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Warning: Legionwood 2 is for seasoned RPG players! This game is hard. We mean Final Fantasy III crossed with low level Dungeons and Dragons hard. Don't anger the dice gods.

Legionwood 2: Rise of the Eternal's Realm is a fantasy Role Playing Game (RPG) in the style of classics like Chrono Trigger and Dragon Quest and the long awaited sequel to Legionwood: Tale of the Two Swords.

Playing as an elite imperial soldier trying to protect their homeland, you'll get to explore a massive, fully detailed medieval empire filled with daring adventures, outlandish treasures and dramatic conflicts. Along the way, you'll have to contend with the likes of political corruption, zombie hordes, the onset of war and a game world that changes depending on your choices and actions. Will you be the one who saves Legionwood, or will you be the one who dooms it to an age of darkness?

  • 15+ hours of classic RPG gameplay.

  • Dozens of minigames and sidequests to discover.

  • Hundreds of different character configurations.

  • Over 80 intelligent and dangerous foes.

  • Non-linear game that makes your choices count.

  • Six possible endings.

Legionwood 2 is an epic adventure spanning entire worlds and time itself for only $5.99! Purchase the game here.

Latest Blog

Legionwood 2 is finally on sale!

The day everyone a small group of hardcore fans has been waiting for is here: after almost four years of development, the full version of Legionwood 2 has finally been released. As of this very moment, the game is available to purchase from the Dark Gaia Studios website in all of its indie, SNES-style Role Playing Game glory.

As I’ve posted before, the game retails for $5.99 USD (even though I live in Australia it’s so much easier to handle online payments in American dollars) and you can pay for your copy via Paypal, credit card or wire transfer – it’s all handled securely through the game’s distributor. All purchased copies of Legionwood 2 are completely DRM-free and can be backed up on an external drive or transferred to other PCs with ease.

I’m also working on getting the game available through Desura and its associated portals. The Desura edition of Legionwood 2 is currently being evaluated and should be online within the next two weeks. By the end of March I’ll also hopefully have the game out on some of the larger RPG Maker portals such as Amaranth Games and RPG Maker Web as well.

I first started working on Legionwood 2 back in 2010 right after Legionwood 1’s release. After countless betas and even a complete rewrite in a new engine, I’m so excited that the game is finally complete and ready to be devoured by masses of hungry fans. It’s been an awesome ride working on this game and engaging with all the people who tested its various beta builds – without your feedback, it definitely wouldn’t be as good as it is today. I really hope that you enjoy Legionwood 2 and its epic continuation of the Legionwood canon.

You can start your adventure by purchasing the game or downloading the free demo here. Happy adventuring!


Thankfully, I'm having a break for the next couple of weeks or so, as the semester just ended, but I predict I'll be pretty busy once again later in the year.

Don't worry though, I try to fit Legionwood 2 in whenever I can, even if it's only for an hour each week :)
I might have found a bug,but you will have to check it out. In the volcano quest one of the boulders that should be placed on a plate will not go through an open door. I am thinking it might still be considered closed in a section of the script,because you can pass through it but the bolder will not. This is the bolder on the right side of the Volcano map. Make that the left down the stairs and then right
Just downloaded the beta. This is my impressions for the first hour or so, which is why it's not a review per say, but it's gonna get a bit wordy. It's looking pretty good with what little I've played so far, but up to my knowledge the moral choice system is a bit ambiguous. Slight spoiler alert, I guess, but at one point early on someone asks you if you want revenge against barbarians who killed your fiancee, and you can answer yes or no. I honestly didn't know which was better. What did no mean? I don't want revenge because I don't care, or because I don't think that's the right thing to do? Do you get what I'm saying? In short, I'd recommend making the moral choice system a bit more complex. I do like how stealing from someone in town affects your reputation, though. It always bugged me that you could steal whatever you wanted in rpgs and never be punished. Whew. That was longer than I thought it would be. Anyways, to wrap it all up, great game so far. Keep up the good work.
First some feedback. I'm a bit...worried about the difficulty of the first dungeon. The fact that slimes are resistant to physical attack (I believe) might not be the best idea to show so early on. While it's still possible to get around by reclassing somebody to a mage, buying enough elemental items, or just poisoning him and attacking enough, I'd at least get rid of the 3 slime encounter. It gives just as much experience as normal enemies but is MUCH more difficult, and unless you are aware of it ahead of time chances are you can't do it, and it doesn't seem right to have something that punishing in the first battle.

