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Premise
Reniat returns to her home village after years away at boarding school to find that the village is nearly deserted. The mine that the village depended on heavily for boosting its economy and tourism has been overrun by monsters and no one has bothered doing anything about it. Having trained as an adventurer, she decides to see what she can do about reviving the town and making a name for herself in the world.

Homework Salesman is a life simulation game with an emphasis on dungeon exploration, completing quests, crafting new equipment and items, and befriending the people in town. The game takes inspiration from the Rune Factory and Atelier series.

Features
  • Befriend each villager by talking to them every day and giving them gifts. Higher friendship levels allow you to learn each NPC's personal story and can also gain you access to new shop items, skills, hidden goodies, and more.

  • Unique items means that each item in the game is treated as a separate object. You can rename equipment, find rare versions of them, upgrade and repair them (weapons have durability), and even enchant them. You can have several iron swords each with different enchantments on them.

  • Six unique crafts: Cooking, Smithing, Tailoring, Enchanting, Alchemy, and Construction.

  • Quests are divided into two categories: story quests that propel your adventure forward, and side quests that are procedurally generated.

  • Features a world encounter system where you can find random events in field maps or dungeons, such as traveling merchants or a bandit who'll offer to spare you for money (or you can kill him)

  • Enemy encounters and (most) treasure chests are randomly placed on maps. You typically won't find the same monster encounter in the same dungeon spot every time. Treasure chest contents are randomly drawn from a pool of items appropriate for the zone you're in. You can also find unique weapons with randomized names, stats, and enchantments.



Check out the official website for the game manual, credits, and more.

Check out the wiki here! http://homeworksalesman.wikia.com/wiki/Homework_Salesman_Wiki

Update Log:
1/27/14 - v1.2
- The last two bosses in the game will now put up an anti-frazzle shield if they get hit successfully by frazzle three times. This shield will dissipate after 2 turns. Note that it doesn't count just frazzling the boss, it will count if you frazzle any boss minions in the fight.
- The Treasure Hunter couple will now appear in the ending cut-scene if you saw their world event.
- Fixed bugs related to Liffely's cooking delivery service.
- Fixed bugs related to the 2nd Colorous Cave quest.
- Fixed a bug where if you somehow manage to defeat the 3rd floor bosses on the same day as defeating Plutonus, the magic shop NPCs would not move into town.
- Added several easter eggs, most of which are references to early testers and other people in the community.
- You now get a quest telling you what to do next if you defeat a certain field boss after defeating the last boss of the Caves for the first time.
- Fixed cut-scene bugs related to the Westerlys move in quest.
- Fixed the Beer recipe so that it tells you that you learned how to make Beer instead of Cheese.
- Fixed the case where using L/R would cause the game to crash when browsing recipes in the library.
- Other miscellaneous bug fixes that I don't recall at the moment.

1/25/14 - v1.1d
- Fixed treasure maps that would have a blank name
- Fixed situation where you were not able to trigger the event with Zathus to turn in the 2nd Colorous Cave quest.
- Fixed Manaleech.
- Fixed several spelling errors in the database.
- Updated the manual to include all equipment and skills.
1/12/14 - v1.1c
- Added Xebec's 2 star event
- Added Treasure Hunters world event
- Added post-chapter 1 optional boss (this boss will be refined/tweaked in the next update as well)
- Nerfed Captain Colorous and Robert slightly
- Fixed the cooking delivery quest bug where turning the quest into Qwilte would cause it to be stuck in the quest log
- Fixed weapon renaming
- Fixed a rare case where Autorevive would cause the game to crash
- Fixed a whole bunch of other bugs

6/18 - v1.0l Fixed the patch system so that it does not rerun patches. Fixed one hole in Colorous Cave F5 that could drop you into a dead end.
6/07 - v1.0k Massive balancing patch. Tweaks to crafting, skills, and more.
5/20 - v1.0j Fixed a bug that would cause Raimur to disappear if you ran away or died.
5/16 - v1.0i Fixed the Monster Hunt: Robert quest so that it can be turned in. Also, fixed the quest so that Robert spawns on save files that were created in version 1.0a. Fixed an issue that could cause the party to spawn with you if you respawn from running out of AP. Fixed an issue that could cause Zathus's character event to not be turned off after completion. Added Battle4 bgm file to the Audio\BGM folder. Life Essence and Ressurect now have animations when used on party members.
5/14 - v1.0h Fixed the Super Grind quest so that it can be turned in now.
5/12 - v1.0g Adjusted the difficulty of the last two bosses and fixed an issue where you could get stuck if you fell down certain holes on the 5th floor.
5/11 - v1.0f Fixed a passability issue on the 4th floor of the cave that occurred after defeating Langian. Fixed an issue that could cause Warp to stop working after seeing a world event on the 3rd floor of the cave.
5/08 - v1.0e Added all RTP audio SEs and a couple other files that the resource checker did not pick up. Fixed an issue that could cause a chapter 2 event to appear.
5/07 - v1.0d Fixed an issue where an npc could be stuck in cave walls. Fixed the skill Templar Strike so that it attacks enemies instead of the party. Added the sound effect Cat.ogg for non-rtp users.
5/06 - v1.0c Fixed an issue where Zathus would stop talking to you during the Plutonus quest.
5/06 - v1.0b Fixed an issue that would cause a boss to appear too early in the game
5/05 - v1.0a Initial Release

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Posts

Thanks, I've been trying to fix that bug forever but didn't have a good savefile to use!
https://dl.dropboxusercontent.com/u/35966097/QuickSave.rvdata2 << Liffely quest to give soup to Qwilte seems stuck in journal. Shouldn't it have been gone? @_@
It happened when I went to Qwitte to finish 1 quest and this delivery
author=Lemyngue
Thanks for the answer, I'll look for him.
Also, after ending chapter 1, is Ankaba not available? I'm not finding her to recruit :/


She should be at the Runalea Waterfall. If not, then I apologize and she'll be there in the upcoming update.
Thanks for the answer, I'll look for him.
Also, after ending chapter 1, is Ankaba not available? I'm not finding her to recruit :/
author=Lemyngue
I'm having a hard time to find Horton, Sometimes I find him in the right room of adventure guild in one or other day, does he show up anywhere else?


