• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Premise
Reniat returns to her home village after years away at boarding school to find that the village is nearly deserted. The mine that the village depended on heavily for boosting its economy and tourism has been overrun by monsters and no one has bothered doing anything about it. Having trained as an adventurer, she decides to see what she can do about reviving the town and making a name for herself in the world.

Homework Salesman is a life simulation game with an emphasis on dungeon exploration, completing quests, crafting new equipment and items, and befriending the people in town. The game takes inspiration from the Rune Factory and Atelier series.

Features
  • Befriend each villager by talking to them every day and giving them gifts. Higher friendship levels allow you to learn each NPC's personal story and can also gain you access to new shop items, skills, hidden goodies, and more.

  • Unique items means that each item in the game is treated as a separate object. You can rename equipment, find rare versions of them, upgrade and repair them (weapons have durability), and even enchant them. You can have several iron swords each with different enchantments on them.

  • Six unique crafts: Cooking, Smithing, Tailoring, Enchanting, Alchemy, and Construction.

  • Quests are divided into two categories: story quests that propel your adventure forward, and side quests that are procedurally generated.

  • Features a world encounter system where you can find random events in field maps or dungeons, such as traveling merchants or a bandit who'll offer to spare you for money (or you can kill him)

  • Enemy encounters and (most) treasure chests are randomly placed on maps. You typically won't find the same monster encounter in the same dungeon spot every time. Treasure chest contents are randomly drawn from a pool of items appropriate for the zone you're in. You can also find unique weapons with randomized names, stats, and enchantments.



Check out the official website for the game manual, credits, and more.

Check out the wiki here! http://homeworksalesman.wikia.com/wiki/Homework_Salesman_Wiki

Update Log:
1/27/14 - v1.2
- The last two bosses in the game will now put up an anti-frazzle shield if they get hit successfully by frazzle three times. This shield will dissipate after 2 turns. Note that it doesn't count just frazzling the boss, it will count if you frazzle any boss minions in the fight.
- The Treasure Hunter couple will now appear in the ending cut-scene if you saw their world event.
- Fixed bugs related to Liffely's cooking delivery service.
- Fixed bugs related to the 2nd Colorous Cave quest.
- Fixed a bug where if you somehow manage to defeat the 3rd floor bosses on the same day as defeating Plutonus, the magic shop NPCs would not move into town.
- Added several easter eggs, most of which are references to early testers and other people in the community.
- You now get a quest telling you what to do next if you defeat a certain field boss after defeating the last boss of the Caves for the first time.
- Fixed cut-scene bugs related to the Westerlys move in quest.
- Fixed the Beer recipe so that it tells you that you learned how to make Beer instead of Cheese.
- Fixed the case where using L/R would cause the game to crash when browsing recipes in the library.
- Other miscellaneous bug fixes that I don't recall at the moment.

1/25/14 - v1.1d
- Fixed treasure maps that would have a blank name
- Fixed situation where you were not able to trigger the event with Zathus to turn in the 2nd Colorous Cave quest.
- Fixed Manaleech.
- Fixed several spelling errors in the database.
- Updated the manual to include all equipment and skills.
1/12/14 - v1.1c
- Added Xebec's 2 star event
- Added Treasure Hunters world event
- Added post-chapter 1 optional boss (this boss will be refined/tweaked in the next update as well)
- Nerfed Captain Colorous and Robert slightly
- Fixed the cooking delivery quest bug where turning the quest into Qwilte would cause it to be stuck in the quest log
- Fixed weapon renaming
- Fixed a rare case where Autorevive would cause the game to crash
- Fixed a whole bunch of other bugs

