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Warning: Legionwood 2 is for seasoned RPG players! This game is hard. We mean Final Fantasy III crossed with low level Dungeons and Dragons hard. Don't anger the dice gods.

Legionwood 2: Rise of the Eternal's Realm is a fantasy Role Playing Game (RPG) in the style of classics like Chrono Trigger and Dragon Quest and the long awaited sequel to Legionwood: Tale of the Two Swords.

Playing as an elite imperial soldier trying to protect their homeland, you'll get to explore a massive, fully detailed medieval empire filled with daring adventures, outlandish treasures and dramatic conflicts. Along the way, you'll have to contend with the likes of political corruption, zombie hordes, the onset of war and a game world that changes depending on your choices and actions. Will you be the one who saves Legionwood, or will you be the one who dooms it to an age of darkness?

Features
  • 15+ hours of classic RPG gameplay.

  • Dozens of minigames and sidequests to discover.

  • Hundreds of different character configurations.

  • Over 80 intelligent and dangerous foes.

  • Non-linear game that makes your choices count.

  • Six possible endings.

Legionwood 2 is an epic adventure spanning entire worlds and time itself for only $5.99! Purchase the game here.

Latest Blog

Legionwood 2 is finally on sale!

The day everyone a small group of hardcore fans has been waiting for is here: after almost four years of development, the full version of Legionwood 2 has finally been released. As of this very moment, the game is available to purchase from the Dark Gaia Studios website in all of its indie, SNES-style Role Playing Game glory.

As I’ve posted before, the game retails for $5.99 USD (even though I live in Australia it’s so much easier to handle online payments in American dollars) and you can pay for your copy via Paypal, credit card or wire transfer – it’s all handled securely through the game’s distributor. All purchased copies of Legionwood 2 are completely DRM-free and can be backed up on an external drive or transferred to other PCs with ease.

I’m also working on getting the game available through Desura and its associated portals. The Desura edition of Legionwood 2 is currently being evaluated and should be online within the next two weeks. By the end of March I’ll also hopefully have the game out on some of the larger RPG Maker portals such as Amaranth Games and RPG Maker Web as well.

I first started working on Legionwood 2 back in 2010 right after Legionwood 1’s release. After countless betas and even a complete rewrite in a new engine, I’m so excited that the game is finally complete and ready to be devoured by masses of hungry fans. It’s been an awesome ride working on this game and engaging with all the people who tested its various beta builds – without your feedback, it definitely wouldn’t be as good as it is today. I really hope that you enjoy Legionwood 2 and its epic continuation of the Legionwood canon.

You can start your adventure by purchasing the game or downloading the free demo here. Happy adventuring!

Posts

Hey, I JUST finished the first one.. It is a great game, I love it =D ,and I am just wondering, did you ever debug all the stuff?... because I found so many bugs... or did I just installed the old version. >.<
Anyway, just to inform you the bugs that I had,

1st, the Pirate clove, I can't go down stair.
2nd, when I am on ship and enter a village, straightaway, when the ship goes out, it will be a stuck ship on land... @_@ I have to load the game... hahaha
3rd, at the early game, before we interject Ark conversations with a guard about trying to get a way into the ceremony, I tried to go out to the west exit and got stuck because when I enter into the villa again, I will be stuck to the upper-side of the area, which is blocked by the fences. restart game again =D
4th, sometimes, the picture changed between the two main characters especially when the male character was having a dream about their parents,besides that the name changed back to their original name too, SOMETIMES...

All, in all... I REALLY LOVE this game.. and I can't wait for the second =D
When is it due!!!
=.= Don't mind what I have just said, I just saw the FINAL EDITION of Legionwood... can't wait to replay again ..hehehe... =D
Yep, the Final Edition is much improved, though one or two bugs might still be in (particularly the 2nd and 4th ones you mentioned).

The latest release of Legionwood 2 is also due next month (in a few weeks, actually), so keep an eye out. Thanks for playing :)
>:) I couldnt help it. Waiting for few weeks are going to be agonizing. I am downloading the beta as we speak... :D
Well, enjoy it! Be sure to keep your save file handy so you can continue when the next release comes out.
I have finished playing =D I was playing Beta 3.2

At first toxify was really annoying due to the low supply of cure, but then I started just to walk them off till they wore off, and heal them. same with other bad status ailments like silence and blind.

