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Reaching a new destination

  • XBuster
  • 04/20/2015 02:40 AM
Hello everyone! Its been a while since I posted a progress report on this game. However, I've been working on this game daily and keeping things secret so I wouldn't spoil the whole game. I remember a time where I posted so many screens, its almost like you've already played the game. That is something that I see now as unwise and sort of overdone.

Anyway, I would like to give an update on whats been going on behind the scenes. First of all, I would like to announce that 90% of stages are finished!! There are so many stages in this game now. Stages are divided into several categories such as story stages,main stages,extra stages,special stages, and abandoned stages. When you play the game you'll see a bunch of new ones as well as ones from previous demos that have been abandoned, but not forgotten. Here is a screenshot of Silent Woods. This is where Bai lives.

Second, there has been several new concepts introduced to the game. Some including
  • Experience Crystals

  • Fighting game styled health bars

  • Monster-Transformation Power ups

  • Over 30 Power Ups as of now

  • Remade and replaced stages

  • New Characters from Monster World's various games

  • Cameo characters from obscure games similar to Monster World

However, monsters have been the main setback of this game.There are over 50+ monsters including custom-made ones as well. Its almost like programming over 50+ characters(which can be time-consuming). New monsters include..
  • Bumble Bee

  • Blue Jelly

  • Green Jelly

  • Lamia

  • Cactus

  • Flame Cactus

  • Rolling Egg

  • Frog

  • Moth

  • Slug

  • Living Sword

  • Lady Bug

  • New Storyline

I reviewed the storyline of the previous demo and realized, it needs lots of work in both information and text. This time, there has been a lot added to the main story revolving around our main characters, Princess Purapril, The Darkworld Prince, and Shion. However, an event occurs that pulls in other characters from Monster World's time periods and even sucks in characters from other worlds as well(hidden characters). I'm not going to go into it much, but I'm working on it.

  • New Music

Apart from the main development list is a bunch of new songs I found from games I've discovered from the past few months. Every time I hear a new song, I get inspiration for a new level. Several of them include..
  • Band Land from Rayman

  • Sea Bottom Segue from Sonic Lost World

  • Woods Level from Mickey Mouse:Castle of Illusion

  • Sugar Lane from Sonic Lost World

  • Battle to the death from Final Fantasy VI

  • Ring Rink from Ristar the Shooting Star

There is still much to be done with this game though. I thought that after all these years, I would be done, but the development keeps growing and I'm learning a lot about this engine. This game WILL be done this year though, that much I can promise. Good to be back on the right direction with this game and thank you all who are sticking with me.



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Battle to the Death?? Wow! I wonder...--

Making enemies can be a pain in the neck. I know! More if I'm bad as a broken piece of glass at implementing AIs (or similar). "orz
I can see why people making RPGs have so much trouble. Enemies are a large part of a game's development. For me its frustrating because this is my 3rd time reprogramming every enemy! Every time I find a better way of doing something, I have to go back and remake everything to fit with the new information.

AI is a pain and Ive run this game well over 1000 times. I love making this, but at times it can be a total nightmare.
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