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Monster World Legends is a 30th anniversary tribute to the legendary Wonder Boy franchise. It is a side-scroller that blends action, platform, adventure, and RPG elements into one.

Engage in a 2-Dimensional, multi-genre game as you travel across areas new and old. Explore the ever-expanding Monster World and restore peace once again.


  • A story that blends heroes and worlds of the past, present, and future

  • Open world and stage based game play

  • For the first time in the series, characters have voices

  • A vast variety of equipment, items, and skills to obtain

  • Classic Wonder Boy/Monster World game play with unique twists

  • Various customization options

  • Bonus features


Wonder World was once a peaceful realm. However, a horde of monsters invaded and over time, it became known as Monster World. The leader of the monsters was and extra-terrestrial creature known as Bio Mecha.

Due to this, a young man named Shion vowed to defeat the monsters and their leader. Shion defeated Biomecha and restored peace.Shortly after the battle of Monster World, he vanished.

When a mysterious new evil threatens to destroy Monster World, chaos breaks loose causing time periods to collide with one another. Warriors written throughout history join forces in a quest to save the world from collapsing. Along with 6 brand new heroes to aid them, this may be their most difficult quest yet.


A prequel to the game is below. If you want to experience the full story, you can play Shantae and Asha:Dream Fantasia.

Shantae And Asha

Latest Blog

Back On Track!

Hello, everyone! Long time, no see! I have good news regarding this project. Due to the recent base version of Shantae and Asha being completed, a majority of focus has been shifted back to Monster World Legends. While an extra content package is planned for the other project, the majority of this year's production will be primarily focused here. There's a handful of things to discuss, so let's get this show on the road!

Engine Update

The very first step to getting this to where it needs to be is by updating the engine with everything I've learned about Game Maker since 2017. One of the biggest reasons why Shantae and Asha was crafted was to create something that forced me to learn the things I was afraid to learn. I was very upset with my lack of knowledge and in result, made Monster World Legends feel off.

Starting very soon, updates will be made to the engine to make it feel and display better in every way possible starting with its physics. My coding style has improved as well, so things should be easier to read from this point onward.

Spiritual Character References

Believe it or not, for those who submitted characters all those years ago, I think about them all of the time. In my head, I can see and hear the kinds of events I want them to go through in this game. Now that there is a definitive cut scene engine for my projects, they'll be able to interact with another more than ever before!

As for who they will function like, if you play Shantae and Asha, the characters I wanted to base them off of are already there. For example, Tatto and Yae are mirrors of Ferkin and Kiki. They will have slight differences and abilities however in MWL. I wanted to learn how to program as many character types as I possibly could in one game, so if you are wondering why there are so many cherry-picked playable characters and forms, it was so that I could gain the necessary experience needed for when I came back to this.

Lore And Materials Gathered For World Building

Simply put, I love the Monster World series as if it were my own IP. I know nearly everything there is to know about it and recently, I've come across a wealth of things that can assist in finally putting this together. This includes design documents of Monster World 3 and 4, sound effects that weren't available before, and much more!

Someone even FINALLY took the time to rip the sound effects from Wonder Boy in Monster World! This means that I have every sound effect, enemy, tile set, and background I'll need. The entire genesis lineup of resources is at last complete. I guess good things do come to those who wait, huh?

Brand New World System

Up to this point, Monster World Legends has lacked direction in what kind of world structure should be used. However, I believe I know what to do with it now. Since it is a time travel-based adventure, it will feature open and linear elements to make sure that it can be as well-rounded as possible.

Battle System Improvements

Thanks to a wide variety of games I've played over the past couple of years, I have become an even bigger battle system nut than before. I can't get enough of it! While I did enjoy the battle system of this game back then, when I tried it again recently, it didn't feel right. So, the game will receive a battle system update that'll shoot to be as clean and satisfying as possible.

Closing Words

While I am sorry that it's taken so long with this project, I can officially say that this game is in very good hands from this point on. For those who are still around, I hope you'll stick around a little longer and thank you for being patient with me. It's definitely not easy to put faith into something that doesn't seem to be going anywhere, but as long as one has the drive to continue, then nothing is truly lost.

Thank you so much for reading and may this be a successful development process from this point on! As a famous, gun-armed man once said, "Ain't no gettin' offa this train we're on, till we get to the end of the line!


