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Faery Tale
A Choose your own Romantic Adventure game.


Once upon a time, in a cottage in the woods, there lived a fair maiden -- with boyfriend issues. The main issue being, how to avoid the amorous attentions of a certain big, bad Wolfe. Then there are the other interested parties namely; a handsome millpond Nixie, a charming Prince, a playful winged Fae, and a sly Sorcerer.

In this Choose Your Own Adventure style Visual Novel, every decision you make changes the Fate of the fair maiden. There are 4 potential Faery Tales she could end up in, so make your selections wisely. But most of all...

Be careful of who you Kiss!




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To Play: Extract file. Inside folder, click on: faerytale.EXE icon -- enjoy!

Downloads also available at MediaFire

Platforms:
~~~~~~~~~~~
Windows Installer
Windows Zip
Linux
Mac

VERY image heavy.
-- This is a LARGE file: 200 MB.

Faery Tales Featured
-- They are NOT true to the originals, by any means.

Red Riding Hood
The Nixie of the Millpond
Cinderella
The Red Shoes

9 possible endings.

This is rated PG-16 for moral safety's sake.
-- This contains NO adult content, but there is quite a bit of suggestive story content and a couple of nearly nude female images.

Made with RenPy Visual Novel Engine.

Latest Blog

Writing Tip: How much Smut?

Just for clarification, if you are making a game strictly for your own enjoyment, and don't really care if anyone else wants to play it, feel free to ignore this essay and make your game however you please.

On the other hand, if you intend to make a game for a playing, and possibly paying, audience, this is my advice.


How Smutty should you make Your game?

Before you can even approach this question, first you'll need to decide:

WHO is your target audience?
  • Yourself only.

  • A specific niche of players.

  • As broad a playing audience as possible.

  • Other


What Age bracket?
  • Over 18 -- Go for broke!

  • Under 18 -- Consider stopping at a kissing scene or partial nudity, just to be safe (from the law.)


What Gender?
  • Male

  • Female

  • Both


What Type of Gamer:
  • Those who prefer Story over Game-play.

  • Those who prefer Game-play over Story.

  • Those who prefer Story and Game-play equally balanced.

  • Those who prefer Art Galleries with as little story or game-play as possible.

  • Other


What kind of Story do they prefer?
  • Angst

  • Slice-of-Life

  • Romantic Comedy

  • BDSM

  • Horror

  • Psychological Thrillers

  • Mystery

  • Comedy of Errors

  • Supernatural

  • Sci-Fi

  • Steampunk

  • Fantasy

  • Yaoi (M/M)

  • Yuri (F/F)

  • Other


The wonderful thing about smut is that it can be used in any genre.

Once you know WHO your target audience is, how smutty you should make your game depends on these major factors:

1) Your Target Audience and THEIR Expectations.
What level of graphic smut does your target audience EXPECT in their games?

Designing your game toward what your target audience likes and wants is the easiest and most effective way of guaranteeing that they'll adore your work.

As a professional erotica author, my target audience are the readers of my novels. They expect extremely detailed xXx work from me because that's how my novels are written.

2) Your Skill Level in Art and/or Writing.
Can you draw or write Good smut?

Realize your strengths, but more importantly -- your weaknesses. Your weak areas are where you're going to need to be the most Creative to ensure that those weaknesses don't drag the rest of the project down.

I don't have the artistic skills to draw smut well, but I do have good Photoshop skills, and the skill to write very good smut, so I handle my smut scenes with one static R-16 (suggestive) image paired with very detailed R-18 text. This has proved very effective for me because a static image does not distract my audience from the extremely detailed smut they are reading.

3) The level of smut YOU are comfortable producing.
How smutty are you willing to go?

If you are not comfortable writing or drawing smut Don't Do It because that discomfort will show in your results.

I'm comfortable with any level, from sweet romance to xXx smut of the M/F, M/M, F/F, and M/M/F varieties, but that's just me.

4) The Story.
Would smut Add to the story, or Ruin it?

Smut is all well and fine, but if your game doesn't actually need a full-on smut scene to get its point across, then a simple kissing scene is smutty enough.

Out of the six games I've made, three are not R-18 because those three games would not have benefited from R-18 material. In fact, smut would have distracted the players from the actual point of those games.

