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Miscellaneous

So Marisa is walking through the Forest of Magic...

Just picking some mushrooms as per usual, trying to build up her stock so she can work on her magic, when she just keeps getting ambushed by these weirdos!

At first, she ran into a strange angelic looking person, who wasn't very nice to her! So she beat her up!




Next, while trying to find some poisonous mushrooms, she ran into yet another angelic person who was all blue! Marisa also beat up this person, because apparently Marisa doesn't like angels or something!




After some time, while looking for a rare kind of mushroom, Marisa ran into Rumia! Or so she thought it was her, but she didn't seem friendly, so Marisa also beat this person up and stole her weapon!




While heading back to her house, Marisa ran into a maid. Thinking it was someone from the Scarlet Devil Mansion, she was going to help her find her way back when she was assaulted! Marisa promptly beats her up and takes her hat, because maid caps are powerful, don't you know?




Near her house, Marisa ran into Koishi, but Koishi was kinda out of it...so Marisa ran away. Remember, don't mess with crazy satoris! Bad things can happen!




While running away from Koishi, Marisa ran into a rather angry Mima! Marisa knew better than to fight her, so she ran even further away!




Marisa then was mobbed by three youkai, and lost all her mushrooms. However, she had an extra life and a bomb, so afterwards she Master Sparked them all and went home.




The End.

(This was just to show off the new boss sprites that the game has, or some of them. Not all sprites were shown, and all of these are major thanks to UNK who is allowing me to use them from his/her site. I may update this post at a later date perhaps).

Request

Looking for half-decent mappers! [2k3]

Looking for anyone interested in helping with making maps for dungeons in Touhou Fantasy! The following is a list of dungeons needed to be done for the current beta!

Frozen Fields
Frozen Fields - Dimensional Rift
Ruins of Vina
Ruins of Vina - Dimensional Rift
Fallen Shrine
Fallen Shrine - Dimensional Rift
Reimaden
Sealed Cave
Pandaemonium
Silent Shrine
Myouren Temple
Palanquin Ship
Hokkai

For details on gimmicks and storyline, feel free to ask me. If you are interested in mapping dungeons that are later in the game, these are the following dungeons that'll need mapped:

Beta 6 Dungeons:

Mostly extended areas of old dungeons.

Hakurei Shrine Forest
Forest of Magic - Lunatic Path
Misty Lake - River Bank
Youkai Mountain - Genbu Marsh
Youkai Mountain - Lord Tenma's Tower
Bamboo Forest of the Lost - Foggy Road
Hakugyokurou - The Netherworld
Road of Reconsideration - Sanzu River
Sunflower Fields (Leads into Mugenkan and the Dream World)
Probability Hyperspace Vessel
Remains of Hell - Chireiden Basement Floors

New dungeons:

Mirage Tower (Made with having the player use 3 separate parties in mind)
Pandaemonium-R
Eientei - Pathway to the Moon
Lunar Path
Lunarian Capital
Lunarian Palace
Dimensional Rift
Sea of Clouds
Bhava-Agra

Beta 7 Dungeons:

Endgame dungeons.

End of Gensokyo
Gaplands (Leads into the various Trials per character)
The Void
Heart of Pandora


Beta 8 Dungeons:

Typically the optional dungeons. No names given yet, but they do exist!


Again, if you are interested in mapping in 2k3, and are willing to help out the project, drop me a line! If you need further information, feel free to ask please.

Game Design

Updated boss sprites for components~

Not included in the recent update patch, but will be included in the next update, are some new boss sprites for Chaos, Fate, and Order~






Courtesy of HyperCombinationFinish/AudioVisual~ Much thanks to you, my man! ^^

Game Design

Making Decisions

Alright, so I need help figuring out what to do with the following:

1) Double EXP: Well, technically I can make the EXP rate any value I want form 0% to whatever %. So here's the question: If put into the game, should it be an effect of an ability (and by who)? Or should it be someone's battle passive? Or equipment exclusive?

2) Double Item Drop: Same dealio here as with Double EXP, can make the item drop any amount I want. Again, ability or character battle passive?

3) Sell-High: Enables the party to sell items at a lower/higher price. Again, adjustable like the others. Overworld passive for who?? Or equipment ability exclusive?

4) Haggle: Enables the party to buy items at lower/higher prices. Same dealio as before.


So that's the main thing right now in terms of abilities. In addition, I am HEAVILY thinking of making Marisa's and Yuuka's Master Sparks (as well as Marisa's Dragon Meteor, Final Spark, and Harvest Master Spark) be AoE. Yes...that would mean they'd get buffed considerably alone from that. Not sure on that though...so there's everything thus far that I need to figure out. Yes yes, don't worry...beta5 will happen someday. Ironing out the current beta is kinda important too! I am heavily thinking of redoing Eientei's 2nd visit right now, but it's not imperative at the current time. Same with Human Village and Chireiden, but all three will eventually be revamped.

Now the question here! Should I revamp the other dungeons/areas that could use them? Or should I continue work on beta5??


