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Just a walk in the park...
  • Marrend
  • Added: 08/07/2012 05:05 PM
  • Last updated: 03/29/2024 02:07 PM
  • 3029 views

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
Yeah, I guess that particular portrait would suggest longer hair than she actually has. Most other portraits of the main characters are pretty spot-on though. Well, I'd like to think so, anyway!
Zakariya
Every misdeed has its own punishment, and every good deed has its reward.
1174
Mayu looks very different in comparison to her appearance in another game I took interest in...
Marrend
Guardian of the Description Thread
21781
Image updated!

No, it doesn't show the entire thing, but, it serves as an actual in-game screenshot now.
Marrend
Guardian of the Description Thread
21781
This map is the "North" side of the park. I plan on making a a "West", "East", "South" sides. Obviously, all these cardinal-direction areas will be connected to a "Central" map.

Anyway, the only thing I know for certain with this park-dungeon is that the "Central" area of this beast should have some kind of ornament. Like a huge statue. Or a set of statues. Or a pond. Or a set of statues surrounding a pond. Something along these lines.
It doesn't look like a part at all: try making more side pathways and remember that trees commonly grow alongside the alleyways. Parks also tend to hae these quite extensive empty fields and there are few forest-like tree groups here and there, but the most important thing to remember when creating a park dungeon is to have lots of paths as parks don't tend to be straight lines. Either way, I haven't really seen a "park dungeon" concept in any game so I think you're going a good way.
Marrend
Guardian of the Description Thread
21781
Well, here's the current idealization of the "park" dungeon, without events. I dunno. This whole idea of having a park-like area where the player encounters things seems like an even worse idea than before, somehow.
I'm ready for a dragon to appear anytime now...
Pages: 1