He only appears in three spots in the guild so just check all three.

author=Aurora_Paradox
how is the development of chapter 2 progressing?


We're releasing a small update for Chapter 1 to fix some bugs and add some new content this weekend. Chapter 2 has most of the 2nd dungeon mapped out so far but that won't be included in the update.
how is the development of chapter 2 progressing?
I'm having a hard time to find Horton, Sometimes I find him in the right room of adventure guild in one or other day, does he show up anywhere else?
There's no time limit. There is an ending for chapter 1.
is there a time limit on the game or does it end with a quest ^_-
is there a time limit on the game or does it end with a quest ^_-
Just finished chapter 1, it's amazing so far! :D
How's chapter 2?
author=Diedrupo
Also when you came into the Adventurer's guild and it was still in the "cutscene", did you try exiting and re-entering?

Yep, that's what I did, but the game treats it as if I have already seen the cutscene and doesn't happen anymore.

Oh, and as for the autorevive, if it helps, it occurs when I was fighting Captain Colorous for the second time. And just to be more specific, the crash occurs after Ankaba dies and auto-revives, not when the auto-revive is cast.

I will send you the save file for the autorevive part (near the final boss battle) via PM. For the Adventurer's guild cutscene, I'll send you later as I need to do something else to it first.
Can you send me your save file so I can take a look?

I just tested autorevive on Ankaba and it's not crashing for me, so I def need to see your save file to try to reproduce it. There must be something else going on.

Also when you came into the Adventurer's guild and it was still in the "cutscene", did you try exiting and re-entering?
author=Diedrupo
author=zaim92si
The game is cool! I like the story and the systems.

I've found a bug when I activated the 2-star event with Zanthus, if I try to go inside the adventurer's guild after that quest has been received (I think that's the cause), it looks like the room's stuck with the event's BGM and won't let me interact with anyone. I can't even go outside or warp (because it's still in the city).

It's still a fun game though!
Hi Zaim, which version of the game do you have?

So, I've just completed chapter 1 in about 23 hours (game time is 24 days) (And minus the multiple retries for the last few bosses...). However, the above cutscene error for Zathus still exists, only that I was able to exit the room. And yes, I downloaded the latest version. It's a shame though that I couldn't get to watch Zathu's 2-star cutscene. I do hope you look into this bug when Chapter 2 comes around.

Actually, there is also another bug that I've encountered. Whenever the "Auto-Revive" skill is used on Ankaba, and Ankaba auto-revives after dying, the game crashes. I forgot what the error message is, but I'll let you know when I get the chance to replicate the error. If needed, I'll show both of these bugs in video format and upload here soon.

The third bug I've encountered is minor, but you know the bell that alerts whether there's a trap nearby? There's one particular spot when the bell doesn't chime even when I'm just a tile away from the hole. Again, I'll let you know the exact spot soon (For this, I'll probably just use screenshot.).

Overall, I've thoroughly enjoyed the game, and here's looking forward to Chapter 2 :)

EDIT: I'll just like to add that, damn the final boss battle and his stupid Meteor. That's what making me always restart my battle. Yeah, I pretty much defeated him in the end with quite a bit of luck...
You say massive as in content wise with a lot of bosses and puzzles or is it more along the lines of the sheer amount of mapping that you have done?

I think it would be cool to see some optional bosses (side-quest bosses too!) if the place is gonna be that big. So you can reward players who really like exploring and finding all those hidden goodies... and puzzles too; everyone loves puzzles. One thing that the first chapter lacked somewhat was dungeon content, not by itself of course, simply when compared to the town simulation half of the game.
We took a long break in development but it's starting back up again! The 2nd dungeon is going to be massive.
Strange thing to post but even though I havent touched the game in like half a year I still occasionally enjoy listening to some of the themes. They have a very simple yet warm feeling that really helps you wind down and relax when you get tired of normal music. It tends to make me really eager for the other chapters to come out already!

P.S.- Im ready to test whenever you guys get the chapter 2 beta up and running.
Yeah, I guess I'm late in the party, but having just recently started playing Homework Salesman, let me post my current impression on it.

I actually find this game more fun than Star Stealing Prince. And I really mean very fun. It is really very unique and different from most RPG Maker RPGs and it reflects more to real life than anything else. There are so many things to do, so many interesting things to build up and progress, so much so that I'm literally occupied with so many things to do. The characters are likable, the conversations are engaging, and the quests and stories really flow well. And not to mention this is only Chapter 1. All I can say is wow.

I'll probably post more as I play the game more.
author=Tikow
How do I find out what Connie wants as a welcome gift? Already heard that she likes the bunny she lost, but can't get anything for the quest. Could anybody help me? Talked to the whole town already, like twice. Thanks!


Go into the backroom in the tailor's and Reniat should find out what she likes.