Rogue, I found that there is no remove weapon. I can't unequipped weapons without either change the class or by having another weapon that the rogue can use. You already know about Rogue 2handed weapon on both hands.

One thing about Subs-class that I hate.
Rogue/Warrior = AWESOME!!! because can dualwield.
Warrior/Rogue = VERY BAD!!! since you can't dualwield.
Rogue/Gunner = BAD!!! since you can't wield gun.

Is there a way for a warrior to dualwield while subs Rogue? Or does the function of subsclasses are only for their techs? If not, maybe you can retain some of the subs ability. Like for subs rogue, dualwield, for subs Gunner, high crit/rarely miss. For subs Ranger, low threat.

So, a Rogue, can't wield shield nor gloves due to the dualwield, you intentionally did that right?

Threat, can you get any higher than 150%?
Because my warrior (100%) uses the Gladiator Armour (+50%) plus the White Feather (+50%), but he only gets 150%.
I tried to use the Harness that reduce Threat, while wearing Gladiator Armour, it reduces my Threat to 75%. With or without White Feather, it was still 75%.

Anyway, I couldn't find any explanation regarding the differences of Wisdom and Intellect. And what is the use of Luck? :-/

And for skills, like Doublestrike, or BulletTime. The weapon effects ,Silverblade, Status effects, will not be included? So, you wont benefit from CriticalHit if use skils?... Because when I normal hit like dark foes using Silver Blade, high damage, but when I use DoubleStrike, it will stated that RESISTANCE, and the damage got abit nerfed.

>.< I JUST knew how the study enemies skill works... I thought it would be the same like Legionwood1... but it is VERY different.. @_@ but the legionwood2 is better of course, because I tend to forget what spells work on who... =D

Oh yea, Rogue wielding Gladiator Blade and Assassin Blade, kills minion in one strike as he hits 3 times per round! and Crit most of the time =D I love it!!!

Bad Karma and Good Karma! I have been stealing from all of the available chest, , but I still didnt get Barbarin!!! Was it because I paid 50kyphers to get Gaia blessing?... What is the use of Gaia blessing anyway??? ...

P/S : The Lionel name still popped out when he had a dream about his father and Clara... =P

P/P/S : Legionwood 1, I hate the fact that you take the free Guardian skill off from it. Because, it actually gives us the players the sense of control and some interaction in the game. .
author=arcaneelf
Rogue/Warrior = AWESOME!!! because can dualwield.
Warrior/Rogue = VERY BAD!!! since you can't dualwield.
Rogue/Gunner = BAD!!! since you can't wield gun.

Last when I played, there is an accessory that allows non rogue classes to equip guns. It will cost you an accessory slot, but I think it's worth it. Otherwise, I agree with you, the Rogue absolutely needs to be the main class.

Anyway, I couldn't find any explanation regarding the differences of Wisdom and Intellect. And what is the use of Luck? :-/

Intellect makes your spells more effective while Wisdom reduces the effect of enemy spells. Luck increases your chance to inflict status effect on enemies and decreases their chance to inflict status effects on you, but the effect is to minor to be really useful.

And for skills, like Doublestrike, or BulletTime. The weapon effects ,Silverblade, Status effects, will not be included? So, you wont benefit from CriticalHit if use skils?...

Elements and status effects on weapons are not included. Added critical hit will work on skills that allows critical, but it seems most have it disabled. In the latest version I played, Bullet Time can score critical hits, but almost anything else can't.
I may have encountered a glitch but i'm not sure. I'm in the forest nearest the first town, just beat the cursed dryad with only felix alive, and instead of a cutscene, it immediately gave me a gameover.
author=Crystalgate
author=arcaneelf
Rogue/Warrior = AWESOME!!! because can dualwield.
Warrior/Rogue = VERY BAD!!! since you can't dualwield.
Rogue/Gunner = BAD!!! since you can't wield gun.
Last when I played, there is an accessory that allows non rogue classes to equip guns. It will cost you an accessory slot, but I think it's worth it. Otherwise, I agree with you, the Rogue absolutely needs to be the main class.

