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The Great Bestiary Revamp #8: Hakugyokurou

  • Xenomic
  • 10/01/2015 03:46 AM
  • 639 views
This is to keep tabs on each area's data and potentially revamp enemies/bosses from each area. Next up is dungeon #8, Hakugyokurou. The dungeon is literally just one, very long stairway with no random encounters (everything is a touch encounter here) and with random encounters of the same enemies in the Graveyard once you reach Hakugyokurou proper. You get Youmu here who generally starts at level 14 with 802 HP.


Name: Wandering Spirit
Current skills:
**Word of Pain: Inflicts 200 Shadow-elemental damage, Poison: oo, Blind: oo, and Silence: oo to one party member.
**Evil Poison: Inflicts 200 Shadow-elemental damage, Poison: oo, and Blind: oo to one party member.
**Moonlight Ray: Restores 300 HP to one ally.
Suggested skillset changes:

Wandering Spirits aren't too difficult to defeat, but they love to inflict status effects and heal their own allies. Wandering Spirit has 1000 HP, is immune to Earth, absorbs Ice/Shadow, and is weak to Ghost-type/Spirit-type/Holy/Mystic attacks.


Name: Spirit Dragon
Current skills:
**Stop: Inflicts Stop: oo to one party member.
**Curaga: Restores 3000 HP to one ally.
**Quake: Inflicts 300 Earth-elemental magic damage to the party.
**Atomic Ray: Inflicts 500 Fire-elemental damage to the party.
**Firaga: Inflicts 600 Fire-elemental magic damage to the party.
**Dragon's Frost: Inflicts Freeze: 50 to the party.
Suggested skillset changes:

Spirit Dragons are strong and deadly foes that like to attack the entire party with elemental spells. Red Hats help mitigate the Fire-elemental damage, while Barette helps prevent Freeze. While they are strong, they are NOT the strongest enemy in the area! Spirit Dragon has 2200 HP, halves Fire/Ice/Lightning/Water, absorbs Shadow, and is weak to Earth/Mystic/Ghost/Spirit/Dragon.


Name: Ghost Kedama
Current skills:
**Mighty Guard: Inflicts Auto-Life, Haste: 50 turns, Regen: 50 turns, Protect: 50 turns, MP Regen: 50 turns, and Blink: 50 turns to the party.
**Gravity: Reduces the party's HP by 1/4 of their current HP.
**Protect: Inflicts Protect: 50 turns to one ally.
**Regen: Inflicts Regen: 50 turns to one ally.
**Blink: Inflicts Blink: 50 turns to one ally.
**Pain: Inflicts Poison: oo, Blind: oo, and Silence: oo to one party member.
**Slow: Inflicts Slow: oo to one party member.
**Sleep: Inflicts Sleep: 50 turns to one party member.
**Berserk: Inflicts Berserk: oo to one party member.
Suggested skillset changes:

Unlike past Kedamas, these versions don't deal damage very often but instead prefer to play the support role, giving buffs to their team while debuffing the player. They are otherwise hardly a threat. Ghost Kedama has 1255 HP, is immune to physicals/Shadow, halves Wind, and is weak to Ghost/Mystic/Spirit.


Name: Soul Flame
Current skills:
**Aurora Flash: Inflicts 200 non-elemental damage and Sleep: 50 turns to the party. 80% accuracy.
**Prism Beam: Inflicts 700 Fire/Earth/Wind/Water/Pierce damage to the party.
**Magic Missile: Inflicts 180 non-elemental magic damage to one party member.
**Rainbow Bullets: Inflicts 300 non-elemental magic damage to the party.
Suggested skillset changes:

Aurora Flash can be deadly if Sleep hits the party, and Prism Beam is the Soul Flame's most powerful attack, but they are still of no threat to the party. Soul Flame has 800 HP, is immune to physicals halves all elemental damage, is semi-weak to Ghost, and is weak to Spirit/Mystic.


Name: Greater Fairy *NOTORIOUS MONSTER*
Current skills:
**Fantasy Orb: Inflicts 700 Holy-elemental damage to one party member.
**Spiritual Orbs: Inflicts 450 Holy-elemental damage to one party member and absorbs damage as HP.
**Binding Border: Inflicts Paralyze: 50 turns to one party member.
**Death Lance: Inflicts 2500 non-elemental Ghost damage and Instant Death to one party member.
Suggested skillset changes:

Greater Fairies could potentially be first fought way back at Eientei if the player was unlucky enough, and now the player can run into them regularly. Greater Fairies are more dangerous than the Spirit Dragon if only due to the shear amount of damage they can inflict. Death Lance is essentially a OHKO to anyone not named Meiling/Yuuka/Momiji using Sentinel, while Binding Border can make things a bit trickier if it connects. In addition, while they can appear alone, they can also appear in groups of 2 or with other enemies, complicating matters further. Also keep in mind that since they are a Fairy-type, they have innate Auto-Life: 20 turns too! Greater Fairy has 2500 HP, is immune to Earth, halves Fire/Ice/Lightning/Water/Holy/Shadow, and is weak to Wind.


