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The Skill Slot System. On Arelron, you need to choose which skills to bring into battle, sice that number is limited.
The Housing System. You can buy houses on many of the Major cities in Arelron. On these houses, you can do things like shopping, resting, craft/dismantle items and also learn more about your characters, chatting to them on interesting conversations.
Arelron's Alchemy System. You can make weapons/armor/items from materials you buy, get from enemies, receive in quests... Tired of an item or it isn't as strong as before? Why not dismantle it? Dismantling can make you receive most of your items back.
The Ability Points (AP) system. Characters doesn't learn skills by leveling up, instead they can learn them by spending AP gained from enemies on the skills they like.
Part of Crestburgh's Market District at Night. Just testing the Day and Night system...
A torch puzzle. Will you be able to correctly enlight your path to the way out?
A Pub in Crestburgh, with the famous name "The Rest of the Crest". Pubs are the best places to learn about local rumors and people.
A quest in progress, to help a ghost return an item to her beloved, properly named "Eternal Lament"
Ina using her "Morph" skills, as an Imp an a Wisp, respectively.
The Mysterious Alchemist, Asriel. I can tell almost nothing about him without revealing major spoilers, but do know that he is my favorite character. If I ever make a sequel to Arelron, Asriel will surely appear.
Our young Main Hero. Siegfried is a Jack-of-all-trades, and probably one of the easiest characters to work with, although he may lose his position on the party for more specific characters.
It seems impossible to see Eoria too much stressed or out of hope. In battle, Eoria prefers healing, and on early levels you may even get frustrated on how she does little damage. But wait until she learn some Light Magics.
A Paladin-like character, Martin was a very recognized Knight of the Emperor before the declaration of War. Completely disagreeing with it, Martin quits the Knights in search of a way to stop all this by himself.
Upper floor of Graham's (Count Lewain) Manor.
Asriel's Hut. Almost impossible to find without being guided by Asriel himself, this hut on the mountains is home to many Alchemy experiments.
The Codex, a place to manage Arelron's information and the player's quests. This is the Lore section.
The Codex, a place to manage Arelron's information and the player's quests. This is the Locations section.
The Codex, a place to manage Arelron's information and the player's quests. This is the Characters section.
One of Isand's Shrines for the Arts of Battle. This one is Panrya Shrine, Ina's homeland.