• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Character Abilities Brainstorming Needed!

  • Xenomic
  • 03/18/2013 09:47 PM
  • 1601 views
This is an updated version of the older one. Abilities marked with an * at the end are those not implemented yet but heavily considered or will be added in for characters. What I need to know is A) Are these suitable for the characters, B) Are they too underpowered/overpowered, and C) Are these possible to do at all (such as in the case of Auto-Med and Auto-P)? Do let me know! Further ideas are at the bottom. In addition, I am also looking for anyone who can help fill in the blanks for what I don't have. ^^;


Reimu:
*Main Command: Divinity
*Sub Command: Pray (Restores 10% Max HP to party)
*Battle Passive:
*Overworld Passive: Purification (Cleanses all negative statuses excluding Death after battle ends to Reimu)*
*Overworld Field Ability: Intuition (Hint system to solve dilemmas)*


Marisa:
*Main Command: Magic
*Sub Command: Steal
*Battle Passive:
*Overworld Passive: Kleptomania (If in the party when opening a chest, obtain extra items sometimes. If open a chest with more than one item as a choice, obtain all items instead)*
*Overworld Field Ability: Skeleton Key (Unlocks locked chests and doors that do not require a special key or switch)*


Cirno:
*Main Command: Ice
*Sub Command: Call
*Battle Passive:
*Overworld Passive: Provocation (Doubles Encounter rate)
*Overworld Field Ability:


Aya:
*Main Command: Wind
*Sub Command: Intel (Scans enemy for HP/MP/Elemental resistances/Drop/Steal/Morph/Information)
*Battle Passive:
*Overworld Passive: Sneak Attack (Increased Initiative)*
*Overworld Field Ability: Sight (Can view current map of dungeon)*


Meiling:
*Main Command: Invoke Chi
*Sub Command: Chakra (Restores 10% Max HP/MP to Meiling)
*Battle Passive: Restore HP (Restores a small amount of HP to the character when they enter critical status)*
*Overworld Passive:
*Overworld Field Ability:


Patchouli:
*Main Command: Elemental
*Sub Command: Weapon Bless (Grants elements to weapons for Attack command)
*Battle Passive:
*Overworld Passive: MP Stroll
*Overworld Field Ability:


Reisen:
*Main Command: Lunatic
*Sub Command: Insanity (Gives all enemies statuses that Reisen herself has)
*Battle Passive: Auto-Med (Automatically use healing items on inflicted character with status)*
*Overworld Passive: Reveal Traps (Show all hidden traps on the map. Costs 5% Max MP to use.)*
*Overworld Field Ability:


Sakuya:
*Main Command: Time
*Sub Command: Time Stop (Flee from battles with a 100% rate)
*Battle Passive: Critical: Haste (Automatically in Haste while in Critical)
*Overworld Passive: Sprint (Doubles overworld walking speed)
*Overworld Field Ability:


Momiji:
*Main Command: Sword Tech
*Sub Command: Mad Rush (Grants Berserk/Haste/Protect to party)
*Battle Passive: Last Stand (While in critical, damage from physicals is reduced)*
*Overworld Passive: Awareness (No Back Attack/Pincer Attack)*
*Overworld Field Ability:


Nitori:
*Main Command: Water
*Sub Command: Stock, Armor Elemental Bless (Grants elemental resistances to armor temporarily)
*Battle Passive: Auto-P (Automatically use healing items, from lowest to highest, when a character is damaged in battle)*
*Overworld Passive: Dowsing (Reveal hidden treasures on field)*
*Overworld Field Ability: Repair (After resting at an Inn or Tent, % chance to fix Broken equipment into random pieces of appropriate equipment)*


Youmu:
*Main Command: Sword Tech
*Sub Command: Focus (Increases number of times Attack is used, up to 8 times max)
*Battle Passive: Bonecrusher (Deals damage equal to own Max HP when in Critical)*
*Overworld Passive:
*Overworld Field Ability:


Komachi:
*Main Command: Shinigami
*Sub Command: Yen Toss (Throws yen to deal damage to all enemies)
*Battle Passive: Soulbind (Split any damage taken with the opponent who inflicted it.)*
*Overworld Passive:
*Overworld Field Ability: Ferry Service (Pay X yen to auto-escape dungeons (if possible), though the further in you are, the more it would cost to get out.)*


Yuuka:
*Main Command: Flower
*Sub Command: Threaten*
*Battle Passive:
*Overworld Passive: Intimidation (Halves encounter rates)
*Overworld Field Ability:


