Poison, but otherwise aren't any threat. Tundra Scorpion has 655 HP, absorbs Ice, resists Gravity, and is weak to Fire/Earth.


Name: Frozen Toad
Fought at: Winter Forest - Outside Areas
Current skills:
**Blizzaga: Inflicts 2000 Ice-elemental magic damage to one party member.
**Blizzaja: Inflicts 5000 Ice-elemental magic damage to one party member.
**Escape: Escapes from battle. Used after 20 turns has passed.
Suggested skillset changes:

Frozen Toads are rare enemies, but exceptionally difficult. While they are not the Notorious Monster of the area, they act like it with their insane defenses and extremely powerful attacks, in addition to extremely high stats, coming with 999 Attack, Defense, and Magic. However, defeating them may give the player a 5% chance to win a Frozen Frog! But the real prize are their steals, which is a low chance (5%) for a HP Apple. With Master Steal active, it becomes a 2% chance for two HP Apples instead. Frozen Toads have 2000 HP, is immune to physical attacks and all elemental attacks except Fire/Ice/Gravity/Poison/Mystic, absorbs Ice, resists Gravity, heavily resists Magic, and is weak to Fire.


Name: Snow Beast
Current skills:
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Cold Dust: Inflicts Freeze: 50 turns and reduces Speed by 5. 80% accuracy.
Suggested skillset changes:

Snow Beasts are one of the more dangerous enemies for an unprepared party, as they tend to come in groups of 3-4, and multiple uses of Ice Storm in a row can easily destroy parties. It is thus advised to defeat them quickly to prevent massive usage of Ice Storms. Snow Beast has 800 HP, absorbs Ice, and is weak to Fire.


Name: Frozen Sap
Current skills:
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, Blink: 50 turns to all allies.
**Gravity: Reduces party's HP by 1/4 of their current HP.
**Gravira: Reduces party's HP by 1/2 of their current HP.
**Regenga: Inflicts Regen: 50 to all allies.
**Blinkga: Inflicts Blink: 50 to all allies.
**Protectga: Inflicts Protect: 50 to all allies.
**Might: Increases Attack by 50 to one ally.
**Revive: Revives one KO'd ally with 100% Max HP.
Suggested skillset changes:

Frozen Saps will never attack the party with attacks that will outright kill them, instead acting solely as support units. Gravira is their most dangerous skill that can cripple the party, while the rare Mighty Guard can make killing enemies a bit more difficult (as of right now, Auto-Life is not a thing that works on enemies so it can be ignored for them). They are otherwise super tanky foes, being difficult to defeat by conventional means. Frozen Sap has 125 HP, are heavily resistant to physical and ghost attacks, absorbs all elemental attacks excluding Poison/Mystic/Gravity, and is weak to Magic and drain attacks.


Name: Lost Soul
Current skills:
**Drain: Inflicts 500 non-elemental magic damage to one party member and absorbs damage as HP.
**Transform: Transforms into Half-Phantom. Only used after 5 turns has elapsed for the enemy.
Suggested skillset changes:

Lost Souls are somewhat dangerous due to their Drain spell, but they also may instead just use a regular attack that is exceptionally weak. However, their biggest threat is changing into the Notorious Monster, though this can be relegated, and even abused, by leaving the Lost Soul at low HP before they transform, making it easy to defeat the Half-Phantom. Lost Soul has 1000 HP and is weak to Mystic.


Name: F Virus
Current skills:
**Double Attack
**Fog: Dummied.
Suggested skillset changes:

As of right now, F Virus is not a dangerous enemy, and has a pitiful 1 Defense. They are a decent enemy to grind for EXP, Yen, and the Faith item which they drop at a 25% chance. F Virus has 750 HP, are immune to Poison, and is weak to Fire/Holy.


