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Request

Back in action! Looking for help as well!

For those curious, no the game's not dead! Just been taking a very long break because mapping! And mapping is still what I need help with the most! If anyone is interested in helping with the mapping, do drop me a line and I can fill you in on all of the details! Most of the mapping needed is to revamp older areas so that they're not so huge as well as more detailed (some mapping may also be for future dungeons, depending on which the taker of this job would prefer doing).


In addition, I am still looking for testers and critiques interested in making sure there's no bugs left in the game, as well as feedback and criticism on the game itself. All help is appreciated!

Game Design

To Do Or Not To Do?





Do excuse my terrible speaking. The question today here is: Should I go with the current skill learning system, where you have to buy the skillbooks and then use each one individually (I don't think parallel processes would help here really), or go with a custom skill shop like in the video, and keep the skillbooks around exclusively for enemy drops/steals/treasure chests? I'm heavily leaning towards the custom shop, though that'll mean I'll have to update EVERY skill shop in the game to work with that. Even worse is that I'm thinking that equipment shops could be like this too. Ugh...

Also, emotion icons are shown off a bit here too.

Game Design

Timeline of Events *WARNING!! SPOILERS!!*

The following is the order of events for Touhou Fantasy. For those who are curious as to just how far into the game they are, or how much more is left in the game to do, here you go! Beta6 is the sketchiest of the bunch, while beta5 and 7 are pretty straightforward.



BETA 1:

1) Introduction - Kourindou, Myouren Temple, Chireiden, Sunflower Fields, Hakurei Shrine
2) Hakurei Shrine (Start of Game)
3) Human Village (Supplies)
4) Misty Lake (Defeat Cirno and Daiyousei. Cirno joins the party.)
5) Scarlet Devil Mansion (Meeting with Remilia. Marisa leaves the party.)
6) Hakurei Shrine Ruins (Meeting with Hope)
7) Kourindou (Meeting with Rinnosuke and Yukari)
8) Forest of Magic (Defeat Rumia and Mystia, event with Reimu and Cirno)
9) Marisa's House (Lose vs. Marisa)
10) Scarlet Devil Mansion (Defeat brainwashed residents. Patchouli and Meiling join the party. Aya leaves the party.)
11) Bamboo Forest of the Lost (Defeat Wriggle, Reisen, and Tewi. Reisen joins the party)
12) Eientei (Defeat Tewi and Eirin. Lose vs. Kaguya).
13) Scarlet Devil Mansion (Defeat Remilia. Sakuya joins the party. Revelation about Hope. End of beta1).


BETA 2:

1) Human Village/Underschool (Defeat Keine and Tenshi)
2) Youkai Mountain (Switch to Momiji and Aya. Save Nitori from youkai. Defeat Suwako. Party split between two teams, one lead by Reimu and the other lead by Momiji. Defeat Hina, Sanae, and Parsee with Reimu's team, and defeat Tenshi with Momiji's team. Switch to 3rd team (Sanae) and defeat Rinnosuke, where Kanako and Suwako temporarily joins the party. Go to Giant Toad's Pond to defeat Rinnosuke/Yukari, and then Exodus. Storyline events unfold, and then Momiji and Nitori joins the party. Sanae and Suwako can then be bought from the shop. Lily White can also be fought here at any time after switching to Momiji's team.)
3) Scarlet Devil Mansion (Optional fight with Remilia. Can get Remilia as a party member if victorious).
4) Winter Forest (Defeat Ice Behemoth)
5) Hakugyokurou (Defeat Youmu, then storyline events. Defeat Yuyuko, then later Saigyou Yuyuko. Lose vs. Rinnosuke. Introduction to Fate. Youmu joins the party.)
6) Bamboo Forest of the Lost (Cutscene as forest is destroyed)
7) Eientei (Defeat Tiamat. Storyline events. Cirno and Komachi joins the party. End beta 2.)


BETA 3:

1) Road of Reconsideration (Defeat Lich and Kraken. Storyline events with Shikieiki. Can battle Advent Cirno for a brief time before is unavailable.)
2) Remains of Hell (Defeat Kisume, then later Marilith)
3) Sunflower Field Ruins (Defeat Yuuka. Yuuka joins the party.)
4) Road of Reconsideration (Cutscene with Shikieiki. Final chance to fight Advent Cirno)
5) Bamboo Forest of the Lost (Defeat Mokou. Mokou joins the party. Keine becomes available to buy at the Tengu Village shop)
6) Road of Reconsideration (Cutscene with Shikieiki.)
7) Remains of Hell (Defeat Yuugi. Yuugi temporarily joins the party. Defeat Kisume/Parsee, then later Kisume/Parsee/Tenshi. At Chireiden, defeat Satori. At Blazing Fires of Hell, defeat Utsuho. Storyline events unfold from here.)
8) Mayohiga (Defeat Chen and Ran. Storyline.)
9) Human Village Ruins (Cutscene)
10) Poltergeist Mansion (Defeat Lunasa, Lyrica, and Merlin, then defeat all three together. Lunasa temporarily joins the party. Defeat Alice and Chaos. Reimu is temporarily unusable from the party. Defeat Meimu with forced party of Momiji, Marisa, Yuuka, and Byakuren. Storyline. Byakuren and Remilia joins the party. End of beta3.)


BETA 4:

1) Kourindou (Defeat Adrammelech. Cutscene at Youkai Mountain).
2) Misty Lake (Defeat Kraken. Temporarily lose Cirno and Yuuka.)
3) Scarlet Devil Mansion (Defeat Culex, then later Flandre and Hades. Temporarily lose Remilia and Patchouli.)
4) Mayohiga (Cutscene with Ran)
5) Road of Reconsideration (Cutscene with Lich)
6) Remains of Hell (Defeat Marilith, Koishi temporarily joins the party. Defeat Omega Weapon, Yuugi leaves the party and Utsuho temporarily joins the party. Defeat Rin. Cutscene. Teleporter becomes active in Chireiden. Koishi and Utsuho are then buyable from the Tengu Village shop. Komachi temporarily becomes unavailable.)
7) Hakugyokurou (Lose vs. Mima)
8) Myouren Temple (Cutscene).
9) Hakurei Shrine Ruins (Enemy gauntlet. Defeat Iron Giant)
10) Youkai Mountain (Temporarily control Sanae. Hina, Minoriko, and Shizuha temporarily joins the party. Defeat Exodus at Giant Toad's Pond, then head to Kappa Caves. Defeat Chaos Spider and then Kanako. Defeat Tenshi with Momiji/Aya, then defeat Ozma with Momiji/Aya/Byakuren/Tenshi. Defeat EX Tenshi, then lose vs. Order. Temporarily lose Aya.)
11) Dream World (Defeat Kurumi, Meira, Elly, Kana, and PC-98 Yuuka)
12) Scarlet Devil Mansion (Koakuma temporarily joins the party. Head to Interdimensional Rift, then defeat Medicine and Yamame.)
13) Icicle Caverns (Tempoarily use Iku/Letty/Nazrin. Defeat Alice.)
14) Insect Forest (Tempoarily use Mystia/Wriggle. Defeat Tenshi, then Chen/Tewi tempoarily joins the party. Lose vs. Order, then in 2nd round with Iku/Letty, have Iku use 5 turns. Defeat Order with forced party of Iku/Letty/Yuuka/Cirno.)
15) Eastern Forest (Yuuka, Cirno, Remilia, Komachi, and Patchouli all rejoin the party. Koakuma leaves the party.)
16) Cave to Makai (Defeat Alice, Shingyoku, Meira, Sara, Elis, and Rikako. Mokou and Aya rejoins the party, then defeat Fate. Storyline. End beta4.)


