• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

So much for wanting a break

  • Marrend
  • 06/13/2012 01:31 PM
  • 702 views
It hasn't been all that long since I flagged Arbiters From Another World as "Complete". However, there's this game, and it could use some work. Like, a lot of work.

As far as story is concerned, the clump of introductions that is way too fast-paced for the game's own good is going to be tossed. I'm kinda thinking of just introducing just Mayu at the offset. The rescuing Shoko sequence might segue into an introduction of her, but Shoko's still should come off as the silent type. Not sure how, exactly, that's going to happen. The others? Hell, I don't even know how that's going to happen. I know I want all the main characters introduced before the first boss, though. So, there is that!

As far as mapping is concerned, I'm probably going to re-do the school from scratch. I'm usually about smaller maps, but I might go with a large square with classrooms (virtual or actual) in the middle, and on the outside. Which is, I think, how Aetherion did it and, strangely enough, how my own high school did it. The actual classroom maps? Probably going to take a page from this conceptualization than what I had before.

What else? Well, I'm not aiming to have something out for NaGaDeMo. It would be nice if I did have something playable in the two-and-a-half weeks that are left for that, but I've learned that putting myself under a time constraint means doing rush jobs that have very little quality control. Not that I have much quality control to begin with, but that's beside the point!

Posts

Pages: 1
I gave this a try a while back and thought that, if you address some of the issues brought up by others, it had the potential to be a fun game. If you need someone to help testing, checking dodgy Japanese etc. just let me know. Glad to see you haven't given up on it anyway!
Pages: 1