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Exile’s Journey is a dark fantasy RPG. The story centers around a former knight named Kniryk and his quest to stop a demon invasion that is occurring throughout the Kingdom of Nysoroth, where most of the game takes place.

The game will focus on the internal struggles of the main characters in addition to the aforementioned invasion and its impact on the Kingdom.

The main character of the game is Kniryk. An exile by choice, he's now presumed dead in Landoria, his homeland. He's a righteous man, always acting with a sense of honor. However, he is often torn when justice and law conflict. He still wears the red cape of the Knights of Landoria as a testament to what they originally stood for before their corruption.

This game is currently in development, and has been since 2011. I have been using RPG Maker and playing RPG Maker games since the year 2003. That's 13 years! I was ten years old when I first discovered the program. I've had many cancelled projects over the years, but this will be my magnum opus. Everything has led me to this point. I have put all of my love for RPG Maker and its community into the production of this game.


Highly engrossing storyline - You'll be hooked playing as these characters, learning about their diverse backgrounds, and watching as they develop and solve their own personal conflicts.

Open ended gameplay - After an introductory section, you're allowed to complete the game's dungeons in any order you want!

Numerous side quests - These side quests are optional, but without them you won't receive the game's best armor and equipment, or the game's only method of air travel! These side quests feature story lines of their own and offer a break from the game's main story.

10+ hours of gameplay - This game will be much longer and more epic than your average RPG Maker game!

Extremely detailed world - This game takes doesn't allow you to travel the whole world, only the large and extremely detailed Kingdom of Nysoroth. After playing and learning of the country's cultures and history you'll feel like a true Nysorothian!

Original music - Many of this music are original tracks, many of them composed by myself for the game!

Ambient sound effects - Expect a large variety of ambient sound effects to help set the mood of the maps, including but not limited to: daytime forest sounds with bird chirps and rustling leaves; murky swamp sounds with frogs and bugs; nighttime rain with owls hooing, wind howling, and thunder roaring.

Weapon upgrade system: Your weapons will almost never become obsolete thanks to this!

Latest Blog

Everything Left for Me to Do

Greetings! I thought it's about time to post an update to all of you following my game's development. Well, I have some exciting news! I expect Exile's Journey to be finished by the summer (winter, for some of you down below the equator).

This is my first time giving an estimated time of completion, I believe, because I was scared that I wouldn't be able to meet my estimates (and rightfully so). Just to make things a little more transparent, here's a list of everything I need to finish.

The final dungeon. That's right, I've completed every dungeon in this game except the final one! And, boy, am I excited. I love making dungeons, and I have a feeling that this one is going to be especially fun.

Two more major cutscenes. A cutscene that takes place before the final dungeon, and one that takes place after. Believe it or not, I like to write out scripts in separate software for these cutscenes. I feel that I write better dialogue this way. One functions as the game's final climax, and another functions as the game's ending, so I need to make sure they're extra good.

Remake at least one dungeon. During the development process, it became clear to me that the later parts of the game are noticeably superior to the early parts in the game in many ways. I've remedied this by remaking many of the early sections of my game. There's at least one more dungeon that I'd like to remake. I might even remake two of them - I'm not sure yet. Luckily, remaking dungeons takes less time than creating an entirely new one, because I reuse the basic layout and puzzle design, as well as all of the already-created switches, variables, events, cutscenes, and enemies.

Add one more in-depth sidequest. My game is composed of three distinct sections, and one of them is rather open ended. Naturally, I added a bunch of sidequests to complete during these sections. I'd like to add at least one more, and I already have an idea for its story and dungeon. The dungeons in these side-quests don't take me as much time to make as the game's main dungeons because they're shorter and a bit more simple.

Finish creating battle sprites for all of my game's heroes. It probably amazes you guys that I've gone this far without completing them all. When it comes to making sprite edits, I'm really lazy. If anyone wants to help with this, I'd welcome it! I can't offer any sort of payment, though. :-)

Bugtesting. Enough said. This is a long game and bugs are inevitable. I'll be posting a request for volunteers to beta test my game pretty soon. I'm not sure how long the beta testing process is going to take - I'm really striving to make this the definitive RPG Maker 2003 game - one that really feels like something that could have come out on the SNES or PS1 back in the day. As such, I'm going to make it as bug-free as possible and listen to any and all advice before the public release.

