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Various Updates

  • XBuster
  • 12/28/2013 09:32 PM
  • 924 views
Several Improvements and additions have been added in Fantasia, here is a list of updates.

1)Parallax Scrolling!
-It took me some time to figure this out, but I have finally implemented parallax scrolling into the stages to increase the level detail and depth. It looks nice too:) I added this because most 16-bit era games used this to make levels feel more realistic and sort of deliver a fake 3D-like illusion.

2)New Power Ups and Items!
-Several New Items have been added since the last update!! There are now 27 item slots(check earlier image), instead of the original 12. Also, There are 6 keys in the game that unlock sections of other stages. For example, If I obtain the Red Key in stage 1, all of the Red Key Locations will unlock in other stages, thus increasing the nack for adventure even further. There are also fairies you have to save. Saving all of them in each world will unlock secrets.

-In addition to key items, I added several new items such as musical notes, blue spheres, targets, and Magical drops that increase your max stats for a stage by a small amount. There are more items, but I'll just let you see them for yourself.

3)New Stage System.
-Every Fantasia Demo you've seen up to this point was in demo format which means the next time you see a demo, the click system will be gone unless you answer a question in text boxes. Now, you will access worlds via World Gates.World gates are pretty self-explainatory. Simply enter a gate to access a world. To avoid complete linearity, I'm going to make it so that when you clear world 1, you can access worlds 2 and 3 for a branch off.The same will apply for 4, 5 , and 6. After the first 6 worlds are complete. It will turn linear with worlds 7 and 8.
-Returning now is the original stage amount I wanted when I first started this game.Each world will have 6 Stages Each with 1 Boss. This totals up to 48 main stages +8 bosses and extra stages.

4)Planned Characters.
-In each world I plan on unlocking 1 or 2 characters.I have finalized a total of 12 characters + Several Cameo Characters. Each Character will have a special ability that will make character picking crucial. Each skill is categorized by Jumps, Magic, Abilities, or Speeds. Here are a list of Jump Skills
  • Double Jump

  • Triple Jump

  • Float

  • Hover

  • Glide

  • Wall Jump

  • Wall Climb

  • Spin Jump

  • Bounce Jump


5)MP3 Soundtrack
-When this game is released I want it to sound great so along with releasing the MIDI version will come an MP3 version where it will feature a HD soundtrack similar to Sega CD and other early CD based games. This will be great because the characters are voiced by crystal clear WAV files and there are some pretty neat special effects also, so adding an MP3 soundtrack will be fantastic for this game:)

Thats about if for this update. Originally, this game was going to be a simple project with linear gameplay, but the development for this game is getting very deep. I am done adding platform types for now, but as I make more games I will build upon it. Thank you so much for keeping up with this project and I promise it will be worth the wait when its finally done.

Posts

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Ah, the Genesis era, and even the Sega CD! You really paid attention to those classic details. The days when Sega was still "This may not work, but what the hell".

Don't worry, we still can wait. Just make our wait worth it, okay? ;)
author=wltr3565
Ah, the Genesis era, and even the Sega CD! You really paid attention to those classic details. The days when Sega was still "This may not work, but what the hell".

Don't worry, we still can wait. Just make our wait worth it, okay? ;)

Sure thing:) I have the 48 stages already planned out and everything. All I have to do now is make more characters, polish the existing ones, and make stages. After all this time, I've been planning and experimenting with the game. Now, I'm starting to put some dents into it with designing new levels. And I loved the Sega CD! Popful Mail and Sonic CD are among some of my favorite side-scrollers. Lately, I've been listening to the Soundtrack from Sonic CD (both american and japanese) to see one of the things that made it so great in the first place.

You may not care, but my favorite songs are Stardust Speedway and Quartz Quadrant (Japanese Good Future Versions). They are really peaceful songs and they will be some of the songs I choose to put in the MP3 version of this game. I really hope people enjoy this game once its done, because it has been a real journey designing it.
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