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The Oakwood Temple, built in honor of the Great Sage Oriander.
  • Sana
  • Added: 09/11/2013 02:20 AM
  • Last updated: 02/29/2024 05:52 AM
  • 3417 views

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
This design oddly reminds me of this, only better.
author=Marrend
This design oddly reminds me of this, only better.
Thanks Marrend! I'm going to still be working on improving it though~ :)
I don't know, this structure looks too boring/monotonous. Unless that's what you were aiming for, I'd suggest spicing it up a little, for example, use other tiles to differentiate the floor from the walls. Also, try to add some detail like carvings on the walls, or ornamental columns, etc... Also, what's with those colored flames? They look real silly next to such drab building. =P
author=alterego
I don't know, this structure looks too boring/monotonous. Unless that's what you were aiming for, I'd suggest spicing it up a little, for example, use other tiles to differentiate the floor from the walls. Also, try to add some detail like carvings on the walls, or ornamental columns, etc... Also, what's with those colored flames? They look real silly next to such drab building. =P
I've already changed a few things on this, just haven't replaced the screenie yet..but, tbh I wouldn't know where to place columns without making it look too cluttered, unless I replaced the pillars with 'em or something..hmm.. o-o

As for the fires, they're supposed to be a hint to a puzzle but if they're too distracting or out of place, I have no problem with taking 'em out.
Oh, right, those are pillars. I thought the ones at the top were tables, because you can only see the upper half of them. They seem to be too small to be pillars. Besides, what are they supporting? Or are they purely ornamental? ...In any case, what I had in mind was something like this: Link so your building look less 'boxy' and more interesting.

Also, you should update the screen every time you can, otherwise people will never know what can or cannot to be commented on.
I actually have a different opinion here where I like the idea you implemented of having different colored flames, as to me I felt that added some sense of mystery and adventure to the map.

I'm sure it could still be improved upon, (if you want to, perhaps experiment with changing the structure of the building and making the detail on the grass below stand out more) though I do like the looks of this as it is.
You're very good with details. You don't need to change anything about them.

The building is constructed incorrectly, though.
Marrend
Guardian of the Description Thread
21781
I think I see it. Where the wall the far sides, that appear to connect with the wall that should be at lower height? Maybe that particular part of the wall should be SHIFT-ed (pun intended).
Sorry I hadn't updated this yet..I finished working on, it's just that I've been busy, so I didn't get the chance 'til now! :o

Oh, and I decided not to rely on shadows "too" much, but I'll still be using 'em for elevated things like on the bird, and for walls. I've still got a ways to go before I get this stuff right though.. :c
Pages: 1