I thought of making my main character uses dualwield, but, by making Warrior main,..... mehh, low agi and no dualwield. currently using it as Rogue/Warrior for tank/damage. It is a waste if I use item to unlock the Rogue tech (Assassin's Hood) or Gun usage (Gunslinger kit).

My main currently use: Rogue/Warrior
Silver Blade and Bastard Sword
Assassin's Hood (Didnt have better headgear)
Gladiator Raiment
Expert Sash (Actually I do not know what does it use) - interchange with Shoulder Pad
Swift Shoes

if I do pure Tank, which is Warrior. I will use Halberd and two Shoulder Pad.

author=Crystalgate
Anyway, I couldn't find any explanation regarding the differences of Wisdom and Intellect. And what is the use of Luck? :-/
Intellect makes your spells more effective while Wisdom reduces the effect of enemy spells. Luck increases your chance to inflict status effect on enemies and decreases their chance to inflict status effects on you, but the effect is to minor to be really useful.

Cool, noted on that one... thanks...
author=arcaneelf
I have finished playing =D I was playing Beta 3.2

At first toxify was really annoying due to the low supply of cure, but then I started just to walk them off till they wore off, and heal them. same with other bad status ailments like silence and blind.

That's why I made it so they'd wear off after a certain number of steps, since the Antibiotics are expensive early in the game. Most of the enemies that inflict statuses will drop (or have available for stealing) items that will cure statuses.

Rogue, I found that there is no remove weapon. I can't unequipped weapons without either change the class or by having another weapon that the rogue can use. You already know about Rogue 2handed weapon on both hands.

That's a limitation of the Ace engine that I've yet to implement a workaround for. It doesn't let characters just remove equipment from a slot and have nothing equipped, and it'll only let you switch for other equipment. There's a script that fixes it though, I just haven't had the chance to add it in.

One thing about Subs-class that I hate.
Rogue/Warrior = AWESOME!!! because can dualwield.
Warrior/Rogue = VERY BAD!!! since you can't dualwield.
Rogue/Gunner = BAD!!! since you can't wield gun.

You can get a Runecraft called Gunslinger Kit in Ferrum that allows non Gunner classes to equip Guns, but of course it does mean you have to sacrifice one of your two Runecraft slots. There's also similar items that will come later in the game that allow non Ranger and non Barbarians to equip bows and heavy blades.

Also, Rogue/Warrior and Warrior/Rogue are actually two very different characters. A Rogue/Warrior is faster and can dual wield, but sacrifices the power of a pure Warrior that makes many of the Warrior techs useful, while a Warrior/Rogue cannot dual wield, but is far stronger and more versatile than a Rogue.

Is there a way for a warrior to dualwield while subs Rogue? Or does the function of subsclasses are only for their techs? If not, maybe you can retain some of the subs ability. Like for subs rogue, dualwield, for subs Gunner, high crit/rarely miss. For subs Ranger, low threat.

Your sub class grants you access to Techs only. Your main class is what determines your stats and other abilities. If I made sub classes grant their equipment proficiencies and other characteristics, there'd be no incentive to ever just have a single class, and there'd also be no difference between things like Warrior/Rogue and Rogue/Warrior, whereas those two builds are currently different.

So, a Rogue, can't wield shield nor gloves due to the dualwield, you intentionally did that right?

Yes. If you think about it, Rogues represent characters who are skilled scouts, thieves or stealth experts -- such people often wouldn't carry shields because they'd slow them down, and they'd have no reason to wear gauntlets (or heavy armor) since thematically they wouldn't be in frontline combat.

Threat, can you get any higher than 150%?
Because my warrior (100%) uses the Gladiator Armour (+50%) plus the White Feather (+50%), but he only gets 150%.
I tried to use the Harness that reduce Threat, while wearing Gladiator Armour, it reduces my Threat to 75%. With or without White Feather, it was still 75%.

It does go up to 200%, but the thing is that identical values won't stack. If you have something that gives a 50% boost, another 50% boost won't mean anything, but a 75% boost will, for example. I'm pretty sure most of the Runecrafts that grant percentage based boosts to states don't stack either.