Name: Half-Phantom *NOTORIOUS MONSTER*
Current skills:
**Double Attack
**Soul Cutting Sword: Inflicts Instant Death to one party member.
**Lotus Stance Cut: Inflicts 1280 Shadow-elemental Ghost damage to one party member.
Suggested skillset changes:

Half-Phantoms are rather powerful foes, opting to Double Attack over the regular Attack, being able to inflict Instant Death, and hitting hard with their Lotus Stance Cut. While this is scary on its own, the true terror is that they come with a whopping 145 speed, nearly double that of anyone in the current party, making them act twice over the party. However, they are worth defeating for their rare 3% drop, the Youkai Sword "Inu" that anyone can equip. Half-Phantom has 2500 HP, are immune to Holy/Shadow, heavily resist Absorb, are semi-weak to Ghost attacks, and are weak to Mystic.


Name: Ice Behemoth *BOSS*
Fought at:
Current skills:
**Ice Strike: Inflicts 500 Ice-elemental physical damage and Freeze: 50 turns to one party member.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Diamond Edge: Inflicts 550 Ice-elemental damage and Berserk: 50 turns to one party member.
**Blizzaga: Inflicts 500 Ice-elemental magic damage to one party member.
**Freeze: Inflicts 1000 Ice-elemental magic damage and Freeze: 50 turns to one party member. 80% accuracy.
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, Blink: 50 turns to all allies.
**Ragnarok: Inflicts 800 non-elemental magic damage to the party. Only used when below 50% Max HP.
Suggested skillset changes:

Compared to previous bosses, Ice Behemoth is pretty much a joke boss, and acts as a breather boss after the hectic bosses since Eirin. It's still strong and relatively dangerous if fought without the proper care, but it's still easy. Even easier if the player managed to get the two optional characters before coming here, as they can deal massive damage to the boss and defeat it in no time flat. In addition, Mighty Guard is so rarely seen that it may not ever appear for the player at all. Ice Behemoth has 4000 HP, heavily resists physical attacks, absorbs Ice, and is weak to Fire.

Game Design

The Great Bestiary Revamp #6: Youkai Mountain (Phase 1)

This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #6, Youkai Mountain, which is split across 4 distinct parties: Party #1 consisting of just Momiji (527 HP) and Aya (whatever level last left at, but can be leveled up automatically if not at a decent level), and later joined by Nitori (456 HP), Party #2 led by Reimu and Party #3 led by Momiji, both with their own party members (bar Nitori) and sent down different areas of Youkai Mountain, and lastly Party #4 with Sanae (530 HP) later joined by Suwako and Kanako. While all enemies can be fought by most parties, the bosses are unique to various parties. There is one unwinnable fight, being Kanako Yasaka, so she is not listed here.


Name: Crow
Fought at: Youkai Mountain
Current skills:
**Double Attack
**Escape
Suggested skillset changes:

The most basic enemy in the dungeon, barely providing any real danger. Crows have 200 HP, absorb Wind, and are weak to Earth.


Name: Mountain Toad
Fought at: Youkai Mountain
Current skills:
**Charge Up
**Aqua Breath: Inflicts 300 Water-elemental damage to the party.
**Aqua Magic: Dummied.
**Watera: Inflicts 220 Water-elemental magic damage to one party member.
Suggested skillset changes:

Water Toads are scary for the time being due to Aqua Breath, which may get changed to a weaker version of it to avoid having them wipe out the party super easily. Other than that, they're...mildly dangerous. Water Toads have 350 HP, absorb Water, halves Wind, and are weak to Lightning and Ice attacks.


Name: Mountain Specter
Fought at: Youkai Mountain
Current skills:
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Slow: Inflicts Slow: oo to one party member. 80% accuracy.
**Stun: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
**Sleep: Inflicts Sleep: 50 turns to one party member. 80% accuracy.
**Berserk: Inflicts Berserk: oo to one party member. 80% accuracy.
Suggested skillset changes:

Mountain Specters are more terrifying when there's 2 or less party members in the player's control. Outside of that, they're standard fare enemies. Mountain Specters have 405 HP, is immune to drain and magic attacks, absorb Shadow, and are weak to Holy and physicals.


