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Miscellaneous

Version 1.5 Patch (May 18th, 2020)

Hello, all. I have uploaded a new patch. This patch only fixes one rare bug. If you've already acquired Adaem as a party member, feel free to skip this one. I have a feeling that most of the major bugs have been ironed out, and from now on the only fixes will be extremely rare ones like this.

To install the patch, simply paste the files into the Exile's Journey folder and overwrite.

NOTE: Each patch file contains EVERY change made since the game's initial release. If you missed a patch, don't fret! Installing the latest patch file will bring you up to speed.

In other news, the sequel to Exile's Journey is very much underway! I am excited to reveal it to you all soon. Also, Exile's Journey is now available on itch.io: https://moonphaseproductions.itch.io/exiles-journey

PATCH NOTES

Fixed an issue where the player could potentially skip the cutscene where you meet Adaem and have him added to your party.

Miscellaneous

Exile's Journey survey/poll!

Hey, everyone! I've created a short, four question poll for those who have beaten the game, which asks for your favorite characters/dungeons/act. A link is below. I'd appreciate it greatly if you'd check it out and submit some answers. This feedback is helping me as I continue to plan and work on my future games. :-)

https://forms.gle/HHsP9WANuRkYyYLh7

Link to responses: https://docs.google.com/forms/d/e/1FAIpQLSd9mDMgMapyJ3mQTtHfClMUHpX4XzhxI3l7MVA4FRios4GP1Q/viewanalytics

Game Design

Future games?

Hey, everyone!

I've been hard at work planning my next two games. The first will be more of a side-project that takes place in the same universe and will hopefully not take very long to make, although it is quite ambitious. I plan to post more information on that soon. The second will be a direct story-based sequel.

My question for you all is, what would you like to see in future games? What improvements would you like to see? Anything that should be changed and anything that should be kept? What worked and what didn't in Exile's Journey?

Feel free to post any thoughts you may have - I'd like my next games to take everything this one did and improve on it immensely!

I hope you are all doing well!

Announcement

Version 1.4 Patch (February 2nd, 2020)

Hello, all. I have uploaded a new patch. I highly recommend you install this if you've downloaded the game already. If you haven't, don't worry about installing the patch - the main download is fully up-to-date.

To install the patch, simply paste the files into the Exile's Journey folder and overwrite.

NOTE: Each patch file contains EVERY change made since the game's initial release. If you missed a patch, don't fret! Installing the latest patch file will bring you up to speed.

Thank you to everyone for your bug reports and support! Hopefully we can reach Featured Game status someday! :-) The game should feel more professional, bug-free and smooth than ever before now.

PATCH NOTES

Equipping elemental staves now grants you the ability to use tier 1 magic.
Tileset errors fixes.
Divine Judgement is now usable by Kniryk and Myrna.
Arctic Spell Book can now be used on Oreth and Mryna.
Removed the apparently clairvoyant NPCs in Colhaven; they now only appear after after the Arwald section is completed.
The tiny rocks on the world map in the ocean are now impassible.
The captain now leaves the castle shortly after you begin the Kraken side quest.
Dummy Kniryk sprite in the Styre Forest is now properly hidden.
Testing remnant that could be used to raise Myrna's level is now removed.
Duplicate Oreth and Mryna sprites should no longer appear in the Groeslon Abbey basement (I think - this bug has been pesky to fix).
Cutscene at the bottom of Mount Mynydd is no longer skippable.
Treasure chest in Tywyllmire Bog is not retrievable again. (This is a case of one fix leading to another thing becoming broken.) Also, the sequence break is no longer possible.
Bug that occurerd when leaving from a certain tile in the Shrouded Woods is now fixed.
Kniryk's dialogue no longer occurs when examining items in Croespentre during certain sections of the game. This should have been fixed already, but I somehow missed some.
Top floor staircase in the final dungeon is now fixed.
Sharks and mammoths no longer initiate battles when traveling by air. I actually removed them entirely during the final section. I hope this isn't too bothersome to anyone, but it would be extremely time consuming for me to fix otherwise.
Some soldier dialogue in the fortress near the end of the game has been updated.
After both boulders have been blown up in the Dwarvern Cavern, the minecart no longer appears to prevent bugs.
Safe Boots are no longer for sale anywhere, since they are essentially useless and overpriced versions of the Protective Boots.
The Temple of Light quest will now show as completed even if you finish it without ever technically "initiating" it.