Characters missing battle passives:


Yumemi
Suwako
Keine
Alice



Characters missing overworld passives:


Aya (Sight is queued but not implemented)
Momiji (Awareness is queued but not implemented)
Youmu (Vantage is queued but not implemented)
Advent Cirno
Byakuren
Hope
Remilia
Meiling
Keine
Utsuho
Koishi
Nue
Rinnosuke

Announcement

New Update Patch!

Newest update patch for Touhou Fantasy is here after 5 months of no patches! Here's what's new!

*All beta1 dungeons have been completely revamped, with the exception of the Human Village. In addition, some beta2-4 dungeons have been changed as well. These are as follows:

**Kourindou: Map has been severely overhauled.
**Hakurei Shrine Map has been severely overhauled and reduced in size.
**Misty Lake: Map has been severely overhauled. Now introduces various elements to the game that the player must pay attention to in the environment, such as where to cross over hidden areas or to jump over rocks.
**Scarlet Devil Mansion: Map has been severely overhauled. Many new rooms added, many new items, a sidequest (after getting Marisa back), and much smaller maps.
**Bamboo Forest: Map overhauled and now only 2 screens big. No more instant death pitfalls or sign mazes.
**Eientei: Map completely overhauled. All of the old aspects of Eientei bar the trap door segment has been completely changed. No more instant death pits, instant death bombs, quizzes, or door mazes.
**Winter Forest: Map has been overhauled.
**Hakugyokurou: The garden has been resized and overhauled.
**Poltergeist Mansion: Maps have been overhauled bar the basement areas.
**Forest of Magic: Map has been slightly overhauled.
**Remains of Hell: Maps have been overhauled bar Ancient City, Blazing Fires of Hell, and Chireiden.
**Road of Reconsideration: Map completely revamped, and now a hidden treasure added. In addition, once the player has finished Road of Reconsideration at least once, they can skip the dungeon straight to Court of Hell.

*Many bugfixes have been done. Whether or not HRCS/party swap will be buggy is left unknown at the current time (one of the few things I haven't gotten around to testing, so if you find that you cannot add/remove party members properly, do let me know so I can fix it immediately).

Version 1.119: http://www.mediafire.com/download/po6849rp9p9bpxi/Touhou_Fantasy_Update_Patch_1.119.rar

Game Design

Dungeon Design Overview: Beta1-4

Ok, so to get this out of the way and explain what each dungeon is supposed to be like, here's a blog on each dungeon's design! Perhaps this will help me out with figuring out what to do with various dungeons, or maybe ya'll can give me ideas! In any case, here's some groundwork rules that I kinda set for myself:

1) Generally try to avoid having dungeons span for more than 10 maps. Obviously, some dungeons are going to bypass this limit due to how they are (Hollowed Caverns hits around 20-30 some odd rooms, while Cave to Pandaemonium has 100 rooms, but all are tiny rooms). This is due in-part to A) Wanting the areas to be explorable, moreso than in some other games, and B) Encounter rate being set to 80 (meaning 1 in 80 chance of an encounter each step).

2) Maps tend to be less than 100x100. That's a general rule of thumb. Some dungeons DO exceed this though, but are generally 1-2 screens long and that's it for the dungeon. Various items and abilities (and a couple characters as well) help alleviate the tediousness of some of the dungeons.

3) After completing a dungeon, oftentimes an option to let the player skip past the dungeon entirely will be open. Not always will this be the case however!

4) Each dungeon tends to have 1 Notorious Monster (that being that one monster that'll wreck face if the player is not prepared).

With that out of the way, time to go over each of the dungeons/locations, in order of when you can visit them!


Beta1:

Non-Dungeons


Hakurei Shrine: No dungeon gimmicks here, as it's the starting point of the game, and thus can be conceived as a "base" of sorts. I may do something to make it more of a homebase or the like. Not sure what though...does need to be sized down both on the outside and inside I feel. Moreso on the inside than outside.


Human Village: Split into two segments: North and South. North is more of the living center, with the School being there, while the South is more of the business center, with a couple homes there. Both sides need revamped significantly, and I may just relegate all homes in the south to the north. Not sure what all "shops" should be in the south, as after a certain point in the game, both villages are destroyed.


Kourindou: Only one or two boss fights ever happen here, but it's otherwise just a location. Needs revamped badly though...it looks terrible, is too big, and doesn't feel like Kourindou at all.


Marisa's House: Only one boss fight ever happens here, and thus nothing else. Would LIKE to do more with this area, but don't know what. Needs revamped badly I think...


Alice's House: One of the last few maps made before I got back into the game. Site of some sidequests that'll come later, but not sure what yet.


Myouren Temple: Some fights happen here only in the intro thus far. Otherwise, just another location. Needs to be sized down tremendously though, especially on the inside.

Sunflower Field: SUPPOSEDLY, but it's kinda destroyed and you only visit it once to fight Yuuka. So nothing needs to really be done here.


Mayohiga: Two boss fights happen here in the story, but other than that there's nothing else to this place. Supposed to be a deserted town really, but not run-down. Needs to be revamped badly but not sure HOW to go about doing so without making it too huge...