Name: Thunderous Cloud
Fought at: Youkai Mountain
Current skills:
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Thundara: Inflicts 180 Lightning-elemental damage to one party member.
Suggested skillset changes:

Thunderous Clouds are rare and only appear in one or two enemy groups, but they're highly dangerous due to their powerful Thunderbolt attack. Thunderous Clouds have 450 HP, absorb Lightning, is immune to Earth, and is weak to Water.


Name: Sunflower Fairy
Fought at: Youkai Mountain - Higher elevations
Current skills:
**Flower Shooting: Inflicts 200 Earth-elemental damage, as well as Poison: oo and Blind: oo, to one party member. 80% accuracy.
**Earth Aura: Increases all allies Defense by 50.
**Hot Springs: Restores 200 HP to one party member.
Suggested skillset changes:

Sunflower Fairies aren't too big of an issue due to them not wanting to do much other than buff each other and heal the party member, but Flower Shooting can be quite dangerous if the party has 2 or less members in it. Sunflower Fairies typically appear higher up on the mountain. Sunflower Fairies have 600 HP, are immune to Earth, and are weak to Wind.


Name: Kedama Stack
Fought at: Youkai Mountain - Higher elevations *NOTORIOUS MONSTER*
Current skills:
**Self-Destruct: Inflicts non-elemental unblockable damage to the party and kills user. Used only when HP is below 50% Max HP.
**Word of Pain: Inflicts 200 Shadow-elemental damage, Poison: oo, Blind: oo, and Silence: oo to one party member.
Suggested skillset changes:

Kedama Stacks are super durable foes that love to inflict multiple statuses in one fell swoop, and generally appear in groups of two, and may appear with Sunflower Fairies. In addition to Word of Pain, they also have relatively high attack, able to inflict a good amount of damage with just their regular attacks. Kedama Stacks have 1,500 HP, heavily resists physicals, is immune to Water/Wind/Holy, halves Fire, is semi-weak to Magic, and is weak to Earth.


Name: Shanghai
Fought at: Youkai Mountain - Near Moriya Shrine (While controlling Sanae)
Current skills:
**Double Attack
**Rainbow Bullets: Inflicts 100 non-elemental magic damage to the party.
**Shanghai Beam: Inflicts 300 non-elemental magic damage to one party member.
**Self-Destruct: Inflicts non-elemental unblockable damage to the party. Used only when HP is below 25% Max HP.
Suggested skillset changes:

When first encountered, they spell certain death for Sanae, but once Suwako and Kanako join, they aren't of any big threat, or shouldn't be anyways. Shanghais have 1,000 HP, heavily resists physicals except Pierce, is immune to Earth, and weak to Wind/Pierce.


Name: Aqua Toad
Fought at: Youkai Mountain - Great Toad's Pond
Current skills:
**Stun Bubble: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
**Watera: Inflicts 300 Water-elemental magic damage to the party.
Suggested skillset changes:

Aqua Toads will most likely kill Sanae everytime, however they mean nothing to Kanako and Suwako. Aqua Toads have 600 HP, absorbs Water, and are weak to Ice/Lightning.


Name: Red Wolf
Fought at: Youkai Mountain - Great Toad's Pond
Current skills:
**Double Attack
Suggested skillset changes:

Red Wolves are very basic enemies, only physically attack. While they can probably kill Sanae, they aren't a threat to the other two. Red Wolf has 600 HP, is immune to Fire, is semi-weak to Magic, and is weak to Earth/Wind.


Name: Giant Mantis
Fought at: Youkai Mountain - Great Toad's Pond *NOTORIOUS MONSTER*
Current skills:
**Double Attack
**Wind Sickle: Inflicts 300 Wind-elemental physical damage to the party.
Suggested skillset changes:

They don't look much, but these guys are highly dangerous foes due to their ridiculous Attack power of 650 (compared to Kedama Stack's 300) and their powerful Wind Sickle attack. Caution is advised if the player is to come back here without Suwako and Kanako later. Giant Mantis has 2,500 HP, absorbs Wind, halves Ice/Lightning, and is weak to Earth.


