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Premise
Reniat returns to her home village after years away at boarding school to find that the village is nearly deserted. The mine that the village depended on heavily for boosting its economy and tourism has been overrun by monsters and no one has bothered doing anything about it. Having trained as an adventurer, she decides to see what she can do about reviving the town and making a name for herself in the world.

Homework Salesman is a life simulation game with an emphasis on dungeon exploration, completing quests, crafting new equipment and items, and befriending the people in town. The game takes inspiration from the Rune Factory and Atelier series.

Features
  • Befriend each villager by talking to them every day and giving them gifts. Higher friendship levels allow you to learn each NPC's personal story and can also gain you access to new shop items, skills, hidden goodies, and more.

  • Unique items means that each item in the game is treated as a separate object. You can rename equipment, find rare versions of them, upgrade and repair them (weapons have durability), and even enchant them. You can have several iron swords each with different enchantments on them.

  • Six unique crafts: Cooking, Smithing, Tailoring, Enchanting, Alchemy, and Construction.

  • Quests are divided into two categories: story quests that propel your adventure forward, and side quests that are procedurally generated.

  • Features a world encounter system where you can find random events in field maps or dungeons, such as traveling merchants or a bandit who'll offer to spare you for money (or you can kill him)

  • Enemy encounters and (most) treasure chests are randomly placed on maps. You typically won't find the same monster encounter in the same dungeon spot every time. Treasure chest contents are randomly drawn from a pool of items appropriate for the zone you're in. You can also find unique weapons with randomized names, stats, and enchantments.



Check out the official website for the game manual, credits, and more.

Check out the wiki here! http://homeworksalesman.wikia.com/wiki/Homework_Salesman_Wiki

Update Log:
1/27/14 - v1.2
- The last two bosses in the game will now put up an anti-frazzle shield if they get hit successfully by frazzle three times. This shield will dissipate after 2 turns. Note that it doesn't count just frazzling the boss, it will count if you frazzle any boss minions in the fight.
- The Treasure Hunter couple will now appear in the ending cut-scene if you saw their world event.
- Fixed bugs related to Liffely's cooking delivery service.
- Fixed bugs related to the 2nd Colorous Cave quest.
- Fixed a bug where if you somehow manage to defeat the 3rd floor bosses on the same day as defeating Plutonus, the magic shop NPCs would not move into town.
- Added several easter eggs, most of which are references to early testers and other people in the community.
- You now get a quest telling you what to do next if you defeat a certain field boss after defeating the last boss of the Caves for the first time.
- Fixed cut-scene bugs related to the Westerlys move in quest.
- Fixed the Beer recipe so that it tells you that you learned how to make Beer instead of Cheese.
- Fixed the case where using L/R would cause the game to crash when browsing recipes in the library.
- Other miscellaneous bug fixes that I don't recall at the moment.

1/25/14 - v1.1d
- Fixed treasure maps that would have a blank name
- Fixed situation where you were not able to trigger the event with Zathus to turn in the 2nd Colorous Cave quest.
- Fixed Manaleech.
- Fixed several spelling errors in the database.
- Updated the manual to include all equipment and skills.
1/12/14 - v1.1c
- Added Xebec's 2 star event
- Added Treasure Hunters world event
- Added post-chapter 1 optional boss (this boss will be refined/tweaked in the next update as well)
- Nerfed Captain Colorous and Robert slightly
- Fixed the cooking delivery quest bug where turning the quest into Qwilte would cause it to be stuck in the quest log
- Fixed weapon renaming
- Fixed a rare case where Autorevive would cause the game to crash
- Fixed a whole bunch of other bugs

6/18 - v1.0l Fixed the patch system so that it does not rerun patches. Fixed one hole in Colorous Cave F5 that could drop you into a dead end.
6/07 - v1.0k Massive balancing patch. Tweaks to crafting, skills, and more.
5/20 - v1.0j Fixed a bug that would cause Raimur to disappear if you ran away or died.
5/16 - v1.0i Fixed the Monster Hunt: Robert quest so that it can be turned in. Also, fixed the quest so that Robert spawns on save files that were created in version 1.0a. Fixed an issue that could cause the party to spawn with you if you respawn from running out of AP. Fixed an issue that could cause Zathus's character event to not be turned off after completion. Added Battle4 bgm file to the Audio\BGM folder. Life Essence and Ressurect now have animations when used on party members.
5/14 - v1.0h Fixed the Super Grind quest so that it can be turned in now.
5/12 - v1.0g Adjusted the difficulty of the last two bosses and fixed an issue where you could get stuck if you fell down certain holes on the 5th floor.
5/11 - v1.0f Fixed a passability issue on the 4th floor of the cave that occurred after defeating Langian. Fixed an issue that could cause Warp to stop working after seeing a world event on the 3rd floor of the cave.
5/08 - v1.0e Added all RTP audio SEs and a couple other files that the resource checker did not pick up. Fixed an issue that could cause a chapter 2 event to appear.
5/07 - v1.0d Fixed an issue where an npc could be stuck in cave walls. Fixed the skill Templar Strike so that it attacks enemies instead of the party. Added the sound effect Cat.ogg for non-rtp users.
5/06 - v1.0c Fixed an issue where Zathus would stop talking to you during the Plutonus quest.
5/06 - v1.0b Fixed an issue that would cause a boss to appear too early in the game
5/05 - v1.0a Initial Release

Latest Blog

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Posts

I've figured out what Connie and Sally like for the quest "Welcome the Westerlys", but I can't for the life of me get different dialogue to happen with Thornton and Linus, and I can't go to bed or leave town while the quest is in session!
author=RoyIII
I've figured out what Connie and Sally like for the quest "Welcome the Westerlys", but I can't for the life of me get different dialogue to happen with Thornton and Linus, and I can't go to bed or leave town while the quest is in session!