Dungeons


Misty Lake: Fully revamped. It's still a basic tutorial dungeon, introducing some aspects of the battle system as well as some of the dungeon gimmicks that'll appear later on. Most of it is paying attention to the surrounding area for suspicious things, which leads to either finding items or progressing in the dungeon (moving towards rocks will allow the player to jump across the rocks, looking for breaks in the lake edge to walk across the water, etc.). Nothing hard and is relatively short. Misty Lake is the first to feature two separate paths: Easy and Hard. Easy having easier enemies but is relatively longer, while Hard is generally shorter but has stronger enemies and sometimes better rewards.


Scarlet Devil Mansion: Currently being revamped at the moment. The mansion consists of the first floor, second floor, roof, library, and basement. During the first visit, there are no enemies, but from the second visit onwards, once the player has access to the library and basement, they can fight random encounters. Second visit also features the first touch encounters of the game, found only in the first and second floors of the mansion. After the second visit is completed, these encounters will disappear from the mansion.

The mansion layout is relatively smaller compared to before, but many more rooms have been added for flavor and exploration. In addition, the library will be still be a maze, but not sure if there'll be any other gimmicks. I have to make sure that the player doesn't accidentally walk off the top of bookshelves to other areas, meaning I may have to pull a Change Tileset like I do with bridges and the like. The basement...I'm not sure on what to do yet. It may still be an underground maze as well, but more dark-oriented. I don't know, any suggestions?


Forest of Magic: Technically the second dungeon of the game. It's still relatively basic and even shorter than Misty Lake, even moreso on the Hard Path. It introduces status effects with the various enemies. Slightly revamped from the original.


Bamboo Forest: Completely revamped from the original, losing the Hard Path (for now), as well as the sign puzzles, instant death pitfalls, and forest maze. Instead, it is two screens long and features a mini-maze in the first area, and a pitfall area where falling into the pits doesn't instantly game over you, and instead sends you back to the first area through a pit with a Tewi? enemy inside it.


Eientei: Needs revamped from scratch. I've no idea how to make this work, and I'd rather avoid the door maze, but it needs to not be the way it is right now. The first visit has 10 rooms, but they're all terribly done. However, I WANT to keep the escape sequence in, so it needs to be decently long for the dungeon for the escape sequence to matter, and the Tewi Boo Carousel room must stay as well.

For those curious, the following gimmicks are in this dungeon:

Room #1: 20 doors, all Trap Doors. Behind some doors are treasures, but entering a door and leaving will reset all Trap Doors. The real path forward is through a hidden path right by the entrance.

Room #2: Tewi Boo Carousel.

Room #3: 8 doors, 4 are Trap Doors and entering them will spit the player out into earlier parts of the dungeon. The other 4 are illusion doors, where the player must find the one thing that's "off" about certain scenarios, or navigate a forest maze. Nothing spectacular at all.

Room #4: Quiz hallway. First chest requires the player to answer 5 questions in a row, second requires 12 in a row. Last chest requires the player to give it a 1-Up to continue.

Room #5: Battle Gauntlet. Two/three chests with enemies. Nothing special as they're enemies from Bamboo Forest.

Room #6: Nothing! Break hallway essentially with a save point and teleporter.

Room #7: Infinite hallway. Wraps around horizontally and has a bunch of doors, all which spit the player out in earlier parts of the dungeon. Way forward is back the way the player entered.

Room #8: Two parts. First part is just a hallway maze, requiring the player to find the correct hallway to progress forward. Second part has instant death pitfalls (player can tell they're near one by the ground shaking when they step on a tile close to one). The MAIN gimmick, however, is the player has to find and bring an armed bomb to the exit within 2 minutes or else they instantly game over. Terribly executed all around.

Room #9: Mini-boss and save point/teleporter.

Room #10: Boss room.

Beta2:


Underschool: Revamped quite a bit, including treasures hidden by pathways and the first introduction of walking over lava (no random encounters happen in lava however). The dungeon has been sized down considerably in some areas as well. Enemies are quite dangerous however, in particular the Toxic Flowers due in-part to the Bio spells. May have to readjust the damage on those later...


Youkai Mountain: The main portion of beta2. Not sure if it really needs revamped TOO badly, but it could do with a slight makeover perhaps? There's no real gimmick to the area. It's just a long-winded path that just takes time to get through. Enemies aren't nothing special in any of the areas. First introduces split parties however!


Winter Forest: A straightforward dungeon with no real gimmicks. The vast majority of enemies are Ice-elemental and use Ice-elemental attacks however, so the player can plan around this a bit. Not too terribly long either. Already fully revamped.


Hakugyokurou: The main dungeon itself is in the second screen on the stairs, which is a massive 30x300 map with touch encounters. The gimmick here? The player cannot run from any fights they get into, and all enemies are Ghost-type enemies, meaning most physical attacks are useless against them. However, the player gets to use Youmu here who's strong against Ghosts, and Reimu (with Youkai Buster) and Sanae (with Falling Stars) can also easily defeat enemies in this area. In the actual Hakugyokurou, which needs a slight revamp on the inside, it's generally small (except for the Yojana Garden to a degree, which has hidden items). Nothing too special happens in the main area aside from a few storyline fights however. Yojana Garden is the only place revamped.

