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Resident Evil Demake its like name says, the first Resident Evil made like running in a NES in 2D, the graphics and music have a 8bit style.
The main mode with Jill is a shooter game, similar to the original game but in 2D.
There's new game modes like one for Chris with some RPG features.
Many graphics are self-made, seeing the original game and making the sprites.
I also made new music for some scenes.

Status: WIP - Betatesting main mode
Languages: English and Spanish (soon)

Main author: gadesx




Latest Blog

Game finished, starting with betatesting

The past month I finished the game, now I'm sending
the game to some testers for fix bugs and maybe soon
I will publish the game.
  • Production
  • gadesx
  • RPG Tsukuru 2003
  • Action RPG
  • 02/22/2012 09:13 PM
  • 12/25/2019 09:03 PM
  • N/A
  • 106514
  • 27
  • 3058

Posts

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I came here from the playthrough he did of the game. :P
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
How many people came here from that new Pikasprey video? :p
oh alright, well good luck and take your time I would love to play as chris as he is my favourite. Cannot wait to see updates on this its such a cute lovely project
My level of english is bad,
atleast to tell details, write...
(I'm from Spain, and I do fan translations Eng2Spa, with Lingoes dictionary to check terms)

Well, I'm doing an Rpg now,
and maybe I try to enhance
Before crisis FF7 Remake.

The status of this REdemake
is hiatus because I'm
doing that rpg with a lot
of old content (maps since 2003).
Trying to do new sprites
to learn, etc

I will continue doing REdemake if I can.

Pd: Now I only have internet in the cellphone.
Oh, this looks really interesting, I love Resident Evil. But I didn't understand you correctly either, it seems like you stopped working on this because there wasn't enough interest? Or because there are other similar projects out there? Well, I think this version is different enough to warrant being finished... but of course, if you decided to stop working on this then I can't force you. Releasing what you have finished so far would be great though.
so does that mean you are still working on it and will have chris done soon? or will it take more time. Sorry I am having a hard time understanding you, I assume you used some kind of translator.
I though that there wasn't interest
to finish the v1. Final (Spanish text fully working, Minimap 100% done and tested and all the new IA)
V2 With Chris Rpg mode

I shared all I did with Megadrive
demake team (more interesting) and other people trying to enhance Biohazard of Sachen (Nes)
So I started to do an Rpg with contents of previous unreleased games + Areas of Snes-Psx Rpgs extra, atleast don't let years of content done lost in hdds.

shadow fantasy -nazca

custom skills menu - star ocean style
btw someone on youtube did a review on your game and is a big fan https://www.youtube.com/watch?v=9LwJckYGymA and he has also did a full playthrough of Jill. https://www.youtube.com/watch?v=hHG8FNCscPo :) he wants a chris, so yeah get to work :P good work on your project it looks awesome.
btw someone on youtube did a review on your game and is a big fan https://www.youtube.com/watch?v=9LwJckYGymA and he has also did a full playthrough of Jill. https://www.youtube.com/watch?v=hHG8FNCscPo :) he wants a chris, so yeah get to work :P good work on your project it looks awesome.
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Ooh, are those Sweet Home graphics? Either way, seems pretty cool!
After a lot of time, I bring news here:

Menu = finished,
Maps = 70% It's possible reach up to the laboratory.
IA = 60% Zombies, hunter, wolfs, crows, chimeras, etc

Here some work with the new menu system.
Well like I said, it's probably just my anti-virus thing... Not like I'm trying to boycott the game or scare people away. Just thought I might just let you know just in case.
Its a false positive, because the demo is moleboxed
InfectionFiles
the world ends in whatever my makerscore currently is
4622
I had no problems with viruses, it was a smooth download.

Still need to play though!
I'm sure it's just my Avast, but I just thought I should let you know, when I personally downloaded it, Avast told me there was a Threat Detected, so I don't know if it's just my avast or if it's the download. Sorry though, I just thought I'd tell you I had a problem with the download.
I loved the demo man! It's exactly how I remember the original being, dialogue and all, though with a more old-school nostalgic feel.

I usually did many playthroughs of the original first game so I have a pretty good memory of where the maps are and what they look like, and I must say you nailed that right on the spot, everything was just right on target! I loved it and I can't wait to see what else you have stored :)
This is awesome,i initially tought it was gonna be a comedy mixed game because of the title,but it really is the game itself.

I usually hook up my pc on my sd tv and plug in a joypad just to play this kind of game and i gotta say it's very promising,just wish there was a way to shoot n' reload without xpadder,but anyway,lookin' forward for this one! Ya' know,its kind hard to find a really fun game for my taste nowadays... xD
The IA of the enemies its in progress, so there is some zombies with the new IA like the ones in the corridor out of the pictures puzzle, and other ones with the older IA that stay stopped if you press the aim button.
Complaints:

-Door transition screens should have correctly colored doors. Like going through a brown door should have a brown door transition.

-Why does Jill have a photo face that has been bitcrushed? Sprite something for it!

-The combat needs a tutorial of sorts. I shouldn't need to look up an external readme for it.

-A locked door makes too quiet of a noise. Make it louder.
-Barry follows you weird. Use a follower event for that. There are tutorials on the site.

-When you talk to Barry and get the lockpick, he takes one step, waits, and disappears.

-Why is there a save box if I can just save from the menu?

-There's an event to the left of where the guy pops out of the closet that says something in a foreign language and disappears. Odd.

-Keeper's Diary has some messed up letters.

-The intense battle music plays even if you solve the young to old puzzle correctly.

-If you leave the room after the dog bursts through the window, but don't kill it, it'll be stuck in the window when you return.

-When I exited to the left of the dog window room a couple of times I randomly died. Huh?
After investigating it turns out the dog fixes itself if you exit this way and I died during the door transition.

-Make it so events stop during door transitions.

-Jill is completely invincible if you mash the shoot button. I guess the enemies take constant knockback, which is nice.

-The carpet leading into doors in the purple carpet room cuts off and looks really ugly.

-Bloody bodies have a grey box around them. Ok?

-Gardening tools are the exact shade of brown as the background.

-What do maps do? I pick them up and nothing happens. They're not even in the inventory. This really sucks because it's so hard to remember where you are.

-The textbox windows stays up after you get the shotgun ammo in the broken shotgun room. It stops once you leave though.

-The snake has a ridiculous attack range.


I'm aware it's a demo, so of course it's not perfect. Never played the original, but this was pretty fun.
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