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Premise
Reniat returns to her home village after years away at boarding school to find that the village is nearly deserted. The mine that the village depended on heavily for boosting its economy and tourism has been overrun by monsters and no one has bothered doing anything about it. Having trained as an adventurer, she decides to see what she can do about reviving the town and making a name for herself in the world.

Homework Salesman is a life simulation game with an emphasis on dungeon exploration, completing quests, crafting new equipment and items, and befriending the people in town. The game takes inspiration from the Rune Factory and Atelier series.

Features
  • Befriend each villager by talking to them every day and giving them gifts. Higher friendship levels allow you to learn each NPC's personal story and can also gain you access to new shop items, skills, hidden goodies, and more.

  • Unique items means that each item in the game is treated as a separate object. You can rename equipment, find rare versions of them, upgrade and repair them (weapons have durability), and even enchant them. You can have several iron swords each with different enchantments on them.

  • Six unique crafts: Cooking, Smithing, Tailoring, Enchanting, Alchemy, and Construction.

  • Quests are divided into two categories: story quests that propel your adventure forward, and side quests that are procedurally generated.

  • Features a world encounter system where you can find random events in field maps or dungeons, such as traveling merchants or a bandit who'll offer to spare you for money (or you can kill him)

  • Enemy encounters and (most) treasure chests are randomly placed on maps. You typically won't find the same monster encounter in the same dungeon spot every time. Treasure chest contents are randomly drawn from a pool of items appropriate for the zone you're in. You can also find unique weapons with randomized names, stats, and enchantments.



Check out the official website for the game manual, credits, and more.

Check out the wiki here! http://homeworksalesman.wikia.com/wiki/Homework_Salesman_Wiki

Update Log:
1/27/14 - v1.2
- The last two bosses in the game will now put up an anti-frazzle shield if they get hit successfully by frazzle three times. This shield will dissipate after 2 turns. Note that it doesn't count just frazzling the boss, it will count if you frazzle any boss minions in the fight.
- The Treasure Hunter couple will now appear in the ending cut-scene if you saw their world event.
- Fixed bugs related to Liffely's cooking delivery service.
- Fixed bugs related to the 2nd Colorous Cave quest.
- Fixed a bug where if you somehow manage to defeat the 3rd floor bosses on the same day as defeating Plutonus, the magic shop NPCs would not move into town.
- Added several easter eggs, most of which are references to early testers and other people in the community.
- You now get a quest telling you what to do next if you defeat a certain field boss after defeating the last boss of the Caves for the first time.
- Fixed cut-scene bugs related to the Westerlys move in quest.
- Fixed the Beer recipe so that it tells you that you learned how to make Beer instead of Cheese.
- Fixed the case where using L/R would cause the game to crash when browsing recipes in the library.
- Other miscellaneous bug fixes that I don't recall at the moment.

1/25/14 - v1.1d
- Fixed treasure maps that would have a blank name
- Fixed situation where you were not able to trigger the event with Zathus to turn in the 2nd Colorous Cave quest.
- Fixed Manaleech.
- Fixed several spelling errors in the database.
- Updated the manual to include all equipment and skills.
1/12/14 - v1.1c
- Added Xebec's 2 star event
- Added Treasure Hunters world event
- Added post-chapter 1 optional boss (this boss will be refined/tweaked in the next update as well)
- Nerfed Captain Colorous and Robert slightly
- Fixed the cooking delivery quest bug where turning the quest into Qwilte would cause it to be stuck in the quest log
- Fixed weapon renaming
- Fixed a rare case where Autorevive would cause the game to crash
- Fixed a whole bunch of other bugs

