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Where They Cremate the Roadkill



A thread of three lives confront the personification of appearances as it grows from larva to adult.

At the dead-end of the future a telepath assists the embodiment of insanity and is marooned in the mind of a flea.

In the primeval past one quadruped forages for food as a sentient cancer swallows the last of Earth’s living tissue.

Between the present’s many crossroads a jobless coolie that cannot die kills for rebellion and revenge.

All this as a desire for sleep returns in the heart of existence.

Where They Cremate the Roadkill is an experimental action-oriented RPG now available on Steam:

http://store.steampowered.com/app/705610/Where_They_Cremate_The_Roadkill/

Announcement

Where They Cremate the Roadkill



Stirred from trickster myths and early folk tales Where They Cremate the Roadkill is an action RPG featuring a fool on an outing to make their fortune where fortune has no foot hold. With an arrest warrant for the Devil they step out into world where even land is in conspiracy against you. To succeed they'll have to play a careful game or they'll be the next card to enter their adversary's hand.

Where They Cremate the Roadkill contains an open fully animated world with real-time combat populated by over 300 unique creatures(all of which can be destroyed by the player). Learn subversive spells that allow the player to perform occult miracles, destroy enemies, warp reality and prank the public. Bring to life an army of animate objects, turn people into flies and pigs, summon exiled spirits for conversation and cast love spells on the hapless town folk.

Back the Kickstarter HERE. We'd be extremely fortunate and sincerely grateful for your support.

Announcement

Patch 3.3 released.

Middens is finalized in Version 3.3.

Environments have been expanded, creatures added, stubborn quirks straightened. The paint is glossier, the jump in its step a little lighter, eyes brighter...etc

Past players can resume their save files by copying such files from the main folder(where the game executable is located) of older versions into the fresh smelling main folder of the recent iteration.

This patch is not available for Mac at this time.

Announcement

Indie Statik Interview Published

Several months back I sat down for a conversation with Indie Statik’s editor in chief Chris Priestman to discuss a wide gamut of subjects ranging from video game preservation to traditional animation industries. The subsequent dialogue is now available to read via the Indie Statik webpage.

Part 1

Part 2

Announcement

Indiefunction Podcast and Updates

-A week back I joined Indiefunction Radio for a discussion on independent games, collage, and philosophy. The interview begins about thirty minutes into the podcast. You can listen to it here: http://indiefunction.com/broadcast34

-The Moments of Silence Kickstarter has garnered 60% of its funding goal with 18 days to go. Cheers and a deep thank you to everyone who’s supported the venture so far. Shaina and I are humbled to have your backing and tremendously excited to return your support with the most intricate collaboration we’ve ever attempted. If you’re interested in potentially contributing to the campaign, or perhaps just want to see what’s in store please follow this link: http://www.kickstarter.com/projects/2136199701/moments-of-silence

-Middens 3.1 is now available. This patch corrects virtually all errors known to me to date including tile mishaps, slowdown, and guitar goofyness.

Announcement

14,000 DLs Plus Moments of Silence Kickstarter

Middens has garnered more than 14,000 downloads since its release. That’s 9,900 from Indie DB, 4,300 from RMN and another few hundred from Rapidshare and Gamejolt. The game was also fortunate to garner some editorial attention. Middens press kit can be viewed here: Press Kit

In other news a funding campaign for my upcoming project Moments of Silence has been launched: Kickstarter

If even a quarter of those who played Middens were to contribute as little as one dollar the Kickstarter would exceed its funding goal by a good margin. Over the course of my life I have donated over 300 freely available creative works to the Creative Commons and Public Domain. If you have enjoyed Middens, my music or fine artworks please donate what you can as even a little would be a tremendous assistance in supporting my future creative ventures.

The Kickstarter profile is also outfitted with a number of new screens and details so feel free to visit if just to gather the latest retinue of news.

Announcement

Patch 2.2 Now Available

This version addresses the inescapable battles issue and several minor scattered flukes that have been rectified.

**As before stated saves can be transferred between versions by moving any save files from the outdated version’s root folder into the root folder of the most recent game version.

Announcement

Middens Version 2.12 Now Available

This version of Middens contains an additional introductory scene and edits to the requirements for certain event skills. Several minor errors have also been addressed.

**As before stated saves can be transferred between versions by moving any save files from the outdated version’s root folder into the root folder of the most recent game version.

Announcement

Version 1.9 now available

Version 1.9 of Middens is now available for download.

This version corrects all the game's known passabilities and a minor hiccup sometimes experienced when escaping. Again, “ If you desire to retain your save file between versions simply copy and paste your save from the old root folder into the new. I highly recommend updating”.

Announcement

Updated Release Version 1.8 Posted

Version 1.8 of Middens is now available for download.

This version carries significant bug fixes mostly pertaining to passable tiles. Again, “ If you desire to retain your save file between versions simply copy and paste your save from the old root folder into the new. I highly recommend updating”.
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