Name: Youmu Konpaku *BOSS*
Fought at: Hakugyokurou - Entrance
Current skills:
**Double Attack
**Aum Cut: Inflicts 550 non-elemental Ghost physical damage to one party member.
**Crescent Moon Slash: Inflicts 550 non-elemental Ghost physical damage to one party member. Ignores Defense. 80% accuracy.
**Present World Cut: Inflicts 1000 non-elemental Ghost physical damage to one party member. Ignores Defense. 85% accuracy. Only used when HP is below 25% Max HP.
**Lotus Stance Cut: Inflicts 640 Shadow-elemental Ghost damage to one party member.
**Soul Cutting Sword: Inflicts Instant Death to one party member. 80% accuracy.
Suggested skillset changes:

Youmu was changed a bit from her original version, where she lost Attack, Weird Half-Body, and Wicked Soul so that she actually attacks more. What makes Youmu really scary is her high speed of 125, which can be troublesome for the party to keep up with. A good character with high physical defense, such as Momiji, with Protect, Sentinel, and Provoke, can help mitigate damage quite a bit! Youmu has 4500 HP, absorbs Shadow, is immune to Absorb, and is weak to Holy.


Name: Yuyuko Saigyouji *BOSS*
Fought at: Hakugyokurou - Yojana Gardens
Current skills:
**Light of the Undead: Inflicts 600 Shadow-elemental Ghost damage and Instant Death to the party.
**Ghostly Butterfly: Inflicts 300 Shadow-elemental Ghost MP damage and Instant Death to the party.
**Spirit-Luring Nectar: Drains 20 Defense and Magic and inflicts Instant Death, Sap: 50 turns, and MP Sap: 50 turns to one party member. 80% accuracy.
**Swallowtail Crest: Inflicts 1200 Shadow-elemental Ghost damage, Instant Death, and Slow: oo to one party member.
**Resurrection Butterfly: Inflicts 500 Shadow-elemental damage to the party.
Suggested skillset changes:

And here we have Yuyuko, queen of Instant Death. As you can see...just about everything she does has Instant Death on it. Youmu with her Ghostly Vest will be immune to Instant Death, and Reimu has one of the best resistances to Instant Death, but you'll be hard pressed in finding anything outside of Mortal Charm that completely blocks it. On top of that, Yuyuko does so much damage to the party it may be hard to recover from! There is a solo fight with Youmu against Yuyuko, but as of right now, it's impossible as it's still the same fight against her. Yuyuko has 5000 HP, absorbs Shadow, is immune to Absorb, and is weak to Spirit/Ghost/Holy.


Name: Saigyou Ayakashi (Saigyou Yuyuko) *BOSS*
Fought at: Hakugyokurou - Gardens
Current skills:
**Endless Nap: Inflicts 350 Shadow-elemental magic damage and Sleep: 50 turns to the party.
**Death Lance: Inflicts 2500 Ghost damage and Instant Death to one party member.
**Gensokyo's Hell: Inflicts 200 Ghost damage, Instant Death, and Sleep: 50 turns to the party. Only used when HP is below 50% Max HP.
**Soul Drain: Inflicts 9999 HP and MP damage to one party member and absorbs damage as HP/MP. Only used when HP is below 10% Max HP, and is the only attack used when at that HP threshold.
**Level 5 Death: Inflicts Instant Death to any target whose level is a multiple of 5. Only avoidable if equipment with 100% Instant Death prevention is equipped.
**Maelstrom: Reduces the party's HP to 1. 70% chance per party member.
Suggested skillset changes:

Saigyou Yuyuko is on par with Eirin as one of the hardest bosses in the game, and since its revamp, it may still be one of the hardest bosses. It lost Resurrection Butterfly, but gained Level 5 Death, Maelstrom, and Soul Drain, with the damage/effects of Gensokyo's Hell and Endless Nap being changed to make them not just outright kill the party. On top of all of the massive damage, Instant Death, and Sleep, every 5 turns one random character will be instantly killed. Of note, this can target characters even if they're dead, so if the player is lucky, it won't hit anyone that's still alive. Here, what will the player decide upon? Instant Death protection for the party? Sleep protection for the party? Or one of them and using Suwako to prevent other statuses? There's quite a few ways to handle this fight actually!

Saigyou Yuyuko has 8000 HP, heavily resists physicals, absorbs Shadow, is immune to Poison, and is weak to Fire/Holy/Ghost/Undead/Plant.


Name: Rinnosuke Morichika *BOSS*
Fought at: Hakugyokurou - Gardens
Current skills:
**Ragnarok: Inflicts 9999 damage to the party.
Suggested skillset changes:

However will the heroes stop Rinnosuke now!?