6/18 - v1.0l Fixed the patch system so that it does not rerun patches. Fixed one hole in Colorous Cave F5 that could drop you into a dead end.
6/07 - v1.0k Massive balancing patch. Tweaks to crafting, skills, and more.
5/20 - v1.0j Fixed a bug that would cause Raimur to disappear if you ran away or died.
5/16 - v1.0i Fixed the Monster Hunt: Robert quest so that it can be turned in. Also, fixed the quest so that Robert spawns on save files that were created in version 1.0a. Fixed an issue that could cause the party to spawn with you if you respawn from running out of AP. Fixed an issue that could cause Zathus's character event to not be turned off after completion. Added Battle4 bgm file to the Audio\BGM folder. Life Essence and Ressurect now have animations when used on party members.
5/14 - v1.0h Fixed the Super Grind quest so that it can be turned in now.
5/12 - v1.0g Adjusted the difficulty of the last two bosses and fixed an issue where you could get stuck if you fell down certain holes on the 5th floor.
5/11 - v1.0f Fixed a passability issue on the 4th floor of the cave that occurred after defeating Langian. Fixed an issue that could cause Warp to stop working after seeing a world event on the 3rd floor of the cave.
5/08 - v1.0e Added all RTP audio SEs and a couple other files that the resource checker did not pick up. Fixed an issue that could cause a chapter 2 event to appear.
5/07 - v1.0d Fixed an issue where an npc could be stuck in cave walls. Fixed the skill Templar Strike so that it attacks enemies instead of the party. Added the sound effect Cat.ogg for non-rtp users.
5/06 - v1.0c Fixed an issue where Zathus would stop talking to you during the Plutonus quest.
5/06 - v1.0b Fixed an issue that would cause a boss to appear too early in the game
5/05 - v1.0a Initial Release

Latest Blog

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Posts

author=nhubi
Um guys I think I may have found a game breaker, after I fought and beat the earth throwing drunk dragon (Langian, I think) I'm stuck. He fades but then the player sprite wont move. I can turn in place but can't actually move anywhere. I have a quick save from just before I took him on so I can continue without that fight but I think he is standing there guarding that chest for a reason and I probably need what is in it.

Anyway I tried it twice with the same result so you may want to have a look at the event after he is defeated and see if there is some movement error.


Strange, other people have been able to beat him with no problem. Were you able to warp out at least?
nhubi
Liberté, égalité, fraternité
11099
Oh I could beat him, it's just after I beat him my player sprite was stuck in the cave not being able to physically move. I could access the menus, use potions, change equipment, save the game etc, just not go anywhere - and no warping wasn't allowed, I got messages saying I couldn't leave my team behind.

Like I said I'd saved just before facing him so I could replay (and get the same result) or avoid and continue on. However he's got a chest in the alcove behind him and I'd like to be able to get to it.
author=nhubi
Oh I could beat him, it's just after I beat him my player sprite was stuck in the cave not being able to physically move. I could access the menus, use potions, change equipment, save the game etc, just not go anywhere - and no warping wasn't allowed, I got messages saying I couldn't leave my team behind.

Like I said I'd saved just before facing him so I could replay (and get the same result) or avoid and continue on. However he's got a chest in the alcove behind him and I'd like to be able to get to it.

Can you pm me your save file? (Just upload it somewhere and I'll fix it).
The not being able to warp is a bug, I will fix it.

Oh, I did manage to duplicate the issue you were having, and I'll have a new version uploaded by tonight that fixes it.
author=lolsj
is the stamina really needed?


Yes.
Allllrighty, giving this a shot now!
I just uploaded a new version that fixes the issue you found, nhubi. So you don't have to worry about sending me your save file.
Downloading now. Can't wait~!
After looting the kitchen pantry -- where you can get torches and other non-food items -- with 1 AP left, I've found it no longer regenerates with the next day (or, indeed, ever; I keep getting the message that I shouldn't take too much).

Also, occasionally on cloudy/rainy days, I'll have two Bertrams in the house; one with Linus and the other wandering around the kitchen.

(That said, this is a really fun game. <3 Thanks for making it!)
author=Tatterdemalion
After looting the kitchen pantry -- where you can get torches and other non-food items -- with 1 AP left, I've found it no longer regenerates with the next day (or, indeed, ever; I keep getting the message that I shouldn't take too much).

Also, occasionally on cloudy/rainy days, I'll have two Bertrams in the house; one with Linus and the other wandering around the kitchen.

(That said, this is a really fun game. <3 Thanks for making it!)

Thanks for the bug report. I'll look into them. Since they're not gamebreaking, I'll probably include them in a later build.