BETA 5:

1) Cave to Pandaemonium (Defeat Iron Golem, Asura, Shadow Dancer, and Pandaemonium Warden.)
2) Pandaemonium (Storyline, then defeat Alice, Yamame/Medicine, and then defeat Rikako with Yumemi.)
*3) Hollowed Caverns (No Magic can be used in dungeon. Defeat Yuugenmagan. Yorihime temporarily joins the party. Defeat Louise).
4) Hollowed Caverns - Interdimensional Rift (Yorihime is no longer available as a party member. Avoid Omega with 3 separate parties (Marisa/Hope, Momiji who later finds Aya/Nitori, and Remilia who later finds Sakuya/Patchouli/Meiling. Defeat PC-98 Marisa with just Marisa, then defeat the Magic Stone).
5) Makai Fields (Defeat Inferno with one of three separate parties, then defeat Yukari using Shinki/Mima/Youki).
6) Makai Caves (Tempoarily use Rinnosuke/Yukari/Yamame/Medicine. Lose vs. Akyuu, then lose vs. Meimu. Defeat Kanako).
7) Pandaemonium (Storyline events involving Byakuren. Defeat Myouren with Byakuren. Storyline events involving Cirno. Teleport to Hakurei Shrine becomes available.)
8) Valley of Corpses (No Items can be used in dungeon. Does not affect Nitori's Stock command. Defeat Yuugenmagan, Marquis Malboro, Lich, and Tiamat.)
9) Valley of Corpses - Dimensional Rift (Defeat Kotohime and Magic Stone)
10) Pandaemonium (Storyline events. Relationship between Mokou and Reisen expanded upon)
11) Frozen Fields (Defeat Yuugenmagan, and then later Yuki and Mai)
12) Frozen Fields - Dimensional Rift (Defeat Gilgamesh, Kotohime, and Magic Stone)
13) Pandaemonium (Storyline events. Revelation of Byakuren and Mima working together)
14) Hollowed Caverns (Defeat Curse Dragon)
15) Miasma Fields (10 minute time limit before Strong Poison is inflicted on the party and will constantly deal damage over time. Defeat Rika/Flower Tank, then later Ice Behemoth/King Behemoth)
16) Ruins of Vina (Three separate parties. First with main party, second with Mima/Youki, and third with Chaos/Lunasa/Koishi/Utsuho. Defeat Rika/Evil Eye Sigma, then later Elis)
17) Ruins of Vina - Dimensional Rift (Defeat Erich, VIVIT, and the Magic Stone)
18) Pandaemonium (Storyline events. Battle vs. Seiga who steals various ultimate weapons that Shinki gave the party.)
19) Fallen Shrine (Defeat Zodiark and Death)
20) Fallen Shrine - Dimensional Rift (Defeat Magic Stone)
21) Reimaden (All gimmicks from past dungeons appear here with a couple new ones. Defeat Akyuu, Tenshi, Five Magic Stones/Phantom Mima, and Pestilence.)
22) Pandaemonium (Storyline)
23) Sealed Cave (Storyline)
24) Pandaemonium (Defeat Yumeko with Sakuya alone. Defeat Shinki, then defeat Sara/Luize/Yuki/Mai/Yumeko/Shinki with various parties.)
25) Silent Shrine (Defeat Rika, Warmech, Meira, and Mugetsu).
26) Pandaemonium (Storyline. Defeat Nazrin and Shou.)
27) Myouren Temple (Defeat Kogasa)
28) Palanquin Ship (Defeat Ichirin and Murasa)
29) Hokkai (Defeat Nue. Nue temporarily joins the party. Can choose a party from Marisa/Hope/Byakuren/Shinki/Shou/Nazrin/Mima/Nue/Youki/Alice/Chaos/Lunasa/Koishi/Utsuho. Defeat Kikuri, Elis, and Meimu. Defeat Order, then Order again with only Byakuren, then defeat Sariel. Lose Byakuren from the party. End beta5)


BETA 6:

1) Hakurei Shrine Forest (Defeat Chaos with only Hope)
2) Hakurei Shrine (Defeat Reimu with Hope and Chaos. Chaos leaves the party. Reimu rejoins the party.)
**THE FOLLOWING CAN BE DONE IN ANY ORDER, BUT CIRNO HAS TO BE GOTTEN IN ORDER TO PROCEED AT THE VERY LEAST**
3) Forest of Magic - Lunatic Path (Defeat Marisa)
4) Misty Lake - River Bank (Defeat Cirno/Advent Cirno)
5) Youkai Mountain (Defeat Aya and Momiji. At Genbu Marsh, defeat Nitori. At Moriya Shrine, defeat Sanae and Suwako.)
6) Scarlet Devil Mansion (Defeat Meiling, Patchouli, Sakuya, and Remilia, then defeat all four together.)
7) Bamboo Forest of the Lost (Defeat Reisen and Mokou/Keine/EX Keine)
8) Hakugyokurou (Defeat Youmu and Yuyuko)
9) Road of Reconsideration (Defeat Komachi)
10) Sunflower Fields (Defeat Yuuka)
11) Probability Hyperspace Vessel (Defeat Chiyuri, then defeat Yumemi)
12) Remains of Hell (Defeat Koishi and Utsuho)
13) Myouren Temple (Defeat Nue. Nue can then be bought from the Tengu Village shop)
**END**
14) Mirage Tower (Party split with 2-3 parties. Tempoarily lose Cirno)
15) Pandaemonium-R (Defeat Rikako/Yuugi/Flandre/Suika, then defeat Rikako with Cirno/Advent Cirno and Daiyousei. Heart of Pandora also takes place during this event, with the player having to use Mystia, Tewi, Chen, Wriggle, Shikieiki, Minoriko, Byakuren, and Eirin as their party members)
16) Eientei - Pathway to the Moon (Yorihime tempoarily joins the party)
17) Lunar Path
18) Lunarian Capital
19) Lunarian Palace (Defeat Kaguya, then defeat Yorihime and Toyohime)
20) Sea of Clouds (Tenshi temporarily joins the party.)
21) Bhava-Agra (Defeat Ultima with Tenshi/Yuuka/Mima/Youki. Defeat Rika/Meira, and then finally defeat Konngara. End beta6)


BETA 7:

1) End of Gensokyo (Defeat Youki, Mima, and Yukari. Yukari joins the party.)
2) The Void (Storyline and defeat all guardians and components. Defeat Rinnosuke/Pandora Rinnosuke/Pandora. End game if good ending is not active, and give bad ending.
3) Heart of Pandora (Storyline and defeat Minoriko, Eirin, Satori, Shikieiki, and Byakuren, then finally defeat Sariel, Pandora Sariel, and Hope Complete. Final battle against Sariel with just Reimu and Hope. End game).


BETA 8:


TOTAL = 99 events
Current Done = 48 events
Current Left = 51 events

Game Design

To-Do List!

For those curious, this is what's on my mind. I do need some help on ideas and whatnot, since well...some of these ideas are going to require it:


*Suwako: Suwako is more than likely going to get her main skillset (her Water command, not her Armor Status Bless command) completely revamped, as she's still by far the worst character in the game. No, I'm not removing her from the roster simply because she's needed for storyline purposes and for storyline fights, and she's going to remain an optional character. I just need something that fits in her nature as well as her abilities, and is unique enough to set her apart from the other cast members...

