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Premise
Reniat returns to her home village after years away at boarding school to find that the village is nearly deserted. The mine that the village depended on heavily for boosting its economy and tourism has been overrun by monsters and no one has bothered doing anything about it. Having trained as an adventurer, she decides to see what she can do about reviving the town and making a name for herself in the world.

Homework Salesman is a life simulation game with an emphasis on dungeon exploration, completing quests, crafting new equipment and items, and befriending the people in town. The game takes inspiration from the Rune Factory and Atelier series.

Features
  • Befriend each villager by talking to them every day and giving them gifts. Higher friendship levels allow you to learn each NPC's personal story and can also gain you access to new shop items, skills, hidden goodies, and more.

  • Unique items means that each item in the game is treated as a separate object. You can rename equipment, find rare versions of them, upgrade and repair them (weapons have durability), and even enchant them. You can have several iron swords each with different enchantments on them.

  • Six unique crafts: Cooking, Smithing, Tailoring, Enchanting, Alchemy, and Construction.

  • Quests are divided into two categories: story quests that propel your adventure forward, and side quests that are procedurally generated.

  • Features a world encounter system where you can find random events in field maps or dungeons, such as traveling merchants or a bandit who'll offer to spare you for money (or you can kill him)

  • Enemy encounters and (most) treasure chests are randomly placed on maps. You typically won't find the same monster encounter in the same dungeon spot every time. Treasure chest contents are randomly drawn from a pool of items appropriate for the zone you're in. You can also find unique weapons with randomized names, stats, and enchantments.



Check out the official website for the game manual, credits, and more.

Check out the wiki here! http://homeworksalesman.wikia.com/wiki/Homework_Salesman_Wiki

Update Log:
1/27/14 - v1.2
- The last two bosses in the game will now put up an anti-frazzle shield if they get hit successfully by frazzle three times. This shield will dissipate after 2 turns. Note that it doesn't count just frazzling the boss, it will count if you frazzle any boss minions in the fight.
- The Treasure Hunter couple will now appear in the ending cut-scene if you saw their world event.
- Fixed bugs related to Liffely's cooking delivery service.
- Fixed bugs related to the 2nd Colorous Cave quest.
- Fixed a bug where if you somehow manage to defeat the 3rd floor bosses on the same day as defeating Plutonus, the magic shop NPCs would not move into town.
- Added several easter eggs, most of which are references to early testers and other people in the community.
- You now get a quest telling you what to do next if you defeat a certain field boss after defeating the last boss of the Caves for the first time.
- Fixed cut-scene bugs related to the Westerlys move in quest.
- Fixed the Beer recipe so that it tells you that you learned how to make Beer instead of Cheese.
- Fixed the case where using L/R would cause the game to crash when browsing recipes in the library.
- Other miscellaneous bug fixes that I don't recall at the moment.

1/25/14 - v1.1d
- Fixed treasure maps that would have a blank name
- Fixed situation where you were not able to trigger the event with Zathus to turn in the 2nd Colorous Cave quest.
- Fixed Manaleech.
- Fixed several spelling errors in the database.
- Updated the manual to include all equipment and skills.
1/12/14 - v1.1c
- Added Xebec's 2 star event
- Added Treasure Hunters world event
- Added post-chapter 1 optional boss (this boss will be refined/tweaked in the next update as well)
- Nerfed Captain Colorous and Robert slightly
- Fixed the cooking delivery quest bug where turning the quest into Qwilte would cause it to be stuck in the quest log
- Fixed weapon renaming
- Fixed a rare case where Autorevive would cause the game to crash
- Fixed a whole bunch of other bugs

6/18 - v1.0l Fixed the patch system so that it does not rerun patches. Fixed one hole in Colorous Cave F5 that could drop you into a dead end.
6/07 - v1.0k Massive balancing patch. Tweaks to crafting, skills, and more.
5/20 - v1.0j Fixed a bug that would cause Raimur to disappear if you ran away or died.
5/16 - v1.0i Fixed the Monster Hunt: Robert quest so that it can be turned in. Also, fixed the quest so that Robert spawns on save files that were created in version 1.0a. Fixed an issue that could cause the party to spawn with you if you respawn from running out of AP. Fixed an issue that could cause Zathus's character event to not be turned off after completion. Added Battle4 bgm file to the Audio\BGM folder. Life Essence and Ressurect now have animations when used on party members.
5/14 - v1.0h Fixed the Super Grind quest so that it can be turned in now.
5/12 - v1.0g Adjusted the difficulty of the last two bosses and fixed an issue where you could get stuck if you fell down certain holes on the 5th floor.
5/11 - v1.0f Fixed a passability issue on the 4th floor of the cave that occurred after defeating Langian. Fixed an issue that could cause Warp to stop working after seeing a world event on the 3rd floor of the cave.
5/08 - v1.0e Added all RTP audio SEs and a couple other files that the resource checker did not pick up. Fixed an issue that could cause a chapter 2 event to appear.
5/07 - v1.0d Fixed an issue where an npc could be stuck in cave walls. Fixed the skill Templar Strike so that it attacks enemies instead of the party. Added the sound effect Cat.ogg for non-rtp users.
5/06 - v1.0c Fixed an issue where Zathus would stop talking to you during the Plutonus quest.
5/06 - v1.0b Fixed an issue that would cause a boss to appear too early in the game
5/05 - v1.0a Initial Release