Did you go into the Blacksmith or General Store?
Oh yeah, may I ask you what is the effect of every ailments in-game? Especially "Dirty" and "Wet".
Ronove
More like Misao Stealing Prince
1697
Dirty doesn't do anything! But your party had dirt thrown at them so it is natural they'll be dirty until they can wash it off later in the battle~

Wet makes you more weakened against Wind based attacks (which includes lightning I think). It will also make you resist the Burn state.

Burn works like poison but it comes from fire based attacks. It also lowers your atk and def (since you know, you're concentrated on putting out the fires than being at the top of your game).

Frazzle comes from lightning based attacks and works like paralysis. It is taken off 100% if someone damages you or a turn or two later.

Are there any other ones you need to know?
Oh, so that's how it works. Thank you Ronove, I think I can make some strategies on beating the captain.

By the way, does the skill "Ressurect" really ressurects downed ally? I tried using it on a living (yes, not dead) ally, then it recovered him fully. Is it supposed to do that?
And about the durability of weapons, is it really supposed to reduce every time it hits the enemy, not every time we use it? I find it weird using double-shot / triple-shot skill reduces 2-3 arrows each hit.
Ronove
More like Misao Stealing Prince
1697
What version of the game do you have? Resurrect was borked in one version so if you can make sure you have the most updated version, that may resolve itself.

And the durability does reduce every time you use it as far as I recall. And you say you find it weird using double shot/triple shot and it reduces your arrows 2-3? That seems to make sense (using two arrows for a double shot; three arrows for a triple shot) so I'm unsure what you mean!
I played the latest version, haha. I forgot the last version when I tried to resurrect in a boss battle, it hit and healed the living instead. So I tried to heal living people with resurrect in the latest version (1.0j) and it worked. I haven't yet to try the skill on the dead, I'll report when I've confirmed it.

What I mean is, the durability of the weapon is reduced each hit. It's like this:

Let's say we encounter 3 hares. Eagan has full quiver of arrows (99). When Eagan uses triple-shot, it hits each hare once, and the arrows are reduced by 3 each time it hits the hare. The final amount of arrows on Eagan is 90.

In another example with the same enemies, let's say the arrows hit hare A once and hare C twice. If we assume that each hit kills, then hare C will be hit just once before it dies, and the second hit will miss. Then the final amount of arrows on that turn is 93, because one arrow misses.

So it's like, when I used double shot (which hits twice) it reduces the durability by 4, 2 each hit. And the same goes for triple shot, it reduces 3 per hit, 9 in total.

The same thing goes for all weapons that hits more than once. Is it a bug?
I'm sorry for the long post, haha!
Ronove
More like Misao Stealing Prince
1697
Oooh, I understand that now. So even though it hit each hare once, it still deducted 3 per hit. I'll get that looked that.
The skill would be too overpowered if it only consumed three arrows. Eagen's really shooting nine arrows, three at each enemy~
Oww, so we DO really have to bring lots of arrows? But yes it is, that skill is good, second only to dancing slash (I think)!

Okay, I'll try to find anything weird again in the game, can't wait for the chapter 2 to play! :D
How do you unlock the spikes at 2nd floor of Colorus Cave?
Is it by switches scattered around the cave? If so, I wonder if I miss one.
author=lalaa
How do you unlock the spikes at 2nd floor of Colorus Cave?
Is it by switches scattered around the cave? If so, I wonder if I miss one.


Beat the boss and he drops a key that you can use to unlock the door so you can pull a lever that removes the spikes.
I do beat the boss already, but what door are you talking about?
author=lalaa
I do beat the boss already, but what door are you talking about?


If you travel westward on that map, you'll eventually loop around and come across a room that you can enter, and there is a door there that is usually locked. You should be able to open it now.
I should be doing my homework now :3
This looks really cool...I'll download it and play later! Judging from the comments so far, it'll be good aha
Ronove
More like Misao Stealing Prince
1697
author=Bakutex
I should be doing my homework now :3


If you don't do it, Reniat may steal it and sell it to the highest bidder!
Whenever I try playing this my comp freezes. It can run other RPG Maker VX Ace perfectly well, do you guys have any idea what could be going on?
author=gentlemanorcus
Whenever I try playing this my comp freezes. It can run other RPG Maker VX Ace perfectly well, do you guys have any idea what could be going on?


What's your computer's specs?
Operating System: Windows 8 64-bit
System Manufacturer: Dell Inc.
System Model: Inspiron 660
Processor: Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 6144MB RAM
Available OS Memory: 6014MB RAM

My graphics are just the default that come with it, Intel HD Graphics. Don't know if you need more advanced info then this.