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Development Hell/Not Dead/News

  • XBuster
  • 07/18/2017 04:28 PM
Hello everyone, just wanted to let you all know that the Monster World Legends project is still alive and its going through some tough times. So many things are going through some tough decision making and to be honest, I think its for the absolute best.

I apologize for not releasing any updates about anything. Its been a dry year sort of for this project, and its best to keep some things a secret. Not only that, but I've done some things that a developer or person in general should never do; and that is to neglect themselves for the sake of (insert thing here). I recently read a great article about this topic and its changed how I view things. Nothing is worth your well-being.

As for the project, I have some things to discuss about the changes.
  • Worlds now vary in design

In previous builds, levels were built in large rooms with lots of stuff around and all, but with the feedback of several people here on RMN, levels are now less clustered and some levels will take place in several rooms. For example, you could be in a beach area for a bit, then you would enter an underwater cavern, then on the other side of the beach. Not only does this keep some levels fresh, but it does wonders for FPS.

  • Story is being touched upon/deciphering good storytelling

Since this game has so many characters in it, the story has potential to become big.Monster World games have always had a good chunk of story in their games, but the only characters that would talk were NPCs. For this entry, every character talks. They all have their own lives, doubts, fears,likes, and dislikes. There aren't many platform games with deep,RPG like stories out there. But, is it really necessary? I'm having issues with this point.

  • Learning more about advanced techniques

Lately, I've realized that Game Maker is a very powerful program. With a huge encyclopedia of possible things it can do, I've been diving into learning more about how these codes and effects that could advance MWL to its fullest potential;of course this is extra fluff rather than something game-changing.I want the game to not only play good, but look good as well.

Well, that's all I have for you all at the moment. The feedback I've received with MWL has been a huge help and I'm thankful to have people that are completely honest and want nothing more than to see the project be the best it can possibly be. I hope that you continue to stick with me in such troubling times. Till next time!


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I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
Do you care to share that great article on well-being?
Do you care to share that great article on well-being?
Absolutely, I had a feeling I should have linked that.

Here is an article I believe everyone here should read. Its strong and has lots of simple key points that many of us(including myself) could be guilty of. For me, its points 5,6,8 and 9. It can be a real shocker. I found myself gasping when I saw some of the points. Its true!

Here you go man
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