Announcement

Version 1.3 Patch (January 13th, 2020)

Hello, all. I have uploaded a new patch. I highly recommend you install this if you've downloaded the game already. If you haven't, don't worry about installing the patch - the main download is fully up-to-date.

To install the patch, simply paste the files into the Exile's Journey folder and overwrite.

NOTE: Each patch file contains EVERY change made since the game's initial release. If you missed a patch, don't fret! Installing the latest patch file will bring you up to speed.

As usual, thank you to everyone for your support and bug reports, and special thank you to the Discord users!

VERSION 1.3

Strategy guide by Firefly84 is now included with the game.
The Empower skill now works properly.
Mana and HP regen are automatically removed outside of battle, and there's an added NPC who will warn you of this.
Upgrading equipped staffs/swords no longer results in retaining your original along with the upgraded version. In addition, if two characters have the same weapon equipped, it will ask which one you would like to upgrade.
Resting at inns and using save points now replenishes health/mana and restores status for every character in the game, and not just those in party. In addition, resting at inns will reset screen tint. The only exception to this is resting at Kniryk's home, which will not reset the screen tint.
There were a few enemies in the game that would only initiate a battle if you press the action keys - this is fixed.
You can no longer walk on the sky at the cathedral.
There are no longer two spells called "Sonatina of Souls" - one has been renamed, and its effect has been changed.
Cutscene with Elpin near the end of the game no longer repeats.
Typo fixes.
Tileset error fixes.
You can now go up the stairs in the Blood Cavern.
You can no longer go to the Shrine of Ifrit early.
Bugged boulders and treasure chest in the Enchanted Forest fixed.
Various enemy stats adjusted, especially in the late game.
Alacrity and Slow have been nerfed, and Morgana no longer learns these skills.
Bug that can possibly stop you from exiting from the western entrance at Forsaken Castle Arddlech has been fixed.
Possible exploit that allows you to bypass a puzzle in the Ice Cavern has been fixed.
You now longer lose agility at any point when leveling, but it does cap around level 50 for each character.

Announcement

Strategy Guide/Walkthrough by Firefly84 uploaded!

A guide has been added to the downloads page.

HUGE shout-out to Firefly84 for making this extremely detailed and thorough walkthrough! This guide will be included with future versions of the game. I may add to it or update it as needed, so for now, consider this version 1.0 of the guide.

Another patch will be coming out soon, probably this weekend (patch 1.3).

Thank you all for your support!

Announcement

Version 1.2 Patch (January 7th, 2020)

Hello, all. I have uploaded a new patch. I highly recommend you install this if you've downloaded the game already. If you haven't, don't worry about installing the patch - the main download is fully up-to-date. I apologize for the frequent patches so far. I expect that the patches after this one will be far more minor and less frequent.

To install the patch, simply paste the files into the Exile's Journey folder and overwrite.

NOTE: Each patch file contains EVERY change made since the game's initial release. If you missed a patch, don't fret! Installing the latest patch file will bring you up to speed.

Special thanks to all the users in my Discord (Firefly, Ace, Corgi, anyone else that I may have forgotten). It's amazing that they've even managed to notice some of this stuff!