Make the Smut COUNT!

Just like every other element in your work, Smut needs a purpose, a reason to be in the story.

Show something:
The type of smut a character prefers, and how they choose and gain their partners, can easily be used to reveal a character's Base Personality: tender, sweet, attention to detail, aggressive, humorous, serious…

Prove something:
Smut scenes are an excellent tool for visible demonstrations of a couple's progression from mere passionate attraction to protective and supportive love. Smut can also demonstrate the downward spiral of a destructive relationship, such as one that starts with attraction and ends with irrational obsession.

Make something Happen:
The best way to make smut work in a story is by having the smut trigger a shift in the plot. The traditional use for smut in Romance fiction is to make or break a relationship, but that’s not all it can do.

Here are some examples:

Smut can cause Transformations.
  • Vampirism and Lycanthropy as STD (Sexually transmitted disease.)

  • Demonic or Spiritual possession as STD


Smut can trigger or grant Psychic or Magical ability.
  • The classic hentai game Bible Black uses this.


Smut can be a Distraction that allows someone else to accomplish something nefarious.
  • The modus operandi of the classic Femme Fatale.


Smut can show a radical change in a character's Personality.
  • Many classic hentai anime do this.

  • The classic Gothic novel, Dr Jeckle and Mr Hyde also does this.


"...I like about you pointing out the weak points (mine is definitely the level of written smut), many tips only talk about what to do and not what there is to realize before :D"


Well, if you know where you want to end up, you're more likely to actually get there. That means having the car pointed in the right direction from the very beginning. (If you're going to California and Route 84 won't take you there, don't get on Route 84.)

I'm firmly of the opinion that any weakness can be worked around. You just have to be clever about it. However, you can't work around any limitation if you
- 1 - don't Acknowledge that it Exists, and
- 2 - don't Plan for it.

There is a work-around for a weakness in writing smut!

  • First, read some good smut and Collect It. Seriously, collect GOOD smut novels and bookmark the appropriate pages.

  • Break out your highlighting pens and Highlight the Action and Description parts of those scenes. Skip the dialog because you won't be needing that.

  • Write all those highlighted pieces into a document - only DON'T COPY the exact words! Paraphrase them by swapping out that writer's words with your own. Don't forget to elaborate on what you have by adding plenty of adjectives. (A thesaurus is very handy for this.)

  • Add bits of scenery description and YOUR dialog.

  • Rewrite and polish to suit your work. By the time you're done, the scene will be twice as long and Entirely Yours.


Before you freak out...!
-- It's only plagiarism if you are using the exact same exact phrases. What you're doing is using a successful MODEL to build your own work on. Eventually, with practice, you'll be able to create without a model to work from.

Just so you know, this is a REAL writing exercise practiced for years by Romance authors and Horror authors. It's one the Big Secrets they don't like to share because it WORKS.

Art is taught the same way.
-- When you draw from life, you're Copying what's before you. However, the way you draw and what tools you use changes the results into something uniquely yours. Even in a life-drawing class of 30 students, all using the same type of paper and the same type of charcoals, every student in that class will always have uniquely different results -- despite the fact that they're all drawing the same model. This is because no two artists SEE or Create the same way.

The Renpy system is also done the same way. You start with a successful game Model and elaborate on the basic model by adding images, sound and text. That alone makes for an amazing array of unique games -- despite the fact that they're all built on the same Renpy Model.

In Conclusion...
When used cleverly, smut can be an amazing tool to enhance a story. However, when used badly, or worse; as an afterthought, ("Oh hey, let's add some smut scenes!") smut can utterly ruin an otherwise entertaining game.

The absolute worst thing a creator can do is have smut scenes tacked-on at the end of an otherwise PG rated game. This rather ugly trick is used specifically to attract players who prefer adult content. Doing this is the lowest form of cheating because it's False Advertising, also known as pandering.

Don't cheat your players! If you're going to make a game with smut in it, design it to be smutty from the very beginning by making those scenes necessary to the story.

