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Exile’s Journey is a dark fantasy RPG. The story centers around a former knight named Kniryk and his quest to stop a demon invasion that is occurring throughout the Kingdom of Nysoroth, where most of the game takes place.

The game will focus on the internal struggles of the main characters in addition to the aforementioned invasion and its impact on the Kingdom.

The main character of the game is Kniryk. An exile by choice, he's now presumed dead in Landoria, his homeland. He's a righteous man, always acting with a sense of honor. However, he is often torn when justice and law conflict. He still wears the red cape of the Knights of Landoria as a testament to what they originally stood for before their corruption. He's joined in his quest by others who also question their purpose in the world.

This game is currently in development, and has been since 2011. I have been using RPG Maker and playing RPG Maker games since the year 2003. That's 13 years! I was ten years old when I first discovered the program. I've had many cancelled projects over the years, but this will be my magnum opus. Everything has led me to this point. I have put all of my love for RPG Maker and its community into the production of this game.


Features


Highly engrossing storyline - You'll be hooked playing as these characters, learning about their diverse backgrounds, and watching as they develop and solve their own personal conflicts.

Open ended gameplay - After an introductory section, you're allowed to complete the game's dungeons in any order you want!

Numerous side quests - These side quests are optional, but without them you won't receive the game's best armor and equipment, or the game's only method of air travel! These side quests feature story lines of their own and offer a break from the game's main story.

10+ hours of gameplay - This game will be much longer and more epic than your average RPG Maker game!

Extremely detailed world - This game takes doesn't allow you to travel the whole world, only the large and extremely detailed Kingdom of Nysoroth. After playing and learning of the country's cultures and history you'll feel like a true Nysorothian!

Original music - Many of this music are original tracks, many of them composed by myself for the game!

Custom sound effects - I created many of the game's sound effects, including the menu sound effects, on a Korg Wavestation synthesizer!

Weapon upgrade system - Some weapons will almost never become obsolete thanks to this!

Latest Blog

Exile's Journey is now fully playable from start to finish!!! What's next?

Hello, my friends.

Just prior to the writing of this blog post, I finished completing the end credits and post-credit scenes of my game! It was great joy that I announce that my game is now completely playable from start to finish. I almost can't believe it. The game is pretty much 98% finished! What's next?

Well, I have plans for two more optional side quests. These shouldn't take long to complete, because they probably will consist of only one or two extra maps each.

Other than that, I need to make some minor graphical improvements to certain sections and playtest the game a couple of times. As well, I plan on hiring an artist to produce some faceset graphics for me. If anybody would like to offer their services or recommend services of another, please let me know. Afterward, I will be fully ready to release the beta version to playtesters! Quite a few kind folks have already volunteered. For those who have not yet volunteered, stay tuned for a future blog post which will offer you a chance to sign up.

My latest play-test clocked in at about 24 hours. I expect that the average person's play-time will be a bit longer than that - obviously, I already know where everything in the game is, and I tend to skip past dialogue that I've already read over 1,000 times.

I'm both nervous and excited for what lies ahead.

Posts

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I've eye balled this like 5 times since you put it up, looks very promising. However I see you only have 1 sub, so I figured I'd stop by, log in and sub for ya. I hope this project doesn't get ditched, cause it sounds like just the type of story I've been looking for lately.

Good luck too you, I hope to be seeing this again in the future.
Thanks! I seriously doubt this will ever be left unfinished. All day long I daydream about this project - the characters, the environments, the mythology. I'm already a couple hours in, as well.
For me, side-quests are more fun if they are long, challenging and not-repetitive. But they shouldn't affect the main story-line directly.
And you can have some area unaccessible without doing a side-quest or have them only accessible when doing a particular side-quest.

It will be fun if every side-quest has it's own storyline.
Keen to see a download link appear!
Just wanted to let you guys know that this game is still in progress. This is a very ambitious game so I can't say when it'll be done, but I assure you I'm nearing the end.
Gretgor
I like to think of myself as a sweater knitting granny, but instead of sweaters, I make games. Not great games, but hopefully nice enough to be enjoyed by a handful of people in a small community.
2164
Everything is looking pretty good, I hope this ends up nice. Any luck with the puzzle ideas?
I actually got a few really good ideas from you guys in regard to puzzles, so thanks for that!

Also, my game is "buzzing" for (I think) the first time!
Your recent post in the Screenshot Topic led me to this game page. Nice to see a fellow 2k3-user~! :D

*subcribed*
This looks like my kind of game. :D Subbed.
I love weapon upgrade systems as long as weapons aren't permanently missable. These systems add depth to battles and resource management, and they distinguish your game.

By the way: Will your game feature an optional (automatic or press button) wait function with regard to the battle system?
author=Euphoniac
I love weapon upgrade systems as long as weapons aren't permanently missable. These systems add depth to battles and resource management, and they distinguish your game.

By the way: Will your game feature an optional (automatic or press button) wait function with regard to the battle system?


The way it is now, it's possible to get many weapons early by finding them hidden in dungeons, but almost every weapon is eventually available in shops with the exception of a few that are rewards for completing side quests.

To answer your second question, yes it will!
Just saw this in the screenshot forum. There is much love put into these maps. I'm loving the atmosphere, and I love sandbox RPGs. Subbed.
Deckiller
Just a random RMNer once again.
18122
this is what I expect every jrpg to look like. no details should be spared in jrpgs.

keep it up!
This game has really come a long way stylistically. Nice to see you've gradually moved away from some of the generic Suikoden-tile maps into a colorful style that's all your own. Looking forward to the release!
I actually used the Suikoden tilesets early on because I thought they would be the most attention-grabbing in screenshot threads and whatnot (this seemed true of many games of the time). I was wrong!

Thanks for the support!
Your mapping is so impressive !

<Subscribed>
Tau
RMN sex symbol
3210
You've improved so much man, it's great to see! Looking forward to this.
Whoa your mapping improved so much :o
subbed
It always brings joy to me when I see that RM2K3 is still being used, and that there is still a community to enjoy it. It brings me back to the golden years of GamingWorld.

Your game looks beautiful - keep up the good work! I'd love to play it when you release it.
The maps are really lovely and the premise sounds like it could be really cool. I like the idea of a single kingdom to explore.
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