Eientei: Also needs revamped on the second visit. The player cannot return to the first visit locations as the way is sealed, but can now grab any treasures behind the doors in the first areas since Trap Doors are gone. Main bulk of second visit is just a door maze...nothing exciting, but several touch encounters in various rooms that drop rare and powerful items and equipment. Needs revamped.


Beta3:


Road of Reconsideration/Higan: Only the first visit is required to complete the dungeon, as any return trips will allow you to completely skip the main dungeon. Main bulk of the dungeon is 2 large screens, but nothing special about the dungeon itself. The enemies however are mirror images of the player's playable characters, with level 5 versions of several of the character's skills and oftentimes dropping a character-specific crafting item (as well as carrying a level 3 scroll to steal most of the time, with the exception of a couple characters carrying very rare scrolls). After the 2 screens, the screens are super tiny, and has 2 bosses as well as a shop area (mostly to buff up Komachi as she's required for a boss). Court of Hell has no special gimmicks, but is the site of where the player can obtain Advent Cirno (requires them to use Cirno solo). Road of Reconsideration has already been revamped.



Remains of Hell: One of few dungeons that doesn't allow the player to warp throughout it, and thus is a slogfest. First visit forces the player to use a party of Reimu/Marisa/Momiji, and the dungeon is fairly long with some decently strong enemies. Also features walking on lava and the first to introduce passing under bridges. Has a gimmick of finding a fake wall in order to progress forward in the dungeon. After the Remains of Hell, the player will enter the Ancient City (which needs revamped) where the player can find a shop and some items. Next area is the Palace of Earth Spirits (needs sized down and revamped slightly), where the player must find their way to Satori (no actual gimmick to the dungeon, but a lot of paths to go down and several dead-ends). Several visits require the player to come to the Palace of Earth Spirits, but only the first visit doesn't warp the player back outside.

Second visit will unlock the Blazing Fires of Hell, which is relatively short and nothing spectacular. Needs revamped kinda.

Bamboo Forest Clearing: Only one screen, which is where Mokou is fought. Doesn't need revamped at all.


Poltergeist Mansion: Main gimmick is to find 4 books to get a key in a hidden basement. Mansion is home to several powerful enemies, all of various statuses. After defeating the Poltergeist Sisters, player is forced with a specific party of their choosing and are thus locked inside the mansion. Heading into the second area (needs revamped), the player will navigate a straightforward area but be forced into an enemy gauntlet. After defeating a couple bosses, player is forced with a specific party for the final boss of beta3. Main part of the mansion is already revamped.


Beta4:

Misty Lake: Exactly the same as first visit, only with fog and stronger enemies.

Scarlet Devil Mansion: Same as all other visits, except stronger enemies in library and basement.

Remains of Hell: Player is forced to use Marisa/Momiji/Yuugi for a while, then Yuugi is replaced with Koishi, and finally Utsuho joins. Second half requires the player to find 4 hidden switches to progress forward into the dungeon. Map isn't terribly large, but features bats that will drain the player's HP upon contact and CAN fatally kill characters. This area has already been revamped.


Youkai Mountain: First part is forced party of Sanae/Hina/Minoriko/Shizuha and is pretty close to a reenactment of the first time Sanae's party was used. Afterwards, player must go to the Kappa Caves which is a straightforward dungeon. Afterwards, player is locked into Bhava-Agra and must defeat the bosses there to progress in the game.


Dream World: Player is forced to use only Yuuka. Relatively long scenario, but forces the player to decide whether to fight or run, and what to use with Yuuka in general. Features several 1v1 boss fights that need revamped.


Scarlet Devil Mansion Dimensional Rift: Forced party of Remilia and Koakuma. Simply a teleporter maze, but a very short one. Feel like I could do more with this but not sure.


Icicle Caverns: Forced party of Iku and Letty. VERY straightforward dungeon and boring. Main gimmick is all previous Notorious Monsters can be fought here.


Insect Forest: Main party is Mystia and Wriggle, later joined by Chen and Tewi. Decently long scenario, but easy enemies and no dungeon gimmicks. Meant as a way to gather items and yen without overleveling the main playable characters.


Eastern Forest: Straightforward dungeon. Needs revamped badly, though will take some time as mapping forests is a pain in the butt. Not sure if it should have any dungeon gimmicks. Enemy encounters are of various elemental fairies, meaning the player is forced to think of which party members to bring and what equipment to wear.


Cave to Makai: The longest dungeon in the game, up to 2-3 hours give or take depending on how players play. Features several bosses and many types of enemies, as well as various dungeon gimmicks (mazes, invisible paths, switches, pitfalls that spit the player back to the previous area, etc.). The dungeon could stand to be revamped slightly. Features various maps from other Final Fantasy games. Coming here too early forces the player to fight Omega, whom the player should not be able to defeat (and will ultimately lose to).



And that's the main bulk of this article! All of the beta1-4 dungeons, as well as the non-dungeon locations! Suzuran will more than likely appear later on as a library of sorts for the various character information, equipment, and the such. Any C&C, and/or ideas, will be much obliged. If needed, I can get a screenshot of each area in the game?

Request

Looking for helpers 2.0!