The kitchen pantry bug sounds really strange, since nobody else has gotten it. If you'd like, you can pm me your save file (just upload it somewhere) and I can take a look, even reset it for you.
Ven01273
tfw your waifu isn't real
1271
author=seacliff217
Wow, this game still has the Star Stealing prince vibe to it but more... modern.
Downloading now.


They were both developed by StarCadets.
nhubi
Liberté, égalité, fraternité
11099
author=Diedrupo
I just uploaded a new version that fixes the issue you found, nhubi. So you don't have to worry about sending me your save file.


Cool I'll download later. Sorry I was off doing that RL stuff.

Couple of things I found, small one - not sure if this happens every day, but when it is cloudy on the forest plateau to the left of the roof of the house with the never fixed door (sorry the name of the guy escapes me) there is a misplaced shadow, it's the shadow of a tree that isn't there.

Also if you go all the way through the caves and the plains beyond and come back to that house from the back then it's a wreck with what looks like a landslide but the moment you leave the screen back towards the village it resets to the guy fixing his door again.

Big one, in the final level of the cave with all the spiked switches you need to turn off in order to get to the Captain, the tiles with the flag decorations on them appear to be passable. In that I can walk up them, into the black between walls and then walk down any other flag bypassing the spikes completely. Given that there is a flag just to the left of the spike blocked section just before the door to the Captains level and another flag in that section past the spike, I can just bypass that all-together.

I'd take a shot, but I don't know how to do that. I hope the explanation is enough so you know what I mean?
This sounds like all sorts of amazing. Hopefully I find time to try it soon.
author=nhubi
author=Diedrupo
I just uploaded a new version that fixes the issue you found, nhubi. So you don't have to worry about sending me your save file.
Cool I'll download later. Sorry I was off doing that RL stuff.

Couple of things I found, small one - not sure if this happens every day, but when it is cloudy on the forest plateau to the left of the roof of the house with the never fixed door (sorry the name of the guy escapes me) there is a misplaced shadow, it's the shadow of a tree that isn't there.

Also if you go all the way through the caves and the plains beyond and come back to that house from the back then it's a wreck with what looks like a landslide but the moment you leave the screen back towards the village it resets to the guy fixing his door again.

Big one, in the final level of the cave with all the spiked switches you need to turn off in order to get to the Captain, the tiles with the flag decorations on them appear to be passable. In that I can walk up them, into the black between walls and then walk down any other flag bypassing the spikes completely. Given that there is a flag just to the left of the spike blocked section just before the door to the Captains level and another flag in that section past the spike, I can just bypass that all-together.

I'd take a shot, but I don't know how to do that. I hope the explanation is enough so you know what I mean?


I know what you mean, and I fixed most of these issues in the latest version (also nerfed the Captain as I was getting some complaints about him). But thanks for finding them!
I see this on the front page labeled as "Event". Is that because there's a contest or something I'm missing?
Also, congrats on having two projects of yours on the front page at the same time ;D
kentona
What Would Jedi Do?
18978
author=Dyhalto
I see this on the front page labeled as "Event". Is that because there's a contest or something I'm missing?
Also, congrats on having two projects of yours on the front page at the same time ;D
I am uncreative. Mostly, though, that this episode was submitted to the Release Something event.
Ronove
More like Misao Stealing Prince
1697
author=Dyhalto
I see this on the front page labeled as "Event". Is that because there's a contest or something I'm missing?
Also, congrats on having two projects of yours on the front page at the same time ;D


Star*Cadet power! Mwa ha ha ha ha. *continues to cackle evilly*
The game is cool! I like the story and the systems.

I've found a bug when I activated the 2-star event with Zanthus, if I try to go inside the adventurer's guild after that quest has been received (I think that's the cause), it looks like the room's stuck with the event's BGM and won't let me interact with anyone. I can't even go outside or warp (because it's still in the city).

It's still a fun game though!
author=zaim92si
The game is cool! I like the story and the systems.

I've found a bug when I activated the 2-star event with Zanthus, if I try to go inside the adventurer's guild after that quest has been received (I think that's the cause), it looks like the room's stuck with the event's BGM and won't let me interact with anyone. I can't even go outside or warp (because it's still in the city).

It's still a fun game though!


Hi Zaim, which version of the game do you have?