Name: Suwako Moriya
Fought at: Youkai Mountain - Moriya Shrine *BOSS*
Current skills:
**Suwa Spring Water: Inflicts 200 Water-elemental damage to one party member.
**Moriya's Iron Ring: Inflicts 180 non-elemental Slash physical damage to one party member.
**Frog's Rest: Restores 600 HP to user.
**Native God's Curse: Inflicts multiple level 10 statuses as well as reduces all stats by 30 to one party member. 40% accuracy.
Suggested skillset changes:

Suwako is the first boss fought on Youkai Mountain, with the team of Momiji/Aya/Nitori. While Nitori can absorb Suwa Spring Water, she gets hurt badly by Moriya's Iron Ring as does Aya. It is highly advised for Momiji to Provoke to keep the heat off of everyone else, and hope that Native God's Curse (which does not act anything like its playable version, by the by) does not screw her over. Suwako has 3,000 HP, absorbs Water/Shadow, halves Fire, and is weak to Ice/Lightning.


Name: Hina Kagiyama
Fought at: Youkai Mountain - Waterfall *BOSS*
Current skills:
**Bad Fortune: Inflicts 100 non-elemental damage and Confusion: oo to the party.
**Broken Amulet: Inflicts 100 non-elemental damage and Blind: oo to the party.
**Misfortune's Wheel: Reduces party's Attack, Defense, and Magic by 20.
Suggested skillset changes:

The most terrifying thing about Hina is her AoE Confusion, which can easily screw the party over. Other than that, she's not too bad, but Provoke does nothing against her. I feel though that she needs to fit the Curse Goddess title that she has. Hina is fought with Reimu's party, and thus Reimu is required. Hina has 3,000 HP, absorbs Shadow, and is weak to Holy.


Name: Sanae Kochiya
Fought at: Youkai Mountain - Base of Mountain *BOSS*
Current skills:
**Sky Serpent: Inflicts 200 Wind-elemental damage to one party member.
**Falling Stars: Inflicts 200 Mystic-elemental damage to the party.
Suggested skillset changes:

Sanae is highly dangerous due to Falling Stars alone, as most youkai-types are weak to it, making it deal 400 damage to them instead. Trying to keep healing and reviving to a minimum is useful, as the party is fully healed after defeating Sanae. Sanae has 3,000 HP, absorbs Holy/Wind, halves Earth/Mystic, and is weak to Shadow.


Name: Parsee Mizuhashi
Fought at: Youkai Mountain - Base of Mountain *BOSS*
Current skills:
**Green-Eyed Monster: Inflicts 350 non-elemental magic damage and Confusion: oo to one party member.
**Tongue-Cut Sparrow: Inflicts 150 non-elemental magic damage and Silence: oo to the party.
**Midnight Anathema: Inflicts 700 non-elemental magic damage and Confusion: oo to one party member. Ignores Defense.
Suggested skillset changes:

Parsee is fought directly after Sanae, but the party is fully healed before that by Sanae so no need to worry about dying at the start of the fight. However, Parsee hits incredibly hard and can inflict Silence to the party, making it really hard to heal the party with abilities. Parsee has 5,500 HP, absorbs Earth, and is weak to Wind.


Name: Tenshi Hinanawi
Fought at: Youkai Mountain - Near Tengu Village *BOSS*
Current skills:
**Divine Pillar: Inflicts 550 Holy/Earth elemental physical damage to one party member.
**Six Earthquakes: Inflicts 200 Earth-elemental physical damage to the party.
**Heaven & Earth Press: Inflicts 500 Earth-elemental physical damage to one party member.
**Enlightenment: Increases Attack, Defense, and Magic by 100. Only used when HP is above 75% Max HP.
**World Creation Press: Inflicts 3,000 Earth-elemental physical damage to one party member. Only used when HP is below 25% Max HP.
**Unletting Soil: Inflicts 450 Earth-elemental physical damage to the party.
Suggested skillset changes:

Tenshi is pretty much the same as before, but with the addition of a couple new attacks. Tenshi is fought with Momiji's group, so the battle may be slightly different from before, but should be largely the same. Tenshi has 9,000 HP, absorbs Earth, heavily resists physicals, halves Lightning, and is weak to Wind.


