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FANTASIA: Development Update II
- XBuster
- 02/16/2013 02:56 PM
- 1064 views
I've been away for a little while, but that doesn't mean that I haven't had any time to develop any fresh ideas for Fantasia. Here are some of the things I've been developing and finding ways of applying them to the game.
So far, I've noticed that the Beach levels are fun, but I need to enhance the experience of a beach. Instead of having levels that all feature the same type of design(s), I decided to have areas such as beach caves, underwater scenes, and levels where you have to jump on palm tree leaves. There is also going to be a temple at the end of each world.The same will occur for all the other worlds. Areas such as pyramids, underground tunnels, and cloud palaces will also appear later on in the game.
The story is dependent on which character you choose to play with. So far, several designers have shown me their character designs and storylines along with them. However, the main storyline revolves around several Seals, Crystals, Monsters, and a series of villains who have heavy world domination plans. It's a mixture of the usual stuff, but with several original ideas implemented into it to keep it fresh.
The monsters you have seen in Fantasia so far aren't the only monsters you'll see in the next update. The beach area will have monkeys that throw coconuts at you and several new marine creatures. There will be plenty of new monsters and several strategies in order to defeat them.
So far, Lydia is fully functional. Bai is almost there, but she needs some tweaking. The other characters are coming in as well, but It takes a lot of imagination and knowledge of movement in order to make all the character's sprites look and feel right. Soon there will be a character selection screen so you'll be able to choose a character from the start. Some characters coexist while others don't, so they will not all meet each other.
So far, the Levels look great, but I've been doing some research, and I learned that there is more to an area that meets the eye. When I redo some of the levels you'll see new visuals such as flowers, pushable rocks, and other things that make the area(s) more memorable.
So far, I believe Fantasia's Engine works great, but its not perfect. I'm not trying to make a perfect game ( some people probably just make games for fun). I just want to deliver a simple action/platformer/RPG that has several characters, plays well, spans several worlds,has a touching storyline, and eventually ties up to being a lengthy,epic, and fun adventure.
When the game is done, I planned on releasing an OST dowload that shows each song's original game and where it is used in Fantasia. It will include all the songs and a series of advanced versions of them. I may also release a higher definition version of Fantasia that uses advanced MP3 versions of the songs rather than MIDIs. This is going to be the alternate decision instead of a built in sound test(which is possible).
Fantasia's Birthday (March 1st) is coming up soon and I was planning on doing something special for it. It may be an update with a new world and several other things that will celebrate it's first birthday.
My Goal in Fantasia is to have 36 playable characters. All characters will be divided into 9 parties of 4. I'm doing this because I have a list of 35 character classes and I want to have 1 character for each class.I plan on making Fantasia a huge project in a small package(less than 100 MB) so that in the future I can use Fantasia's engine as a base when creating new games.
At the time, I lack the equipment to make a video of Fantasia. If there is anyone out there willing to make a video demonstration of Fantasia for me, I would appreciate your help:)
Hopefully, this development update answered some of your questions and gave you information about what I've been developing behind the scenes. If you have any questions about anything, don't hesitate to ask:) I look forward to any feedback you can give me.
- Re-imagining of worlds and Level Designs
So far, I've noticed that the Beach levels are fun, but I need to enhance the experience of a beach. Instead of having levels that all feature the same type of design(s), I decided to have areas such as beach caves, underwater scenes, and levels where you have to jump on palm tree leaves. There is also going to be a temple at the end of each world.The same will occur for all the other worlds. Areas such as pyramids, underground tunnels, and cloud palaces will also appear later on in the game.
- Story
The story is dependent on which character you choose to play with. So far, several designers have shown me their character designs and storylines along with them. However, the main storyline revolves around several Seals, Crystals, Monsters, and a series of villains who have heavy world domination plans. It's a mixture of the usual stuff, but with several original ideas implemented into it to keep it fresh.
- Increased Bestiary
The monsters you have seen in Fantasia so far aren't the only monsters you'll see in the next update. The beach area will have monkeys that throw coconuts at you and several new marine creatures. There will be plenty of new monsters and several strategies in order to defeat them.
- New character(s)
So far, Lydia is fully functional. Bai is almost there, but she needs some tweaking. The other characters are coming in as well, but It takes a lot of imagination and knowledge of movement in order to make all the character's sprites look and feel right. Soon there will be a character selection screen so you'll be able to choose a character from the start. Some characters coexist while others don't, so they will not all meet each other.
- Additional Scenery
So far, the Levels look great, but I've been doing some research, and I learned that there is more to an area that meets the eye. When I redo some of the levels you'll see new visuals such as flowers, pushable rocks, and other things that make the area(s) more memorable.
- Enhanced Gameplay Engine
So far, I believe Fantasia's Engine works great, but its not perfect. I'm not trying to make a perfect game ( some people probably just make games for fun). I just want to deliver a simple action/platformer/RPG that has several characters, plays well, spans several worlds,has a touching storyline, and eventually ties up to being a lengthy,epic, and fun adventure.
- Soundtrack
When the game is done, I planned on releasing an OST dowload that shows each song's original game and where it is used in Fantasia. It will include all the songs and a series of advanced versions of them. I may also release a higher definition version of Fantasia that uses advanced MP3 versions of the songs rather than MIDIs. This is going to be the alternate decision instead of a built in sound test(which is possible).
- Possible Voice Acting
- 1st Anniversary Coming Up
Fantasia's Birthday (March 1st) is coming up soon and I was planning on doing something special for it. It may be an update with a new world and several other things that will celebrate it's first birthday.
- New Character's Needed!!
My Goal in Fantasia is to have 36 playable characters. All characters will be divided into 9 parties of 4. I'm doing this because I have a list of 35 character classes and I want to have 1 character for each class.I plan on making Fantasia a huge project in a small package(less than 100 MB) so that in the future I can use Fantasia's engine as a base when creating new games.
- Video Creator Needed!!
At the time, I lack the equipment to make a video of Fantasia. If there is anyone out there willing to make a video demonstration of Fantasia for me, I would appreciate your help:)
- Feedback
Hopefully, this development update answered some of your questions and gave you information about what I've been developing behind the scenes. If you have any questions about anything, don't hesitate to ask:) I look forward to any feedback you can give me.
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I tried the demo- one thing I'd really like is support for USB controllers.
I can do that:) The controls are pretty simple, but this game does remind me a lot of 2D games on the Sega Genesis and Super Nintendo. USB controllers would be a nice addition. There is just so much to do with this game. Once I get back on the job, there is going to be a HUGE variety of changes, additions, and removals.
To be honest, I liked the demo(s) myself. There are a lot of things to be tweaked, but overall, I find it to be an attractive game and IMO one of the best game maker games on this site. Just don't expect it to ever be perfect considering the fact that this is my 1st game.
To be honest, I liked the demo(s) myself. There are a lot of things to be tweaked, but overall, I find it to be an attractive game and IMO one of the best game maker games on this site. Just don't expect it to ever be perfect considering the fact that this is my 1st game.
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