Maybe remake my game's introduction. I've always hated my game's opening. I honestly think it's the worst part of the game, but I've never been able to come up with something better. That being said, I may feel this way simply because I've played it thousands of times. I'm probably going to wait to hear back from my beta-testers beforehand, because like I said, it might actually be fine.

I promise that I'm going to do my absolute best to live up to expectations and even exceed them. You're going to get an epic, 20 hour RPG with fully fleshed out characters, meticulously designed dungeons, and maps of an epic scale, some of which took a month to make. I know that there's still a market out there for traditional RPGs made with the RPG Maker 2003 software. Games like Lakria Legends and Final Fantasy: Blackmoon Prophecy prove it.

Have a wonderful day, and if you have any questions for me, let me know! Thank you!
  • Production
  • dethmetal
  • RPG Tsukuru 2003
  • Adventure RPG
  • 02/27/2012 04:04 AM
  • 03/19/2018 11:47 PM
  • N/A
  • 90697
  • 130
  • 0


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I've eye balled this like 5 times since you put it up, looks very promising. However I see you only have 1 sub, so I figured I'd stop by, log in and sub for ya. I hope this project doesn't get ditched, cause it sounds like just the type of story I've been looking for lately.

Good luck too you, I hope to be seeing this again in the future.
Thanks! I seriously doubt this will ever be left unfinished. All day long I daydream about this project - the characters, the environments, the mythology. I'm already a couple hours in, as well.
For me, side-quests are more fun if they are long, challenging and not-repetitive. But they shouldn't affect the main story-line directly.
And you can have some area unaccessible without doing a side-quest or have them only accessible when doing a particular side-quest.

It will be fun if every side-quest has it's own storyline.
Keen to see a download link appear!
Just wanted to let you guys know that this game is still in progress. This is a very ambitious game so I can't say when it'll be done, but I assure you I'm nearing the end.
Willing to pay actual money for a new kawaii pumpkin avatar.
Everything is looking pretty good, I hope this ends up nice. Any luck with the puzzle ideas?
I actually got a few really good ideas from you guys in regard to puzzles, so thanks for that!

Also, my game is "buzzing" for (I think) the first time!
Your recent post in the Screenshot Topic led me to this game page. Nice to see a fellow 2k3-user~! :D

This looks like my kind of game. :D Subbed.
I love weapon upgrade systems as long as weapons aren't permanently missable. These systems add depth to battles and resource management, and they distinguish your game.

By the way: Will your game feature an optional (automatic or press button) wait function with regard to the battle system?
I love weapon upgrade systems as long as weapons aren't permanently missable. These systems add depth to battles and resource management, and they distinguish your game.

By the way: Will your game feature an optional (automatic or press button) wait function with regard to the battle system?

The way it is now, it's possible to get many weapons early by finding them hidden in dungeons, but almost every weapon is eventually available in shops with the exception of a few that are rewards for completing side quests.

To answer your second question, yes it will!
Just saw this in the screenshot forum. There is much love put into these maps. I'm loving the atmosphere, and I love sandbox RPGs. Subbed.
Just a random RMNer once again.
this is what I expect every jrpg to look like. no details should be spared in jrpgs.

keep it up!
This game has really come a long way stylistically. Nice to see you've gradually moved away from some of the generic Suikoden-tile maps into a colorful style that's all your own. Looking forward to the release!
I actually used the Suikoden tilesets early on because I thought they would be the most attention-grabbing in screenshot threads and whatnot (this seemed true of many games of the time). I was wrong!

Thanks for the support!
Your mapping is so impressive !

RMN sex symbol
You've improved so much man, it's great to see! Looking forward to this.
Whoa your mapping improved so much :o
It always brings joy to me when I see that RM2K3 is still being used, and that there is still a community to enjoy it. It brings me back to the golden years of GamingWorld.

Your game looks beautiful - keep up the good work! I'd love to play it when you release it.
The maps are really lovely and the premise sounds like it could be really cool. I like the idea of a single kingdom to explore.
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