6/18 - v1.0l Fixed the patch system so that it does not rerun patches. Fixed one hole in Colorous Cave F5 that could drop you into a dead end.
6/07 - v1.0k Massive balancing patch. Tweaks to crafting, skills, and more.
5/20 - v1.0j Fixed a bug that would cause Raimur to disappear if you ran away or died.
5/16 - v1.0i Fixed the Monster Hunt: Robert quest so that it can be turned in. Also, fixed the quest so that Robert spawns on save files that were created in version 1.0a. Fixed an issue that could cause the party to spawn with you if you respawn from running out of AP. Fixed an issue that could cause Zathus's character event to not be turned off after completion. Added Battle4 bgm file to the Audio\BGM folder. Life Essence and Ressurect now have animations when used on party members.
5/14 - v1.0h Fixed the Super Grind quest so that it can be turned in now.
5/12 - v1.0g Adjusted the difficulty of the last two bosses and fixed an issue where you could get stuck if you fell down certain holes on the 5th floor.
5/11 - v1.0f Fixed a passability issue on the 4th floor of the cave that occurred after defeating Langian. Fixed an issue that could cause Warp to stop working after seeing a world event on the 3rd floor of the cave.
5/08 - v1.0e Added all RTP audio SEs and a couple other files that the resource checker did not pick up. Fixed an issue that could cause a chapter 2 event to appear.
5/07 - v1.0d Fixed an issue where an npc could be stuck in cave walls. Fixed the skill Templar Strike so that it attacks enemies instead of the party. Added the sound effect Cat.ogg for non-rtp users.
5/06 - v1.0c Fixed an issue where Zathus would stop talking to you during the Plutonus quest.
5/06 - v1.0b Fixed an issue that would cause a boss to appear too early in the game
5/05 - v1.0a Initial Release

Latest Blog

No blog entries have been posted yet.

Posts

author=Diedrupo
You can manually replace the music files by swapping them out in the Audio folder (just for instance if you want a different town music you can copy that in there and make sure the name is renamed to the same). We'll have volume sliders/different music options for Chapter 2.

For the delivery quest, did you have three separate soup bases? Remember, each food item you craft has its own individual uses, which are not counted as separate soup bases.


3 carrot soup base "stacks" 2x uses each, yes that is the amount I have. Also I just loaded up an autosave got into a bad fight and decided I wanted to load the autosave again only to find the autosave had been deleted. A warning that autosaves will get deleted once loaded would be nice as I am now setback a full day.
Can you upload your save file, so I can check to see why it's not accepting the soup bases? Sorry about the autosave issue, I will look into seeing a way to have them backed up in those situations.
http://www.mediafire.com/download/4o219oz2ulfi1kr/Save3.rvdata2
If mediafire is no good I can upload to mega or dropbox as well.
I also have a save from the previous day that I can reliably reproduce the issue on.

As for the autosave issue, I went into the first basement floor(ladder behind the guard) failed a battle loaded, up the auto save, killed a group of enemies then ran into an elite ended up running from that then quit to title to load the autosave again but pressing A did nothing so I assumed the save got deleted(pruned).

btw is compress loot a one time only skill? I seem to have lost it or I loaded up a save before I had it and just can't find where to obtain it. Where/how would you normally obtain it? I've checked the wiki but it seems lacking, and it had no information aside from the skill description.
Using compress loot tome will teach the spell to whoever you used it on (hopefully not Eagen or Xebec), after that you can use it from the skill menu going forward. It can always be found from the same treasure chest in 3F of the cave.

Sorry about the wiki, I haven't had the time to work on it, but hopefully myself and other contributors can step up.
author=Diedrupo
Using compress loot tome will teach the spell to whoever you used it on (hopefully not Eagen or Xebec), after that you can use it from the skill menu going forward. It can always be found from the same treasure chest in 3F of the cave.

Sorry about the wiki, I haven't had the time to work on it, but hopefully myself and other contributors can step up.

Ah actually I just found it again, turns out I got it from the guy in the pub/inn after fixing the sign for Merrill. I haven't been to the 3rd floor of the cave yet though.
author=shakey2
author=Diedrupo
Using compress loot tome will teach the spell to whoever you used it on (hopefully not Eagen or Xebec), after that you can use it from the skill menu going forward. It can always be found from the same treasure chest in 3F of the cave.

Sorry about the wiki, I haven't had the time to work on it, but hopefully myself and other contributors can step up.
Ah actually I just found it again, turns out I got it from the guy in the pub/inn after fixing the sign for Merrill. I haven't been to the 3rd floor of the cave yet though.


