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  • Dark Gaia
  • Added: 12/18/2013 09:07 AM
  • Last updated: 03/28/2024 12:10 PM
  • 2483 views

Posts

Pages: 1
I approve. But why its not a rather straight row? Also, remove "," from large number formatting; I don't think it's really needed.
I really like how how you're using RM2K3's Monsters. Not only are they practically big enough to be an opponent, but it also gives some attention to them.
@Noel_Kreiss: It's actually because of the Ace battleback format. All of the possible battlebacks have a very limited field of view, so any side view system unfortunately has to look "straight" as there isn't a lot of room to position the combatants without them "standing" on the scenery.

@GamingMitchell: As I'm switching from a front view system when the game's already about 60% done, I needed battlers that somewhat resembled the ones I was already using. There are always some analogues in each RM's RTP, and the RM2k3 battlers are very easy to just slot in as the monsters I've already made.
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