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Warning: Legionwood 2 is for seasoned RPG players! This game is hard. We mean Final Fantasy III crossed with low level Dungeons and Dragons hard. Don't anger the dice gods.

Legionwood 2: Rise of the Eternal's Realm is a fantasy Role Playing Game (RPG) in the style of classics like Chrono Trigger and Dragon Quest and the long awaited sequel to Legionwood: Tale of the Two Swords.

Playing as an elite imperial soldier trying to protect their homeland, you'll get to explore a massive, fully detailed medieval empire filled with daring adventures, outlandish treasures and dramatic conflicts. Along the way, you'll have to contend with the likes of political corruption, zombie hordes, the onset of war and a game world that changes depending on your choices and actions. Will you be the one who saves Legionwood, or will you be the one who dooms it to an age of darkness?

  • 15+ hours of classic RPG gameplay.

  • Dozens of minigames and sidequests to discover.

  • Hundreds of different character configurations.

  • Over 80 intelligent and dangerous foes.

  • Non-linear game that makes your choices count.

  • Six possible endings.

Legionwood 2 is an epic adventure spanning entire worlds and time itself for only $5.99! Purchase the game here.

Latest Blog

Legionwood 2 is finally on sale!

The day everyone a small group of hardcore fans has been waiting for is here: after almost four years of development, the full version of Legionwood 2 has finally been released. As of this very moment, the game is available to purchase from the Dark Gaia Studios website in all of its indie, SNES-style Role Playing Game glory.

As I’ve posted before, the game retails for $5.99 USD (even though I live in Australia it’s so much easier to handle online payments in American dollars) and you can pay for your copy via Paypal, credit card or wire transfer – it’s all handled securely through the game’s distributor. All purchased copies of Legionwood 2 are completely DRM-free and can be backed up on an external drive or transferred to other PCs with ease.

I’m also working on getting the game available through Desura and its associated portals. The Desura edition of Legionwood 2 is currently being evaluated and should be online within the next two weeks. By the end of March I’ll also hopefully have the game out on some of the larger RPG Maker portals such as Amaranth Games and RPG Maker Web as well.

I first started working on Legionwood 2 back in 2010 right after Legionwood 1’s release. After countless betas and even a complete rewrite in a new engine, I’m so excited that the game is finally complete and ready to be devoured by masses of hungry fans. It’s been an awesome ride working on this game and engaging with all the people who tested its various beta builds – without your feedback, it definitely wouldn’t be as good as it is today. I really hope that you enjoy Legionwood 2 and its epic continuation of the Legionwood canon.

You can start your adventure by purchasing the game or downloading the free demo here. Happy adventuring!


Yeah, that's basically what I intended. I know people like the min-maxing element of the game, but I thought it would overall be more fun if you stood a chance of doing well no matter which class you picked. It's still possible to min-max, mind you -- it's just a little harder and doesn't have as much benefit as it did before.

Also, keep in mind that the majority of the people who've bought the game so far are casual players, and they are finding it "tough as nails" to play (a few have even given up because it's too hard), so in this case I'd much prefer a more relaxed difficulty where you can just play around with different class combinations and not be severely disadvantaged by picking a wrong one.

You'll probably enjoy the endgame, though. The optional boss and the resulting "true" final boss are designed as a true test of skill, not to mention the last Arena fight; he regains 2500 HP a turn, and it's basically a race to see if you can inflict more than that each round to win. Min-maxing is basically the way to beat him as you need to inflict more than he recovers.
need some help at the volcano I am at the place where need to enter nummbers at the statue of the dragon can someone help me I either missed something or have not done something to help me know how to find these numbers. I have spent too much time in this volcano!!! LOL
You need to convert the word "gold" into numbers (A=1, B=2, C=3 and so on).
I've just finished the full game. Got the ending-Reboot A. Pretty much a healfest towards the end of the game. Will replay it when time is available. Questions though, are the endings bound towards the levels of morality? My ending pretty much wraps it up abruptly. And is there any more patches with new content? I'm just hungry for more considering the amount of time invested in the first game and the price.
The ending system is a little quirky. Basically, there are 3 main ending archetypes (Revelation, Revenge and Reboot) and each one has a good or evil variation.

While the variations themselves (A and B) are tied to morality, the actual ending you get instead depends on whether you've completed certain objectives during the game. The Revelation endings are the game's default endings -- you get either of them if you don't fulfil the criteria for Reboot or Revenge.

You get the Revenge endings by firstly promising revenge way back at the start of the game after Clara's death, and then choosing the revenge option again in the epilogue. The Reboot endings, of course, are unlocked if you've completed the Emperor's Citadel. They'll "override" the other two endings, preventing you from seeing them in this playthrough. The Reboot endings are a little abrupt, as you say (the other ones provide a little more closure, but they're all rather quick endings, due to a slightly rushed development cycle), but are actually the endings that lead into the future Legionwood games.