Name: Rinnosuke Morichika
Fought at: Youkai Mountain - Moriya Shrine, Youkai Mountain - Great Toad's Pond *BOSS*
Current skills:
**Flare Star: Inflicts 700 Fire-elemental damage to the party.
**Diamond Edge: Inflicts 550 Ice-elemental damage and Berserk: oo to one party member.
**Sandstorm: Inflicts 500 Earth-elemental damage and Blind: oo to the party.
**Wind Tunnel: Inflicts 5,000 Wind-elemental damage to one party member. 60% accuracy.
**Breakga: Inflicts Petrify: oo to the party. 70% accuracy.
**Aeroga: Inflicts 1,500 Wind-elemental magic damage to one party member.
**Aura: Restores 7,000 HP and cures all negative statuses to one ally.
Suggested skillset changes:

In the first fight with just Sanae, Rinnosuke will not attack until after both Suwako and Kanako has joined the fight, in which case he will start actually fighting. Sanae will more than likely die, and Suwako might end up dying as well, so keep an eye on Kanako in particular as she's key to winning this battle. In the second fight, he is fought alongside Yukari, making the fight much more difficult than the previous version. Rinnosuke has 35,000 HP.


Name: Yukari Yakumo
Fought at: Youkai Mountain - Great Toad's Pond *BOSS*
Current skills:
**Illusion Manji: Inflicts 700 non-elemental physical damage to one party member.
**Nest of Fireflies: Inflicts 500 Shadow-elemental damage to the party.
**Nest of Fireflies: Inflicts 1,200 non-elemental damage to the party, and x4 damage to Insects.
**Obsolete Line: Inflicts 9,999 non-elemental physical damage to one party member.
**Box of Urashima: Inflicts the party's Defense by 30.
**Bewitching Bait: Drains 30 MP from one party member.
Suggested skillset changes:

Yukari is a highly dangerous foe, and should be defeated before Rinnosuke due to her high-powered attacks. Her skills may need adjusting so that she doesn't completely destroy the player, of course. Yukari has 30,000 HP and absorbs Holy/Shadow.


Name: Exodus
Fought at: Youkai Mountain - Great Toad's Pond Cave *BOSS*
Current skills:
**Charge Up
**Flare Star: Inflicts 700 Fire-elemental damage to the party.
**Earthquake: Inflicts 500 Earth-elemental physical damage to the party.
**Tsunami: Inflicts 500 Water-elemental damage to the party.
**Offense Down Omega: Reduces the party's Attack by 20.
**Defense Down Omega: Reduces the party's Defense by 20.
**Ragnarok: Inflicts 800 non-elemental magic damage to the party.
Suggested skillset changes:

Exodus is the final true boss of Youkai Mountain, and is quite a challenge. Sanae will usually be dead throughout the entire fight no matter what she does, so it'll be up to Suwako and Kanako to defeat him. Keeping Suwako on standby for healing is a good idea, while Kanako deals with fighting the fiend. If the player was wise enough to grind by the healing spring, they should have plenty of restorative items to outlast the boss. Exodus has 20,000 HP.


Name: Lily White
Fought at: Youkai Mountain - Tengu Village Path *SUPERBOSS*
Current skills:
**Danmaku Barrage: Inflicts 400 non-elemental damage to the party.
**Stop: Inflicts Stop: oo to one party member. 70% accuracy.
**Curaga: Restores 3,000 HP to one ally. Used only when HP is below 50% Max HP.
**Wintry Wind Dance: Inflicts 400 Ice-elemental damage to the party.
**Crystallized Force: Inflicts 700 Ice-elemental damage and Freeze: 50 turns to one party member.
**Wild Flower Dance: Inflicts 100 MP damage and Poison: oo to the party.
**Fall Flower: Inflicts 600 Earth-elemental damage and Venom: oo to one party member.
**Natural Sunshine: Restores 1,000 HP to all allies. Only used when HP is below 25% Max HP.
**Deep White Hexagon: Inflicts 600 Holy-elemental damage and Instant Death to one party member.
Suggested skillset changes:

The odds of beating Lily White this early are very slim due to how powerful her moveset is. Hardly anyone has enough HP to survive most of her attacks, and she heals for far too much at this point in the game. After a few dungeons, the player should be able to come back and defeat her to claim their prize. Lily White has 25,000 HP, is immune to Earth, absorbs Holy, and is weak to Wind/Shadow.

