• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

FANTASIA: Plan Updates

  • XBuster
  • 11/14/2012 10:45 PM
  • 963 views
There has been a large gap in between developing Fantasia and I'm sick of it. However, Programming, Future changes and animations have been planned and I'm going to share some of them here to update you on what I'm doing. OK, here we go.

First off, I would like to talk about the formulas and what changes I've made and additions I've added.

1) The countdown timer will be removed unless there is an escape/pursuit mission. It serves no purpose during normal stages because I don't have bonuses anymore. Plus, you won't feel rushed and you can take your time. Instead, there will be a timer going upward like Sonic games so I'll know how long it takes for each level (test purposes).

2) Score will be changed into Experience points (EXP). The more monsters you fight, the higher your stats will be.

3) Crystals will now be a currency and will extend to the 1000 mark instead. You can only get lives by purchasing them or finding them within stages. Shops will also be available.

4) Power ups will also be added. Some things I've planned are invincibility, Power and defense boosts/multiplyers, experience/level orbs, HP/SP increases and so much more.

5)All characters and walk speed and jump height vary from 4-10
6) All characters have 100 HP and SP, but they have different Defense (DEF) and SP recovery rates (REC). The damage you recieve is relative to an enemy's STR minus player's DEF. For example, Monster STR=10/Lydia DEF=4, the total damage is 6. Increased DEF= less damage. The damage the player deals is relative to the players STR.

7) Character Selection. Since the characters are no secret, I'm making them available from the start.

8) Boss Barrier Points (BP): Each boss has a main HP bar of 300 (RED BAR). However, if the HP is above 300, The bar turns blue and becomes a barrier bar. Each Health bar and Barrier is a set of 100, anything above 300 is a Barrier. Some boss battles also start with a checpoint crystal.

9) Worlds: I've decided the main worlds but not their names. They are Beach, Desert, Forest, Shrine, Arctic, Cave, Sky and Castle.

10) Final attacks: I've been working on how the characters deadliest attacks work. For example: Lydia Throws her sword while remaining in midair. While in the air, you are able to control the spinning sword until the SP reaches 0. The sword returns to her, and then returns to normal

There is so much more to talk about, but I'll leave it at that for now. BTW, I'm sorry about this blog being all text, but I'm using the Wii remote to add this blog and it's very time consuming (letter by letter). If you have any comments please post them :) I hope to get back to work soon. See ya!

Posts

Pages: 1
Yes, the project is still alive :) There will be tons of changes and various surprises, trust me. I could use some more characters in the future as well. I finished kiki's gameplay summary also.
Pages: 1