At the moment there aren't any patches out with new content, but I am planning a couple of DLCs/expansion packs at some point. In terms of RPG Maker games, Legionwood 2 is actually really cheap (the average price is 20 bucks) which I feel justifies the length of the game.

Thanks for playing!
I see. I'll be sure to replay for the next few endings. Was just wondering which ending will be the canon ending. Reboot is sure to be excluded due to optional quests. I stumbled upon the citadel underleveled and found myself in big trouble, but I'm glad of the rewards. The revelation there was kind surprising though. Although the reward for the optional boss was kinda lame. But anyways, I'll be looking forward to future installations of the game. Thanks for the journey!
Actually, there are several canon endings ;)
well got as far as the etherim highlands and am enjoying the game so far, I am a bit confused by the morality system though, there's been a couple of occasions when I picked a particular option thinking it was the good option when it was actually the evil option, like letting the vampire live or when Felix tells you about his past and you say it's okay for him to redeem himself, so while I've been trying to go down the good path in this playthrough I'm currently only in neutral in my alignment. Surprised some people haven given up cos the game it too hard, there's one or two tough bits but as long as you fight intelligently and come prepared it's not that bad, though I haven't finished the game yet so there could be tougher bosses ahead.
The morality system is sometimes a bit vague, yes. For the most part I wanted the choices to be subtle and not immediately obvious, so you kind of won't know what you picked until you see the consequences later.

Letting the Vampire live counts as an evil choice because, as Marcus says, when he awakens again in the future he could prey on innocent people, for example. It may initially seem like the "good" option, because you're showing him mercy, but you're actually dooming the area to one day be terrorised by vampires again.

Don't worry too much, though. There is no single choice in the game that is powerful enough to "screw up" your morality. If you'd like a quick morality boost, you can always leave a donation at the church in each town ;)
The only worry I'd have with that as a morality system is it leading to save scumming. Then again, if it's not a big hit and you can quickly raise it otherwise it might not be a big deal.
Well, in all fairness, every RPG with a morality system has the same problem (Fallout, Baldur's Gate, Vampire the Masquerade etc).

I should point out that there isn't any penality for having negative morality. There are actually three endings you can only get with "evil" morality (not to mention there are many different quest rewards, story events and treasures etc.)
The cleric's reviving light spell doesn't appear to work, it's supposed to revive characters but when I try using it on a dead character nothing happens.
also I can't install the latest update cos I'm using version 1.1 instead of 1.2, can you change it so it works on all previous versions?
The update is used to upgrade version 1.1 to version 1.2. You already have version 1.2 if you bought the game within the last two weeks.

I shall take a look at the Reviving Light spell. Seemed to work fine during testing but there's always the chance it broke during a patch.
Well it just says unknown version when I try to update it, and the update says 1.3, not 1.2.
I've just finished the game , personally I found the final bosses rather easy, i beat them at around level 25 on my first go, I also have to say the game ends rather abruptly, If i hadn't read on the legionwood forums beforehand the game ends where it does the game ending there would have taken me completely by surprise. It was still a pretty good game though, there are some sidequests I haven't done yet, mostly because i haven't been able to work out how to access them. may write a review later.
Hi! I'm glad you enjoyed the game. Yes, the game does end rather abruptly with some of the endings, but if you come back later and finish all the sidequests you'll unlock the optional superboss, the harder (real) final boss and an ending that has some more closure.

Edit: Seems the patch may be bugged. If you'd like the latest version while I work on fixing it, your game download link should still be valid and will link to version 1.3.
I just got access to apparently my own Runecraft shop and the Rogue/Gunner permutation seems more awesome than ever. Both Felix and Aelia will have that role. Ophelia has some very nice skills, but her stats need some work. Maybe a Magus/Ranger will do? The idea is to use the Magus' high Intellect to cast the Ranger's multi-target wind attack. Well, there's a lot to try out.

A Magus/Ranger can be a pretty good combo. The only downside is that the Ranger's physical attacks will be less powerful. The Ranger generally has so-so Magic and Attack stats so that both types of attacks can be somewhat effective.

A Shaman/Ranger would probably be a better option (if you indeed managed to find Shaman back in Westholm) as the Shaman -- while having slightly lower Magic than the Magus -- has a much better Attack stat. You can also pick up the Shaman's Fetish Runecraft in Payap Village, which increases Magic by 50%, but only the Shaman can equip it.

Also, I'm glad you noticed the reference to yourself. You were pretty instrumental in balancing all these classes, you know :)
I mostly stuck too one class per character except for Aelia, who is a Gunner/Cleric. I find it the most effective but I never experimented.I really should buy the full game.