Enjoy!
  • Completed
  • OokamiKasumi
  • Renpy
  • Visual Novel
  • 03/04/2012 01:54 AM
  • 02/08/2014 09:20 PM
  • 06/14/2011
  • 61013
  • 8
  • 741

Posts

Pages: 1
While it's not my type of game, the visuals look gorgeous! You should do a blog about how you made them/what your influences are, etc. for the art buffs here.
Best looking game ever. I'm sure going to play it.
author=sbester
While it's not my type of game, the visuals look gorgeous! You should do a blog about how you made them/what your influences are, etc. for the art buffs here.


Thank you!
-- And good idea for a blog. I've been wondering what to put in there.
author=calunio
Best looking game ever. I'm sure going to play it.


Thank you! I was trying for the art nouveau style.
-- It's a simple game, not complicated at all. I hope you like it!
Looks amazing, love the graphics and feel!
author=Asterisk
Looks amazing, love the graphics and feel!

I'm glad you like the art. (I worked seriously hard on it.) I hope you like playing the game too. :)
Marrend
Guardian of the Description Thread
20053
The download for this is huge! Guess GetRight comes in handy for this!
author=Marrend
The download for this is huge! Guess GetRight comes in handy for this!


Yeah, it's a BIG file because of all the graphics.
Marrend
Guardian of the Description Thread
20053
Things I've noticed thus far:

1) The game seems to want the MC to go to the palace ball. I think it might be possible to avoid going there, but I got the peculiar feeling that one would get a really bad ending by doing so.

2) All the guys want to kiss from MC for various reasons. Of course, I trust none of them. I've yet to meet the Triton or the Prince, but I've doubts they would be exceptions.

3) There's some really cool music in this game! I'd like to make specific references, but I don't think I can "see" the files. I could be wrong on this point, though.
author=Marrend
Things I've noticed thus far:

1) The game seems to want the MC to go to the palace ball. I think it might be possible to avoid going there, but I got the peculiar feeling that one would get a really bad ending by doing so.


It's completely possible to miss the ball, but the results aren't Bad endings, merely Quick ones. Truthfully, there's only one truly Bad ending and actually going to the ball leads to it.


author=Marrend
2) All the guys want to kiss from MC for various reasons. Of course, I trust none of them. I've yet to meet the Triton or the Prince, but I've doubts they would be exceptions.


Good instincts. You shouldn't trust any of them. LOL!


author=Marrend
3) There's some really cool music in this game! I'd like to make specific references, but I don't think I can "see" the files. I could be wrong on this point, though.


I'm thrilled you like the music! It was a miraculous find. The credits for the music is in the ending credits and in the About section. Yes, I'm afraid I hid all the music files. At the time I didn't know how to make a Music Room to play them as you liked. I do now!
I'm just played this game and so far so good
Love the story and multiple ending(If you kiss the guy of course)
and the music was so good.
I never have a chance to meet the prince but I will continue play it until I reach that.
Here's my LP so far
http://www.youtube.com/playlist?list=PL18713BDEB7FE0E4F&feature=plcp

more videos coming soon xD
author=safwangba
I'm just played this game and so far so good
Love the story and multiple ending(If you kiss the guy of course)
and the music was so good.
I never have a chance to meet the prince but I will continue play it until I reach that.
Here's my LP so far
http://www.youtube.com/playlist?list=PL18713BDEB7FE0E4F&feature=plcp

more videos coming soon xD
Glad to see more of these.
author=safwangba
I'm just played this game and so far so good
Love the story and multiple ending(If you kiss the guy of course)
and the music was so good.
I never have a chance to meet the prince but I will continue play it until I reach that.
Here's my LP so far
http://www.youtube.com/playlist?list=PL18713BDEB7FE0E4F&feature=plcp

more videos coming soon xD

I'm honored that you chose my game to make a Let's Play, and absolutely thrilled that you like the story so far.
-- To meet the prince, eat lunch in the graveyard and take the Fae's offer. :) After that, Be Careful!

I hope you enjoy the rest of the story.
author=Clareain_Christopher
Glad to see more of these.
I'm stunned that the game is getting so much interest, however, your play-through did show a bug that I'm working to fix. I guess I better hurry...

Edit: Bug has been fixed!
-- Faery Tale Version 4.0 now available for download!
Pages: 1