Anonymous Agony is no longer an Episodic game. Producing a game the length of the original plan would be far too ambitious since the loss of some team members that could not work on the game.
Anonymous Agony will now be a single game the length of 20-25 hours. The equivalent of 5 of the original length episodes. We're recruiting help of course, most of the original material is already complete, and the positions will be payed.
We need illustration artists, eventers, and level designers.
All future episodes will be purchasable from the site under the "Episodes" page on the website upon release.
The updated prologue episode Anonymous Agony FILE #0: Intrusion will be available for free download next week. June 15th, 2014 The estimated release for Anonymous Agony FILE #1: Contamination is one month after FILE #0s release.
Anonymous Agony adopts a unique way to credit it's voice actors and actresses that
lend their voices to the characters. On top of the default name in the credits, they also appear inside the in-game "Acting Agency"Starlit Ladders.
You'll find more than just a name inside of Starlit Ladders, you'll find a full profile for the actors/actresses! A profile defined by them their selves.
After all the hard work they have all put into this project they deserve more than just a name.
Firstly we'd like to again apologize for this delay, but we are just about ready to release File #1 of Anonymous Agony. Technical work is completed, we're just finishing up some of the art assets.
File #0 had around six story illustrations, and File #1 has 30. That being said I feel it's about time to announce our final art team.
The new dialogue portraits have shifted from a full body view, to a shoulder up view as we feel this focuses on the facial expressions much more.
Our new portrait artist is Nicole Wong and our whole team is very happy
to have her along. Go pay her a visit here - http://metapham.tumblr.com/
All of the future story illustrations will be drawn by Melody Brown.
Melody drew one of the File #0 illustrations, and will take up the task of
handling all of them from now on. She will also re-draw the File #0
illustrations she did not do for the final version.
Check out Melody here - http://jaytheunseen.deviantart.com/
I'm afraid there may also be another delay with File #2 due to the complete set of
different assets it has. We'll have a lot of foundation work to complete.
Whole separate cast of characters (With the exception of Clara) meaning new portraits, soundtrack, areas, menu graphics, it's essentially a whole different game.
But once File #2 is released, and we have the assets completed for both sides
of the story, we'll be able to keep the episode every two months deadline.
Some people had asked us how different File #2 was from #1, how different that
side really was. To answer that, it's lighter for one, it's nowhere near as morbid,
and we feel it really contrasts with the Haze side of the story. It also focuses on
simulated psychology sessions, rather than simulated online chatting and murder.
These two stories will eventually come together for the ending, but there's a lot
to get through before that happens.
Expect a trailer displaying all the features of File #1 sometime in October.
Expect File #1 to be released sometime afterwards.