Remilia:
*Main Command: Red Magic
*Sub Command: Souleater (Sacrifice 33% Max HP to deal equal amount of damage to all enemies. Can KO Remilia).
*Battle Passive:
*Overworld Passive: Charisma (Gather more information from NPCs while in party)*
*Overworld Field Ability: Regenerate (Absorb bats from field to restore HP)*


Advent Cirno:
*Main Command: Sword Tech
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Mokou:
*Main Command: Phoenix
*Sub Command: Sacrifice (Kill Mokou to revive all KO'd allies and restores HP equal to 1/3rd the amount of Mokou's Max HP).
*Battle Passive: Auto-Revive
*Overworld Passive: Immortality (Removes death status after a battle, or heals to full after a battle)*
*Overworld Field Ability:


Byakuren:
*Main Command: Mystic
*Sub Command: Weapon Bless (Grants elements to weapons for Attack command)
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Yumemi:
*Main Command: Machina
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Sanae:
*Main Command: Divinity
*Sub Command: Miracle (Uses a Faith on the party. If no Faiths are remaining, instead restores 10% Max MP to party)
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Suwako:
*Main Command: Water
*Sub Command: Armor Status Bless (Grants temporary status resistance)
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Keine:
*Main Command: History
*Sub Command: Hakutaku*
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Utsuho:
*Main Command: Nuclear
*Sub Command: Overcharge*
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Koishi:
*Main Command: Memory (Both normal abilities and Blue Magic)
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Alice:
*Main Command: Magic
*Sub Command: Grimoire (Levels up skills during battle, up to max level, until after battle)*
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Yukari:
*Main Command: Boundary
*Sub Command:
*Battle Passive:
*Overworld Passive: Checkpoint (If reach a save point, if dungeon is left via Komachi's ability or Emergency Stairway, return to save point last touched).*
*Overworld Field Ability:


Hope:
*Main Command: Pandora
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Nue:
*Main Command: Unknown
*Sub Command: Morph (Transform enemy into an item if enemy's HP is 10% or less of their Max HP)
*Battle Passive: ???? (Attack randomly inflicts damage based on number of times party has fought battles - number of times party has ran from battles)*
*Overworld Passive:
*Overworld Field Ability:


Rinnosuke:
*Main Command: Pandora
*Sub Command: Magic
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:




===================================================
IDEAS
===================================================

Killing World: Prevents all healing effects.
Killer World: Increases Instant KO effects.
Suction World: Increases potency of HP draining moves.
Empty World: Removes field abilities.
One MP Cost (On accessory and field ability)
Chameleon Camouflage: Reduces elemental damage
Shield Wall: Physical Resist Up for a limited time
Critical Up: Doubles Critical % of weapons.
Piercing Sight: Ignores Evasion for brief time.
Target All: Allows attacking all enemies.
Return: Resets battles to beginning of battle exactly.
Extend: Resets duration of status effects on target.
Mute: Perma-Silence on all targets for remainder of battle. Fails on targets immune to Silence.
Doublecast (Yumemi):
Overcharge (Utsuho command): Sacrifice all of Utsuho's MP and 75% Max HP to deal damage to all enemies and allies (excluding Utsuho) equal to x15 MP.
Death skillset: Give Hope Killer abilities, which will deal x2/x4 damage to appropriate enemy types, but normal damage to everything else.
Bless: Grants MP Regen to party.



Yesterday's Money: Deal damage to party based on money party has / some number.


NEW BLUE MAGIC LIST FOR KOISHI


Angel Whisper (FFVII version)
Magic Hammer (FFVII or FFV version)
Night (Sleep on all targets in battle)
Angelsong (Regen on all allies)
Destroyer (Increases ATK/DEF/MAG)
Traveler (FFXII version)
Matra Magic (FFIX version. When skill is learned, set a variable for it, so that when battle event is made, can do battle event for it based on that. May need one for characters and one for enemies though.).



FOR SKILLS

Leave current skill system in, but also implement learning skills accordingly to highest level skillbook in inventory.



