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Slacked, but back into beta mode!

  • sbester
  • 06/13/2012 08:05 PM
  • 1043 views
I took a few days more than I though I would doing the beta testing. It was a lot of tileset settings to mess with and a major pain, so I slacked off. Anyways, I'm right at the end of the game and should be finished my edits in the next 5-10 minutes and then I'm sending it off to amerk for the final test. Whenever he gets back to me with it, I'll release it. Could be today, tomorrow, the weekend... he's usually pretty quick, and it's a short game.

Playing through this got me thinking about something... RPGs suck in one very big way. Most of them have NPCs with a few lines of dialogue, and then if you talk to them again, they say the same thing over again. Because of this, we as players never bother to talk to an NPC more than once. This isn't logical. There's needs to be something leading towards a finality to the conversation, and depending on your character's previous relationship with the NPC, more lines of dialogue should be available.

What I'm getting at it, in Surreality, you can talk to NPCs 2 or 3 times and learn more about those relationships. It isn't something you have to do, but you can if you want to. The problem is, unless you're reading this blog, you'll probably assume otherwise. Why? Because most RPGs suck in that very specific way, and it totally ruins experiences like this game.

Anyways, I wish there was some way to really get the word out about it, but based on the downloads for Esoterica, I doubt this game will be getting many players anyway. Which is okay, this game is more for me than anyone else. But hopefully there will be a couple others who get something out of it.

Next blog, release! I promise!

Posts

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chana
(Socrates would certainly not contadict me!)
1584
Actually I talk with a few NPCs at leat twice to check if they indeed have something different to say the second time (in which case I check a third time) because a few RPGs do that, I'm sure I'm not the only one. Congrats for finishing this and if my life gets a little quieter, I'll make sure to play it.
Thx! I'm one of the vain ones who gave up talking to NPCs multiple times, especially when it seems like they have nothing very relevant to say. Perhaps I should use this as a lesson and start providing multiple lines of dialogue for NPCs for all of my games. Or at least for the FH ones.
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