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Discuss Exile's Journey over on Discord!

Exile’s Journey is a dark fantasy RPG. The story centers around a former knight named Kniryk and his quest to stop a demon invasion that is occurring throughout the Kingdom of Nysoroth, where most of the game takes place.

The game focuses on the internal struggles of the main characters in addition to the aforementioned invasion and its impact on the Kingdom.

The main character of the game is Kniryk. An exile by choice, he's now presumed dead in Landoria, his homeland. He's a righteous man, always acting with a sense of honor. However, he is often torn when justice and law conflict. He wears the red cape of the Knights of Landoria as a testament to what they originally stood for before their corruption. He's joined in his quest by others who also question their purpose in the world.

This game is a love letter to RPG Maker and role-playing games as a whole. With Exile's Journey, I strived to make a game that feels wholly consistent and maintains a professional feel. I've been using RPG Maker since 2003.


Features


Highly engrossing storyline - You'll be hooked playing as these characters, learning about their diverse backgrounds, and watching as they develop and solve their own personal conflicts.

Open ended gameplay - After an introductory section, you're allowed to complete the game's dungeons in any order you want!

Numerous side quests - These side quests are optional, but without them you won't receive the game's best armor and equipment, or the game's only method of air travel! These side quests feature story lines of their own and offer a break from the game's main story.

15+ hours of gameplay - This game will be much longer and more epic than your average RPG Maker game!

Extremely detailed world - This game takes doesn't allow you to travel the whole world, only the large and extremely detailed Kingdom of Nysoroth. After playing and learning of the country's cultures and history you'll feel like a true Nysorothian!

Original music - Many of this music are original tracks, many of them composed by myself for the game!

Custom sound effects - I created many of the game's sound effects, including the menu sound effects, on a Korg Wavestation synthesizer!

Weapon upgrade system - Some weapons will almost never become obsolete thanks to this!

No random encounters - see enemies on the map before engaging them!

Treasure tracking - The game keeps track of all the treasure you've found in the main dungeons! Find all treasure chests to obtain a special reward!

Latest Blog

Version 1.4 Patch (February 2nd, 2020)

Hello, all. I have uploaded a new patch. I highly recommend you install this if you've downloaded the game already. If you haven't, don't worry about installing the patch - the main download is fully up-to-date.

To install the patch, simply paste the files into the Exile's Journey folder and overwrite.

NOTE: Each patch file contains EVERY change made since the game's initial release. If you missed a patch, don't fret! Installing the latest patch file will bring you up to speed.

Thank you to everyone for your bug reports and support! Hopefully we can reach Featured Game status someday! :-) The game should feel more professional, bug-free and smooth than ever before now.

PATCH NOTES

Equipping elemental staves now grants you the ability to use tier 1 magic.
Tileset errors fixes.
Divine Judgement is now usable by Kniryk and Myrna.
Arctic Spell Book can now be used on Oreth and Mryna.
Removed the apparently clairvoyant NPCs in Colhaven; they now only appear after after the Arwald section is completed.
The tiny rocks on the world map in the ocean are now impassible.
The captain now leaves the castle shortly after you begin the Kraken side quest.
Dummy Kniryk sprite in the Styre Forest is now properly hidden.
Testing remnant that could be used to raise Myrna's level is now removed.
Duplicate Oreth and Mryna sprites should no longer appear in the Groeslon Abbey basement (I think - this bug has been pesky to fix).
Cutscene at the bottom of Mount Mynydd is no longer skippable.
Treasure chest in Tywyllmire Bog is not retrievable again. (This is a case of one fix leading to another thing becoming broken.) Also, the sequence break is no longer possible.
Bug that occurerd when leaving from a certain tile in the Shrouded Woods is now fixed.
Kniryk's dialogue no longer occurs when examining items in Croespentre during certain sections of the game. This should have been fixed already, but I somehow missed some.
Top floor staircase in the final dungeon is now fixed.
Sharks and mammoths no longer initiate battles when traveling by air. I actually removed them entirely during the final section. I hope this isn't too bothersome to anyone, but it would be extremely time consuming for me to fix otherwise.
Some soldier dialogue in the fortress near the end of the game has been updated.
After both boulders have been blown up in the Dwarvern Cavern, the minecart no longer appears to prevent bugs.
Safe Boots are no longer for sale anywhere, since they are essentially useless and overpriced versions of the Protective Boots.
The Temple of Light quest will now show as completed even if you finish it without ever technically "initiating" it.

Posts

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I've eye balled this like 5 times since you put it up, looks very promising. However I see you only have 1 sub, so I figured I'd stop by, log in and sub for ya. I hope this project doesn't get ditched, cause it sounds like just the type of story I've been looking for lately.

Good luck too you, I hope to be seeing this again in the future.
Thanks! I seriously doubt this will ever be left unfinished. All day long I daydream about this project - the characters, the environments, the mythology. I'm already a couple hours in, as well.
For me, side-quests are more fun if they are long, challenging and not-repetitive. But they shouldn't affect the main story-line directly.
And you can have some area unaccessible without doing a side-quest or have them only accessible when doing a particular side-quest.

It will be fun if every side-quest has it's own storyline.
Keen to see a download link appear!
Just wanted to let you guys know that this game is still in progress. This is a very ambitious game so I can't say when it'll be done, but I assure you I'm nearing the end.
Gretgor
I like to think of myself as a sweater knitting granny, but instead of sweaters, I make games. Not great games, but hopefully nice enough to be enjoyed by a handful of people in a small community.
2214
Everything is looking pretty good, I hope this ends up nice. Any luck with the puzzle ideas?
I actually got a few really good ideas from you guys in regard to puzzles, so thanks for that!

Also, my game is "buzzing" for (I think) the first time!
Your recent post in the Screenshot Topic led me to this game page. Nice to see a fellow 2k3-user~! :D

*subcribed*
This looks like my kind of game. :D Subbed.
I love weapon upgrade systems as long as weapons aren't permanently missable. These systems add depth to battles and resource management, and they distinguish your game.

By the way: Will your game feature an optional (automatic or press button) wait function with regard to the battle system?
author=Euphoniac
I love weapon upgrade systems as long as weapons aren't permanently missable. These systems add depth to battles and resource management, and they distinguish your game.

By the way: Will your game feature an optional (automatic or press button) wait function with regard to the battle system?


The way it is now, it's possible to get many weapons early by finding them hidden in dungeons, but almost every weapon is eventually available in shops with the exception of a few that are rewards for completing side quests.

To answer your second question, yes it will!
Just saw this in the screenshot forum. There is much love put into these maps. I'm loving the atmosphere, and I love sandbox RPGs. Subbed.
Deckiller
Just a random RMNer once again.
18143
this is what I expect every jrpg to look like. no details should be spared in jrpgs.

keep it up!
This game has really come a long way stylistically. Nice to see you've gradually moved away from some of the generic Suikoden-tile maps into a colorful style that's all your own. Looking forward to the release!
I actually used the Suikoden tilesets early on because I thought they would be the most attention-grabbing in screenshot threads and whatnot (this seemed true of many games of the time). I was wrong!

Thanks for the support!
Your mapping is so impressive !

<Subscribed>
Tau
RMN sex symbol
3210
You've improved so much man, it's great to see! Looking forward to this.
Whoa your mapping improved so much :o
subbed
It always brings joy to me when I see that RM2K3 is still being used, and that there is still a community to enjoy it. It brings me back to the golden years of GamingWorld.

Your game looks beautiful - keep up the good work! I'd love to play it when you release it.
The maps are really lovely and the premise sounds like it could be really cool. I like the idea of a single kingdom to explore.
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