• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Extraneous ideas

  • Marrend
  • 04/30/2012 07:28 PM
  • 675 views
I've been on the fence with this idea for a while, but I've been thinking about allowing health and mana to be recovered with the Gaurd command. With the options Ace presents there's, like, five different ways to go about this, and that's without touching scripts. I was really close-minded in my desire to have exactly one way to recharge mana in-battle. It might be time to re-examine that decision, but I do want to hear outside opinions. I'll be damned if I set this to "Request" though. Nobody reads request blogs!

I might very well end up re-writing the dialog from scratch. Which is fine. Not that I necessarily have a direction for the dialog (Or, to be honest, anything else.) right this moment, but I should definitely stop writing dialog for a scene, and putting said scene into the game for testing purposes.

Anyway, to sum things up, the next time I update this, there might actually have less content, as I re-discover what it is I want to do with it.

Posts

Pages: 1
For my game Everwind I use food items to recover health or mana over time in battles, and potions for instant recovery. Perhaps not very original, but it creates a nice mechanic and adds another tactical element to combat. As well as more standard items to put in chests and shops for variety. :)
Pages: 1