Once again, I come to you, forumgoers, for help on finishing my game. Details are as follows:


Details for Touhou Fantasy:

Production: 5-6 years in the making
Completion: 50%
Rough Current Gameplay Estimate: 30-40 hours (aiming for roughly 50-60 game hours for main game)
Maker: RPG Maker 2k3


For those interested as to what's left to do, or what's in the game entirely, the following is the current To-Do list in order of events in the game. Where the * is in the Beta5 section is where I'm currently at:


Touhou Fantasy Order of Events:

BETA 1:

1) Introduction - Kourindou, Myouren Temple, Chireiden, Sunflower Fields, Hakurei Shrine
2) Hakurei Shrine (Start of Game)
3) Human Village (Supplies)
4) Misty Lake (Defeat Cirno and Daiyousei. Cirno joins the party.)
5) Scarlet Devil Mansion (Meeting with Remilia. Marisa leaves the party.)
6) Hakurei Shrine Ruins (Meeting with Hope)
7) Kourindou (Meeting with Rinnosuke and Yukari)
8) Forest of Magic (Defeat Rumia and Mystia, event with Reimu and Cirno)
9) Marisa's House (Lose vs. Marisa)
10) Scarlet Devil Mansion (Defeat brainwashed residents. Patchouli and Meiling join the party. Aya leaves the party.)
11) Bamboo Forest of the Lost (Defeat Wriggle, Reisen, and Tewi. Reisen joins the party)
12) Eientei (Defeat Tewi and Eirin. Lose vs. Kaguya).
13) Scarlet Devil Mansion (Defeat Remilia. Sakuya joins the party. Revelation about Hope. End of beta1).


BETA 2:

1) Human Village/Underschool (Defeat Keine and Tenshi)
2) Youkai Mountain (Switch to Momiji and Aya. Save Nitori from youkai. Defeat Suwako. Party split between two teams, one lead by Reimu and the other lead by Momiji. Defeat Hina, Sanae, and Parsee with Reimu's team, and defeat Tenshi with Momiji's team. Switch to 3rd team (Sanae) and defeat Rinnosuke, where Kanako and Suwako temporarily joins the party. Go to Giant Toad's Pond to defeat Rinnosuke/Yukari, and then Exodus. Storyline events unfold, and then Momiji and Nitori joins the party. Sanae and Suwako can then be bought from the shop. Lily White can also be fought here at any time after switching to Momiji's team.)
3) Scarlet Devil Mansion (Optional fight with Remilia. Can get Remilia as a party member if victorious).
4) Winter Forest (Defeat Ice Behemoth)
5) Hakugyokurou (Defeat Youmu, then storyline events. Defeat Yuyuko, then later Saigyou Yuyuko. Lose vs. Rinnosuke. Introduction to Fate. Youmu joins the party.)
6) Bamboo Forest of the Lost (Cutscene as forest is destroyed)
7) Eientei (Defeat Tiamat. Storyline events. Cirno and Komachi joins the party. End beta 2.)


BETA 3:

1) Road of Reconsideration (Defeat Lich and Kraken. Storyline events with Shikieiki. Can battle Advent Cirno for a brief time before is unavailable.)
2) Remains of Hell (Defeat Kisume, then later Marilith)
3) Sunflower Field Ruins (Defeat Yuuka. Yuuka joins the party.)
4) Road of Reconsideration (Cutscene with Shikieiki. Final chance to fight Advent Cirno)
5) Bamboo Forest of the Lost (Defeat Mokou. Mokou joins the party. Keine becomes available to buy at the Tengu Village shop)
6) Road of Reconsideration (Cutscene with Shikieiki.)
7) Remains of Hell (Defeat Yuugi. Yuugi temporarily joins the party. Defeat Kisume/Parsee, then later Kisume/Parsee/Tenshi. At Chireiden, defeat Satori. At Blazing Fires of Hell, defeat Utsuho. Storyline events unfold from here.)
8) Mayohiga (Defeat Chen and Ran. Storyline.)
9) Human Village Ruins (Cutscene)
10) Poltergeist Mansion (Defeat Lunasa, Lyrica, and Merlin, then defeat all three together. Lunasa temporarily joins the party. Defeat Alice and Chaos. Reimu is temporarily unusable from the party. Defeat Meimu with forced party of Momiji, Marisa, Yuuka, and Byakuren. Storyline. Byakuren and Remilia joins the party. End of beta3.)