Also wow that first boss can wipe you in one attack o.O Although that time I missed the earth protection charm. This seems unusually hard as well, but at the same time I kind of like the challenge and ballance...I guess it's just whatever you're going for at this moment and the audience you're catering to. I'm rather new to these kinds of RPGs, so it tends to turn me off, but for veterans this might just be old hat.

Also, is there any place that defines each status? I have no idea what ensnare does, and which Techs silence affects. I also don't know what affects timing in the battle system or the details on each stat...I get the basic idea, but it never says how much time a spell takes in relation to a strike, or any other Tech to each other, so it's hard to plan turns and character builds without more specific information.

I also think the 'black screen time' when healing could be shortened...the wait is a bit annoying.

Now for some positives. I like the fact that intractable objects are sparkling, it gets rid of the need to look at everything just in case it might give something to you. I also like the idea of re-classing and the way it's handled - it makes it easy to adjust your party layout in cases of difficult battles or just let you play however you want.

Another small touch I like is changing death to just serious wounds. Even though the mechanic still bothers me, the change in definition makes a ton more sense in word to me.

Now for a serious glitch. When fighting the Dryad, twice I won with only Aelia alive (Due to her having the earth protection pendant, stupid freaking minor quake) but once I got back to the map screen it quickly went black and gave me a GAME OVER screen...this happened twice in basically the same way, even though Aelia was clearly still alive.

I finally beat her with my entire party alive, and didn't have this problem. But getting Game Over when you didn't die is pretty annoying. xD

Overall my experience is positive so far, I am enjoying it. Character dialog seems a bit stiff but still good enough for me to want to continue.

Edit: Now for some really minor things. When entering the camp-site, if you move to the right immediately, you won't be able to move out and when going back to the left automatically exit. Also, Debuffs and Buffs are still in affect when they say there's 0 turns left...somewhat odd. Finally, equipping the Woodwind Bow onto Rogue Felix lets him keep his offhand weapon, in this case the poisoned dagger. Not that I'm complaining ;)

Also, the Dryad side-quest was a great example of a side-quest done well. Enjoyed that one.
Hi all!

I might have found a bug,but you will have to check it out. In the volcano quest one of the boulders that should be placed on a plate will not go through an open door.

Fixed in the patch. Give it a download and it should work fine now :)

@atreides213: I understand perfectly what you're saying. Some of the "moral" choices are ambiguous by design. I don't exactly WANT the player to know what the choice they're making means, and for the consequences that add up later to be unpredictable. The early choices in particular don't really have a "moral" element to them (one could easily argue wanting or not wanting revenge as being the "right" choice) -- they just establish Lionel's attitude towards Clara and his team mates, which determines his background prior to game events (ie. being cold towards your past means that Lionel has a darker background, which gives you a more negative rep) and your starting point on the morality scale. The later game choices are very much morality focused. Glad you're enjoying the game though.

