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Monster World Legends is a 30th anniversary tribute to the legendary Wonder Boy franchise. It is a side-scroller that blends action, platform, adventure, and RPG elements into one.

Engage in a 2-Dimensional, multi-genre game as you travel across areas new and old. Explore the ever-expanding Monster World and restore peace once again.

  • A story that blends heroes and worlds of the past, present, and future

  • Over 10 playable characters

  • Open world and stage based game play

  • For the first time in the series, characters have voices

  • A vast variety of equipment, items, and skills to obtain

  • Classic Wonder Boy/Monster World game play with unique twists

  • A dual soundtrack

  • Various customization options

  • Bonus features

Wonder World was once a peaceful realm. However, a horde of monsters invaded and over time, it became known as Monster World. The leader of the monsters was and extra-terrestrial creature known as Bio Mecha.

Due to this, a young man named Shion vowed to defeat the monsters and their leader. Shion defeated Biomecha and restored peace.Shortly after the battle of Monster World, he vanished.

When a mysterious new evil threatens to destroy Monster World, chaos breaks loose causing time periods to collide with one another. Warriors written throughout history join forces in a quest to save the world from collapsing. Along with 6 brand new heroes to aid them, this may be their most difficult quest yet.

Latest Blog

Change of Focus

Hello everyone, it has been quite some time since I've posted something for this and I'm terribly sorry for the information drought and all. With some things changing and looking up, I decided to go into detail about why certain things happened and why there was such a long period of time with no updates.

Just to make things clear, I am not trying to justify what I've done or make excuses, nor is this for a pity party of sorts. I'm here to be upfront, honest, and transparent with you all so not only can the game get back on track and better than before, but so there is a better understanding of the whole situation. That being said, let's dig into this.

Why was another break taken from the project?

When the game had reached a certain state, things began to be incredibly deep and to be honest, I was tired and didn't know what to do with the project anymore. The amount of resources was simply overwhelming(over 5000)to work with and had began to think that the project was way too ambitious.

To make matters worse, almost no one in the entire sprite-ripping community had sprites from the series with the exception of a few that had a small, but helpful amount. Other than those, I had to literally play through all the games in the series myself and get about every NPC, character, item, tile set, sound effect, and much more(and there are 8 games to get content from!).

Too many ideas

When we play games and see something we like, we get inspired and often times want to implement something akin to those systems in our projects. My biggest issue was that I was infinitely thinking of new ideas and systems to cram into the game and that is very dangerous behavior when being a developer of any sort because you'll never get things done and by the time you're ready to implement them all, you're kind of tired.

Before this blog was made, I took a long look at some of the prior ones refresh myself on things that were said or mentioned and that was one of the issues. The more things introduced, the longer that game takes to create and the more stressed/ burned out I got. So in order to make more significant progress and reduce the workload, a lot of those ideas and concepts were scrapped for future or other projects.

Too Much Unnecessary Content

When any type of game is made(especially fan games), we all get the tendency to fill them with Easter eggs, and references that can often break the fourth wall. Like the topic above concerning too many ideas, there was a large tendency to add so many Easter eggs and bonus content, that I had completely lost focus on the main game itself. This included things like playable characters, cameos, and all that good stuff.

In order to gain a strict focus and make it purely a Monster World game, most(if not all) of this content was removed altogether. Not only does this lift a heavy burden off my back, but they no longer pose a threat of taking the spotlight away from the core game.

Lack of decent/ less stressful coding skills

Lately I've been looking through the code of the game and realized that the game is a complete and utter mess. The whole time the game was on hiatus, I was thinking "What could be done better?" or "There has got to be a simpler way to do this!". It turns out, I was making it a LOT more stressful by not learning the core functions of Game Maker and experimenting with code enough, thus making it a hassle to program and deal with. What was once doable with 5 or 6 lines of code is now done with just 2 or 3. This allows for rapid creation of things like skills, equipment, and logs.

Another thing I did terribly was the text engine. Instead of looking for a decent way to do it, I simply went with the old coding that is incredibly inferior to the one that could be created now. Before, it displayed 6 lines of text and could only handle "Yes and No" choices. Now it's decided to show 3 lines of text and handle 4 options at a time. The list goes on and on about what could be done better with coding, but I believe you all get the gist of what I mean.

So what's the plan?

The plan now is simple and many of it's phases are already underway or have been for quite some time. Let's recap on what is being removed...

  • Removal of extreme Easter Egg usage

  • Scrapping of extra ideas that aren't needed

  • Removal of most cameo content

  • Bad coding that makes the project harder to deal with

A lot of scrapped or saved ideas have already been implemented into another project I'm working on and that one is almost done. It can be said that the game itself had so much put into it, that it had to be split up in order to make things more manageable.

With these gone, I strongly believe the game will come to fruition sooner rather than later and not only increase the game's quality overall, but puts a powerful focus on creating a new Monster world game rather than making a cluster of stuff that has nothing to do with the franchise.

Closing Words

With all of that said, I honestly don't know what else there is to discuss at this time. If I missed something or you have any questions, concerns, or quarrels, I'm all ears; whether it is through PM or commentary. Again, I take full responsibility for everything regarding the game and I can't blame you if you've moved on or lost interest at this point.

But, I will work as hard as I can to make the game as good as it can possibly be no matter what it takes and I can't do that without all of you; the ones who helped the project make it this far in the first place with your commentary, advice, and overall honesty with me as a whole. Thank you all and I'll see you again soon.



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Its not a real sequel, its a fangame sequel. Its sort of like how People make unofficial fan games to series that are dead or are no longer making series. An example of this is Lufia V:For the Savior(a Lufia fan game here).
The game continues on to what the creator believes should happen next in the series.

And yes, please help me with the voices:) I finally started building the world now and its very fun. There are a HUGE variety of platforms,Items,Hazards, and other things that will make level building a blast.
I won the RMN 2019 Stanley Cup Playoff Pool. Now I will never stop bragging about it.

Might want to figure out what causes this to happen:

I've been working on a a way for all systems to play it. For a while now some people can't seem to play it. Everything will change soon so just hang in there.

There is also a lot going on in the game behind the curtains. I don't remember the last time i posted anything about this game due to several reasons, but within the next week or so I can resume progress on the game and finish it this year. I'm glad to have you as a new subscriber and keep in touch:)
This reminds me a whole lot of Wonder Boy in monster world and Wonder Boy 3 on sega master system! Subbed this looks awesome!
This reminds me a whole lot of Wonder Boy in monster world and Wonder Boy 3 on sega master system! Subbed this looks awesome!

I must be doing my job then:) I'm trying my best to cherry-pick the best elements of the series and put it all into one. You could also think of this as Monster World Generations.
This game is very good looking I am looking forward to the final version, thanks for your work
This game is very good looking I am looking forward to the final version, thanks for your work

Thank you:)and you are very welcome. I look forward to releasing the final version with as much polish and love that I can possibly pour into it.
Hi buddy,
finally I made it:

Well I'll be. Good to see its here. I'll check on things shortly.
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