[quoteAnyway, I couldn't find any explanation regarding the differences of Wisdom and Intellect. And what is the use of Luck? :-/

Crystalgate is correct about INT and WIS. Luck modifies your critical hit ratio, accuracy, evade rate and slightly modifies your Threat :)

And for skills, like Doublestrike, or BulletTime. The weapon effects ,Silverblade, Status effects, will not be included? So, you wont benefit from CriticalHit if use skils?... Because when I normal hit like dark foes using Silver Blade, high damage, but when I use DoubleStrike, it will stated that RESISTANCE, and the damage got abit nerfed.

If you're using a weapon that inflicts a status condition, there's still a chance that the physically based tech will inflict that status, but I don't think elemental properties are carried over as well. That's a problem with the engine, and I'd like to fix it.

By the way, try making a Rogue/Gunner with a Gunslinger Kit and have your secondary weapon be something like a Poisoned Dirk -- Bullet Time will inflict the status on all of the enemies :)

>.< I JUST knew how the study enemies skill works... I thought it would be the same like Legionwood1... but it is VERY different.. @_@ but the legionwood2 is better of course, because I tend to forget what spells work on who... =D

Well, in LW2, the skill is actually handled in the battle scripts, whereas in LW1 it's event based, so in LW2 it's a lot smoother and cleaner.

Oh yea, Rogue wielding Gladiator Blade and Assassin Blade, kills minion in one strike as he hits 3 times per round! and Crit most of the time =D I love it!!!

Some may say such weapons are kind of unbalanced, but you'd be surprised how many people actually don't get to use them because they don't bother stealing from bosses.

Bad Karma and Good Karma! I have been stealing from all of the available chest, , but I still didnt get Barbarin!!! Was it because I paid 50kyphers to get Gaia blessing?... What is the use of Gaia blessing anyway??? ...

Just stealing from chests alone won't be enough to put you into negative karma -- your choices during cut scenes and in certain quests (such as the vampire sidequest or aiding or arresting a bandit gang in the upcoming release) also change your karma value, so you must be doing something to balance out your chest stealing :)

Receiving a blessing from the priest revives any fallen party members, as Healing Crystals and staying in Inns don't do it, and it's cheaper than using an Angel's Tears.

P/S : The Lionel name still popped out when he had a dream about his father and Clara... =P

Nice catch. I'll fix that one up.

P/P/S : Legionwood 1, I hate the fact that you take the free Guardian skill off from it. Because, it actually gives us the players the sense of control and some interaction in the game. .

I took it out because that was the only such choice in the whole game, and it didn't make sense to have it in when there aren't any other meaningful choices to make. It just makes the game structure a little more consistent. Legionwood 2, however, will have plenty of said decisions to make. Legionwood 1 doesn't have much interaction, and it kinda seemed out of place for that choice to be present.

@grandra: Not sure why that's happening, but it definitely sounds like a glitch. Did you beat the Dryad in Chapter 1 or Chapter 2? I'll take a look at it. Try defeating it with everyone still alive and see if that changes anything.

@Crystalgate: I haven't done it yet, but I'm considering splitting the game's bladed weapons into two groups -- light and heavy -- with Rogues only having access to one of them, and having the other be a requirement for some of the Warrior skills, just to increase the utility of having a Warrior/Rogue over a Rogue/Warrior. What do you think?
Can you clarify to me why Safety Harness will reduce my threat to 75% from 150%, while wearing Gladiator Raiment, but will only reduce my threat to 50% from 100%, when I did not wear Gladiator Raiment?

And it seems that White Feather does not work. It did not raise my Threat at all. It is still 100% threat, with or without White Feather. Maybe bug? .

What is the use of Expert Sash? I do not understand it... >.< help please...

and when buying items, it seems that some items are misleading... Like Hunting Gloves, I thought that Felix can wear it, as Felix's name was lighten up. but when I bought it and tried it on Felix, he cant wear it. Unlike the main character, his name was dim black.

author=Dark Gaia
By the way, try making a Rogue/Gunner with a Gunslinger Kit and have your secondary weapon be something like a Poisoned Dirk -- Bullet Time will inflict the status on all of the enemies :)

I am so gonna try that =D


author=Dark Gaia
Some may say such weapons are kind of unbalanced, but you'd be surprised how many people actually don't get to use them because they don't bother stealing from bosses.