Game Design

The Great Bestiary Revamp #5: Underschool

This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #5, the Underschool, which is the first dungeon of beta2! The boss fight with Marisa and Alice prior to this isn't going to be mentioned as you're supposed to lose regardless. At this point in the game, the player gets Marisa back and also gets Sakuya, and now can switch party members (the player can assemble any team consisting of Reimu, Marisa, Patchouli, Reisen, Meiling, and Sakuya).


Name: Evil Post
Fought at: Underschool
Current skills:
**Evil Poison: Inflicts 200 Shadow-elemental damage, as well as Poison: oo and Blind: oo, to one party member.
**Four Laser: Inflicts 200 non-elemental magic damage to one party member.
**Dimension Door: Inflicts 9999 HP/MP damage and Instant Death to one party member. 60% accuracy.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
**Confuse: Inflicts Confuse: oo to one party member. 80% accuracy.
**Berserk: Inflicts Berserk: oo to one party member. 80% accuracy.
**Blind: Inflicts Blind: oo to one party member. 80% accuracy.
**Sleep: Inflicts Sleep: 50 turns to one party member. 80% accuracy.
**Silence: Inflicts Silence: oo to one party member. 80% accuracy.
**Stun: Inflicts Paralyze: 50 turns to one party member. 80% accuracy.
Suggested skillset changes:

Evil Posts are, well, evil. They primarily focus on status effects, but can do pretty good damage with their offensive skills, oftentimes being able to OHKO characters. With Patchouli equipped with Black Ring or Scarlet Armlet (if applicable) and Reisen, that will null Darkra and Evil Poison on half the party. Dimension Door thereafter is the major threat to the player. Evil Posts have 600 HP, heavily resists all physical attacks except Pierce, absorbs Shadow-elemental attacks, and is weak to Pierce-type, Magic, and Earth-elemental attacks.


Name: Toxic Flower
Fought at: Underschool
Current skills:
**Blind: Inflicts Blind: oo to one party member. 80% accuracy.
**Poison: Inflicts 14 Poison-elemental magic damage and Poison: oo to one party member. 80% accuracy.
**Poisonga: Inflicts 20 Poison-elemental magic damage and Poison: oo to the party. 80% accuracy.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to one party member.
**Bio: Inflicts 100 Poison-elemental magic damage and Poison: oo to the party.
**Observe Battle: No action is taken.
Suggested skillset changes:

Toxic Flowers are nasty as there's no way to reduce elemental damage unless one gets the Poison Ring from the secret area in Scarlet Devil Mansion prior to coming to this dungeon. Bio is the hardest hitting ability they have, and with so many characters in the current party being weak to Poison-elemental attacks (200% damage), Toxic Flowers can easily overwhelm the player. AoEs are highly recommended in defeating them quickly. Toxic Flowers have 525 HP, absorbs Earth-elemental and Poison-elemental attacks, nullifies Water-elemental attacks, and are weak to Fire-elemental and Slash-type attacks.


Name: Bat
Fought at: Underschool
Current skills:
**Escape: Flees from the battle. No EXP, money, or items are rewarded. Only used if there are 2 or less enemies in the battle.
**Blood Suck: Inflicts 50 non-elemental physical damage to one party member and absorbs damage as HP to user.
Suggested skillset changes:

Bats are very basic enemies, either attacking or draining HP. In addition, they have very little in the ways of defenses or HP, so they can be defeated easily. They tend to come in groups of 2 to 6. Bats have 450 HP, are immune to Earth-elemental attacks, and are weak to Wind-elemental attacks.