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Posts

author=meisam
that's not so easy, first the boss is faster than all character even with lightest armor (eagan in level 13 with hide and boots have 29 agility Raimur have 30) except if you enchanted your armor to have higher agility. you can't act before boss.
thunderball does not work all the time, and not everyone have +10 steel sword (I don't even have +1 of any weapon), and sword dance require full TP.
I am really not sure how do you manage to inflict 1500 damage with a bow, except if you upgrade a quiver, witch is a waste of time (quiver can't be repaired)
also boisterity level 2 is not available so you must use a level 1 version (3% does not worth the trouble)

My specs:
-Xebec- Level 12 - attack power 101
+10 Steel Sword
+10 Great Bow
Iron Helm with att+6% x3
Iron Plate with att+6% x3
Iron Gauntlets with att+6% x3
Drink wine for 20% more att
Level 3 Sword Dance (Each strike hits for 130%x5 = 650% damage) = Boss is crying

!st- You can upgrade the bow and it adds to the damage. You can also equip a 1-hand weapon in your hand along with a bow. You get all the damage from the bow plus your main hand weapon. It makes for some extreme damage.
2nd- Elunium can be mined from the same room where the Q boss is. Quick save in front of the stash to remine until you get about 2-3 elunium per day.
3rd- Boisterity 2 wont be available until after you beat raimur. You get a single blue recipe book from it but dont just use it. Make sure to quick save before reading it so you can reload until you get the enchant you want.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
Oh, come on what's the fun in save scumming.
I am pretty sure you should not use quick save for this purpose, they probably wanted to add a system that delete quick save as soon as you load it. the only save option that is intended is in your bed room (like harvest moon) and before boss battles. however the game have some bugs so quick save is currently needed.
and equipping bow and sword is a bug that I didn't know about :P.

but still it work really good, thanks for letting me know :D. but since it remove all challenge and need for thinking I don't use it (a lot :P).
edchuy
You the practice of self-promotion
1624
author=Diedrupo
I just found a huge bug that I am fixing right now, a new version should be up tonight to fix this.

Sorry to ask, but did the bug involve NPCs freezing (from the cutscene) and not being able to exit the main guild hall when reentering the guild at any time after being assigned the super grindy quest? Since I have my old HS installation I ported my save there and it works normal. I save there and tried loading my save on my new installation, and it's still buggy!
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
game suppose to patch once, but it do it every time you go to your bedroom.
Ronove
More like Misao Stealing Prince
1697
Edchuy: Actually, PM Died your save and he can look at it later. The guild quests for some reason like to break our game.
edchuy
You the practice of self-promotion
1624
author=meisam
game suppose to patch once, but it do it every time you go to your bedroom.

I just warped back. Game was patched, but issue still remains ... :(

Seems the bug got introduced in the next to last version. It doesn't happen in the older version.

I guess in the meantime, if I need to enter the guild, I'll transfer my save to the old version.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
edchuy are you sure its connected to the super grind quest? I had your problem too, but it happen after finishing the cave #2 quest in k version.
edchuy
You the practice of self-promotion
1624
author=meisam
edchuy are you sure its connected to the super grind quest? I had your problem too, but it happen after finishing the cave #2 quest in k version.


Yes, you get the super grind quest once you return to the guild right after it. It is that event where the game seems to get stuck if you reenter the guild afterwards.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
No, I get the quest way before finishing Mine #2 (for about 10 days at least), I think super grind and such quests depends on how friendly you are with Zethos.
right after I finished the mine#2 and see the event with the miner, I reenter the guild and all events freeze, (you can't exit or talk to anyone and you see miner, Zethos and Horton)
edchuy
You the practice of self-promotion
1624
author=meisam
No, I get the quest way before finishing Mine #2 (for about 10 days at least), I think super grind and such quests depends on how friendly you are with Zethos.
right after I finished the mine#2 and see the event with the miner I reenter the guild and the all events freeze, (you can't exit or talk to anyone and you see miner Zethos and Horton)


