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A game modeled after the olden, golden Super Mario Bros. days of yore.

-Journey in a straight line from the left side to the right side of the screen!
-Maneuver through tight encounters with myriad foes!
-32 levels of pure koopa dodging, spin stomping, platforming action!
-Collect hidden 1-UPs you may actually need for once!
-Choose to play as either Mario or Luigi, but not at the same time! (2-player discouraged)
-8 terrifying castles await at the end of each world!
-Secrets are abound! Can you discover where all the Hammer Suits are hidden?

Can you foil Bowser's plans, rescue the Princess, and scour the once proud Mushroom Kingdom of evil forever? Download Super Mario Bros. X and begin your journey!

This game was intended to be very challenging, even unfair to some. This is not a game for those wishing for happy-go-lucky side-scrolling whimsy. It will test your endurance, your reflexes, and refine your skills to that of a pro. You'll need every trick in the book to beat: Plumber Man

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I feel as though I should explain the premise of this game, rather than just some silly disclaimer.

Plumber Man is a game I made when I first grabbed SMBX and wanted to try making levels, but I had absolutely no idea how to make a game let alone how to design stages. I decided to give myself no limits and to try for deliberately hard stuff so that I could get creative and challenge myself at making successively more interesting things. Over time, I got more familiar with the editor and more of a knack for design, while also getting better and better at playing my own stages.

So there! Now you know what you're getting into. I didn't really have a serious mindset when making it. I just thought it would be something fun to try and whip up. Its not what one would call "good." But I think that it may at least make you chuckle once or twice (that is if you're like me and enjoy dying).

Its a game that I highly recommend playing in the editor, rather than actually in-game. If only because it may be enjoyed more fully if you can skip levels that you're tired of and can just go to the next one. And because I sort of failed in the "difficulty curve" category.

All of the levels are, in order, the first ones I made after opening up SMBX for the first time. I'm pretty proud of how much better I've gotten, but I'm still fond of these as well.
  • Completed
  • Isrieri
  • Super Mario Bros. X
  • Platformer
  • 03/16/2012 05:35 AM
  • 05/08/2019 01:08 PM
  • 03/15/2012
  • 28473
  • 1
  • 738


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I would have more makerscore If I did things.
Let's Play with a follow up review Incoming!
Let's play: recoridng starts NOW!
Review: I'll make dat after I play da game!

EDIT: What the fuck!
My Audio keeps on going Waaaaaay off from the video, and I can't fix it >.< not tonight I guess.....
Know any ways to fix it?

when i went into this game i was like he said this game was hard i didn't believe. boy was i in for a surprise this game was really hard! and the hammer brothers hidden in the blocks made me paranoid. this game is really fun and great!
All right. I'm gonna try to review this one.
The 524 is for 524 Stone Crabs
All right. I'm gonna try to review this one.

God bless you, sir.
"My father told me this would happen."
nin8halos, I won't lie: A low score will not hurt my feelings.
When I first played I thought it would be a remake of regular super mario bros but with same difficulty as the lost levels. It kinda was, till around world 5. It became kaizo difficulty by then. I have no idea how to get past castle 6 (the castle level shown in the screenshots) because there is an end level kaizo trap there and I felt trolled after having taken so long to get there. The level design in general is just trolling and im not even that good at smbx so I had enough.
Pages: 1