*Fixing maps: Some maps still need completely redone (Human Village, Tengu Village, Ancient City, Dark City, Hollowed Caverns, Cave to Makai, etc.). I don't have any ideas for the towns though...they're not Japanese-esque enough, nor do they even remotely resemble what they look like in canon (well, all we've really seen is Human Village, but there's a slight look at Ancient City I suppose). And I am also trying to figure out what to do for puzzles in some areas as well, so as to make the game a bit more interesting (Misty Lake I think, while being the introductory dungeon, should have some kind of puzzle to it. It still has the little maze in it, but I don't think I want to use that...). Palace of Earth Spirits may also be cut down into smaller maps instead of having everything on one big map. Various inaccessible areas in Palace of Earth Spirits, Human Village, and Scarlet Devil Mansion MAY become available at a later date...again, with some of these it comes down to not knowing what to do with them and/or not having the tilesets for them (for instance, I'd like to have some kind of ballroom for the SDM, as I think there'd be one such thing. Or at the very least, make it look more mansion-like while not being as ridiculously huge. The same goes for Pandaemonium).

*Equipment Abilities: I may be going through with this at a later date, as it will give more uniqueness to characters. However, I still need to fix Nitori's equipment abilities (which I haven't the foggiest idea on how to fix still. If anyone can help with it, that'd be swell...) so that Nitori becomes much more valuable as a party member. It still causes game overs in the game, so I'm not sure what to do on that. In addition, I still need to fix up Youmu's Stance skills to actually DO stuff, as well as go away when she doesn't have the statuses on her anymore. Still need ideas for her Miscellaneous skills stance too. @_@;;

*Learning skills: I'm trying to think of a good way to make it so that when a player gets a new skillbook, they automatically learn that skill without having to go into the menu and learn each separately. Would anyone happen to know of a method to handle this? And do you guys think it'd be best to handle buying skills differently, much like the crafting system?

*Crafting system: Still need to update this so that it's more feasible to use and at least WORTH using. It's hard to balance out properly, especially given the shear amount of materials in the game (there's at least 5 separate crafting items per character, so that adds up to about 100-150 items right there, not to mention the generic crafting items...). Any ideas on how to handle this? And do you think there's a better method to handling how the system in general is handled?



So yes, any ideas on how to handle these would be much appreciated. I'll probably get images here in a few to show how some of these are so...there's that! Any help would be much appreciated. ^^;

Game Design

Music: How much is too much?

So for the past year or so, I've been trying to fight with my own music files as to decide whether I need to cut it down some or leave it as it is, or just make a Vanilla/Extended music pack (vanilla being music cut out and smaller, while extended being it has the extra songs and plays them as it normally does).

Here's the issue: My game without the music is around 40 MB. WITH the music, it runs about 1 GB. Yes, there's THAT much music in the game (273 music files in total). I WOULD like to cut down on how much music is used...however, I feel by cutting out some of the music, it would hurt the areas where the music would work the best to get the feel for that particular scenario/dungeon/fight, if you know what I mean? For instance, I DO have a generic boss theme, but in some fights it just....wouldn't feel right if it was used there. For instance, in a boss fight with a boss that's meant to feel a bit more...melancholic or sad...the default generic boss fight wouldn't fit that at all. Granted, I DO plan on leaving some special boss themes for those particular bosses, but for the most part...well, I hope you all understand what I'm getting at? I'm not very good at this whole explaining business. ^^;;


Most of the music tends to focus on bosses and dungeons (each playable character has their own battle theme for when they're the leader of the party as well, and I don't intend on removing that from them). The bosses I can more than likely chop out music from, but...dungeons is where I think it'd really hurt. I don't know...I need more input on this before I do anything else. Just, a 1 GB download for a RPG Maker game does seem a bit much. >_<;;

Announcement

Touhou Fantasy Update Patch 1.103

Update Patch 1.104: http://www.mediafire.com/download/677r3y19v75lvnj/Touhou_Fantasy_Update_Patch_1.104.rar
Updated Music Pack (for Patch 1.100): http://www.mediafire.com/?f1ifxwib7phr55z
Updated Database/Maps: http://www.mediafire.com/download/i1az3auj1reurir/Touhou_Fantasy_New_Database_and_Maps.rar

Make sure to backup all save files, as well as your current RPG_RT.Idb and RPG_RT.Imt files. If anything doesn't work right, notify me immediately. That is all.

Game Design

Updates to characters and more brainstorming

The character analysis is on hold for now. Right now, I need help/ideas/suggestions/criticism for the new stuff that's been put into the game recently:


Some notes, of which I need to note myself and fix later:

*Upgrades for secondary commands are generally found on WEAPONS.
*Upgrades for overworld abilities are generally found on ARMOR.
*Upgrades for battle passives, depending on the passive, can be found on either WEAPONS or ARMOR. Some are exclusive to one or the other however.


Also of note, the spoilers contains a special little thing, for those who don't mind spoilers. Please though, if you wish to talk about anything in the spoilers, keep it in spoilers as to not spoil anyone who don't want to know about them yet. Thank you.



============================================
I. CHARACTERS:
============================================


*Reimu:
**SECONDARY COMMAND UPGRADES
Bless: Restores 20% Max HP to party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally. Only usable while equipped with the Shrine Maiden Sleeve, Arm Warmers, or PC-98 Garb.
Purify: Restores 30% Max HP to the party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Blessing normally. Only usable while equipped with the Divine Red-White.
**NEW BATTLE PASSIVE
Purification: Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.

*Marisa:
** NEW BATTLE PASSIVE
Auto-Collect: 5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk. Chances of activation increases by +1% for every 127 points worth of Ps and Large Ps in the player's inventory, to a maximum of +4%. Ps are worth 1 points while Large Ps are worth 5 points.
**SECONDARY COMMAND UPGRADES
Mug: Deals damage and then attempts to steal.
Bandit: Doubles Steal% rate.
Master Thief: Upgrades quality of item being stolen by one level.
**NEW OVERWORLD PASSIVE
Kleptomania: If in the party when opening a chest, 50% chance to obtain extra items. Items obtained are determined by difficulty level of dungeons.

*Cirno:
**SECONDARY COMMAND UPGRADES
Double Summon: Uses Call ability twice in a row. Can only be used while equipped with the Baka Dress or 0K.
**NEW BATTLE PASSIVE
Eternal Bond: If Cirno is inflicted with a status that prevents her from acting (Confusion, Charm, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle
**BATTLE PASSIVE UPGRADES
Eternal Bond Lv2: Increases the amount of times Eternal Bond can be used to twice per battle. Only usable while equipped with the Baka Dress or Frostbite.
Eternal Bond Lv3: Increases the amount of times Eternal Bond can be used to three times per battle. Only usable while equipped with the Critical Freeze or 0K.
**NEW OVERWORLD PASSIVE
Provocation: Doubles Encounter rate.

*Aya:
**SECONDARY COMMAND UPGRADES
Intel Level 2: Scans and obtain information on enemy as well as dispelling all buffs from enemy.
Intel Level 3: Scans and obtain information on enemy, removes all buffs from enemy, and inflicts Fear.
**NEW BATTLE PASSIVE
Tengu's Initiative: Enemies speed is halved for 4 turns at the start of battle.
**BATTLE PASSIVE UPGRADES:

Tengu's Initiative Level 2: Enemies speed is halved and party's speed is doubled for 4 turns at start of battle.
Tengu's Initiative Level 3: Enemies speed is halved for 4 turns, party's speed is doubled for 4 turns, and Aya gains Auto-Haste.

*Meiling:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**SECONDARY COMMAND UPGRADES
Chakra Lv3: Heals other party members equal to Meiling's current HP divided by the number of other party members, cures Blind, Poison, Silence and Sap.
**NEW BATTLE PASSIVE
Restore HP: 10% chance to restore HP back to 25% each turn when in critical status.
**BATTLE PASSIVE UPGRADES
Restore HP Level 2: Increases chances of Restore HP activating to 15%. Only usable while equipped with the Rainbow Dress or Selaginella.
Restore HP Level 3: Increases chances of Restore HP activating to 20%. Only usable while equipped with the Crouching Tiger or Hidden Dragon.

