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Fantasia:The Long Awaited Update

  • XBuster
  • 10/04/2013 05:24 PM
  • 1430 views
I know I've been missing for a while, but trust me there is a very good reason for it. I have been working with Fantasia every day for about a month. and I would have kept you up to date, but something is wrong with the computer I'm working on and it has blocked me from getting on the Internet for quite some time and I haven't been able to post,comment, or even keep up with what's going on out there in the world. Now that that's cleared up, I would like to talk about what I've been working on since the last update.

1) There has been a huge level update due to the number of platforms and terrain I've added. There are now over 30 types of platforms/terrain that will make each level interesting and fun to play.
2)Magma Valley is near complete!!
3)Arctic Iceway is near complete!!
4)Completely functional item system
  • You can buy items and save them for levels and bosses now!!

5)Completely functional 2D town/house system
6)Level Layering
  • When coming upon certain parts ov levels, you will see dead ends, these aren't actually dead ends. If you find the entrance, you will see the interiors of those parts. The interior will be covered up if you exit the interior. This is similar to Launch Base Zone from Sonic the Hedgehog 3.

7)Lost Jungle in production
8)Sky kindgdom in production
9)Twighlight Tower in prodcution
10)Retro Carnival in production
11)Monster stomp system in production
  • You can only jump on small monsters such as the snake, but don't try to jump on medium or large sized monsters

12)Character Re-programming
13)level Up and Magic system
14)Puzzle oriented levels that may take several tries. I decided to add the Hourglass spell that resets a stage if you mess up. This is unlimited and was completly inspired by Lufia II's Reset spell.(Being Saved for Fantasia II)
15)Memorealm in production
16)later on, a level may be divided into sections. The final section of that level has the real goal. So, you can travel into a level and not actucally reach the goal until section 3. I will probably limit them to 2-3 per level so people will know when they are in the last section.These sections will probably also be small levels. The sections' length could compare to Super Mario Bros.3(One of my favorite platformers of all time). This will indeed increase the challenge because you have to stay alive in all the sections to get what you want. Some levels may also have key items thay you may need to progress later on in the game.(Saving for Fantasia II)
17)Townspeople talk system
18)Character Programming has finally picked up speed
19)Most things are coming to a close, but characters need to be remastered.
20)Fully Functional NPC/Text System
21)The engine has changed from time to time and will continue to improve until the game is done, but now this game could potentially become
a 2D action/adventure/platform-RPG. I finally know how to make talking people and text sounds, so this is a huge addition to the game.
22)NPC creation(Coming Soon).
With towns comes its people, I would like to ask anybody who is willing to help me make some NPCs. I will be participating too,
but the more people I have the better. Remember to make them look good. I will create an NPC editing sheet that anyone can use and mail them to me.
Credit will 100% go to the creators and I will include your name in the credits. All I need is them walking(which is only 3 frames)(Similar to
RPG maker games)
23)An Equip System:You can finally equip abilites and upgrades to your characters!For example, if you earn the Wing Boots, you can Jump twice.However, you can also combine abilities with a second slot. For example, if you Equip the "Wing Boots" and the "Combo Chain" You can perform combo moves and jump twice. You also have Upgrade slots which will increase your status such as "HP+100" and the "Defense Badge".There are a total of 35 abilites/upgrades, so choose them wisely to improve player performance.

What is taking me so long is that I am making the engine to be simple to edit and navigate through if I release it. Believe me, anyone who
has never used game maker can learn so much from this engine really quick. I've cleaned up most of the database, but lots more has to be done before this game is actually complete. What I have left is crucial to level design(Characters, Enemies).

I have held off on making stages until everything but stages are complete. This way I'll know the limits of each character before
making more designs. This will also be crucial for finding hidden or impossible to reach passages,obtaining key items, and accessing secret levels
or characters.

Sorry for the long wait and thank you for holding on.

Posts

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so much freaking effort here. I can definitely wait given you're working on and improving so much.
Great to see this is still living! I absolutely can't wait for this. I have quite a bit on my plate at the moment so I can't help right now. Maybe later I could help you with this!
@kalledemos
I really hope you enjoy it when it is complete:)There has been so many changes to this game. I have officially programmed it to be 2 engines in one. I've implemented everything I planned about Fantasia II, and put it in this engine early.

@Gourd_Clae
This project will never die, I will work day and night until it is complete. I am very happy with what I have so far and I really hope people enjoy this game when it is complete. Thank you for believing in this project. If you could help, that would be great! I look forward to it.
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