They are so missing the crit and status effect each time Rogue attack. I would mourn for their lost =D

author=Dark Gaia
Just stealing from chests alone won't be enough to put you into negative karma -- your choices during cut scenes and in certain quests (such as the vampire sidequest or aiding or arresting a bandit gang in the upcoming release) also change your karma value, so you must be doing something to balance out your chest stealing :)

so, to get bad karma.. need to?... kill the vampire???

author=Dark Gaia
Nice catch. I'll fix that one up.

I noticed that thing because it bugged me. I hate to see my character's name changed =D Peregrin FTW... if only I can use his fullname =D
Oh yeah, forgot to tell you, it happened in the second flashback... The time when he was small and he urged CLara to go out of town and his father caught him and Clara outside of towngate.


P/S : Have you ever heard of the game titled Kingdom of vo'stora?
author=arcaneelf
Can you clarify to me why Safety Harness will reduce my threat to 75% from 150%, while wearing Gladiator Raiment, but will only reduce my threat to 50% from 100%, when I did not wear Gladiator Raiment?


Actually, I'm not sure. It seems that the engine handles stacking of bonuses differently when they subtract than when they add... I will endevour to look into it for you.

EDIT: It turns out that somehow the engine combines the percentage effects and weighs them against each other. For example, if one equipment raises by 50% and another lowers by 75%, by equipping them both, Threat will receive a 25% decrease.

And it seems that White Feather does not work. It did not raise my Threat at all. It is still 100% threat, with or without White Feather. Maybe bug? .


Just had a look now, and it is indeed broken. In the engine, Threat and TP Regen Rate both have the same abbreviation (TRG), and the White Feather was set on the wrong one. It'll be fixed in the next beta.

What is the use of Expert Sash? I do not understand it... >.< help please...
Normally, buffing Techs like Speed Up won't stack -- if you use it twice in a row, you still only get ONE stat increase. However, if you have Expert Sash equipped, these effects will now stack up to twice.

and when buying items, it seems that some items are misleading... Like Hunting Gloves, I thought that Felix can wear it, as Felix's name was lighten up. but when I bought it and tried it on Felix, he cant wear it. Unlike the main character, his name was dim black.


I've figured this one out too, and it'll be fixed. Felix can't equip gloves because he has no slot for them, but the Rogue class is still listed as being able to equip them, so I'll just remove that.

so, to get bad karma.. need to?... kill the vampire???


Leaving the vampire alive gives you bad karma. Killing it gives you good karma. However, it's only a 2 point change either way, so you probably have lots of positive karma from dialogue choices and other actions (like helping the Revanant in the dark world find his helmet, and returning the stole ring to the farm people in Corinthe). When you get to Khusan in the next Beta, you'll have a few more opportunities to be bad.

P/S : Have you ever heard of the game titled Kingdom of vo'stora?


No, I haven't heard of it.

Leaving the vampire alive gives you bad karma. Killing it gives you good karma. However, it's only a 2 point change either way, so you probably have lots of positive karma from dialogue choices and other actions (like helping the Revanant in the dark world find his helmet, and returning the stole ring to the farm people in Corinthe). When you get to Khusan in the next Beta, you'll have a few more opportunities to be bad.


Oh, I just can't wait to be Barbarian, that's all... :-/

P/S : Have you ever heard of the game titled Kingdom of vo'stora?
No, I haven't heard of it.


Oh, because your graphic and game play are NEARLY the same with that game . . . Maybe using the same programming or system, I am not sure... :-)
I'll have to check it out.

And don't worry, you'll still get to have the Barbarian class as well. You'll get it relatively early in the next release.
are you going to add the characters from previous game?
Not all of them, but a handful do have cameo appearances, and several of them are heavily intertwined with the backstory. You won't see any major appearances until the next Beta though.
One question. . .

When is the next beta ... hahaha
continued playing again, got plenty past the dryad. I just beat the ferrum catacombs and went to the broken down castle north of ferrum and when I tried to steal from a sprite the game crashed(also forgot to save after beating the catacombs :()

edit: after getting back, and trying to steal the game did not crash so strange...
There does seem to be some issue with stealing from the Sprite and Seraph enemies -- sometimes the game will crash when you attempt it. I'm trying my hardest to fix it, which is why Beta 4 is taking so long to release.