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New Battle System

  • Camupins
  • 03/04/2012 12:25 AM
  • 3170 views
I need everyone's opinion on a new battle system. Its based on the Final Fantasy pardagram shift, so I need to know what you guys think:

Posts

Pages: 1
FFXIII's paradigm system? Well..I can say that not alot of games use that. I found it quite interesting, though also kind of more challenging.

I'm more favorable of classical battle systems like the older Final Fantasy's but hey, if you can make this system work I say go for it. Any change from VX's default battle system is fine by me. ^o^
author=Sana
FFXIII's paradigm system? Well..I can say that not alot of games use that. I found it quite interesting, though also kind of more challenging.

I'm more favorable of classical battle systems like the older Final Fantasy's but hey, if you can make this system work I say go for it. Any change from VX's default battle system is fine by me. ^o^

Well, it won't be coming to the ACTUAL Lithia, but to stuff like the extra content you will get payed with. PLUS! With the way the Support role is working out, I might just keep it~
I won't mind this change. Hell, I was thinking about a battle system like this for a future projects :p
author=Clareain_Christopher
I won't mind this change. Hell, I was thinking about a battle system like this for future projects :p

Lol well I guess I beat you to it~ I wish I could add this to the current Lithia, but I'm too far ahead to get everything set up, just because the script and resources I use arn't plug n' play... But don't worry! Future projects, like the one I'm paying you with, will deff. have it~
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Paradigms were fun in FF13 because you were changing them constantly; like, every 2 turns or so. This made battles way more interactive than they would be if you mostly kept one paradigm for the whole battle. If you use a similar system, keep that in mind. Interactive is generally good; you want to make a game that the player is actually playing, not a game that's masturbating and playing itself while the player watches. It's hard to come up with a balance between automation and interactivity that's fun but not overwhelming.
author=LockeZ
Paradigms were fun in FF13 because you were changing them constantly; like, every 2 turns or so. This made battles way more interactive than they would be if you mostly kept one paradigm for the whole battle. If you use a similar system, keep that in mind. Interactive is generally good; you want to make a game that the player is actually playing, not a game that's masturbating and playing itself while the player watches. It's hard to come up with a balance between automation and interactivity that's fun but not overwhelming.

The script for the system dosn't allow switching in battle... :(
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Uh, then it's absolutely nothing like FF13 and I have no idea what you even mean by saying it's based on the paradigm shift system. What... does the script do, exactly?
author=LockeZ
Uh, then it's absolutely nothing like FF13 and I have no idea what you even mean by saying it's based on the paradigm shift system. What... does the script do, exactly?

Well it creates the ATB gauge, allows u to change roles from Attacker, Blaster, Defender, Enhancer, Jammer, and Healer. Of course you can only do it from the Menu. I don't see a problem with it. It's BASED off of the FFXIII system...
Pages: 1