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Hi buddy,
finally I made it:

Well I'll be. Good to see its here. I'll check on things shortly.
This game is very good looking I am looking forward to the final version, thanks for your work

Thank you:)and you are very welcome. I look forward to releasing the final version with as much polish and love that I can possibly pour into it.
This game is very good looking I am looking forward to the final version, thanks for your work
This reminds me a whole lot of Wonder Boy in monster world and Wonder Boy 3 on sega master system! Subbed this looks awesome!

I must be doing my job then:) I'm trying my best to cherry-pick the best elements of the series and put it all into one. You could also think of this as Monster World Generations.
This reminds me a whole lot of Wonder Boy in monster world and Wonder Boy 3 on sega master system! Subbed this looks awesome!
I've been working on a a way for all systems to play it. For a while now some people can't seem to play it. Everything will change soon so just hang in there.

There is also a lot going on in the game behind the curtains. I don't remember the last time i posted anything about this game due to several reasons, but within the next week or so I can resume progress on the game and finish it this year. I'm glad to have you as a new subscriber and keep in touch:)
I had to stop bragging about winning the 2019 RMN Stanley Cup Playoff Pool.

Might want to figure out what causes this to happen:

Its not a real sequel, its a fangame sequel. Its sort of like how People make unofficial fan games to series that are dead or are no longer making series. An example of this is Lufia V:For the Savior(a Lufia fan game here).
The game continues on to what the creator believes should happen next in the series.

And yes, please help me with the voices:) I finally started building the world now and its very fun. There are a HUGE variety of platforms,Items,Hazards, and other things that will make level building a blast.
Hm i Wonder if i can pul somethi goff here/
Honestly I think calling this Monster World V might confuse some people into thinking it's a direct sequel to the commercial games. I will be glad to do voices for the prince if you're stil going ahead with this.
Ok, this is a lot of feedback and I need to copy this so I can work with it.Thank you for downloading the game, and I'm glad you enjoyed it:D

-As you have guessed, keyboard controls are in the plan for everything. Using the mouse got on my nerves, so I started by making the Items menu an all-keyboard system.I also plan on adding game-pad support, but I need to look up a tutorial to implement it.

-If you need help, press F1 for information and use the text file. But, I do plan on adding tutorial levels just in case.

-I love the Mario and Sonic games, so enemy stomping had to be added for extra fun. However, you can only stomp on small foes such as the snake, crab, fish, and blue monkey.

-I do have sprites for Lydia attacking in mid-air, I haven't added it yet though. Right now, the only thing I'm focusing on is bosses. After the bosses are done, then I will complete the characters, stages and towns in that order.

-I do plan on making the barrels able to step on and maybe even destroy. I also plan on making 6 stages per world again.

-The game freezes on music because it uses your media player to play the music. If I were to change it to background music instead of using "Media Player", It would never freeze.

-Lydia will move her sword while moving, but I have to make the sprites first.

-You only receive a try again message when you have touched a checkpoint(a checkpoint is a grey crystal and turns green when lit up)
If you die without touching one, you will die without returning. Levels without checkpoints are usually short. I based this from super mario bros.3 when they had levels short enough that you didn't need checkpoints. However, I may have to change this.

-Demo Level 3(Lava Stage) has a switch near two bats going vertically about halfway through the stage. The bat on the left side has a spring near it. Jump on that spring and find a switch to the right.Step on that switch to deactivate the spikes near the end of the level.

-I am changing the boss programming as we speak. I also noticed staggering and I said"That's not supposed to happen!"

-Small enemies are usually weak and have less than 10HP. You can kill them easily by attacking or stepping on them.

-The transport stone will teleport you within a second. Just jump on it and wait until you are transported. You will also see a white ellipse to know if you stepped on it correctly.

-I felt the same way about the MW series. It is a colorful series that needed to be revamped somehow. I wanted to create a game that has graphics everyone doesn't know and this was it:) I enjoyed Monster world III and IV and Dragon's Trap. So, I am adding Asha, Shion, and the Dragon as extra players. Asha is also playable as a test character in one of the earlier demos(check demo section).