*Patchouli:
**NEW BATTLE PASSIVE
Doublecast: 10% chance to use chosen skill twice in a row. If MP is less than required MP needed to cast skill for second casting, MP is reduced to 0 as the cost
**BATTLE PASSIVE UPGRADES
Doublecast Lv2: Increases chances of Doublecast activating to 15%. Only usable while equipped with the Twin Elemental.
Doublecast Lv3: Increases chances of Doublecast activating to 20%. Only usable while equipped with the Seven Element Robe.
**NEW OVERWORLD PASSIVE
Mana Reserves: Restores 1% Max MP to Patchouli after every 50 steps taken
**OVERWORLD PASSIVE UPGRADES
Mana Reserves Level 2: Restores 5% Max MP to Patchouli after every 50 steps taken. Only usable while equipped with the Elemental Robe.
Mana Reserves Level 3: Restores 10% Max MP to Patchouli after every 50 steps taken. Only usable while equipped with the Five Elements.

*Reisen:
**NEW SECONDARY COMMAND
Insanity: Absorbs all negative statuses except Death from allies and gives them to Reisen.
**SECONDARY COMMAND UPGRADES
Insanity Level 2: Absorbs all negative statuses except Death from allies and gives them to Reisen, then halves the levels of the statuses on Reisen. Only usable while equipped with the Bunny Outfit.
Insanity Level 3: Absorbs all negative statuses except Death from allies and gives them to Reisen, then halves the levels of the statuses on Reisen as well as removing any statuses that prevents actions. Only usable while equipped with the Lunar Jacket.
**NEW BATTLE PASSIVE
Disinfectant: If a party member is inflicted with a negative status, status level is halved. Only works if Reisen is not KO'd.
**NEW OVERWORLD FIELD ABILITY
Apothecary: When resting in a Tent, 25% chance that Reisen creates a random HP, MP, or status healing item. The higher Reisen's level, the more items she can make, but the less the chance of getting a specific item made. Two additional items are added every 5 levels Reisen gains.
OVERWORLD UPGRADES:
Apothecary Level 2: Increases chances of Apothecary to 50%. Only usable while equipped with the Medical Gown.
Apothecary Level 3: Increases chances of Apothecary to 75%. Only usable while equipped with the Business Suit.

*Sakuya:
**NEW BATTLE PASSIVE
Critical: Haste: Automatically in Haste while in Critical.

*Momiji:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**SECONDARY COMMAND UPGRADES
Mad Rush Level 2: Grants Berserk, Protect, Bravery, and Haste on the party. Ignores status immunities. Only usable while equipped with the Valiant Heart or Ultimatus.
Mad Rush Level 3: Grants Berserk, Protect, Bravery, Bubble, and Haste on the party. Ignores status immunities. Only usable while equipped with the Soul Edge or Soul Calibur.
**NEW BATTLE PASSIVE
Last Stand: While in critical, damage from physicals is reduced.
**BATTLE PASSIVE UPGRADE
Last Stand Level 2: While Momiji's HP is less than 33% Max HP, Momiji's resistance to Physical attacks will increase. Only usable while equipped with the Great Tengu Robe or High Rank.
Last Stand Level 3: While Momiji's HP is less than 50% Max HP, Momiji's resistance to Physical attacks will increase. Only usable while equipped with the Yamabushi Garb.

*Nitori:
**NEW BATTLE PASSIVE
Scavenger: 5% chance each turn in battle for Nitori to find a random synthesis item. Item depends on encounter fought. Will not occur if Nitori is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.
**SECONDARY COMMAND UPGRADES
Mirror Items: Reverses all effects of Stock command, so healing items deals damage to enemies, and status recovery items inflicts statuses to enemy.
Chemist: Doubles effects of Stock and Mirror Items abilities.
**NEW OVERWORLD PASSIVE
Dowsing: Reveal hidden treasures on field.

*Youmu:
**NEW BATTLE PASSIVE
Bonecrusher: 10% chance to deal damage equal to own Max HP when in Critical and using the Attack command. Bonecrusher works with any level of Focus as well.
**BATTLE PASSIVE UPGRADE
Bonecrusher Level 2: Increases chances of Bonecrusher activating to 15%.
Bonecrusher Level 3: Increases chances of Bonecrusher activating to 20%.

*Komachi:
**SECONDARY COMMAND UPGRADES
Money Talks: Pay 1000 yen to deal damage equal to 1% of the amount of money the player has. Only usable while equipped with the One World.
**NEW BATTLE PASSIVE
Return Damage: When damaged, 25% of the damage received is returned back to target's party. Only works on non-fatal damage.
**BATTLE PASSIVE UPGRADES
Ransom: Every time non-fatal damage is taken, pay yen equal to damage instead of taking damage, and then recover damage taken. Only usable while equipped with the Reaper Cloak.
**NEW OVERWORLD FIELD ABILITY
Ferry Service: Escape from dungeons at the cost of X% of each character's current HP, where X equals 100 - the character's level.

*Yuuka:
**NEW SECONDARY COMMAND
Threaten: Forces all enemies whose level are not more than 1/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 25 would flee).
**SECONDARY COMMAND UGPRADES
Threaten Level 2: Increases Level threshold for Yuuka to 1/2. Only usable while equipped with the Twinkle Star, Riviera, or Infernal Geyser.
Threaten Level 3: Increases Level threshold for Yuuka to 3/4. Only usable while equipped with the Perfect Green.
**NEW BATTLE PASSIVE

Photosynthesis: Depending on terrain fought on, may have Auto-Regen and Auto-MP Regen. Only works in areas with dirt or sunlight, and will never work in areas that are manmade or inside.
**NEW OVERWORLD PASSIVE
Intimidation: Halves encounter rates.

*Mokou
**SECONDARY COMMAND UPGRADES
Sacrifice Level 2: Restores all HP/MP of everyone in the party and cures Poison, Blind, and Silence at the cost of removing Mokou from the battle. Only usable while equipped with the Healing Touch or Ghost Shell.
Sacrifice Level 3: Restores HP/MP of everyone in the party and recovers from Blind, Poison, Petrify, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Drains Mokou's HP/MP and removes her from the battle. Only usable while equipped with the Omni Weapon or Flare Arms.
**NEW OVERWORLD PASSIVE
Immortality: Removes death status from Mokou, and revives her with X% HP, where X equals Mokou's Level/2.

*Remilia
**SECONDARY COMMAND UPGRADES

Amok: Sacrifice all but 1 HP to inflict an equal amount of damage to all enemies. Will not kill Remilia if continuously used at 1 HP.
** NEW BATTLE PASSIVE
Photosensitivity: When fighting in sunny areas, will be under constant Sap status.

*Hope:
**NEW SECONDARY COMMAND
Revive: Revive all KO'd party members with 1 HP.
**SECONDARY COMMAND UPGRADES
Revive Level 2: Revives all KO'd party members and restores them to 10% Max HP.
Revive Level 3: Revives all KO'd party members and restores them to 25% Max HP.
**NEW BATTLE PASSIVE
Unscarred: Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.

*Yumemi:
**NEW SECONDARY COMMAND
Bluff: Chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful. After each succesful Bluff, the Bluff's success rate is halved. Success rates go as follows: 100 -> 50 -> 25 -> 12 -> 6 -> 3 -> 1 -> and eventually 0.
**NEW OVERWORLD FIELD ABILITY
Repair: After resting in a Tent, 50% chance to fix Broken equipment into random pieces of appropriate equipment.