Name: Elemental Flame
Fought at: Underschool
Current skills:
**Fira: Inflicts 180 Fire-elemental magic damage to one party member.
**Blizzara: Inflicts 180 Ice-elemental magic damage to one party member.
**Thundara: Inflicts 180 Lightning-elemental magic damage to one party member.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Break: Inflicts Petrify: oo to one party member. 70% accuracy.
**Aera: Inflicts 180 Ice-elemental magic damage to one party member.
**Watera: Inflicts 180 Ice-elemental magic damage to one party member.
**Bio: Inflicts 180 Poison-elemental magic damage and Poison: oo to one party member.
**Cura: Restores 500 HP to one ally.
**Heal: Restores 40 HP to all allies.
**Darkra: Inflicts 400 Shadow-elemental magic damage to one party member.
**Drain: Inflicts 150 non-elemental magic damage to one party member and absorbs damage as HP to the user. 80% accuracy.
Suggested skillset changes:

Elemental Flames can be disastrous due to their elemental resistances and powerful spells. If two hit the same character with their elemental weakness, that character may end up dying quickly. In addition, if Elemental Flames come with other enemies, it may complicate matters even further. Elemental Flames have 550 HP and halves all elemental damage.


Name: Chimera
Fought at: Underschool *NOTORIOUS MONSTER*
Current skills:
**Flare Breath: Inflicts 300 Fire-elemental damage to the party.
**Ice Storm: Inflicts 300 Ice-elemental damage to the party.
**Thunderbolt: Inflicts 300 Lightning-elemental damage to the party.
**Aqua Breath: Inflicts 300 Water-elemental damage to the party.
Suggested skillset changes:

Chimeras are quite powerful, being able to hit the entire party with heavy-hitting elemental attacks. They are relatively important, however, to Meiling as they have an early skill scroll for her that is quite powerful. In addition to this, they also have a rare chance of having the F (Elixir) being stolen from them, making them a decent source for them if the player can handle them. Chimeras have 2000 HP, halves Fire-elemental/Lightning-elemental/Water-elemental/Wind-elemental attacks, and are weak to Earth-elemental attacks. In addition, they are not immune to any status effects, so it is possible to debuff them in order to fight them easier.


Name: Keine Kamishirasawa
Fought at: Underschool *BOSS*
Current skills:
**First Pyramid: Inflicts 100 non-elemental magic damage to the party, locks the Attack command, and unlocks Secondary Commands (such as Pray, Steal, Chakra, etc.)
**Buretsu Crisis: Inflicts 170 non-elemental magic damage to the party, locks the Secondary Commands, and unlocks the Item command.
**Masakado Crisis: Inflicts 200 non-elemental magic damage to the party, locks the Item command, and unlocks the Attack command.
Suggested skillset changes:

For Keine, you must think of Bowyer from Super Mario RPG. She will consistently lock and unlock commands throughout the entire fight, making her a bit difficult as you have to wrap your head around what commands you have access to, when to heal, and the like. She's not incredibly difficult however, and is actually the first of two bosses that is fought here. Keine has 2000 HP, absorbs Earth-elemental attacks, halves Lightning-elemental attacks, and is weak to Wind-elemental attacks.


Name: Tenshi Hinanawi
Fought at: Underschool *BOSS*
Current skills:
**Divine Pillar: Inflicts 550 Holy-elemental and Earth-elemental physical damage to one party member.
**Six Earthquakes: Inflicts 500 Earth-elemental physical damage to one party member and lowers Defense to 0.
**Heaven & Earth Press: Inflicts 200 Earth-elemental physical damage to the party.
**Enlightenment: Increases user's Attack, Defense, and Magic by 100.
Suggested skillset changes:

If you are severely hurt and don't heal up immediately at the start of the fight, Tenshi can kill the party outright unless Patchouli has Gaia Barrier or the player has Meiling in the party. Theoretically, it is also possible to have Yuuka at this point in the game (for now), making the fight even more easier to deal with. Tenshi likes to inflict a massive amount of damage to the party at all times, so it is advised to have someone on healing duty throughout most of the fight. Tenshi has 4000 HP, absorbs Earth-elemental attacks, halves Lightning-elemental attacks, heavily resists physical attacks, is semi-weak to Magic attacks, and is weak to Wind-elemental attacks.