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Critical Information
-The world of the RM Universe (RMU) is called Arum, and everyone can put their games inside it.
-You share the world with many other developers at once, making it a good way to share lore, ideas, cameos, and much more.
-Only complete games will be accepted as canon in the world (we will wait for you to finish if you are visibly making progress, though).
-You can donate your maps for the project and use donated maps made by others for your own games.

What does unified setting mean?
“It's a single setting that anyone can use with the basics of the world already fleshed out but with plenty of room for you to tell your own story. Think of it like DnD settings (Forgotten Realms, Dragonlance, etc.) or comic continuities (DC Universe, Marvel Universe). It's an established world with the basics, the big nations, major cities, brief parts of the history, and such all already set up for anyone to use.” (quote from Sevith)

What’s the point?
-You don’t have to create a new world from scratch for your project if that’s not the point of your game. Since world building is time consuming, you can skip that step and jump right to your story.
-Your projects can help shape Arum, one piece at a time. The more people who work on it, the more complex and filled the setting will be.
-You don’t have to actively participate on world building to use the setting for your project.
-You get access to donated maps (more on that later).
-You can easily reference other games and create a canon history without having to develop all of it yourself. For example, you could reference an ancient culture, a holy crusade, great war, etc, without having to give all the details yourself.

What are the rules?
-No breaking the setting. World ending, killing off important figures defined by others or other universal events should be checked out first, but remember that any event that prevents other people from using the setting will not be allowed.
-No stealing other people’s characters without permission. (if you get permission to use them it’s another matter, of course). Same goes for using countries. No destroying/heavily changing them without talking to their creators first.
-No using the resources for unrelated projects without permission.
-Credit the creators of used resources. (There will be a log available for easy crediting).

Doesn’t this restrict creativity?
If you mean: “does this mean you can’t simply make your own world as you like”, then yes. But then, how many games spanning a whole world get FINISHED? Not many.
Also keep in mind that the world is HUGE. And then you have the timeline. Even if certain countries occupy certain areas at one time, you could set your game in the present, or the future.

What materials will be available?
-A world map with roughly defined country borders (you don’t have to follow the map to every single detail, just the rough layout).
-Donated maps. (More information about this below).
-Tutorial game with information and the donation maps, updated as needed.
-Obviously, a created setting. There will probably be a list of countries/factions to consult once there’s enough material.