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FANTASIA: Development(3)

  • XBuster
  • 05/10/2013 12:20 AM
  • 1899 views
NEWS
I know that waiting for the hiatus to be changed to production is tedious, but bear with me, I have been developing lots of new material secretly until I can get a computer again. Fantasia IS NOT dead, I still make various changes daily such as the public profile and various information.


NEW CHARACTERS
One of the many things I've been developing is New characters and New designs for existing ones. For Example, Lydia looks different now. There are also 6 NEW characters to the left. I also, promised Gourd_Clae that Kiki(Blonde girl in the OLD section) would be the first character I added once I get back on production. So Far I have a total of 16 characters on the line for the game, but I may reduce that to 8 playable and all the other characters (including new ones the subscribers create) will be stored for another entry.


POLISHING REALMS
In the new development process I decided to forget about the name of "World" from the Mario games and decided to come up with something unique, so I call them "Realms" now. I have also been trying to polish the areas so I can finally move on, so I am trying out new level maps and boss strategies so that even casual players can play this game. I played through the game and noticed that in some areas, they are quite difficult. It looks like link_2112 and a number of other people were right about that. I plan on starting some levels from scratch.

PROGRESSION CONCEPTS
I came up with several ways the game is going to progress, but I want to hold a vote for what the people here would rather have for the game's level progression.

Progression Types
Fantasia will have 7 Realms with a certain number of Acts each (including bosses). Here are the possible ways the game could progress.
  • Each character plays 1/6 Acts and fights the boss, but the Acts will be lengthier

  • Each character plays different stages, fights specific bosses, and has their own path in each act(Branching Levels)

  • You select 2 characters of your choice and you can switch between them, but there are only 3 acts and a boss

  • Each character plays all stages, but fights the same bosses and has their own path in each act(Branching Levels)


Here is an example the Beach Realm, Tropical Coast. I still have a little bit to do with the other realms, but at least I know what I'm going to do with them once back on production.


Finally, I want to share some concepts I've been able to slightly work on. I am progressively getting better at pixel art and I would like some feedback on them.



Posts

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I like the third progression type actually, it's pretty unique I think! And the pencils are pretty nice, but the tree looks weird I'm assuming it's a WIP.

Also, no rush on Kiki thing, if you have problems implementing her, I won't mind if you save her for a later game or something.
The third progression type is based off of Sonic Advance 3.You will also be able to choose which stages you play even after clearing them. I agree that the pencils do look good, but the tree does need some work. I'm not using the big ones though, I'm going to use the smaller ones.

Also, I'm not having problems adding Kiki, I'm having problems with getting a computer so I can work on this game. I have done so much development since the last update and I can't wait to implement them. I think Kiki's basic gameplay mechanic will play like Classic Mega Man, but she will have the abilities you explained to me.
Really? I don't recall being able to switch between the two in that game. I thought that was just with partner moves? Maybe my understanding is weird, the explanation sounds like you'd be switching between 2 character sort of like in Sonic Heroes.
Exactly. You'll be able to switch like sonic heroes, but you will be able to select your own characters like sonic advance 3. I might do partner moves as well.

Each character will either share the same health bar or use separate ones. I also plan on adding a basic combo system and super moves that deal intense damage.

Lately, I've been looking at games such as Project X Zone(3DS 2013), Marvel vs Capcom 3(PS3) and a lot of other games and I've been trying to improve Fantasia in as many ways possible. I also plan on adding a HUB world instead of the linear map. That way you can choose the stages you want to play over and over again. If I do this, the stages would have to be better developed for each characters path . Basically, I want to use a lot of Sonic Advance 3 systems while mixing a ton of other elements.

The stages will branch off into several directions that specific characters can reach with their abilities. For Example, Lydia can wall jump, but Bai has the strength to break extremely hard walls. Kiki can hover and fly to reach impossible areas and Sayuri can break elemental barriers.
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