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Version 1.4 Patch (February 2nd, 2020)

Hello, all. I have uploaded a new patch. I highly recommend you install this if you've downloaded the game already. If you haven't, don't worry about installing the patch - the main download is fully up-to-date.

To install the patch, simply paste the files into the Exile's Journey folder and overwrite.

NOTE: Each patch file contains EVERY change made since the game's initial release. If you missed a patch, don't fret! Installing the latest patch file will bring you up to speed.

Thank you to everyone for your bug reports and support! Hopefully we can reach Featured Game status someday! :-) The game should feel more professional, bug-free and smooth than ever before now.

PATCH NOTES

Equipping elemental staves now grants you the ability to use tier 1 magic.
Tileset errors fixes.
Divine Judgement is now usable by Kniryk and Myrna.
Arctic Spell Book can now be used on Oreth and Mryna.
Removed the apparently clairvoyant NPCs in Colhaven; they now only appear after after the Arwald section is completed.
The tiny rocks on the world map in the ocean are now impassible.
The captain now leaves the castle shortly after you begin the Kraken side quest.
Dummy Kniryk sprite in the Styre Forest is now properly hidden.
Testing remnant that could be used to raise Myrna's level is now removed.
Duplicate Oreth and Mryna sprites should no longer appear in the Groeslon Abbey basement (I think - this bug has been pesky to fix).
Cutscene at the bottom of Mount Mynydd is no longer skippable.
Treasure chest in Tywyllmire Bog is not retrievable again. (This is a case of one fix leading to another thing becoming broken.) Also, the sequence break is no longer possible.
Bug that occurerd when leaving from a certain tile in the Shrouded Woods is now fixed.
Kniryk's dialogue no longer occurs when examining items in Croespentre during certain sections of the game. This should have been fixed already, but I somehow missed some.
Top floor staircase in the final dungeon is now fixed.
Sharks and mammoths no longer initiate battles when traveling by air. I actually removed them entirely during the final section. I hope this isn't too bothersome to anyone, but it would be extremely time consuming for me to fix otherwise.
Some soldier dialogue in the fortress near the end of the game has been updated.
After both boulders have been blown up in the Dwarvern Cavern, the minecart no longer appears to prevent bugs.
Safe Boots are no longer for sale anywhere, since they are essentially useless and overpriced versions of the Protective Boots.
The Temple of Light quest will now show as completed even if you finish it without ever technically "initiating" it.