@Ro9ge: In the next release, I've implemented difficulty levels. The dungeons (including the opening one) are balanced in such a way that they're meant to be a challenge, but still quite possible to beat. The game is intended to be quite hard and to be a challenge for veteran RPG players, and moreso people who've already finished Legionwood 1, who are accustomed to the difficulty. However, as of the next update, there will be an option to select between 5 different difficulty levels, which should make the game slightly easier or harder depending on your preferences. Thanks for your comments -- the rest will be addressed in due time (I'm planning on writing a manual to go with the completed game that explains the status conditions and Tech mechanics) :)

EDIT: Re: buff counters... it turns out whoever wrote the script made the numbers count down in a rather confusing manner. When it says zero, it means that the effect will be removed at the end of your current turn.
Thanks for the update DG,I am moving right along in the game and if I hit another bug I will let you know.
Ah, thanks for explaining that. I like puzzles, so the difficulty was intriguing, but at the same time rather...startling so early on. It seemed like a reasonable balance, so long as that manual comes out. :)
Really stuck on the numeric puzzle in the volcano,even with the skeleton clue.
Well, I won't spoil the answer, but the way to solve the puzzle is to convert the word GOLD into numbers, where A=1, B=2 and so on. :)
Update 4.3 patch has been released!

This patch introduces difficulty levels to the game (5 different settings are available) and finally fixes the issue with Rogues wielding two handed weapons.

A pre-patched version of the main download should also be available within the next few days.

NOTE: Build 4.3 no longer retains compatibility with save files from older builds, due to the implementation of the difficulty system. However, a work around is included in the download, which will remove the difficulty system from the game and allow older saves to play.
haha, darn it, I have to play from the start! Formatted my PC without doing any back up... lol, Rogue FTW :D looking forward for the full release though :D
Hi, I've found some bugs...

When you skip the intro, in the save window, the number of the act 1 isn't set so during act 1 the save window shows "Act 0" and during act 2 it shows "Act 1"

Also, after I downloaded the last patch, every time, when my characters or enemies get stunned, it immediately wears out...It's pretty annoying on some bosses.

In the end, although spears are two handed weapons, Felix is still able to use 2 at once...
Those bugs should be fixed now, as I've released a new patch. Unfortunately, I can't really stop Rogues from using spears in that way -- I disabled them from using bows because using a bow one handed makes no sense, but then they would only have two categories of usable weapons, so I enabled the use of spears. Technically, it's still bugged, but it IS possible to use a spear with one hand in real life, so I'm willing to let it slide ;)
Anyone mind to give me a heads up regarding the source of the BGM ''Soldiers''?
It's from Presence of Music -- Google will get you there :)
Started to replay the game as beta 4.0 is out now :)
I have to say, I really enjoy it now.
When I am really stuck at a boss, i can just switch to easy difficulty and get past it which is perfect, as I am more the story guy the the heavy battler. :D

Also, noted a few bugs until now:
-In ironrim mine, 2nd floor there are a metal chest. After you open it and reenter the floor, it´s still locked but can´t be opened. (Graphic bug)
-In the unknown castle at the end op act 1, there are a note (1 of the 4) the turns into a teddy bear when interacting with it xD (Graphic Bug)

They are just minor bugs, but hey, fixing them is easy ;) Just adding direction fix to the note I guess and fix the graphic at the chest in event page 2 maybe?
Oh well, why I am even telling how to fix it, when you already know it? xD

Again, the game is really fun now. Much better than last time I played it :D
Thanks for the comments. I'll fix up those bugs when I get a chance. Glad you're enjoying the latest version of the game.
Hey, someone can tell me the answer at Nothern Keep ?
I'm stuck at there, i can't get the stone to open the main gate.
I already have one (Left Stone : Question about "go to north then go to the south" by using a boulder)

But the other one, it's says "Say your word in right order and the gate keeper shall listen", what it's means ? There was a 3 lever at the right side of the carved stone, i'm still confused with that thing. Please help me... :(

About these 3 levers i really dont remenber the exact order u must pull then down,
label then as lever 1-2-3,u have to try one of those sequences below:
As i told u i dont remenber what one is the right,but in 6 tries u got it anyway,
each time u pull the 3 levers DOWN and nothing happens u must pull then UP again and try another sequence,when u put the last lever DOWN the second Gatekeeper will appear and u can take the second orb to open the main gates near the entrance of the dungeon,

Sorry for my bad english and for the spoil for who dont wanted.