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Clarification

  • Isrieri
  • 06/14/2012 06:43 AM
  • 456 views
I feel as though I should explain the premise of this game, rather than just some silly disclaimer.

Plumber Man is a game I made when I first grabbed SMBX and wanted to try making levels, but I had absolutely no idea how to make a game let alone how to design stages. I decided to give myself no limits and to try for deliberately hard stuff so that I could get creative and challenge myself at making successively more interesting things. Over time, I got more familiar with the editor and more of a knack for design, while also getting better and better at playing my own stages.

So there! Now you know what you're getting into. I didn't really have a serious mindset when making it. I just thought it would be something fun to try and whip up. Its not what one would call "good." But I think that it may at least make you chuckle once or twice (that is if you're like me and enjoy dying).

Its a game that I highly recommend playing in the editor, rather than actually in-game. If only because it may be enjoyed more fully if you can skip levels that you're tired of and can just go to the next one. And because I sort of failed in the "difficulty curve" category.

All of the levels are, in order, the first ones I made after opening up SMBX for the first time. I'm pretty proud of how much better I've gotten, but I'm still fond of these as well.