Sanae's Fortune Slips: Make each level have a chance to be a specific heal (for instance, Great Misfortune is high chance of Great Misfortune, while Great Fortune is high chance of Great Fortune. Having specific equipment on (i.e. Omikuji Onusa) boosts chance of better heals by +1 slot



PASSIVES/OVERWORLD ABILITIES:


Light Step: Take no damage from damage floors.
Magic Shell: Automatically increases Magic resistance while HP is in Critical.
Reflex: Allows characters to avoid attacks easier. (Sakuya or Aya)
Added Cut: Follows up usage of command(s) with a physical attack.
Final Attack: If user is KO'd, use special ability upon death.
Kamikaze: Sacrifice user for rest of battle to inflict HP damage equal to user's HP x8.
SOS Abilities (SOS Regen, SOS Protect, SOS Haste, SOS MP Regen, SOS Spellspring, SOS Omni, SOS Tetra, SOS Berserk)
Spellspring: Reduces MP cost to 0.
Counter
Cover
Absorb Damage: Gain HP equal to 10% of the damage taken. (Give to Tenshi?)
Cup of Life (When HP is restored, distribute any excess among one's allies.)*


EQUIPMENT ABILITIES

Bandit: Doubles Steal rates (for Marisa).
Steal Yen: Steals yen along with items (for Marisa).
Mug: Deals damage while attempting to Steal (for Marisa).
Master Thief: Increases chances of stealing rare items (for Marisa).
Chemist: Doubles potency of Stock command (for Nitori).
Absorb MP: When character has no MP, gains some MP when struck by an enemy's spell.

Posts

Pages: 1
I prefer them as spell cards, if you know what I mean :D
Huh??? I don't get what you're getting at.


Anywho, Restore HP and Critical: Haste has been fully implemented for Meiling and Sakuya, and the Intimidation/Provocation for Yuuka/Cirno are in too. Bonecrusher is in, but is currently debatable right now, and I'm having issues with Auto-Med. I don't think I can put it in because of how 2K3 has Conditional Branches (why the hell can't I check if a hero has a specific status in battle?!). Ugh...
author=wltr3565
I prefer them as spell cards, if you know what I mean :D


I love this girl's (guy's) thinking. She (he) suggests you call your skills/magic "spell cards" for a more authentic Touhou feel.
Update to what I have for each character. Note that those marked with an * at the end of an ability is an ability not implemented yet or is debatable. Still need more people to brainstorm with!


Reimu:
*Main Command: Divinity
*Sub Command: Pray (Restores 10% Max HP to party)
*Battle Passive: Purification (Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.)
*Overworld Field Ability: Intuition (Hint system to solve dilemmas)*


Marisa:
*Main Command: Magic
*Sub Command: Steal
*Battle Passive: None
*Overworld Passive: Kleptomania (If in the party when opening a chest, obtain extra items sometimes. If open a chest with more than one item as a choice, obtain all items instead)*


Cirno:
*Main Command: Ice
*Sub Command: Call
*Battle Passive: Eternal Bond (If Cirno is inflicted with a status that prevents her from acting (Confusion, Charm, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle)
*Overworld Passive: Provocation (Doubles Encounter rate)


Aya:
*Main Command: Wind
*Sub Command: Intel (Scans enemy for HP/MP/Elemental resistances/Drop/Steal/Morph/Information)
*Battle Passive: Tengu's Initiative (Enemies speed is halved for 4 turns at the start of battle)
*Overworld Passive:
*Overworld Field Ability: Sight (Can view current map of dungeon)*


Meiling:
*Main Command: Invoke Chi
*Sub Command: Chakra (Restores 10% Max HP/MP to Meiling)
*Battle Passive: Restore HP (10% chance to restore HP back to 25% each turn when in critical status)
*Overworld Passive:
*Overworld Field Ability:


Patchouli:
*Main Command: Elemental
*Sub Command: Weapon Bless (Grants elements to weapons for Attack command)
*Battle Passive: Doublecast (10% chance to use chosen skill twice in a row. If MP is less than required MP needed to cast skill for second casting, MP is reduced to 0 as the cost)
*Overworld Passive: Mana Reserves (Restores 10% Max MP to Patchouli after every 25 steps taken)


Reisen:
*Main Command: Lunatic
*Sub Command: Insanity (Absorbs all negative statuses except Death from allies and gives them to Reisen)
*Battle Passive: Auto-Med (Automatically use healing items on inflicted character with status)*
*Overworld Passive: Reveal Traps (Show all hidden traps on the map. Costs 5% Max MP to use.)*
*Overworld Field Ability:


Sakuya:
*Main Command: Time
*Sub Command: Time Stop (Flee from battles with a 100% rate)
*Battle Passive: Critical: Haste (Automatically in Haste while in Critical)
*Overworld Passive: Sprint (Doubles overworld walking speed)