Oh yeah, I was thinking of a different spell you can get. You are correct.
Okay I fixed the bug with Meracon. Apparently it's only if he's the recipient that causes it. However I'm going to wait a bit before issuing a new patch (as I want to only put them up for gamebreaking bugs) so for now, you can abandon the quest and if the cooking delivery quest comes up again it should hopefully provide a recipient other than Meracon.

This is a really cute game. I can tell that somebody on the team is a huge Gust fan. That said, this manages to be a very original piece of work. Well done!
Another suggestion, put up flags so that quests don't appear on the board before the npcs required appear. I've got a quest to turn in to Horton who I've never met before, I have no idea where he would be or when he will be introduced to the game.
Quest completion bug:
- I have 2 Liffely's delivery quests active, and the first one (deliver 3 doughs) does not complete upon talking to Meracon. (Day 9)
author=nastyhomelessguy
Quest completion bug:
- I have 2 Liffely's delivery quests active, and the first one (deliver 3 doughs) does not complete upon talking to Meracon. (Day 9)


Yeah, that's a known bug that only happens if Meracon is the recipient. You can abandon that quest and pick it up again later (the recipient is randomized).

I don't get more 30 fps , how to solve? :(
author=Newt
I don't get more 30 fps , how to solve? :(


edit the game.ini and where it says Graphics= change it to Graphics=Low
The game crashes when reading the dialog to the boss that kidnaps your brother :(
author=frenchfrii
The game crashes when reading the dialog to the boss that kidnaps your brother :(

screenshot?

Can you also upload your save file somewhere so I can take a look? This didn't happen to me so I need to see what's going on.
author=Diedrupo
author=frenchfrii
The game crashes when reading the dialog to the boss that kidnaps your brother :(
screenshot?

Can you also upload your save file somewhere so I can take a look? This didn't happen to me so I need to see what's going on.


Nvrm I found out what was wrong. Thank you though!
The game was fun until I reached 3rd floor of the first cave.

Normal enemies just have too much HP/Def and I'm one of those player type who likes to play conservative yet hate grinding. Wasting MP and Weapon durability on normal mobs is frustrating cause I have to go back to craft/refill/repair over and over again...

I want to use my money on upgrades not on those overprice hammer or tent either.

Unless there is a way to craft those 2 myself I think the price should drop down...
Those or there should be a better way to gain more money. Selling loots sure didn't do much and sometime those hard mobs don't even drop anything.
Sorry you feel that way. This game really isn't meant to be played conservatively. I like stocking everyone up on weapons before going into dungeons and having a camp kit or two is helpful as well.

One of the better ways to make money besides selling loot is crafting items and selling them. Not only do you level your crafts but you also make a profit in doing so.
Hi developer,

I hope that you are still reading this forum :)

First, thank you for the game. I stumbled across this game a couple of weeks ago and I'm already starting the game for the 4th time .... I enjoy it tremendously because
a) I enjoy crafting things. It is nice to be able to make my own pots rather than the typical buy from vendor in most rpgmaker games.
b) Gameplay is varied and less like the more or less linear approach in many rpgmaker games.

I have a few questions:
1) What does the attribute Luck do? I figured out Agility determines the order of attack (i.e. who gets to whack first) but I can't figure out what Luck does.

2) I'm not sure whether this is a bug but I didn't try to reproduce it.
During the 4th try, Reniat went to 2nd floor to look for Plutonus but didn't kill it (coz the team ran out of health and weapons). She had rolled that stone and filled the gap. Upon going back (could be same day after a dip in the spring or the next day ... can't remember), her team killed Plutonus. But the stone was still in its original place and blocked her path back to the ladder. However, when Reniat went to the cave the next day, the stone is gone.

BTW, I'm very happy to have caught the Legendary Migratory Fish that I took a screenshot of it :) :) :)
Love this game! :D
Unfortunately I keep getting caught by a bug when I leave the inn on day 3... :(