BETA 4:

1) Kourindou (Defeat Adrammelech. Cutscene at Youkai Mountain).
2) Misty Lake (Defeat Kraken. Temporarily lose Cirno and Yuuka.)
3) Scarlet Devil Mansion (Defeat Culex, then later Flandre and Hades. Temporarily lose Remilia and Patchouli.)
4) Mayohiga (Cutscene with Ran)
5) Road of Reconsideration (Cutscene with Lich)
6) Remains of Hell (Defeat Marilith, Koishi temporarily joins the party. Defeat Omega Weapon, Yuugi leaves the party and Utsuho temporarily joins the party. Defeat Rin. Cutscene. Teleporter becomes active in Chireiden. Koishi and Utsuho are then buyable from the Tengu Village shop. Komachi temporarily becomes unavailable.)
7) Hakugyokurou (Lose vs. Mima)
8) Myouren Temple (Cutscene).
9) Hakurei Shrine Ruins (Enemy gauntlet. Defeat Iron Giant)
10) Youkai Mountain (Temporarily control Sanae. Hina, Minoriko, and Shizuha temporarily joins the party. Defeat Exodus at Giant Toad's Pond, then head to Kappa Caves. Defeat Chaos Spider and then Kanako. Defeat Tenshi with Momiji/Aya, then defeat Ozma with Momiji/Aya/Byakuren/Tenshi. Defeat EX Tenshi, then lose vs. Order. Temporarily lose Aya.)
11) Dream World (Defeat Kurumi, Meira, Elly, Kana, and PC-98 Yuuka)
12) Scarlet Devil Mansion (Koakuma temporarily joins the party. Head to Interdimensional Rift, then defeat Medicine and Yamame.)
13) Icicle Caverns (Tempoarily use Iku/Letty/Nazrin. Defeat Alice.)
14) Insect Forest (Tempoarily use Mystia/Wriggle. Defeat Tenshi, then Chen/Tewi tempoarily joins the party. Lose vs. Order, then in 2nd round with Iku/Letty, have Iku use 5 turns. Defeat Order with forced party of Iku/Letty/Yuuka/Cirno.)
15) Eastern Forest (Yuuka, Cirno, Remilia, Komachi, and Patchouli all rejoin the party. Koakuma leaves the party.)
16) Cave to Makai (Defeat Alice, Shingyoku, Meira, Sara, Elis, and Rikako. Mokou and Aya rejoins the party, then defeat Fate. Storyline. End beta4.)


BETA 5:

1) Cave to Pandaemonium (Defeat Iron Golem, Asura, Shadow Dancer, and Pandaemonium Warden.)
2) Pandaemonium (Storyline, then defeat Alice, Yamame/Medicine, and then defeat Rikako with Yumemi.)
3) Hollowed Caverns (No Magic can be used in dungeon. Defeat Yuugenmagan. Yorihime temporarily joins the party. Defeat Louise).
4) Hollowed Caverns - Interdimensional Rift (Yorihime is no longer available as a party member. Avoid Omega with 3 separate parties (Marisa/Hope, Momiji who later finds Aya/Nitori, and Remilia who later finds Sakuya/Patchouli/Meiling. Defeat PC-98 Marisa with just Marisa, then defeat the Magic Stone).
*5) Makai Fields (Defeat Inferno with one of three separate parties, then defeat Yukari using Shinki/Mima/Youki).
6) Makai Caves (Tempoarily use Rinnosuke/Yukari/Yamame/Medicine. Lose vs. Akyuu, then lose vs. Meimu. Defeat Kanako).
7) Pandaemonium (Storyline events involving Byakuren. Defeat Myouren with Byakuren. Storyline events involving Cirno. Teleport to Hakurei Shrine becomes available.)
8) Valley of Corpses (No Items can be used in dungeon. Does not affect Nitori's Stock command. Defeat Yuugenmagan, Marquis Malboro, Lich, and Tiamat.)
9) Valley of Corpses - Dimensional Rift (Defeat Kotohime and Magic Stone)
10) Pandaemonium (Storyline events. Relationship between Mokou and Reisen expanded upon)
11) Frozen Fields (Defeat Yuugenmagan, and then later Yuki and Mai)
12) Frozen Fields - Dimensional Rift (Defeat Gilgamesh, Kotohime, and Magic Stone)
13) Pandaemonium (Storyline events. Revelation of Byakuren and Mima working together)
14) Hollowed Caverns (Defeat Curse Dragon)
15) Miasma Fields (10 minute time limit before Strong Poison is inflicted on the party and will constantly deal damage over time. Defeat Rika/Flower Tank, then later Ice Behemoth/King Behemoth)
16) Ruins of Vina (Three separate parties. First with main party, second with Mima/Youki, and third with Chaos/Lunasa/Koishi/Utsuho. Defeat Rika/Evil Eye Sigma, then later Elis)
17) Ruins of Vina - Dimensional Rift (Defeat Erich, VIVIT, and the Magic Stone)
18) Pandaemonium (Storyline events. Battle vs. Seiga who steals various ultimate weapons that Shinki gave the party.)
19) Fallen Shrine (Defeat Zodiark and Death)
20) Fallen Shrine - Dimensional Rift (Defeat Magic Stone)
21) Reimaden (All gimmicks from past dungeons appear here with a couple new ones. Defeat Akyuu, Tenshi, Five Magic Stones/Phantom Mima, and Pestilence.)
22) Pandaemonium (Storyline)
23) Sealed Cave (Storyline)
24) Pandaemonium (Defeat Yumeko with Sakuya alone. Defeat Shinki, then defeat Sara/Luize/Yuki/Mai/Yumeko/Shinki with various parties.)
25) Silent Shrine (Defeat Rika, Warmech, Meira, and Mugetsu).
26) Pandaemonium (Storyline. Defeat Nazrin and Shou.)
27) Myouren Temple (Defeat Kogasa)
28) Palanquin Ship (Defeat Ichirin and Murasa)
29) Hokkai (Defeat Nue. Nue temporarily joins the party. Can choose a party from Marisa/Hope/Byakuren/Shinki/Shou/Nazrin/Mima/Nue/Youki/Alice/Chaos/Lunasa/Koishi/Utsuho. Defeat Kikuri, Elis, and Meimu. Defeat Order, then Order again with only Byakuren, then defeat Sariel. Lose Byakuren from the party. End beta5)