Actually, you're right! I guess I things a bit confused. Yeah, it's strange that you can still move ... I have found similar bugs in other games but everything just gets stuck.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
I am not sure if this was intentional or its just overlooked. It's not that much important either. but
the weapon health lowered before damage calculation, so If for example you have a weapon with 2 health and use a skill that use 2 weapon health, your weapon health reach zero and will be removed and you perform the skill with your fists.
I think weapon health must be calculated after damage calculation (though I am not sure if it's possible or not), its the same thing for critical, If you use concentrate with Ankaba and use a group healing spell, only the first member of your parry receive critical healing, everyone else receive a normal healing.
author=meisam
Oh, come on what's the fun in save scumming.
I am pretty sure you should not use quick save for this purpose, they probably wanted to add a system that delete quick save as soon as you load it. the only save option that is intended is in your bed room (like harvest moon) and before boss battles. however the game have some bugs so quick save is currently needed.
and equipping bow and sword is a bug that I didn't know about :P.

but still it work really good, thanks for letting me know :D. but since it remove all challenge and need for thinking I don't use it (a lot :P).

All high damage does is make the boss battle go faster. You dont automatically win because they have a lot of hp so tactics are still required. Robert and Colorous could still kill my party in one turn if they wanted to so I didnt feel the least bit guilty with this setup (in earlier versions I was even invincible). And save scumming is just a personal preference issue. You could spend 120 game days mining for elunium or you could just MAKE SURE you always leave with a few every day you go mine. Its just cutting out the grinding which is a really miserable part of video games these days. If save scumming lets me have fun and grinding doesnt, then what do you think im going to choose?

-SIDE NOTE ON WEAPON HP-

A really annoying aspect to note on weapon health is that when you use a skill that would reduce your weapon below zero, breaking the weapon causes that skill to immediately hit AS THOUGH YOU DIDNT HAVE A WEAPON EQUIPPED. You may not notice a huge difference with normal weapons but anyone with a really powerful/upgraded weapon will notice their damage plummet. Ive done a triple shot with the bow and the 2nd shot broke it. My first shot would hit for around 500 and the other two would hit for 200.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
as I said it work for you, I don't have any thing against save scumming, I do it a lot (maybe not for this game).

about weapon health
Well, I have tried to say the same thing :P but Komanire explain it better.
We'll look into that for Chapter 2. For now, it's unlikely we're going to make any formula changes. Right now we're focused on gamebreaking bugs and a few remaining character events.
The biggest thing was that since I had beaten the game in version K and done a huge amount of testing for Diedrupo, I had no intention of grinding back resources every time I test out a new version. Most of my testing was so see how powerful the player can get in chapter 1 and determine if that was too much too early. Power and money had to be toned down quite a bit since then and the stats I gave you were just me showing the absolute highest damage achievable in chapter 1 as of version J. Its actually somewhat unrealistic without a lot grinding so its really just a best cast scenario and should be treated as such.
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
Is it possible to lose friendship point?
edit: yes you can :|, through gifting fish to Zathos.

and you were right, damage of blade dance is ridiculously high
author=meisam
Is it possible to lose friendship point?

There are 4 different levels of gifting and a couple other methods for raising bond levels:

-Gifting-
Dont like: -5 Points (Fish to Zathos/Monster Loot to Meracon)
Accept: +1 Point (Torch to Qwilte/Potion to Milly)
Like: +5 Points (Iron to Boss/Lucky Lunch to Horton)
Love: +15 Points (Gift box to Bertram/Elunium to Connie)

-Other-
Complete a quest: +5 Points (Food Delivery for Liffely/Herbs for Yeardley)
Invite to party: +5 Points (Eagen/Xebec/Ankaba)

Each person has different likes and dislikes itll take some experimenting to find out what they want. Also note that some NPCs are just really hard to bond with regardless of what you try (Gunsqueak/Jarell).

And yeah Blade Dance now costs all of your TP because of how devastating it is. You used to be able to spam it without any drawback whatsoever.
Ronove
More like Misao Stealing Prince
1697
Guys, his name is Zathus. :P
meisam
meisam your not using semicolon properly, and that's a laughing matter.
0
change of friendship is -10, +1, +5, +20 :D thanks man. there was no indication of loss of friendship so I didn't know it was possible in the first place :).

author=Ronove
Guys, his name is Zathus. :P
his name is too hard, thanks. yeah Zathus loss 10 friendship per fish :P
edchuy
You the practice of self-promotion
1624
So, I managed to beat Chapter 1 for a second time. First time, I managed to do it in 24 days. This time, it took me 17 days. Seems there are some more BB quests after that, plus the other Guild Quest after the Super Grind. After I finish those, then I can finally write my review ...

Sorry and thanks for the savefile, Diedrupo. I went ahead and played with the save I had.