Momiji:
*Main Command: Sword Tech
*Sub Command: Mad Rush (Grants Berserk/Haste/Protect to party)
*Battle Passive: Last Stand (While in critical, damage from physicals is reduced)
*Overworld Passive: Awareness (No Back Attack/Pincer Attack)*
*Overworld Field Ability:


Nitori:
*Main Command: Water
*Sub Command: Stock, Armor Elemental Bless (Grants elemental resistances to armor temporarily)
*Battle Passive: Auto-P (Automatically use healing items, from lowest to highest, when a character is damaged in battle)*
*Overworld Passive: Dowsing (Reveal hidden treasures on field)
*Overworld Field Ability: Repair (After resting at an Inn or Tent, % chance to fix Broken equipment into random pieces of appropriate equipment)*


Youmu:
*Main Command: Sword Tech
*Sub Command: Focus (Increases number of times Attack is used, up to 8 times max)
*Battle Passive: Bonecrusher (10% chance to deal damage equal to own Max HP when in Critical and using the Attack command)
*Overworld Passive: Sneak Attack (Increased Initiative)*
*Overworld Field Ability:


Komachi:
*Main Command: Shinigami
*Sub Command: Yen Toss (Throws yen to deal damage to all enemies)
*Battle Passive: Soulbind (Split any damage taken with the opponent who inflicted it.)*
*Overworld Field Ability: Ferry Service (Escape from dungeons at the cost of X% of each character's current HP, where X equals 100 - the character's level)


Yuuka:
*Main Command: Flower
*Sub Command: Threaten*
*Battle Passive:
*Overworld Passive: Intimidation (Halves encounter rates)


Remilia:
*Main Command: Scarlet
*Sub Command: Souleater (Sacrifice 33% Max HP to deal equal amount of damage to all enemies. Can KO Remilia).
*Battle Passive:
*Overworld Passive: Charisma (Gather more information from NPCs while in party)*
*Overworld Field Ability: Regenerate (Absorb bats from field to restore HP)*


Advent Cirno:
*Main Command: Sword Tech
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Mokou:
*Main Command: Phoenix
*Sub Command: Sacrifice (Kill Mokou to revive all KO'd allies and restores HP and MP equal to 1/3rd the amount of Mokou's current HP and MP).
*Battle Passive: Auto-Revive (10% chance each turn for Mokou to revive with 50% Max HP)
*Overworld Passive: Immortality (Removes death status from Mokou, and revives her with X% HP, where X equals (100 - Mokou's Level)/2)


Byakuren:
*Main Command: Mystic
*Sub Command: Weapon Bless (Grants elements to weapons for Attack command)
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Yumemi:
*Main Command: Machina
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Sanae:
*Main Command: Divinity
*Sub Command: Miracle (Uses a Faith on the party. If no Faiths are remaining, instead restores 10% Max MP to party)
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Suwako:
*Main Command: Water
*Sub Command: Armor Status Bless (Grants temporary status resistance)
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Keine:
*Main Command: History
*Sub Command: Hakutaku*
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Utsuho:
*Main Command: Nuclear
*Sub Command: Kamikaze (Removes Utsuho from battle and kills her at the cost of dealing damage to one enemy equal to x8 her Max HP)
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Koishi:
*Main Command: Memory (Both normal abilities and Blue Magic)
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Alice:
*Main Command: Magic
*Sub Command: Grimoire (Levels up skills during battle, up to max level, until after battle)*
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Yukari:
*Main Command: Boundary
*Sub Command: Banish (Consumes 10% Max HP to remove all enemies from battle. No rewards for enemies removed in this manner. 45% hit rate)
*Battle Passive:
*Overworld Passive: Checkpoint (If reach a save point, if dungeon is left via Komachi's ability or Emergency Stairway, return to save point last touched).*
*Overworld Field Ability:


Hope:
*Main Command: Pandora
*Sub Command:
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:


Nue:
*Main Command: Unknown
*Sub Command: Morph (Transform enemy into an item if enemy's HP is 10% or less of their Max HP)
*Battle Passive: ???? (Attack randomly inflicts damage based on number of times party has fought battles - number of times party has ran from battles)*
*Overworld Passive:
*Overworld Field Ability:


Rinnosuke:
*Main Command: Pandora
*Sub Command: Magic
*Battle Passive:
*Overworld Passive:
*Overworld Field Ability:
Pages: 1