BETA 6:

1) Hakurei Shrine Forest (Defeat Chaos with only Hope)
2) Hakurei Shrine (Defeat Reimu with Hope and Chaos. Chaos leaves the party. Reimu rejoins the party.)
**THE FOLLOWING CAN BE DONE IN ANY ORDER, BUT CIRNO HAS TO BE GOTTEN IN ORDER TO PROCEED AT THE VERY LEAST**
3) Forest of Magic - Lunatic Path (Defeat Marisa)
4) Misty Lake - River Bank (Defeat Cirno/Advent Cirno)
5) Youkai Mountain (Defeat Aya and Momiji. At Genbu Marsh, defeat Nitori. At Moriya Shrine, defeat Sanae and Suwako.)
6) Scarlet Devil Mansion (Defeat Meiling, Patchouli, Sakuya, and Remilia, then defeat all four together.)
7) Bamboo Forest of the Lost (Defeat Reisen and Mokou/Keine/EX Keine)
8) Hakugyokurou (Defeat Youmu and Yuyuko)
9) Road of Reconsideration (Defeat Komachi)
10) Sunflower Fields (Defeat Yuuka)
11) Probability Hyperspace Vessel (Defeat Chiyuri, then defeat Yumemi)
12) Remains of Hell (Defeat Koishi and Utsuho)
13) Myouren Temple (Defeat Nue. Nue can then be bought from the Tengu Village shop)
**END**
14) Mirage Tower (Party split with 2-3 parties. Tempoarily lose Cirno)
15) Pandaemonium-R (Defeat Rikako/Yuugi/Flandre/Suika, then defeat Rikako with Cirno/Advent Cirno and Daiyousei. Heart of Pandora also takes place during this event, with the player having to use Mystia, Tewi, Chen, Wriggle, Shikieiki, Minoriko, Byakuren, and Eirin as their party members)
16) Eientei - Pathway to the Moon (Yorihime tempoarily joins the party)
17) Lunar Path
18) Lunarian Capital
19) Lunarian Palace (Defeat Kaguya, then defeat Yorihime and Toyohime)
20) Sea of Clouds (Tenshi temporarily joins the party.)
21) Bhava-Agra (Defeat Ultima with Tenshi/Yuuka/Mima/Youki. Defeat Rika/Meira, and then finally defeat Konngara. End beta6)


BETA 7:

1) End of Gensokyo (Defeat Youki, Mima, and Yukari. Yukari joins the party.)
2) Gaplands (Trials)
3) The Void (Storyline and defeat all guardians and components. Defeat Rinnosuke/Pandora Rinnosuke/Pandora. End game if good ending is not active, and give bad ending.
4) Heart of Pandora (Storyline and defeat Minoriko, Eirin, Satori, Shikieiki, and Byakuren, then finally defeat Sariel, Pandora Sariel, and Hope Complete. Final battle against Sariel with just Reimu and Hope. End game).


BETA 8:


TOTAL = 100 events
Current Done = 48 events
Current Left = 52 events



So essentially, there's about 47 more events left to do. Still quite a few dungeons in general at that (some are going to be omitted. If you are willing to help on mapping dungeons, feel free to ask me).


What Needs Done Still:


Mapping: A rough estimate of 35 dungeons remain for the maingame. I am trying to keep maps for each dungeon, save for final dungeon, under 10 maps each. For more information about what needs mapped, contact me. In addition, some maps can use updates to make them look better.

Spriting: Unless someone wants to make a whole bunch of custom sprites to replace the Final Fantasy sprites, there's not a whole lot needing spriting. Mostly for the OCs such as Chaos, Hope, and Fate, and for Advent Cirno and Youki, and that's it.

Images: Only for the OCs, as there's no need for images for the Touhou characters. Images include concept art and face portraits.

Eventing: This I can probably do for the most part myself, but there are some things here and there that I wouldn't mind having help with, in particular things such as setting up and making sure puzzles work correctly, as well as game systems such as character abilities.

Beta Testing: Always looking for people interested in giving feedback and criticism on the game, as well as find out and test the game for bugs!


Again, if anyone is interested in helping, feel free to contact me! I am really REALLY wanting to get this game done and over with, as working on it (mostly) solo for 5-6 years has been rather taxing, and I really would like to finish this before doing any other games (in particular, I've been thinking of doing a Fire Emblem type game but...that isn't going to happen until this game is done!).

Why do I want to finish this? Well...aside from the aforementioned tired of working on it (mostly) solo for 5-6 years, I'm kinda done with Touhou in general. Lack of interest and all. Now, I COULD just abandon this game, but that feels like such a waste after spending so much time on it, and I hate leaving a good story to hang to dry and never be done, so I'm trying to wrap this up as much as possible. Post-game content may not be included at all due to this of course.

