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FANTASIA: Added 3D effects, Improved Engine, remade levels, and more!

  • XBuster
  • 12/16/2012 12:02 AM
  • 1077 views
Once again, I've taken a huge break on Fantasia to plan, change, and redo certain things about the game's design. I'm going to talk about a few of the many things that have been done since.

1.) Added 3D visuals.
  • There will be added effects to magic skills and various actions and events such as Lydia's Sphere wave and gems.


2.) New Moves/Platforms/Gimmicks/Improvements
  • Several people have complained about being knocked on the ground after every hit. Now, there is a quick maneuver called Quick Recovery. This skill is similar to Kingdom Hearts II and Tales of Symphonia in which you are able to react to being knocked in a frustrating,unable to act state. This fixes that by adding an extra jump if you are unable to act.

  • Thanks to playing recent platforming titles such as Sonic Colors, Super Mario 3D land, Mega Man 9 10 and such, I now have better level design and Ideas. They have also inspired my platform/gimmick choices when deciding new areas.


  • A Challenge Mode is also planned. This will be a simple mode with small levels that train you to play the game and get ready for the journey ahead.


  • New affects are also added since the hitbox detection kicked in. Now the game is more accurate and feels even better than ever (except for perfecting the ladder movement) Sparks appear when you hit something or if something hits you.


  • Darkness Visual. In certain levels, there will be a Dragon-Quest like picture that will show only a portion of the character and the level.


  • Fantasia Bar: A 3rd bar will be displayed showing your special skill energy. Once at 100, you can release a massive damage attack. You can fill the bar by dealing and taking damage. This is similar to limits from FFVII and IP skills from Lufia 2.


3.) I'll be ready to receive and start making characters once the engine is to a point where I can't fix it anymore. I look forward to the day I finish Fantasia and move on to Fantasia II or even a III. There is so much more to talk about, but I'll leave you on a cliffhanger for now. See ya!


Posts

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When will you release the next demo?

Also, as a way to expand on the mission idea you had earlier, why don't you have each individual character have one single mission that they will achieve in each stage of the game.

IE: Lydia will always only have to get to the end, Kiki could race other characters (Just an example), etc, etc...

Wow! You had the same idea I had with stages. That has already been planned. For example, Bai's mission is to eliminate all monsters. I guess great minds think alike:)

As for the next demo, I plan on releasing it before 2013. If not, it'll be in 2013. I will also release Ninja Legacy (Beta Fantasia) as a download as well. Right now, fixing the engine is priority. Expect this game to be expanded beyond what is expected. Also, have you checked out the new sreenshots?
I was wondering, could you make a video demonstrating the Quick Recovery? It seems interesting, but not exactly the best way to fix the problem. I'd have to see it to decide on what I think about it.
I wish I could, but at the time its impossible. I can explain it here until you actually see it. When you have been hit, you can press the jump button again to automatically recover. After you recover, Lydia is automatically put in jump-slash mode and you can move left or right until she lands. Its a very useful skill, but sometimes its best just to stay down otherwise, you'll be hit again.
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