*Sanae:
**NEW BATTLE PASSIVE
Faith: At the start of battle, 10% chance to give the party Level 5 of either Regen, MP Regen, Protect, Bravery, Faith, Blink, or Bubble.
**BATTLE PASSIVE UPGRADES
Faith Level 2: Increases chances of activation to 20%.
Faith Level 3: Increases chances of activation to 30%.
**NEW OVERWORLD PASSIVE
Recover: After battles, restore 5% Max HP and Max MP to the party.
**OVERWORLD ABILITY UPGRADES
Recover Level 2: Increases restoration to 10%.
Recover Level 3: Increases restoration to 15%.

*Suwako:
**NEW OVERWORLD FIELD ABILITY
Find Pits: Activate pits before falling into them without activating their effects. Effects can still be triggered if stepped in however.
**OVERWORLD FIELD ABILITY UPGRADES
Find Passages: Hidden passages are marked with a sparkling spot. Only usable while Suwako is equipped with one of her exclusive armors.

*Advent Cirno:
*MAIN COMMAND
Limit: Powerful command that appears after Advent Cirno fills a hidden Limit Gauge. The amount needed for it to appear is equal to 150% of Advent's Max HP, and is cumulative. Once a Limit skill has been used, the command is locked agian. If Advent is KO'd at any time, the gauge is reset to 0.
**NEW SECONDARY COMMAND
Boost: Increases Limit Gauge by 20%.
**NEW BATTLE PASSIVE
Restore MP: Restore 5% Max MP each turn whenever in Critical status.

*Keine:
**NEW SECONDARY COMMAND
Hakutaku: Switches to EX Keine, who is AI-controlled and only has access to Fight and History. EX Keine has x1.5 Attack, Defense, Magic, and Speed than Keine, and double Max HP and Max MP than Keine, and when using command, Keine will restore all HP, MP, and statuses.

*Koishi:
**NEW BATTLE PASSIVE

MP Shield: 20% of damage received is converted into 20% MP damage instead. Only works on non-fatal damage.

*Utsuho:
**NEW SECONDARY COMMAND
Kamikaze: Removes Utsuho from battle and kills her at the cost of dealing damage to one enemy equal to x8 her Max HP.
**NEW BATTLE PASSIVE
Absorb Damage: 10% of damage received is regained as HP. Only works on non-fatal damage.

*Kanako:
**NEW SECONDARY COMMAND
Guardian: Party recovers all non-fatal damage for the next 5 turns and forces Kanako to use Defend.

*Yuugi:
**NEW SECONDARY COMMAND

Berserk: Randomly attacks one enemy between 1-8 times. Must be under Bravery in order to use the command.

*Lunasa:
**NEW SECONDARY COMMAND
Bardsong: Randomly play a song. Lunasa cannot perform any other actions until X turns have passed. The amount of turns required to pass depends on the skill used.

*Shizuha:
**NEW SECONDARY COMMAND
Synchro: Can only work while Minoriko and Shizuha are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead restore MP to the party equal to x10 Minoriko's current MP, and then will reduce her MP to 0. If used when Minoriko cannot act, will instead revive all KO'd allies and restore the party's HP equal to half of Shizuha's current HP.

*Minoriko:
**NEW SECONDARY COMMAND
Synchro: Can only work while Shizuha and Minoriko are alive, if both have the MP required to use the skills, and both are able to act when the ability activates. Uses one of 5 abilities at random. If used when Shizuha cannot act, will instead restore MP to the party equal to x10 Minoriko's current MP, and then will reduce her MP to 0. If used when Minoriko cannot act, will instead revive all KO'd allies and restore the party's HP equal to half of Shizuha's current HP.

*Hina:
**NEW SECONDARY COMMAND

Misfortune: Inflicts unblockable non-elemental damage to one enemy equal to the total amount of damage Hina has substained before using the command. Damage is reset after using the command, or when inflicted with Death, Venom, Stop, or Petrify. Damage accumulates a turn later from when damage was dealt.

*Nazrin:
**NEW SECONDARY COMMAND
Steal Yen: Steals a random amount of Yen from target equal to a number between 0 and Nazrin's Level * Target's Level, then damages target with a regular attack.

*Wriggle:
**NEW SECONDARY COMMAND
Swarm: Summon a random animal for various effects. Effects depend on a random number between 0 and Wriggle's Level.

*Tewi:
**NEW SECONDARY COMMAND
Bribe: Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe.

*Yorihime:
**NEW SECONDARY COMMAND
Deathblow: Deals damage to one target equal to 25% of their Max HP. 25% Accuracy.

*Shou:
**NEW SECONDARY COMMAND
Lancet: Drains HP and MP from one target. MP drain is equal to 1/16th of the HP drain.




*Addition of Yamame and Medicine to the temporary characters.




*Nue
**NEW BATTLE PASSIVE
????: 20% chance that Attack randomly inflicts damage based on number of times party has fought battles - number of times party has ran from battles, divided by 3.

*Yukari:
**NEW SECONDARY COMMAND
Banish: Consumes 10% Max HP to remove all enemies from battle. No rewards for enemies removed in this manner. 45% hit rate.
*NEW OVERWORLD PASSIVE
Checkpoint: If reach a save point, if dungeon is left via Komachi's ability or Emergency Stairway, return to save point last touched.

*Alice:
**NEW SECONDARY COMMAND
Grimoire: Levels up skills during battle, up to max level, until after battle. After each use, the command will disappear and takes time to recharge depending on the level of skills. Level 1 skills makes the command require 5 turns to recharge, while level 5 skills makes the command require 25 turns to recharge. After all skills have been maxed out, the command will always require 25 turns to recharge and will instead grant Tetra status to the party.

*Rinnosuke:
**NEW SECONDARY COMMAND
Bribe: Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe.

*Shinki:
**NEW SECONDARY COMMAND
Finisher: 31% chance to fail, 37% chance for Critical Hit, 31% chance for 9999 damage.

*Youki:
**NEW SECONDARY COMMAND
Bushido: Only appears after using Focus at least once, replacing Attack. Depending on Focus level, will perform one of 8 different attacks), Focus (Changes Attack to Bushido after one use, and adds +1 to the Focus charge per use, up to a maximum of 8 charges. Affects the outcome of the Bushido command.

*Tenshi:
**NEW SECONDARY COMMAND
Sentinel: Any non-fatal damage taken is restored for the next 5 turns. Cannot take any actions until turns have expired. Replaces the Defend command.
**NEW BATTLE PASSIVE
Absorb Damage: 10% of damage received is regained as HP. Only works on non-fatal damage.

*Eirin:
**NEW SECONDARY COMMAND
Treatment: Cures all negative statuses.

*Shikieiki:
**NEW SECONDARY COMMAND
Condemn: Various effects for Shikieiki. Takes 5 turns to occur after using the command.
Doom: Inflicts a countdown to instant death one target with 80% accuracy. No target is immune to Doom, but each target has its own individual timer (targets resistant to Doom such as most bosses will have their timer set to 999 turns).

*Chaos:
**NEW SECONDARY COMMAND
Awaken: Fully restores HP, MP, and statuses, triples Chaos's Speed, and grants all buffs. After using the command, it will be removed from the command list until the timer expires. Once 20 turns has passed, Awaken will return to the command list, and Chaos's Speed will return to normal as well as be reduced to 1 HP.

*Yamame:
**NEW SECONDARY COMMAND
Infection: Inflicts moderate non-elemental damage to one enemy and a chance to inflict a status that ignores the target's innate immunities.



