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The complete bestiary of Monster World Legends. Lots of new ones too!
  • XBuster
  • Added: 04/04/2016 04:56 PM
  • Last updated: 10/16/2019 09:54 AM
  • 3229 views

Posts

Pages: 1
Ratty524
The 524 is for 524 Stone Crabs
12637
I like the naga and the cloud with shades.
I like them all. They have heart.
Indeed! I can tell so much work was put into these. The only monsters I need now are from Monster World IV. Unfortunately, nobody has ripped the Monster World games I needed to proceed with this project, so I had to do it myself. It was a nightmare of a process, but it was well worth it.

Edit: Someone managed to rip the monsters and nearly everything form MW4 recently. Finally got some high quality rips :)
Ratty524
The 524 is for 524 Stone Crabs
12637
I don't think MW4's style would fit with this game well, so I say what you've got is quite fine.
author=Ratty524
I don't think MW4's style would fit with this game well, so I say what you've got is quite fine.


I was thinking the same thing. Although, It would be nice to have them, they aren't completely necessary. Thanks for your input:)
I like the bats, (long) snake, and dragons. I hope the enemies aren't too simple to kill that you can just slash or blast (ranged characters) them to death before they even reach you. I suppose the monsters with shields can block your attacks (and maybe even reflect projectiles) but I don't see many that can shoot you.

The yetis could roll snowballs down hills or just throw them. I can see the skeletons/mummies respawn indefinitely unless you destroy their graves/tombs. Maybe that shady mole in the bottom left corner can burrow underground and pop up right beneath you. The Rock head probably has an attack that causes rocks or stalagmites to fall from the cave ceiling. I can see the Queen Bee summoning bee drones during her fight.

When I saw that Indian Snowman in one of your screenshots, I thought it was weird. It still is but I suppose it has a charm of its own.

The cloud with shades though is bringing back memories of Lakitu (Mario) and Kracko (Kirby). I feel like it's going to rain down lightning bolts like Kracko and do so from high above like Lakitu so that the player will have a hard time killing them (since they'll just move higher if you don't hit them fast enough when you're climbing up).
author=HikiNeet
I like the bats, (long) snake, and dragons. I hope the enemies aren't too simple to kill that you can just slash or blast (ranged characters) them to death before they even reach you. I suppose the monsters with shields can block your attacks (and maybe even reflect projectiles) but I don't see many that can shoot you.

The yetis could roll snowballs down hills or just throw them. I can see the skeletons/mummies respawn indefinitely unless you destroy their graves/tombs. Maybe that shady mole in the bottom left corner can burrow underground and pop up right beneath you. The Rock head probably has an attack that causes rocks or stalagmites to fall from the cave ceiling. I can see the Queen Bee summoning bee drones during her fight.

When I saw that Indian Snowman in one of your screenshots, I thought it was weird. It still is but I suppose it has a charm of its own.

The cloud with shades though is bringing back memories of Lakitu (Mario) and Kracko (Kirby). I feel like it's going to rain down lightning bolts like Kracko and do so from high above like Lakitu so that the player will have a hard time killing them (since they'll just move higher if you don't hit them fast enough when you're climbing up).

You my friend have a mind of a game developer. Some of the things you've mentioned are exactly what some of the enemies do. The Queen Bee does have worker bees help her, the mole does burrow underground and waits until you come near to jump out. There are more you've mentioned, but I think you just gave me some new ideas:)

The only enemies that are extremely simple to kill are the small ones. You are able to jump on them and their HP is usually low enough to kill them in a strike or two. I haven't implemented enemy-defense yet. It is in the series though. I remember Monster World III and IV had enemy-block systems.

There are a ton of enemies that can shoot you, believe me. Not every enemy will be brave enough to confront you head on. You'll be surprised. The cloud with the shades is a remake of the cloud enemy in Wonderboy: The Dragon's Trap. I have a feeling there will be several clouds that emit different things. Haha! I always thought the Snowman boss was kinda off, but I still love it.

Man, there is so much to do here. I better get busy!
Hmm, you've reminded me that flying enemies can pick up things like rocks or bombs to drop on your head.

And a shield... doesn't necessarily have to be held in hand. Misery, from Cave Story, has shields that revolve around her. Not only do they block your shots but they also damage you on contact since she launches them at you kind of in a spiral pattern.

Normally, projectiles disperse when they hit the ground/wall but the really deadly ones will bounce instead. A fireball you can just jump over and forget about it. A shot that ricochets however tends to be quite effective for bosses to use in their enclosed arenas. The player has to watch and see where the shot will arc next and move carefully.

Acid or lava spit also tends to be really nasty. My experiences in a flash game called Phoenotopia taught me that much. Consider playing it since it's a platformer fighting game. It has food, a variety of enemies, somewhat difficult bosses, a good plot, and some humorous dialogue from NPCs. Err, but back to acid and lava breath. The idea behind it isn't unique since many games use it. Basically, even if you avoid the spit shot at you, it will land on the ground and leave a puddle which will damage you if you step in it. The puddles stay for a good amount of time but the real danger is the boss attacking you while they're there. Not only do you have to avoid the boss' attacks but you also have to make sure you don't jump into the puddles while doing so.

Ugh, now I'm reminded of the Kungji Elder boss in an MMORPG called Grand Chase. He has an attack that creates a whirlwind vacuum of swirling leaves in a spot that will shred you apart if you touch it. It's the same premise. But what made him really nasty is the fact that his whirlwinds take a long time to disperse. It's hard to move around when they're everywhere and he has attacks that will blast you right into them if you don't dodge them.

Monsters throwing bombs is a pretty viable tactic since they blow up in your face if you slash them and they still have a decent explosion radius even if you dodge them but don't move out of range fast enough.

A mini-tornado isn't that deadly compared to other projectiles. Well, until it either pushes you off a cliff or launches you right into an enemy/bomb/spikes. Monsters with big lungs that can suck you in with their breath are a true-and-tried threat. When I was younger, I played Donkey Kong Country and I got killed a lot. To me back then when I wasn't as good at gaming, I thought it was a real accomplishment just beating the final boss. I'd say he's still considerably challenging by today's standards. That musket of his defies logic... Blue shots freeze you, red ones slow you down, and purple ones... purple ones are the worst since they reverse your left/right keys.

Man, this is a lot to consider:) Thanks for the game recommendation, I'm checking it out now. It looks a lot like Cave Story. I remember facing this boss. I thought he was dead so many times, then.....he goes invisible O_O. I do know how to make monsters carry bombs now. Boss strategies are something I'm looking further into day by day. I want everyone to be different, even if its a small difference.

At first, I had trouble understanding what was going on with coding, but now as long as you grasp a concept anything is possible. I believe there was an enemy like this in Super Mario Bros 2. I think it was a red bird or something.

One of the protagonists in the game is named Lydia. She uses a surrounding shield, but it only lasts for a split second. I believe I may make her create a sheild that follows and surrounds her instead. As for the enemies, shielded monsters always had a way to block your attacks as long as you faced the direction of their shield. However, you could damage them the moment they tried to attack you or from behind. I'll have to figure out how to input such a system.

With a wide variety of new monsters, there is a limitless possibility of what I can do with them. We'll see how things evolve from here on out.
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