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"Collage is the noble conquest of the irrational, the coupling of two realities, irreconcilable in appearance, upon a plane which apparently does not suit them." (Max Ernst)

Middens is an exploration game using collage and original pixel art in tandem that takes the perspective of a drifter traversing a veritable x-zone. Roving its interminable wastes the nomad chances upon a sentient revolver beside an ominous pile of remains.
The pistol offers its exploit in exchange for a pledge of inextricable companionship. Espousing to be the player's conscience the dubious weapon directs the drifter to a nearby outpost wherein the story further unfolds.

Despite its appearance as a wasteland the rift is home to many strange denizens---
some volatile and others ineffectual. Whatever their disposition the pistol represents the choice to engage them or to spare them. Aggression and passivity have their appropriate times with rewards and consequences being granted to both paths respectively.

Latest Blog

Where They Cremate the Roadkill

A thread of three lives confront the personification of appearances as it grows from larva to adult.

At the dead-end of the future a telepath assists the embodiment of insanity and is marooned in the mind of a flea.

In the primeval past one quadruped forages for food as a sentient cancer swallows the last of Earth’s living tissue.

Between the present’s many crossroads a jobless coolie that cannot die kills for rebellion and revenge.

All this as a desire for sleep returns in the heart of existence.

Where They Cremate the Roadkill is an experimental action-oriented RPG now available on Steam:

  • Completed
  • myformerselves
  • kumada
  • RPG Maker XP
  • RPG
  • 02/27/2012 07:06 PM
  • 08/18/2018 09:29 PM
  • 09/21/2012
  • 557431
  • 167
  • 24632


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And now for something completely different ...

I would suggest reading Codex Seraphinianus if you haven't already (or at least reading about it, since it's quite hard to find)
There's something both lovely and repulsive to me about this kind of universes. You are a mighty fine artist anyway.
Hey Happy, thank you for your thoughts! One reason experiments in resolution have been done is to deliberately fight XP's default resolution. For a long time I had considered going back to 2k for its close perspective of characters and objects. If this was more than a one man project I might of had the resources to grant this project triple the body.

Also, a hefty portion of the art is completely custom and the portion that isn't was personalized. If you're interested in my drawn art here's some examples from backwhen:

I enjoy drawing, but my preference has been collage for over seven years. This forefather of surrealism best sums up why:

"Collage is the noble conquest of the irrational, the coupling of two realities, irreconcilable in appearance, upon a plane which apparently does not suit them." (Max Ernst)

Words which might as well introduce this page.
"This looks bizarro in the best possible way. China Mieville strained through Gamma World with a dash of Monte Python's Flying Circus thrown in for spice."

Hey Kumada, thank you for mentioning Gamma World. I wikied the title and discovered a game I hadn't heard of. Have you read the book 'A Roadside Picnic'? I highly recommend it to dreamers of that genre.
Devil's in the details
First I was wondering if all this art really was custom, because it's far beyond anything I've ever seen here before. But yeah, noticed your DA account and stuff. I must say your concept art is quite amazing and leaves me speechless.

But I'm worried how the game will do justice to your great illustrations. So far the screenshots haven't really seem too appealing, with all the resolution inconsistencies in the graphics and etc. I'm sure you could still make a game with a bizarre feeling to it, but I'm just saying that with your art, there would be potential for a game with much bigger immersion as well.

Good luck in any case. I'm going to follow your progress for sure.
This is pretty wierd~ xD But it makes me want to try it! *o*
Hey Newblack, nice to meet you! I'm not sure what it is exactly, but the cryptic look in your Irvine avatar's eyes hypnotically compels me to reply. Though, I must admit that I feel a little timid with his gaze peering straight into this text box's very heart.

Being partial to pre-rendered environments I had first set out to portray the entire game in detailed backdrops illustrated completely in my native style. After several weeks of rendering landscapes it dawned that this method would elongate the development time several fold. Later I came across an artist's series of photos depicting animated pixel characters against photo backgrounds and the contrast really appealed to me. Taking that for inspiration I changed aesthetic strategies and came to prefer the style pictured here.
Your art style is absolutely amazing. But I was wondering why you decided against using a similar art style to the characters for your environments given that you can use true-colour images in rmxp and all that. Environments in a style as high-quality as the character/creature art would be amazing imo.

Either way, Subscribed :>
(Socrates would certainly not contadict me!)
I'm in admiration of that art, subscribed.
This looks bizarro in the best possible way. China Mieville strained through Gamma World with a dash of Monte Python's Flying Circus thrown in for spice.

My only complaint with the profile page is that you seem to be upsizing every one of your words. Sometimes going flowery works. Sometimes it doesn't. But if you do it too much, it's always overkill. Be deliberate with your word choices. There's a balance to be found, even when you're intentionally writing thick prose.

It took me a while to find it, but it is there.

Anyway, subbing this thing, in hopes of an eventual demo. I love all your concepts so far.
When the going gets tough, go fuck yourself.
Subscribed, I really love trippy realities such as what this game portrays.
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