============================================
VI. SKILLS:
============================================

Reimu:
*Yin-Yang Jade: Now revives a KO'd ally at 1%/4%/7%/10% Max HP, depending on level.


Yumemi:
*Silver Disc: No longer has a 50% chance to target either party, and then a 10% chance to inflict Exclusion. Now has a 10% chance of one of the following:
*Reduces all party members HP by 10% of their current HP, reduce all enemies HP by 90% of their Max HP.
*Reduces all party members HP by 20% of their current HP, reduce all enemies HP by 80% of their Max HP.
*Reduces all party members HP by 30% of their current HP, reduce all enemies HP by 70% of their Max HP.
*Reduces all party members HP by 40% of their current HP, reduce all enemies HP by 60% of their Max HP.
*Reduces all party members HP by 50% of their current HP, reduce all enemies HP by 50% of their Max HP.
*Reduces all party members HP by 60% of their current HP, reduce all enemies HP by 40% of their Max HP.
*Reduces all party members HP by 70% of their current HP, reduce all enemies HP by 30% of their Max HP.
*Reduces all party members HP by 80% of their current HP, reduce all enemies HP by 20% of their Max HP.
*Reduces all party members HP by 90% of their current HP, reduce all enemies HP by 10% of their Max HP.

When used against bosses or enemies resistant to % damage, will instead deal 1 damage to them.
*Chroma Gem: No longer reduces Max MP by 10%. Now instantly defeats non-bosses of the specified type and damages all other enemies not of that type by 1% of their Max HP. If the ability hits a boss of the specified type, it will instead deal damage to the boss equal to Yumemi's Max HP.
*If HP ends with 0: Slayer vs. Demons
*If HP ends with 1: Slayer vs. Humans
*If HP ends with 2: Slayer vs. Flying
*If HP ends with 3: Slayer vs. Undeads
*If HP ends with 4: Slayer vs. Magicians
*If HP ends with 5: Slayer vs. Fairies
*If HP ends with 6: Slayer vs. Dragons
*If HP ends with 7: Slayer vs. Machines
*If HP ends with 8: Slayer vs. Beasts
*If HP ends with 9: Slayer vs. Plants


KEINE:
*Yamato Kingdom: Now fixed 70% accuracy instead of 100% accuracy.


KOISHI:
*Flare Star: No longer deals Fire-elemental damage to all enemies. Now deals damage equal to each enemy's Level * 40.


HOPE:
*Return: Revive Excluded party members who did not willingly remove themselves (such as Mokou and Utsuho).



============================================
VIII. SYSTEM:
============================================

*Skill descriptions have been updated with information.
*Jellyfish Princess Lv1 and Lv2 are fixed. They originally reduced Defense instead of inflicting damage to HP.
*Keine's leader theme now works properly.
*Music has been trimmed down in filesize a bit and some songs have been outright removed. Please see the Music document for what to change.
*After any battle, there is 10 steps before random encounters are turned back on again.
*Damage on various elements and skills have been adjusted accordingly.
*Physical, Magical, Tetra, Omni, Mystic, and Evade Up are now in place.
*Equipment that gave +% stat boosts are now fixed so that they don't permanently boost stats are incorrectly boost stats.
*Intel now gives information on an enemy's Name, Level, HP/MAX HP, MP/MAX MP, Attack, Defense, Magic, Speed, Type, Drop, Steal, Morph, Elemental Resistances, Status Resistances, and Information.






IDEAS:

W-Item: Allows character to use Items command twice. Available as an equipment ability.
W-Skill: Allows character to use Skill command twice. Available as an equipment ability.



Upgrades to Focus (Youmu's subcommand. Not sure if Focus will get any upgrades or not):

*Level 2: High chance of removing buffs when attacking.
*Level 3: High chance of Instant Death when attacking.

Upgrades to Bluff (Yumemi's subcommand):

*Level 2: Reduces accuracy from 1/2 to 1/4.
*Level 3: Reduces accuracy from 1/2 to 1/10.

Kamikaze (Utsuho's subcommand):

Level 1: Make x6 Max HP.
Level 2: Make x8 Max HP.
Level 3: Make x10 Max HP.

MP Shield (Koishi's Battle Passive):

Level 2: Reduces MP damage to 15%.
Level 3: Reduces MP damage to 10%.

Metal Detector: Tells how many items are left in current map. (For Nitori)



Morph (Nue's subcommand):

Level 2: Increases HP threshold to 20%.
Level 3: Increases HP threshold to 30%.




SKILLS FROM EQUIPMENT:

Reimu:
*Multiplex Barrier: Increases Mystic-elemental resistance to the party.
*Youkai Repelling Charm: Inflicts massive damage to Demon enemies.
*Fantasy Seal -Circle-: Grants Omni status to one target for 50 turns.
*Illusionary Moon:


Marisa:
*Fairy Destruction Ray: Inflicts massive damage to Fairy enemies.
*Shooting Echo: Inflicts massive damage to Magicians. Attempts to inflict Silence.
*Gravity Beat:
*Grand Cross:
*Blazing Star:


Cirno:
*Ice Tornado:
*Cold Sprinkler:
*Insta-Freeze Beam:
*


Aya:
*Torii Hurricane: Inflicts massive damage to Flying enemies.


Meiling:
*Rainbow Taichi: Regain all non-fatal damage and grants Omni status for 10 turns. Self-buff.
*Colorful Rain: Restores HP to the party equal to 1/3 of Meiling's Max HP.


Patchouli:
*Diamond Hardness: Grants "Absorb Damage: 50%" to Patchouli for 20 turns.
*Sunshine Reflector: Drains MP from one enemy.
*Mercury Poison: Poison-elemental damage to all enemies.
*Silver Dragon: Gravity-elemental damage to all enemies.
*Royal Diamond Ring: Mystic-elemental damage to all enemies.


Reisen:
*Acura Spectral: Prevents any status from wearing off by granting Resist status.
*Discarder: Enables party to restore HP if unable to restore HP.


Sakuya:
*Killing World: Sets Doom on everyone in the battle except Sakuya.
*Killer World: Forces battle with rarest enemy group in current area.
*Suction World: Any damage inflicted in battle is regained as HP to Sakuya.
*Empty World: Prevents all enemies from acting during their next turn.
*Jackpot World: Enables party to doublecast skills for the next 10 turns.


Momiji:
*Rabies Bite: Inflicts massive damage to Beasts.
*Expellee's Canaan:
(These 3 will probably instead go to Youmu anyways)
White Wolf "Oogami Hajiki": Doubles Critical % of weapons. (Critical Up)
"Road to Heaven": Ignores Evasion for brief time. (Piercing Sight)
"Truth - Wolf Fangs, Wind Sword": Allows attacking all enemies. (Target All)


Nitori:
*Cephalic Plate: Inflicts massive damage to Machines.


Youmu:
*Double Pain:


Komachi:
*Ritual of Ecstasy:
*Game of the Soul: Inflicts massive damage to Undead enemies.


Mokou:


Yuuka:
*Phantom Garden: Inflicts Slow if at normal speed, and inflicts Stop if inflicted with Haste. Based on FFTA's Hastebreak.
*Parasite Garden: Inflicts Poison-elemental damage and Sap to all enemies.
*Planter Sacrifice: Inflicts massive non-elemental damage to Insects.
*Flowering Master Spark
*Genocide Spark: Non-elemental damage to all enemies. Damage is multiplied by 8 if target's level is the same as Yuuka's level. Based off of FFVII's Goblin Punch.


Byakuren:


Remilia:
*Vampirish Night: Drains HP equal to difference of Remilia's Max HP and current HP.


