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Why this game is on hiatus, and why was it submitted,

  • Methera
  • 01/17/2012 06:08 PM
  • 1112 views
First and foremost... I thought about this game since the first time I came across RPG Maker, under another game name, through another design direction. Back in 2009 I began to seriously develop a game; that game was Mirror (my other game on this site). As I started it off I couldn't help myself to get excited and began a re-write of what was to be Saga Crusade. I stop the developing for Mirror, and focused on starting SC (Saga Crusade) as an episodic series instead of a game as a whole. I wanted to do it on RPG2003 because of the retro feel, and because I do believe that making a game without higher aesthetics that envelopes people, proves that not all games require nice graphics to be liked, or loved. I started event coding, designing, and working on a first entry for a very few weeks. Then I simply stopped. My personal job picked up and couldn't get back at it. Months passed, and I found it easier to go back to Mirror than SC. And that's that.

It's on "Hiatus" simply because of time (balancing my job, life and one game already has me on a tight time frame) and since I have spent so much time away from RPGM2k3, I've lost a lot of experience event coding. For some reason i find it more difficult to memorize 2k3 event stuff than dealing with the wonderful user-scripts and VX eventing.

Why did I submit the game then? Like Mirror, I actually worked way too much on this game, design and writing-wise. With 15+ fully developed characters with their art, and 30+ characters on paper, I think it's way too much effort to have this cancelled. I want to one day continue this, and enjoy it. And I actually have a working (kinda) tech-demo. Which I'll release shortly after I edit some images out, and add my designs so it doesn't look like it's all rip-lore.

I got positive feedback on the tech-demo in a small community back in 2010, but I'd like to see what this community would like to state. It'll keep my dreams of coming back to this alive.

Thank you all for reading and understanding, I will update the game with the tech demo when i have it ready. In the mean time I'll add a video showing when i was testing out my CMS.


I'll add other info about the game later as well.

Posts

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Ha, I was browsing through the game page and was going to ask exactly the question of "Why is this game on hiatus, and why was it submitted?" but you thought ahead :P

I'll just through it out there, if you need help with eventing I would help out in any way. Whether it's directly coding in the project or discussing ways to make things happen. This game looks pretty rad and I would love to see it to succeed! (So I can play)

*Edit: Oh and it's an ABS game :D Awesome. I have lots of experience with that. If you want to discuss enemy AI, I came up with a good system. I'll write tutorials some day~
I just stumbled upon this and I'm very sad to find out the game is on hiatus. Everything about it looks great, the custom art, the hud design, well, everything! ...Here's hoping you can continue working on this someday. You have one more subscriber in the meantime. =)
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