-Thank you for the level feedback:) I have been learning alot from platformers lately. My next targets are Sonic Lost World and Super Mario 3D World.I will be updating this game often, so I hope to hear more from you in the future.
Okay, such shame that the game isn't compatible to controllers, of all things. And as usual, I'm not holding back of things that too problematic to me:

- The game really needs the mouse, huh? It's kinda a hassle to switch between mouse dan keyboard just for switching between action and accessing menu. Maybe you haven't implemented keyboard control support for the menu? No, wait, is this for demo purpose? I see that the menu screen for items etc. already support keyboard controls. But why not the start game?
- There's no tutorial or instruction that tells me that the blue, flashing, floating crystal takes you back to stage selection.
- You can stomp on enemies on a platformer game which you can use a weapon? That's news to me!
- Such a shame that Lydia can't swing her sword mid-air... I do really think that attacking mid-air in a platformer that let you attack with weapon is crucial.
- Wait, there's a bigger problem. Lydia can't swing her sword while moving! That makes her attack less responsive...
- Though flashing and screen shaking exists while you get hit, enough to give you feedback that you got hit, I still think that it's not that strong since I didn't get any knockback. I know knockback is very annoying, but I kinda miss it... It gives damage feedback better, and helps me to scram off at most cases :(
- The barrels were tickling me to hop on it, but sadly... They're just decorations... I thought they're parts of the stage!
- Ugh, the game freezes for a slight moment while the music loops! Annoying!
- When losing (lost a live for reasons like falling down), seems that the losing movements feels too brief. Just, feeling too sudden...? Wait... WHAT!? It exists in demo levels! Why I was only given the try again message in main levels!? No, just Demo Level 1? No, several contraptions only? A spike in Demo Level 2 did the similar, but not the other traps...
- Demo Level 3's lava feels too sudden to start. Too fast and too early, literally.
- Demo Level 3 seems unclearable too. There's a place with full of spikes on top but no foothold at all, and I need to go across.
- I dunno, but seems that I can experience double death, I lose 2 lives and get 2 prompts of death. Happens often with spikes.
- I dunno with this demo's boss, but he's too easy to get hit. I mean, once he got staggered, I only need to keep attacking and he won't fight back at all! Only waiting for his death! But while giving him mercy, his attacks are actually pretty hurting damage-wise. Too bad, that only weakness made him very weak...
- Wow, pretty much I've done is really flashy. Even one simple slash of Lydia's feels strongly satisfying, equivalent to how she 1 hit kill a foe! Oh, no, this is not a complaint :D
- On transport stone (You need to hold down the down button to use it, yes?), I thought the down button isn't working! Then suddenly, I got teleported... Some animation that indicates the down button works can be better...
- Other than those complaints above, the controls for Lydia is responsive and tight. A commendable example for controls.
- Thank goodness that I'm not the only one who loves the Monster World series! :D Now that I mentioned it... The enemies seems from the Monster World games. Just mentioning.
- And damn, the Monster World IV theme... Brings back memories of playing the obscure PS2 Monster World collection game... Goddem language barrier made me stuck of playing Monster World IV!

Though the level designs did give frustration and such, they're finely designed and satisfying to beat. This game puts those smartphone RPGs to shame (I mean, korean ones). I wanna keep track on this game!
Ooh! I'm excited, I've been waiting for this! Though I need to wait until I'm on my computer to download so commence more waiting.
A new demo is out now! it has several demo areas and new material. The characters aren't complete and the only one I haven't attempted to add yet is Glaedr. He will be the final one I add of the submitted characters. There are also 4 new characters I plan on adding for the game. A female pirate named Zyla, an expert Archer named Atlow, Arc the Swordsman Prince, and A Nurse Named Gloria. I will try to release the NPC creation sheet next week too.
@orochii I'm scared...

@Xbuster Thanks, buddy! Looking forward to that!
And I thought it was something with my PC. Sorry PC! Didn't meant to hurt your feelings~~!! I LOVE YOU MY SWEET AMANDA! GIV ME A HUG! AWWWWW!! you're adorable, can I lick your HDD? And your power button... oh it seems it turns you on, rawrr.
Anyway, waiting for the new upload then C:.
Sorry about that! I am trying to re-upload it now, but my connection is acting up and won't allow me to!! When I successfully upload it, I'll post a blog about it. And I will fix Kiki's info.
I downloaded it and tried to run it but it said an unexpected error occurred and never loaded the game.
Downloading now! By the way can you fix the Kiki description up a bit? It's a killing me looking at the errors in it.
Thank you:) There is still much more to do though. I need to add the characters and stages now. I've spent so much time code fixing and adding in all types of platforms. So now its time to speed it up and finish this game. I want to work on other projects really bad, but not until this is done. BTW, I think you downloaded the older version, If I were you I would download the recent one:)
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