Sanae:
*Forgotten Ritual: Grants "Bubble: 25 turns" to party.
*Heaven's God: Wind: Restores all HP to party. 98 MP.
*Earth-God Summon: Shield: Grants "MP Shield: 50 turns" to one ally.
*Sea Opening: Grants "MP Replenish: 50 turns" to one ally.
*Good Commerce: Resets durations of status effects on ally (give status that'll remove itself after coding is done. Essentially FFTA2's Extend).
*Miracle of Fafrotskies: After 20 turns, HP and MP are returned to value when ability was used. Essentially FFTA2's Undo spell.


Suwako:
*Brave the Elements: Grants Tetra status to the party for 50 turns.
*Seven Stones: Enables use of 2 items for 20 turns.
*Full Sakura Blizzard: Enables double attacks with the Attack command for 20 turns.
*Frog God: Enables doublecast of command skills, if applicable, for the next 20 turns for party.


Keine:
*Headquarters Crisis: Inflicts non-elemental damage to all targets who has the same second digit in their level as the caster. Based on FFTA's Lv? S-Flare.
*Treasures - Sword: Inflicts non-elemental damage to all enemies equal to Keine's level x30. Based off of FFX-2's Storm Cannon.
*Treasures - Orb: Bestows Haste to all units with level that is a multiple of 5. Based off of FFTA2's Lv5 Haste.
*Treasures - Mirror: Switches HP and MP of party. Based off of FFTA's Matra Magic/FFXII's Invert.


Utsuho:


Nue:

Game Design

Character Analysis #3: Cirno

Next up, we have the ice fairy Cirno. Cirno falls under the Summoner class, being able to summon her various friends for various elemental and status attacks, which is her main draw to her character. She also comes with her own special skillset for her own moves, but they're generally not looked at very much due to the shear power of her summons. In the early games, Cirno is one of the stronger party members due to her high HP and power of her skills, but as the game progresses, Cirno falls behind the other party members in terms of damage even when upgrading her skills. Her Ice command skills are amongst the weakest in damage, and her summons don't get very many upgrades to keep them up to speed with the rest of the party until the optional summons. All in all, Cirno's not terrible, but she's not exceptional either.



COMBAT ABILITIES:

Cirno comes with 6 Ice skills and 9 Call skills. She starts with 1 Ice skill and 1 Call skill, being Icicle Fall and Great Fairy.


Icicle Fall: Deals minor Ice-elemental damage to one enemy. Can inflict Freeze.
Minus K: Inflicts Freeze to all enemies.
Cold Divinity: Inflicts Ice-elemental damage to one enemy. 85% accuracy and ignores Defense.
Diamond Blizzard: Inflicts Ice-elemental damage to all enemies.
EYE'M THE STRONGEST: Increases Cirno's stats and grants buffs per level.
Icicle Fall -EASY-: Inflicts major Ice-elemental damage to one enemy.
Great Fairy: Restores HP to the party, and later cures some statuses.
Dark Side of the Moon: Inflicts Shadow-elemental damage to all enemies and Blind.
Night Sparrow: Inflicts Wind-elemental damage to all enemies and Silence.
Swarm of Bright Bugs: Inflicts Earth-elemental damage to all enemies and Poison.
Fluster Escape: Inflicts non-elemental physical damage to one enemy and Paralyze.
Shikigami: Grants buffs depending on level to the party.
Little Devil: Inflicts Gravity-elemental damage to all enemies.
Diamond Dust: Inflicts Ice-elemental damage to all enemies.
Dragon Envoy: Inflicts Thunder-elemental damage to all enemies.



All of Cirno's summons, excluding Diamond Dust, Dragon Envoy, and Great Fairy, have 2 levels each, while Diamond Dust and Dragon Envoy both have only 1 level each. Great Fairy has 3 levels in all. Cirno has great synergy with other elemental users such as Momiji and Patchouli due to her ability to cover various elements, but once again, falls a bit short due to her inability to power up her summons. She does have access to the rare Gravity-element, otherwise exclusive to Utsuho. Due to Cirno coming with both Ice and Call, she does not have a secondary command ability at all.



BATTLE PASSIVE:

Eternal Bond: If Cirno is inflicted with a status that prevents her from acting (Confusion, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle.


Even though it's a one-time deal per battle, being able to restore all statuses and 10% Max HP on the spot makes it a pretty decent ability. It may be possible that future upgrades will focus on making this happen more than once.



OVERWORLD ABILITY:

Provocation: Doubles encounter rate while in the party.


Grinders and farmers will love this, everyone else will hate this. The only real way to counteract this is to have Reimu equipped with the Demon Charm, or have Yuuka in the party as well to nullify this ability, as this will persist while she's in the party at all. I do not know if there will be any upgrades to this or not yet.




Cirno is immune to Freeze, but has a high susceptibility to Heat due to being an ice fairy. In addition, she has little resistance to both Confusion and Berserk, making it easy to disable her in battle. Cirno is also one of few characters who has no exclusive weapons as well as very limited access to any type of weapon in general. Despite this, she does carry an innate 100% critical bonus, so anything she can use will be much more powerful in her hands. In addition, Cirno can reduce damage by 75% instead of 50% while guarding.

As much as I like Cirno in canon and in this game, Cirno probably falls around Rank B or C due to her limitedness in damage options past the early parts of the game, as well as being outranked by other characters that can do what she does, but even better.



Future Ideas:

*Need to give 5 abilities usable via equipment.
*Perhaps upgrades to Eternal Bond and Provocation are in order?

Game Design

Character Analysis #2: Marisa Kirisame

Next on the list, is the second protagonist of Touhou Fantasy, Marisa Kirisame. Marisa falls under the Thief class while still maintaining some mage-like qualities, and focuses heavily on Speed and Magic, but also boasts some pretty good Attack. Marisa's generally better than Reimu in every stat BUT HP, and can generally hit a lot harder as well, but suffers a bit from lower accuracy on several of her attacks, particularly her sparks in general.


COMBAT ABILITIES:

Marisa comes with 13 unique skills. Her Master Spark can be be upgraded into 2 different skills only once, meaning the other version is forever lost for now. Marisa starts with 3 of her skills, being Magic Missile, Illusion Laser, and Master Spark.

Magic Missile: Deals non-elemental Magic damage to one enemy.
Illusion Laser: Deals Thunder-elemental damage to one enemy. 80% accuracy and ignores Defense.
Narrow Spark: Deals non-elemental Magic damage to one enemy. 85% accuracy and ignores Defense.
Meteonic Debris: Deals non-elemental Magic damage to all enemies.
Stardust Reverie: Deals non-elemental physical damage to one enemy.
Master Spark: Deals Thunder-elemental damage to one enemy. 75% accuracy and ignores Defense, and is Marisa's strongest attack. Can be upgraded to either Dragon Meteor or Final Spark.
Orreries Sun: Increases various elemental resistances per level to one ally.
Orrery's Universe: Chance to increase Magic resistance per level.
Devildom Torch: Can dispel various buffs per level and inflict extremely minor Magic damage to one enemy.
Grand Stardust: Chance to reduce Magic resistance to one enemy.
Luminous Strike: Reduces one enemy's MP.
Green Spread: Inflicts Confusion to one enemy.
Harvest Master Spark: Inflicts massive Thunder-elemental damage to one enemy. Marisa's ultimate move.


Marisa comes packing with high-powered skills that can deal really good damage at decent MP costs, but they're hampered by accuracy rates. Master Spark is by far and away her most powerful move, but due to the accuracy modifier and the MP costs, it's never fully practical to use. Marisa's also one of few characters capable of reducing the enemy's MP, which doesn't matter right now, but may in the future. The main fault with Marisa's skillset is if she's inflicted with Silence and has no way to recover from it or is constantly inflicted with it, she only has Stardust Reverie to rely on.