VERSION 1.2 PATCH NOTES

Fixed major bugs in the Water Cavern.
The mirror status effect now goes away after 10 turns. The Phantom effect now lasts slightly longer.
Upgrading the Icebrand now works properly.
Cold Stare and Mana Sacrifice are both now usable by Dargor.
Low Kick now ignores defense.
Holy 2, Dark 3, and Violent Hurricane are no longer learnable from Spell Books. This is because of a glitch that occurs when the player teaches these spells to certain characters. The least time consuming way to fix this bug was for me to replace them with different, but similar, brand new spells.
Mana Sacrifice now costs the user a high percentage of their total MP which should make it less exploitable.
Song of Curing now works against toxic.
Tileset error fixes including some sequence breaks.
Fixed inaccurate treasure counts.
Typo fixes.
You can now re-enter the basement of the Tower of Mad Laughter after completing it.
Fixed body doubles in Groeslon Abbey.
Statue puzzle no longer ends early in Tower of Mad Laughter.
Serenade of Ice is now slightly different than Ode to Winter.
Shadow Sword is now non-elemental as the description states.
Fire Oni is now weak to ice and water.
Using Garlic in the Vampiress boss fight now stops the bats from regenerating health.
Full Moon Slash now works properly with all weapons.
Fixed bugs relating to the Escape skill during Act III.

Announcement

Version 1.1 Patch uploaded!

Hey guys - I've uploaded a patch. The fixes are below. To install the patch, simply download it, unzip it, and put the files in the main Exile's Journey folder. Overwrite the currently existing files.

If you haven't downloaded the game yet, don't worry about installing the patch - the main download has been updated to 1.1! Changes are below. Thanks to everyone for reporting on these bugs in the comments and over on Discord! Seeing you all play and enjoy the game makes it all worth it for me!

VERSION 1.1 Patch Notes

The skills Alacrity, Slow, Enhance Intellect, and Stupidification can now be properly used.
Endless bat encounter in the Enchanted Forest fixed.
Treasure count in Styre Forest has been fixed.
Spike traps in the Demonic Crypt have been fixed.
Various typo fixes.
Dragon Spear no longer attacks twice (sorry, but this was an error and makes the spear more powerful than it is supposed to be.)
Repeatable dock dialogue fixed.
Sequence break in the Temple of Light fixed.
Minor tileset error fixes.
The main download no longer comes with developer saves.
You can now re-enter the Shrine of Ifrit after Act II begins.
Sequence break in the Poison Cave in the Enchanted Forest has been fixed.
Kniryk starting HP slightly buffed.
Saving while underwater in the Water Cavern no longer results in you getting stuck when you reload.
Unreachable NPC in Colhaven is now reachable.

Announcement

It's out! Download is live!

Happy new year, everyone!

It's out! The download is live!

I've waited for this moment for a long time. I've been working on this game since 2011, and man, my life has changed so much since then. I'm so happy to finally share my game with you all. I must have put thousands of hours of work into this game. I hope it shows. This is my love letter to RPG Maker and RPGs in general.

I'd like to thank my beta-testers and everyone who has shown me support over the years. I've made this game the best it can be thanks to you.

Stay tuned for my future plans. For now, please, enjoy the game!
Beta-testers, if you haven't completed the game yet, I highly recommend you upgrade to this new version for reasons I've specified in the PM.

Feel free to hope on over to our Discord to discuss the game: https://discord.gg/u3a39pj. It's completely free and I'll be notified of everything posted here on my phone. Feel free to stop by to comment on the game, post your progress, report bugs, or just say hi! I may release patches in the future if necessary.

Thank you! Enjoy!

Announcement

Update - Release Date

Hello, all.

I have decided that I will not release the first release build of this game this month. I don't want to rush it. I received a lot of great feedback from my beta-testers and I want to make sure that I can implement as many fixes and suggested changes as possible. There are going to many new features implemented in the game, as well, that weren't present in the beta. I've been doing a ton of work making sure this game is as good as it can be. The thing that is taking the most amount of time is rebalancing enemies, which I've decided to do in order to ensure a more gradual and consistent difficulty curve throughout the game.

Testers, shortly before the game's public release, I'll be sending out a message to document many of the changes, fixes, updates, and new features I've made/included as a result of your feedback.

The version I release will not be the final version - I may release updates or patches if needed. I will be starting work on my next games immediately after release, and I will be giving more info on my upcoming games soon.

The new release date for the game is January 1st, 2020. Mark your calendars! ;-)
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