Announcement

Change of hosts for now!

Just dropping by to leave a note that I am reuploading the game to my Skydrive instead of Mediafire, as I've heard that Mediafire tends to delete stuff after a while. That, and I can upload each rar as one file instead of a bunch of separate files (I needed to reupload the music anyways...). The OST for the Vanilla Pack has been reduced to roughly 74 songs, about 313 MB worth of music. The Extended Pack is about 316 MB large. So there you have it! Hopefully I didn't forget anything? If I did, and some areas don't have music when they should, or fights don't play songs, let me know and I'll fix it! Until I can figure out just how big the game is going to be in its entirety anyways...what's the size amount that the site can host for one game each? Or is there a set size limit for each contributor?? Reason being that I MIGHT try a Fire Emblem styled game later...

New link to game files: https://skydrive.live.com/?cid=0445330af886aee8#cid=0445330AF886AEE8&id=445330AF886AEE8!150


Still need to figure out what to do with the Dragonstone accessories though...any ideas guys??

Progress Report

Updates and Need Help With Idea

So, in light of my recent love for Fire Emblem, I am thinking of having a couple new accessories to the game: Dragonstone and Divine Dragonstone. However, I'm not sure how to make them both distinct accessories while not having the Divine Dragonstone simply be a super version of Dragonstone. As it stands right now, the idea is that Dragonstone would bestow Auto-Bravery (x2 Attack), Auto-Protect (x2 Defense), and Auto-Faith (x2 Magic), while Divine Dragonstone would bestow Auto-Bubble (x2 Max HP). I'm being recommended to make it so that only weaker units can use the Divine Dragonstone, but I feel that shouldn't be the case as I'm trying to reference how it really is in FE1/3 (and the other games it may appear in), mostly to how only Tiki could use it herself.

So, any ideas as to what the stones should do? Any Fire Emblem buffs around here to help out? Twould be great. ^^;;


In other news, I am having someone revamping some of the older maps (Eientei has been reskinned to not look like a SDM clone for instance) and is working also on Myouren Temple right now, in addition to testing the game out to find bugs and whatnot. He will also be helping out with concept art too for those that needs it. I am also almost 100% done with Hollowed Caverns after 2 years of not progressing with the story...I am sorry that it has taken this long for those of you who have been waiting for the game to be done. It takes time to get through a game as massive as this, and with little motivation, it feels like it drags on forever. ^^;;

Miscellaneous

Music Downsizing Project!

Ok, so here's what I'm thinking of doing with some music:


*Removing all fanmade character boss themes, which includes the following:

**Cherry Flavored Justice ~ Descending Red (Rin Satsuki's Theme)
**Dead Buddist's Dream ~ Legitimite Partner (Myouren Hijiri's Theme)
**Fake History of Black and Shadow ~ The Fake (Sasha Sashiromiya's Theme)
**Gods Become Many Rivers ~ Toryanse (Sasaki Rinbokusans Theme)
**Phantasia of Fantasy (Rin Satsuki's Theme #2)
**Utopia in Fantastic Orbit ~ The Flower of Starry Nirvana (Karen Yawata's Theme)


The only ones that are "fanmade" that may stay are:


**Touhou Pocket Wars 2nd Ibaraki Kasen 's Theme
**Person of Mystery ~ Oni or Hermit (Kasen's field theme)
**The Kappa Way as Said ~ One Way Accelerator (Mitori's Theme) 2
**Momiji Inubashiris Theme ~ Awakening Wolfs Instinct


Both of Rin's themes MIGHT survive as well, depending.


Other songs that may be removed are:

**Child of Are (Akyuu's field theme)
**Defiant of Shrine Maiden boss theme
**Dream Machine ~ Innocent Power, Illusory Science ~ Doll's Phantom (Two boss themes for VIVIT. May just use Girl's Divinity and Velvet Maiden Battle instead)
**Dream of Eternity (Mima field theme)
**Faint Dream ~ Inanimate Dream (both versions, which may be replaced by TimeLimit's version)
**Flower of Past Days ~ Fairy of Flower (Lily White's boss theme. Reason being: ZUN's original track)
**In Regards to Fairy Brilliance (Star Sapphire's theme)
**My Maid, Sweet Maid (Erich's theme)
**One of the Riverside Views will probably go away
**Sunny Rutile Flection (Sunny Milk's theme)
**The Strongest Foe (Ys Boss theme)
**Youkai Back Shrine Road (Myouren Temple Theme #2)


Whether or not you guys agree with this, feel free to let me know! If you would like to know what arranges I have of these in the game thus far, or want to hear the songs (assuming I can find links to them at all) to decide, let me know as well! I am trying my darndest to cut down the music filesizes (despite that the ones that need cut the most are in the vanilla pack, and most of these aren't in the vanilla pack anyways). In fact, the Vanilla Pack may lose all of the unique boss themes save for a couple, in order to make the music filesize smaller for that, meaning if you want the unique boss themes, you'd have to get the Extended Packs for sure...