SECONDARY COMMAND:

Steal: Attempts to steal an item from one enemy.

UPGRADES:
Mug (Steal Level 2): Attempts to steal an item from one enemy and damages enemy with a regular attack.
Bandit: Doubles Steal% rate.
Master Thief: Upgrades stealable items by one tier. For instance, P become Lapis, 1-Up Piece becomes 1-Up, etc.


Marisa's main focus is stealing various items whenever she's not attacking. While the default Steal command is standard, the upgrades are all there to help maximize the usage of the command. Bandit makes it easier to get whatever item the enemy has without wasting too many turns, Master Thief makes some items far more valuable to try and get, and Mug makes it less of a waste to try to steal by making up with damaging the enemy. It is possible to combine all three of the upgrades as well, making it far easier to get better items as well as damaging the enemy in the process.


BATTLE PASSIVE:

Auto-Collect: 5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.


Marisa comes with this handy passive, and though it may not activate very often, getting a free item or some yen in the middle of a fight can never hurt, especially if it turns out to be a halfway decent item. There may be an upgrade to make the chances of this happening to 10% later.



OVERWORLD ABILITY:

Kleptomania: If in the party when opening a chest, 50% chance to obtain extra items. Items obtained depends on the difficulty mode of the story that the dungeon is in.


Marisa is also one of the few characters to come with an overworld ability, which makes it easier to stock up on specific items if lady luck favors the player. Items are generally what could be bought in stores, won, or stolen from enemies, and can also include various items such as crafting items. Just another way to get more items without having to try very hard.



Marisa is built in with 80% resistance to both Slow and MP Sap, making it easier to keep her on the offensive at all times without having to worry about losing time or MP. Marisa also comes with the handy innate 50% Magic resistance as well, so any Magic attack thrown at her will only deal half damage. Of course, this also applies to healing skills, so do keep this in mind! In addition, Marisa cannot equip both a shield and a weapon at the same time, so she loses out on some defensive options that many of the other party members have access to.


Despite all of the flaws that Marisa has, she stays as a pretty solid character throughout the entire game thus far, and ranks as one of the better, more constant damage dealers available to the player from the get-go. If you need damage, pack Marisa into the party! Ranked at A currently.



Future Ideas:

*Have possible upgrade for Auto-Collect to increase chances of it activating.


SKILLS FROM EQUIPMENT:

*Fairy Destruction Ray: Inflicts massive damage to Fairy enemies.
*Shooting Echo: Inflicts massive damage to Magicians. Attempts to inflict Silence.
*????
*????
*????

Game Design

Character Analysis #1: Reimu Hakurei

Today, I will be starting an in-depth look at each character in Touhou Fantasy, to explore their strengths, weaknesses, and anything that may be changed. I will be trying to do one of these a day.


First up on the list is Reimu Hakurei, one of the main protagonists of the game. For those who are curious, she doesn't necessarily fall under any specific class, instead being a jack-of-all-trades type of character. She can keep up with most characters and fill in a variety of roles, but several characters can outdo her in just about any role. Reimu's all-around in her stats, being average in everything.


COMBAT ABILITIES:

Reimu comes with a whopping 17 skills in her arsenal, but only starts the game with 2 of them, being Fantasy Orb and Hakurei Amulet.

Fantasy Orb: Deals Holy-elemental damage to one enemy. At level 10, upgrades to Fantasy Seal.
Enigmatic Pearl: Deals non-elemental Magic damage to one enemy.
Dimensional Rift: Deals non-elemental physical damage to one enemy.
Ascension Kick: Deals non-elemental physical damage to one enemy that ignores Defense.
Youkai Buster: Deals Holy-elemental damage to all enemies.
Hakurei Amulet: Restores HP to one ally.
Rain Dance: Restores HP to party.
Spread Amulet: % chance to reduce all enemies Holy-elemental resistance.
Cautionary Border: Grants Blink to the party.
Yin-Yang Jade: Revives one KO'd ally. Max revive will only revive an ally with 10% of their Max HP.
Permanent Border: Cures negative statuses from one ally. More statuses are cured the higher the skills level.
Duplex Great Border: Grants Absorb Damage: X% to the party.
Demon Binding Circle: Grants Return Damage: X% to the party.
Spiritual Orbs: Drains HP from one enemy.
Persuasion Needle: Inflicts Berserk on one enemy.
Binding Border: Inflicts Paralysis on one enemy.
Fantasy Heaven: Inflicts massive Holy-elemental damage to all enemies. Reimu's ultimate attack.


As can be seen, Reimu has a toolbox skillset, filling whatever role is needed just about. However, she can only do so much, as other characters can perform at these roles much better than her (for instance, with statuses, Cirno and Komachi are much better, and for healing, Sanae, Meiling, and Cirno are all much better). Add to that with her average stats, and she's...decent, at best. You would expect the main character to be one of the best, if not the best character in the game, but Reimu is far and away from being the best at all.


SECONDARY COMMAND:

Pray: Restores 10% Max HP to the party.
Blessing (Pray Level 2): Restores 20% Max HP to the party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally.
Level 3: ????


Reimu's secondary command is...well, it's not bad, as free healing is always welcomed, but it's not spectacular, as you can probably heal a lot more than what Pray can heal with other characters or with items. Blessing, which hasn't been implemented yet, is a much better addition, but only has a 50% chance of happening, making it a bit less useful than it could be. However, cures for Sap are rare, so having a quick way to remove Sap is always welcomed!


BATTLE PASSIVE:

Purification: Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.


Reimu comes with this nifty little battle passive, making it so that the player never has to worry about curing her status ailments (except Death) after fights, and having a small chance to cure herself automatically at the start of every combat round. It's useful, but the 10% is pretty low. There may be equipment that increases the chances of the ability activating however...


Reimu also comes with innate immunity to Cursed, making it so that her equipment is never locked, and has an astounding 80% resistance to Instant Death, making her a good choice when fighting against undead enemies or enemies that like to use instant death attacks. She does have a crippling weakness to Shadow attacks, hurting her usefulness a bit more due to the abundance of Shadow-elemental monsters. Overall, regardless of what happens to Reimu in the future with upgrades, she will probably still remain forever at C or B rank. The only main reason for her ending up at B rank being due to her unique skills that allow Absorb Damage and Return Damage, as well as having a revive spell.


Future Ideas:

*Have equipment that increases the chances of Purification happening in-battle.
*Give Reimu a Level 3 Pray ability.
*Possibility of gaining an overworld ability.


SKILLS FROM EQUIPMENT:

*Multiplex Barrier: Increases Mystic-elemental resistance to the party.
*Youkai Repelling Charm: Inflicts massive damage to Demon enemies.
*Fantasy Seal -Circle-: Grants Omni status to one target for 50 turns.
*????
*????

These 3 skills currently listed will probably shoot up Reimu's usefulness by a good deal. There is no way to increase or decrease resistances to Mystic-elemental attacks, and Reimu will be the ONLY way to temporarily increase Mystic-elemental resistances, which is vital for those weak to the element to survive in tougher fights. Fantasy Seal -Circle- is another unique skill in that Reimu can temporarily grant resistance to the normal elements (Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow) all at once. Youkai Repelling Charm is your standard Slayer attack. Expect both Multiplex Barrier and Fantasy Seal -Circle- to cost quite a bit of MP to use however.


Feel free to give your ideas and criticisms on Reimu, and if there is anything that you think should be done with her!