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Progress Report:Polished Battle System and much more!

  • XBuster
  • 05/10/2016 07:47 PM
  • 483 views
Hello everyone! I am happy to announce that the battle-system has finally been polished in this game. Here are a list of things that have been implemented into the battle system since then.

Enemies now have weaknesses to weapons and magic. As something we have seen in many kinds of games, I wanted to implement them into 2D. Here are the weakness types.

  • Fire:Weak to fire magic

  • Water:Weak to water magic

  • Wind:Weak to wind magic

  • Earth:Weak to earth magic

  • Ice:Weak to ice magic

  • Lightning:Weak to lightning magic

  • Non-elemental:Weak to special magic

  • None:Weak to nothing

  • Magic All:Weak to all magic

  • Slash:Weapons used for cutting like swords or claws

  • Pierce:Weapons that are used for stabbing like spears or knives

  • Bash:Weapons that crush or use impact such as rods or hammers

  • Weapon All:Weak to all weapons


Jumping on certain enemies does damage based on the characters weigh+the character's vertical force. So for instance, Lydia is light so she does 12 damage naturally by jumping on enemies, with force added to her being airborne, it will add damage based on how fast you are falling.

Characters are able to equip an assortment of weapons that all characters share together. Once you equip a weapon or armor, it will automatically be equipped to everyone who is able to equip the armor or weapon. This same system applied in Monster World 2: The Dragon's trap. Its the best way to do this since we have a rather large party coming in. I believe the cast is 18 characters.

The skill grid is a brand new concept to the Monster World series. With this system, you can improve character stats, increase Health and Magic Points, decrease the time magic recovers, increase the potency of recovery items, decrease the chances of you being poisoned, and much more. After playing games like Final Fantasy X and XII, this became one of(if not my favorite)my favorite kinds of stat-developing systems.

An example of the SG


Party System. Remember way back when the game had you pick 2 players and go on a mission. Well, this is a 2D RPG so now as you earn party members you can select them at will.The game will display their stats and will let you know who you are currently playing as.


With loads of new content set in stone, this game can now be longer and more polished than I had ever imagined it would be. The next and largest steps include the skill grid, the equipment, the character gameplay polishing, and of course the storyline. I can't wait to get started and thank you all for your support on this project so far.

Also, here is a test video of the new system. Enjoy!